ffmpeg/libavutil/hwcontext_d3d12va_internal.h

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/*
* Direct3D 12 HW acceleration.
*
* copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
#define AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H
/**
* @def COBJMACROS
*
* @brief Enable C style interface for D3D12
*/
#ifndef COBJMACROS
#define COBJMACROS
#endif
/**
* @def DX_CHECK
*
* @brief A check macro used by D3D12 functions highly frequently
*/
#define DX_CHECK(hr) \
do { \
if (FAILED(hr)) \
goto fail; \
} while (0)
/**
* @def D3D12_OBJECT_RELEASE
*
* @brief A release macro used by D3D12 objects highly frequently
*/
#define D3D12_OBJECT_RELEASE(pInterface) \
do { \
if (pInterface) { \
IUnknown_Release((IUnknown *)pInterface); \
pInterface = NULL; \
} \
} while (0)
#endif /* AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H */