ceph/doc/man/8/crushtool.rst
caleb miles 5ac52de003 crushtool: Miscellaneous cleanup.
Clean up the output messages; add some function documentation and some
unit tests.

Signed-off-by: caleb miles <caleb.miles@inktank.com>
2012-08-31 13:20:30 -07:00

118 lines
2.8 KiB
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==========================================
crushtool -- CRUSH map manipulation tool
==========================================
.. program:: crushtool
Synopsis
========
| **crushtool** ( -d *map* | -c *map.txt* | --build *numosds*
*layer1* *...* ) [ -o *outfile* [ --clobber ]]
Description
===========
**crushtool** is a utility that lets you create, compile, and
decompile CRUSH map files.
CRUSH is a pseudo-random data distribution algorithm that efficiently
maps input values (typically data objects) across a heterogeneous,
hierarchically structured device map. The algorithm was originally
described in detail in the following paper (although it has evolved
some since then):
http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
The tool has four modes of operation.
.. option:: -c map.txt
will compile a plaintext map.txt into a binary map file.
.. option:: -d map
will take the compiled map and decompile it into a plaintext source
file, suitable for editing.
.. option:: --build numosds layer1 ...
will create a relatively generic map with the given layer
structure. See below for examples.
.. option:: --test ...
will perform a dry run of a CRUSH mapping for a range of input object
names, see crushtool --help for more information.
Options
=======
.. option:: -o outfile
will specify the output file.
.. option:: --clobber
will allow the tool to overwrite an existing outfile (it will normally refuse).
Building a map
==============
The build mode will generate relatively generic hierarchical maps. The
first argument simply specifies the number of devices (leaves) in the
CRUSH hierarchy. Each layer describes how the layer (or raw devices)
preceding it should be grouped.
Each layer consists of::
name ( uniform | list | tree | straw ) size
The first element is the name for the elements in the layer
(e.g. "rack"). Each element's name will be append a number to the
provided name.
The second component is the type of CRUSH bucket.
The third component is the maximum size of the bucket. If the size is
0, a single bucket will be generated that includes everything in the
preceding layer.
Example
=======
Suppose we have 128 devices, each grouped into shelves with 4 devices
each, and 8 shelves per rack. We could create a three level hierarchy
with::
crushtool --build 128 shelf uniform 4 rack straw 8 root straw 0 -o map
To adjust the default (generic) mapping rules, we can run::
# decompile
crushtool -d map -o map.txt
# edit
vi map.txt
# recompile
crushtool -c map.txt -o map
Availability
============
**crushtool** is part of the Ceph distributed file system. Please
refer to the Ceph documentation at http://ceph.com/docs for more
information.
See also
========
:doc:`ceph <ceph>`\(8),
:doc:`osdmaptool <osdmaptool>`\(8),
:doc:`mkcephfs <mkcephfs>`\(8)