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50fad75068
Signed-off-by: Sage Weil <sage@redhat.com>
163 lines
6.0 KiB
ReStructuredText
163 lines
6.0 KiB
ReStructuredText
==========
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SeaStore
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==========
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This is a rough design doc for a new ObjectStore implementation design
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to facilitate higher performance on solid state devices.
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Name
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====
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SeaStore maximizes the opportunity for confusion (seastar? seashore?)
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and associated fun. Alternative suggestions welcome.
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Goals
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=====
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* Target NVMe devices. Not primarily concerned with pmem or HDD.
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* make use of SPDK for user-space driven IO
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* Use Seastar futures programming model to facilitate run-to-completion and a sharded memory/processing model
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* Allow zero- (or minimal) data copying on read and write paths when combined with a seastar-based messenger using DPDK
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Motivation and background
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=========================
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All flash devices are internally structured in terms of segments that
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can be written efficiently but must be erased in their entirety. The
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NVMe device generally has limited knowledge about what data in a
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segment is still "live" (hasn't been logically discarded), making the
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inevitable garbage collection within the device inefficient. We can
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design an on-disk layout that is friendly to GC at lower layers and
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drive garbage collection at higher layers.
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In principle a fine-grained discard could communicate our intent to
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the device, but in practice discard is poorly implemented in the
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device and intervening software layers.
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Basics
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======
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The basic idea is that all data will be stream out sequentially to
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large segments on the device. In the SSD hardware, segments are
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likely to be on the order of 100's of MB to tens of GB.
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SeaStore's logical segments would ideally be perfectly aligned with
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the hardware segments. In practice, it may be challenging to
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determine geometry and to sufficiently hint to the device that LBAs
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being written shoudl be aligned to the underlying hardware. In the
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worst case, we can structure our logical segments to correspond to
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e.g. 5x the physical segment size so that we have about ~20% of our
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data misaligned.
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When we reach some utilization threshold, we mix cleaning work in with
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the ongoing write workload in order to evacuate live data from
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previously written segments. Once they are completely free we can
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discard the entire segment so that it can be erased and reclaimed by
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the device.
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The key is to mix a small bit of cleaning work with every write
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transaction to avoid spikes and variance in write latency.
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Data layout basics
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==================
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One or more cores/shards will be reading and writing to the device at
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once. Each shard will have its own independent data it is operating
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on and stream to its own open segments. Devices that support streams
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can be hinted accordingly so that data from different shards is not
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mixed on the underlying media.
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Global state
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------------
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There will be a simple global table of segments and their usage/empty
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status. Each shard will occasionally claim new empty segments for
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writing as needed, or return cleaned segments to the global free list.
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At a high level, all metadata will be structured as a b-tree. The
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root for the metadata btree will also be stored centrally (along with
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the segment allocation table).
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This is hand-wavey, but it is probably sufficient to update the root
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pointer for the btree either as each segment is sealed or as a new
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segment is opened.
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Writing segments
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----------------
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Each segment will be written sequentially as a sequence of
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transactions. Each transaction will be on-disk expression of an
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ObjectStore::Transaction. It will consist of
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* new data blocks
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* some metadata describing changes to b-tree metadata blocks. This
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will be written compact as a delta: which keys are removed and which
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keys/values are inserted into the b-tree block.
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As each b-tree block is modified, we update the block in memory and
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put it on a 'dirty' list. However, again, only the (compact) delta is journaled
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to the segment.
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As we approach the end of the segment, the goal is to undirty all of
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our dirty blocks in memory. Based on the number of dirty blocks and
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the remaining space, we include a proportional number of dirty blocks
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in each transaction write so that we undirty some of the b-tree
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blocks. Eventually, the last transaction written to the segment will
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include all of the remaining dirty b-tree blocks.
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Segment inventory
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-----------------
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At the end of each segment, an inventory will be written that includes
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any metadata needed to test whether blocks in the segment are still
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live. For data blocks, that means an object id (e.g., ino number) and
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offset to test whether the block is still reference. For metadata
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blocks, it would be at least one metadata key that lands in any b-tree
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block that is modified (via a delta) in the segment--enough for us to
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do a forward lookup in the b-tree to check whether the b-tree block is
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still referenced. Once this is written, the segment is sealed and read-only.
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Crash recovery
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--------------
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On any crash, we simply "replay" the currently open segment in memory.
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For any b-tree delta encountered, we load the original block, modify
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in memory, and mark it dirty. Once we continue writing, the normal "write
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dirty blocks as we near the end of the segment" behavior will pick up where
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we left off.
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ObjectStore considerations
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==========================
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Splits, merges, and sharding
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----------------------------
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One of the current ObjectStore requirements is to be able to split a
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collection (PG) in O(1) time. Starting in mimic, we also need to be
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able to merge two collections into one (i.e., exactly the reverse of a
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split).
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However, the PGs that we split into would hash to different shards of
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the OSD in the current sharding scheme. One can imagine replacing
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that sharding scheme with a temporary mapping directing the smaller
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child PG to the right shard since we generally then migrate that PG to
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another OSD anyway, but this wouldn't help us in the merge case where
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the constituent pieces may start out on different shards and
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ultimately need to be handled in the same collection (and be operated
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on via single transactions).
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This suggests that we likely need a way for data written via one shard
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to "switch ownership" and later be read and managed by a different
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shard.
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