ceph/doc/rados/operations/erasure-code.rst
Sage Weil dc7a2aaf7a erasure-code: ruleset-* -> crush-*
1) ruleset is an obsolete term, and
2) crush-{rule,failure-domain,...} is more descriptive.

Note that we are changing the names of the erasure code profile keys
from ruleset-* to crush-*.  We will update this on upgrade when the
luminous flag is set, but that means that during mon upgrade you cannot
create EC pools that use these fields.

When the upgrade completes (users sets require_osd_release = luminous)
existing ec profiles are updated automatically.

Signed-off-by: Sage Weil <sage@redhat.com>
2017-07-06 15:01:03 -04:00

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=============
Erasure code
=============
A Ceph pool is associated to a type to sustain the loss of an OSD
(i.e. a disk since most of the time there is one OSD per disk). The
default choice when `creating a pool <../pools>`_ is *replicated*,
meaning every object is copied on multiple disks. The `Erasure Code
<https://en.wikipedia.org/wiki/Erasure_code>`_ pool type can be used
instead to save space.
Creating a sample erasure coded pool
------------------------------------
The simplest erasure coded pool is equivalent to `RAID5
<https://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_5>`_ and
requires at least three hosts::
$ ceph osd pool create ecpool 12 12 erasure
pool 'ecpool' created
$ echo ABCDEFGHI | rados --pool ecpool put NYAN -
$ rados --pool ecpool get NYAN -
ABCDEFGHI
.. note:: the 12 in *pool create* stands for
`the number of placement groups <../pools>`_.
Erasure code profiles
---------------------
The default erasure code profile sustains the loss of a single OSD. It
is equivalent to a replicated pool of size two but requires 1.5TB
instead of 2TB to store 1TB of data. The default profile can be
displayed with::
$ ceph osd erasure-code-profile get default
k=2
m=1
plugin=jerasure
crush-failure-domain=host
technique=reed_sol_van
Choosing the right profile is important because it cannot be modified
after the pool is created: a new pool with a different profile needs
to be created and all objects from the previous pool moved to the new.
The most important parameters of the profile are *K*, *M* and
*crush-failure-domain* because they define the storage overhead and
the data durability. For instance, if the desired architecture must
sustain the loss of two racks with a storage overhead of 40% overhead,
the following profile can be defined::
$ ceph osd erasure-code-profile set myprofile \
k=3 \
m=2 \
crush-failure-domain=rack
$ ceph osd pool create ecpool 12 12 erasure myprofile
$ echo ABCDEFGHI | rados --pool ecpool put NYAN -
$ rados --pool ecpool get NYAN -
ABCDEFGHI
The *NYAN* object will be divided in three (*K=3*) and two additional
*chunks* will be created (*M=2*). The value of *M* defines how many
OSD can be lost simultaneously without losing any data. The
*crush-failure-domain=rack* will create a CRUSH ruleset that ensures
no two *chunks* are stored in the same rack.
.. ditaa::
+-------------------+
name | NYAN |
+-------------------+
content | ABCDEFGHI |
+--------+----------+
|
|
v
+------+------+
+---------------+ encode(3,2) +-----------+
| +--+--+---+---+ |
| | | | |
| +-------+ | +-----+ |
| | | | |
+--v---+ +--v---+ +--v---+ +--v---+ +--v---+
name | NYAN | | NYAN | | NYAN | | NYAN | | NYAN |
+------+ +------+ +------+ +------+ +------+
shard | 1 | | 2 | | 3 | | 4 | | 5 |
+------+ +------+ +------+ +------+ +------+
content | ABC | | DEF | | GHI | | YXY | | QGC |
+--+---+ +--+---+ +--+---+ +--+---+ +--+---+
| | | | |
| | v | |
| | +--+---+ | |
| | | OSD1 | | |
| | +------+ | |
| | | |
| | +------+ | |
| +------>| OSD2 | | |
| +------+ | |
| | |
| +------+ | |
| | OSD3 |<----+ |
| +------+ |
| |
| +------+ |
| | OSD4 |<--------------+
| +------+
|
| +------+
+----------------->| OSD5 |
+------+
More information can be found in the `erasure code profiles
<../erasure-code-profile>`_ documentation.
Erasure Coding with Overwrites
------------------------------
By default, erasure coded pools only work with uses like RGW that
perform full object writes and appends.
Since Luminous, partial writes for an erasure coded pool may be
enabled with a per-pool setting. This lets RBD and Cephfs store their
data in an erasure coded pool::
ceph osd pool set ec_pool allow_ec_overwrites true
This can only be enabled on a pool residing on bluestore OSDs, since
bluestore's checksumming is used to detect bitrot or other corruption
during deep-scrub. In addition to being unsafe, using filestore with
ec overwrites yields low performance compared to bluestore.
Erasure coded pools do not support omap, so to use them with RBD and
Cephfs you must instruct them to store their data in an ec pool, and
their metadata in a replicated pool. For RBD, this means using the
erasure coded pool as the ``--data-pool`` during image creation::
rbd create --size 1G --data-pool ec_pool replicated_pool/image_name
For Cephfs, using an erasure coded pool means setting that pool in
a `file layout <../../../cephfs/file-layouts>`_.
Erasure coded pool and cache tiering
------------------------------------
Erasure coded pools require more resources than replicated pools and
lack some functionalities such as omap. To overcome these
limitations, one can set up a `cache tier <../cache-tiering>`_
before the erasure coded pool.
For instance, if the pool *hot-storage* is made of fast storage::
$ ceph osd tier add ecpool hot-storage
$ ceph osd tier cache-mode hot-storage writeback
$ ceph osd tier set-overlay ecpool hot-storage
will place the *hot-storage* pool as tier of *ecpool* in *writeback*
mode so that every write and read to the *ecpool* are actually using
the *hot-storage* and benefit from its flexibility and speed.
More information can be found in the `cache tiering
<../cache-tiering>`_ documentation.
Glossary
--------
*chunk*
when the encoding function is called, it returns chunks of the same
size. Data chunks which can be concatenated to reconstruct the original
object and coding chunks which can be used to rebuild a lost chunk.
*K*
the number of data *chunks*, i.e. the number of *chunks* in which the
original object is divided. For instance if *K* = 2 a 10KB object
will be divided into *K* objects of 5KB each.
*M*
the number of coding *chunks*, i.e. the number of additional *chunks*
computed by the encoding functions. If there are 2 coding *chunks*,
it means 2 OSDs can be out without losing data.
Table of content
----------------
.. toctree::
:maxdepth: 1
erasure-code-profile
erasure-code-jerasure
erasure-code-isa
erasure-code-lrc
erasure-code-shec