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Skip dialog normalization. It shouldn't be used by the decoder, and there is
not currently a clean way to pass the value to the user. Originally committed as revision 11246 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -73,9 +73,6 @@ static const uint8_t quantization_tab[16] = {
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/** dynamic range table. converts codes to scale factors. */
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static float dynamic_range_tab[256];
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/** dialog normalization table */
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static float dialog_norm_tab[32];
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/** Adjustments in dB gain */
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#define LEVEL_MINUS_3DB 0.7071067811865476
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#define LEVEL_MINUS_4POINT5DB 0.5946035575013605
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@ -161,7 +158,6 @@ typedef struct {
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int out_channels; ///< number of output channels
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float downmix_coeffs[AC3_MAX_CHANNELS][2]; ///< stereo downmix coefficients
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float dialog_norm[2]; ///< dialog normalization
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float dynamic_range[2]; ///< dynamic range
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float cpl_coords[AC3_MAX_CHANNELS][18]; ///< coupling coordinates
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int num_cpl_bands; ///< number of coupling bands
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@ -276,14 +272,6 @@ static void ac3_tables_init(void)
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dynamic_range_tab[i] = powf(2.0f, v) * ((i & 0x1F) | 0x20);
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}
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/* generate dialog normalization table
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references: Section 5.4.2.8 dialnorm
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Section 7.6 Dialogue Normalization */
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for(i=1; i<32; i++) {
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dialog_norm_tab[i] = expf((i-31) * M_LN10 / 20.0f);
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}
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dialog_norm_tab[0] = dialog_norm_tab[31];
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/* generate scale factors for exponents and asymmetrical dequantization
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reference: Section 7.3.2 Expansion of Mantissas for Asymmetric Quantization */
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for (i = 0; i < 25; i++)
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@ -382,7 +370,7 @@ static int ac3_parse_header(AC3DecodeContext *ctx)
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/* read the rest of the bsi. read twice for dual mono mode. */
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i = !(ctx->channel_mode);
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do {
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ctx->dialog_norm[i] = dialog_norm_tab[get_bits(gb, 5)]; // dialog normalization
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skip_bits(gb, 5); // skip dialog normalization
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if (get_bits1(gb))
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skip_bits(gb, 8); //skip compression
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if (get_bits1(gb))
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@ -1049,13 +1037,13 @@ static int ac3_parse_audio_block(AC3DecodeContext *ctx, int blk)
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if(ctx->channel_mode == AC3_CHMODE_STEREO)
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do_rematrixing(ctx);
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/* apply scaling to coefficients (headroom, dialnorm, dynrng) */
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/* apply scaling to coefficients (headroom, dynrng) */
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for(ch=1; ch<=ctx->channels; ch++) {
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float gain = 2.0f * ctx->mul_bias;
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if(ctx->channel_mode == AC3_CHMODE_DUALMONO) {
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gain *= ctx->dialog_norm[ch-1] * ctx->dynamic_range[ch-1];
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gain *= ctx->dynamic_range[ch-1];
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} else {
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gain *= ctx->dialog_norm[0] * ctx->dynamic_range[0];
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gain *= ctx->dynamic_range[0];
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}
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for(i=0; i<ctx->end_freq[ch]; i++) {
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ctx->transform_coeffs[ch][i] *= gain;
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