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Signed-off-by: Peter Reiher <reiher@inktank.com>
336 lines
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ReStructuredText
336 lines
22 KiB
ReStructuredText
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A Detailed Description of the Cephx Authentication Protocol
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============================================================
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Peter Reiher
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7/13/12
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This document provides deeper detail on the Cephx authorization protocol whose high level flow
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is described in the memo by Yehuda (12/19/09). Because this memo discusses details of
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routines called and variables used, it represents a snapshot. The code might be changed
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subsequent to the creation of this document, and the document is not likely to be updated in
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lockstep. With luck, code comments will indicate major changes in the way the protocol is
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implemented.
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Introduction
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-------------
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The basic idea of the protocol is based on Kerberos. A client wishes to obtain something from
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a server. The server will only offer the requested service to authorized clients. Rather
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than requiring each server to deal with authentication and authorization issues, the system
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uses an authorization server. Thus, the client must first communicate with the authorization
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server to authenticate himself and to obtain credentials that will grant him access to the
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service he wants.
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Authorization is not the same as authentication. Authentication provides evidence that some
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party is who he claims to be. Authorization provides evidence that a particular party is
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allowed to do something. Generally, secure authorization implies secure authentication
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(since without authentication, you may authorize something for an imposter), but the reverse
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is not necessarily true. One can authenticate without authorizing. The purpose
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of this protocol is to authorize.
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The basic approach is to use symmetric cryptography throughout. Each client C has his own
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secret key, known only to himself and the authorization server A. Each server S has its own
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secret key, known only to itself and the authorization server A. Authorization information
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will be passed in tickets, encrypted with the secret key of the entity that offers the service.
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There will be a ticket that A gives to C, which permits C to ask A for other tickets. This
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ticket will be encrypted with A's key, since A is the one who needs to check it. There will
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later be tickets that A issues that allow C to communicate with S to ask for service. These
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tickets will be encrypted with S's key, since S needs to check them. Since we wish to provide
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security of the communications, as well, session keys are set up along with the tickets.
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Currently, those session keys are only used for authentication purposes during this protocol
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and the handshake between the client C and the server S, when the client provides its service
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ticket. They could be used for authentication or secrecy throughout, with some changes to
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the system.
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Several parties need to prove something to each other if this protocol is to achieve its
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desired security effects.
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1. The client C must prove to the authenticator A that he really is C. Since everything
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is being done via messages, the client must also prove that the message proving authenticity
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is fresh, and is not being replayed by an attacker.
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2. The authenticator A must prove to client C that he really is the authenticator. Again,
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proof that replay is not occuring is also required.
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3. A and C must securely share a session key to be used for distribution of later
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authorization material between them. Again, no replay is allowable, and the key must be
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known only to A and C.
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4. A must receive evidence from C that allows A to look up C's authorized operations with
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server S.
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5. C must receive a ticket from A that will prove to S that C can perform his authorized
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operations. This ticket must be usable only by C.
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6. C must receive from A a session key to protect the communications between C and S. The
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session key must be fresh and not the result of a replay.
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Getting Started With Authorization
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-----------------------------------
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When the client first needs to get service, it contacts the monitor. At the moment, it has
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no tickets. Therefore, it uses the "unknown" protocol to talk to the monitor. This protocol
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is specified as ``CEPH\_AUTH\_UNKNOWN``. The monitor also takes on the authentication server
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role, A. The remainder of the communications will use the cephx protocol (most of whose code
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will be found in files in ``auth/cephx``). This protocol is responsible for creating and
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communicating the tickets spoken of above.
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Currently, this document does not follow the pre-cephx protocol flow. It starts up at the
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point where the client has contacted the server and is ready to start the cephx protocol itself.
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Once we are in the cephx protocol, we can get the tickets. First, C needs a ticket that
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allows secure communications with A. This ticket can then be used to obtain other tickets.
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This is phase I of the protocol, and consists of a send from C to A and a response from A to C.
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Then, C needs a ticket to allow it to talk to S to get services. This is phase II of the
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protocol, and consists of a send from C to A and a response from A to C.
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Phase I:
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--------
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The client is set up to know that it needs certain things, using a variable called ``need``,
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which is part of the ``AuthClientHandler`` class, which the ``CephxClientHandler`` inherits
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from. At this point, one thing that's encoded in the ``need`` variable is
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``CEPH\_ENTITY\_TYPE\_AUTH``, indicating that we need to start the authentication protocol
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from scratch. Since we're always talking to the same authorization server, if we've gone
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through this step of the protocol before (and the resulting ticket/session hasn't timed out),
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we can skip this step and just ask for client tickets. But it must be done initially, and
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we'll assume that we are in that state.
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The message C sends to A in phase I is build in ``CephxClientHandler::build_request()`` (in
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``auth/cephx/CephxClientHandler.cc``). This routine is used for more than one purpose.
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In this case, we first call ``validate_tickets()`` (from routine
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``CephXTicektManager::validate_tickets()`` which lives in ``auth/cephx/CephxProtocol.h``).
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This code runs through the list of possible tickets to determine what we need, setting values
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in the ``need`` flag as necessary. Then we call ``ticket.get_handler()``. This routine
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(in ``CephxProtocol.h``) finds a ticket of the specified type (a ticket to perform
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authorization) in the ticket map, creates a ticket handler object for it, and puts the
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handler into the right place in the map. Then we hit specialized code to deal with individual
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cases. The case here is when we still need to authenticate to A (the
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``if (need & CEPH\_ENTITY\_TYPE\_AUTH)`` branch).
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We now create a message of type ``CEPHX\_GET\_AUTH\_SESSION\_KEY``. We need to authenticate
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this message with C's secret key, so we fetch that from the local key repository. (It's
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called a key server in the code, but it's not really a separate machine or processing entity.
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It's more like the place where locally used keys are kept.) We create a
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random challenge, whose purpose is to prevent replays. We encrypt that challenge. We already
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have a server challenge (a similar set of random bytes, but created by the server and sent to
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the client) from our pre-cephx stage. We take both challenges and our secret key and
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produce a combined encrypted challenge value, which goes into ``req.key``.
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If we have an old ticket, we store it in ``req.old_ticket``. We're about to get a new one.
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The entire ``req`` structure, including the old ticket and the cryptographic hash of the two
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challenges, gets put into the message. Then we return from this function, and the
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message is sent.
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We now switch over to the authenticator side, A. The server receives the message that was
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sent, of type ``CEPHX\_GET\_AUTH\_SESSION\_KEY``. The message gets handled in ``prep_auth()``,
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in ``mon/AuthMonitor.cc``, which calls ``handle_request()`` is ``CephxServiceHandler.cc`` to
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do most of the work. This routine, also, handles multiple cases.
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The control flow is determined by the ``request_type`` in the ``cephx_header`` associated
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with the message. Our case here is ``CEPHX\_GET\_AUTH\_SESSION\_KEY``. We need the
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secret key A shares with C, so we call ``get_secret()`` from out local key repository to get
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it. We should have set up a server challenge already with this client, so we make sure
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we really do have one. (This variable is specific to a ``CephxServiceHandler``, so there
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is a different one for each such structure we create, presumably one per client A is
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dealing with.) If there is no challenge, we'll need to start over, since we need to
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check the client's crypto hash, which depends on a server challenge, in part.
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We now call the same routine the client used to calculate the hash, based on the same values:
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the client challenge (which is in the incoming message), the server challenge (which we saved),
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and the client's key (which we just obtained). We check to see if the client sent the same
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thing we expected. If so, we know we're talking to the right client. We know the session is
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fresh, because he used the challenge we sent him to calculate his crypto hash. So we can
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give him an authentication ticket.
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We fetch C's ``eauth`` structure. This contains an ID, a key, and a set of caps (capabilities).
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The client sent us his old ticket in the message, if he had one. If so, we set a flag,
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``should_enc_ticket``, to true and set the global ID to the global ID in that old ticket.
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If the attempt to decode his old ticket fails (most probably because he didn't have one),
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``should_enc_ticket`` remains false. Now we set up the new ticket, filling in timestamps,
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the name of C, the global ID provided in the method call (unless there was an old ticket), and
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his ``auid``, obtained from the ``eauth`` structure obtained above. We need a new session key
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to help the client communicate securely with us, not using his permanent key. We set the
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service ID to ``CEPH\_ENTITY\_TYPE\_AUTH``, which will tell the client C what to do with the
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message we send it. We build a cephx response header and call
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``cephx\_build\_service\_ticket\_reply()``.
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``cephx\_build\_service\_ticket\_reply()`` is in ``auth/cephx/CephxProtocol.cc``. This
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routine will build up the response message. Much of it copies data from its parameters to
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a message structure. Part of that information (the session key and the validity period)
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gets encrypted with C's permanent key. If the ``should\_encrypt\_ticket`` flag is set,
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encrypt it using the old ticket's key. Otherwise, there was no old ticket key, so the
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new ticket is not encrypted. (It is, of course, already encrypted with A's permanent key.)
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Presumably the point of this second encryption is to expose less material encrypted with
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permanent keys.
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Then we call the key server's ``get\_service\_caps()`` routine on the entity name, with a
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flag ``CEPH\_ENTITY\_TYPE\_MON``, and capabilities, which will be filled in by this routine.
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The use of that constant flag means we're going to get the client's caps for A, not for some
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other data server. The ticket here is to access the authorizer A, not the service S. The
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result of this call is that the caps variable (a parameter to the routine we're in) is
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filled in with the monitor capabilities that will allow C to access A's authorization services.
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``handle\_request()`` itself does not send the response message. It builds up the
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``result\_bl``, which basically holds that message's contents, and the capabilities structure,
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but it doesn't send the message. We go back to ``prep\_auth()``, in ``mon/AuthMonitor.cc``,
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for that. This routine does some fiddling around with the caps structure that just got
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filled in. There's a global ID that comes up as a result of this fiddling that is put into
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the reply message. The reply message is built here (mostly from the ``response\_bl`` buffer)
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and sent off.
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This completes Phase I of the protocol. At this point, C has authenticated himself to A, and A has generated a new session key and ticket allowing C to obtain server tickets from A.
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Phase II
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--------
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This phase starts when C receives the message from A containing a new ticket and session key.
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The goal of this phase is to provide A with a session key and ticket allowing him to
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communicate with S.
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The message A sent to C is dispatched to ``build\_request()`` in ``CephxClientHandler.cc``,
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the same routine that was used early in Phase I to build the first message in the protocol.
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This time, when ``validate\_tickets()`` is called, the ``need`` variable will not contain
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``CEPH\_ENTITY\_TYPE\_AUTH``, so a different branch through the bulk of the routine will be
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used. This is the branch indicated by ``if (need)``. We have a ticket for the authorizer,
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but we still need service tickets.
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We must send another message to A to obtain the tickets (and session key) for the server
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S. We set the ``request\_type`` of the message to ``CEPHX\_GET\_PRINCIPAL\_SESSION\_KEY`` and
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call ``ticket\_handler.build\_authorizer()`` to obtain an authorizer. This routine is in
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``CephxProtocol.cc``. We set the key for this authorizer to be the session key we just got
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from A,and create a new nonce. We put the global ID, the service ID, and the ticket into a
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message buffer that is part of the authorizer. Then we create a new ``CephXAuthorize``
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structure. The nonce we just created goes there. We encrypt this ``CephXAuthorize``
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structure with the current session key and stuff it into the authorizer's buffer. We
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return the authorizer.
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Back in ``build\_request()``, we take the part of the authorizer that was just built (its
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buffer, not the session key or anything else) and shove it into the buffer we're creating
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for the message that will go to A. Then we delete the authorizer. We put the requirements
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for what we want in ``req.keys``, and we put ``req`` into the buffer. Then we return, and
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the message gets sent.
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The authorizer A receives this message which is of type ``CEPHX\_GET\_PRINCIPAL\_SESSION\_KEY``.
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The message gets handled in ``prep_auth()``, in ``mon/AuthMonitor.cc``, which again calls
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``handle\_request()`` in ``CephxServiceHandler.cc`` to do most of the work.
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In this case, ``handle\_request()`` will take the ``CEPHX\_GET\_PRINCIPAL\_SESSION\_KEY`` case.
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It will call ``cephx\_verify\_authorizer()`` in ``CephxProtocol.cc``. Here, we will grab
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a bunch of data out of the input buffer, including the global and service IDs and the ticket
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for A. The ticket contains a ``secret\_id``, indicating which key is being used for it.
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If the secret ID pulled out of the ticket was -1, the ticket does not specify which secret
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key A should use. In this case, A should use the key for the specific entity that C wants
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to contact, rather than a rotating key shared by all server entities of the same type.
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To get that key, A must consult the key repository to find the right key. Otherwise,
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there's already a structure obtained from the key repository to hold the necessary secret.
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Server secrets rotate on a time expiration basis (key rotation is not covered in this
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document), so run through that structure to find its current secret. Either way, A now
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knows the secret key used to create this ticket. Now decrypt the encrypted part of the
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ticket, using this key. It should be a ticket for A.
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The ticket also contains a session key that C should have used to encrypt other parts of
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this message. Use that session key to decrypt the rest of the message.
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Create a ``CephXAuthorizeReply`` to hold our reply. Extract the nonce (which was in the stuff
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we just decrypted), add 1 to it, and put the result in the reply. Encrypt the reply and
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put it in the buffer provided in the call to ``cephx\_verify\_authorizer()`` and return
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to ``handle\`_request()``. This will be used to prove to C that A (rather than an attacker)
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created this response.
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Having verified that the message is valid and from C, now we need to build him a ticket for S.
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We need to know what S he wants to communicate with and what services he wants. Pull the
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ticket request that describes those things out of his message. Now run through the ticket
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request to see what he wanted. (He could potentially be asking for multiple different
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services in the same request, but we will assume it's just one, for this discussion.) Once we
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know which service ID he's after, call ``build\_session\_auth\_info()``.
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``build\_session\_auth\_info()`` is in ``CephxKeyServer.cc``. It checks to see if the
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secret for the ``service\_ID`` of S is available and puts it into the subfield of one of
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the parameters, and calls the similarly named ``\_build\_session\_auth\_info()``, located in
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the same file. This routine loads up the new ``auth\_info`` structure with the
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ID of S, a ticket, and some timestamps for that ticket. It generates a new session key
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and puts it in the structure. It then calls ``get\_caps()`` to fill in the
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``info.ticket`` caps field. ``get\_caps()`` is also in ``CephxKeyServer.cc``. It fills the
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``caps\_info`` structure it is provided with caps for S allowed to C.
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Once ``build\_session\_auth\_info()`` returns, A has a list of the capabilities allowed to
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C for S. We put a validity period based on the current TTL for this context into the info
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structure, and put it into the ``info\_vec`` structure we are preparing in response to the
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message.
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Now call ``build\_cephx\_response\_header()``, also in ``CephxServiceHandler.cc``. Fill in
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the ``request\_type``, which is ``CEPHX\_GET\_PRINCIPAL\_SESSION\_KEY``, a status of 0,
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and the result buffer.
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Now call ``cephx\_build\_service\_ticket\_reply()``, which is in ``CephxProtocol.cc``. The
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same routine was used towards the end of A's handling of its response in phase I. Here,
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the session key (now a session key to talk to S, not A) and the validity period for that
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key will be encrypted with the existing session key shared between C and A.
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The ``should\_encrypt\_ticket`` parameter is false here, and no key is provided for that
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encryption. The ticket in question, destined for S once C sends it there, is already
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encrypted with S's secret. So, essentially, this routine will put ID information,
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the encrypted session key, and the ticket allowing C to talk to S into the buffer to
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be sent to C.
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After this routine returns, we exit from ``handle\_request()``, going back to ``prep\_auth()``
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and ultimately to the underlying message send code.
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The client receives this message. The nonce is checked as the message passes through
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``Pipe::connect()``, which is in ``msg/SimpleMessager.cc``. In a lengthy ``while(1)`` loop in
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the middle of this routine, it gets an authorizer. If the get was successful, eventually
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it will call ``verify\_reply()``, which checks the nonce. ``connect()`` never explicitly
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checks to see if it got an authorizer, which would suggest that failure to provide an
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authorizer would allow an attacker to skip checking of the nonce. However, in many places,
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if there is no authorizer, important connection fields will get set to zero, which will
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ultimately cause the connection to fail to provide data. It would be worth testing, but
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it looks like failure to provide an authorizer, which contains the nonce, would not be helpful
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to an attacker.
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The message eventually makes its way through to ``handle\_response()``, in
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``CephxClientHandler.cc``. In this routine, we call ``get\_handler()`` to get a ticket
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handler to hold the ticket we have just received. This routine is embedded in the definition
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for a ``CephXTicketManager`` structure. It takes a type (``CEPH\_ENTITY\_TYPE\_AUTH``, in
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this case) and looks through the ``tickets\_map`` to find that type. There should be one, and
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it should have the session key of the session between C and A in its entry. This key will
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be used to decrypt the information provided by A, particularly the new session key allowing
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C to talk to S.
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We then call ``verify\_service\_ticket\_reply()``, in ``CephxProtocol.cc``. This routine
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needs to determine if the ticket is OK and also obtain the session key associated with this
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ticket. It decrypts the encrypted portion of the message buffer, using the session key
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shared with A. This ticket was not encrypted (well, not twice - tickets are always encrypted,
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but sometimes double encrypted, which this one isn't). So it can be stored in a service
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ticket buffer directly. We now grab the ticket out of that buffer.
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The stuff we decrypted with the session key shared between C and A included the new session
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key. That's our current session key for this ticket, so set it. Check validity and
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set the expiration times. Now return true, if we got this far.
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Back in ``handle\_response()``, we now call ``validate\_tickets()`` to adjust what we think
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we need, since we now have a ticket we didn't have before. If we've taken care of
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everything we need, we'll return 0.
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This ends phase II of the protocol. We have now successfully set up a ticket and session key
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for client C to talk to server S. S will know that C is who he claims to be, since A will
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verify it. C will know it is S he's talking to, again because A verified it. The only
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copies of the session key for C and S to communicate were sent encrypted under the permanent
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keys of C and S, respectively, so no other party (excepting A, who is trusted by all) knows
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that session key. The ticket will securely indicate to S what C is allowed to do, attested
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to by A. The nonces passed back and forth between A and C ensure that they have not been
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subject to a replay attack. C has not yet actually talked to S, but he is ready to.
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Much of the security here falls apart if one of the permanent keys is compromised. Compromise
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of C's key means that the attacker can pose as C and obtain all of C's privileges, and can
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eavesdrop on C's legitimate conversations. He can also pretend to be A, but only in
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conversations with C. Since he does not (by hypothesis) have keys for any services, he
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cannot generate any new tickets for services, though he can replay old tickets and session
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keys until S's permanent key is changed or the old tickets time out.
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Compromise of S's key means that the attacker can pose as S to anyone, and can eavesdrop on
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any user's conversation with S. Unless some client's key is also compromised, the attacker
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cannot generate new fake client tickets for S, since doing so requires him to authenticate
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himself as A, using the client key he doesn't know.
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