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Signed-off-by: Kyujin Cho <bori19960@snu.ac.kr>
258 lines
10 KiB
ReStructuredText
258 lines
10 KiB
ReStructuredText
===============
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Deduplication
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===============
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Introduction
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============
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Applying data deduplication on an existing software stack is not easy
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due to additional metadata management and original data processing
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procedure.
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In a typical deduplication system, the input source as a data
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object is split into multiple chunks by a chunking algorithm.
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The deduplication system then compares each chunk with
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the existing data chunks, stored in the storage previously.
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To this end, a fingerprint index that stores the hash value
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of each chunk is employed by the deduplication system
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in order to easily find the existing chunks by comparing
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hash value rather than searching all contents that reside in
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the underlying storage.
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There are many challenges in order to implement deduplication on top
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of Ceph. Among them, two issues are essential for deduplication.
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First is managing scalability of fingerprint index; Second is
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it is complex to ensure compatibility between newly applied
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deduplication metadata and existing metadata.
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Key Idea
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========
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1. Content hashing (Double hashing): Each client can find an object data
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for an object ID using CRUSH. With CRUSH, a client knows object's location
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in Base tier.
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By hashing object's content at Base tier, a new OID (chunk ID) is generated.
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Chunk tier stores in the new OID that has a partial content of original object.
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Client 1 -> OID=1 -> HASH(1's content)=K -> OID=K ->
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CRUSH(K) -> chunk's location
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2. Self-contained object: The external metadata design
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makes difficult for integration with storage feature support
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since existing storage features cannot recognize the
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additional external data structures. If we can design data
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deduplication system without any external component, the
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original storage features can be reused.
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More details in https://ieeexplore.ieee.org/document/8416369
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Design
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======
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.. ditaa::
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+-------------+
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| Ceph Client |
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+------+------+
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^
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Tiering is |
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Transparent | Metadata
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to Ceph | +---------------+
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Client Ops | | |
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| +----->+ Base Pool |
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| | | |
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| | +-----+---+-----+
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| | | ^
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v v | | Dedup metadata in Base Pool
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+------+----+--+ | | (Dedup metadata contains chunk offsets
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| Objecter | | | and fingerprints)
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+-----------+--+ | |
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^ | | Data in Chunk Pool
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| v |
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| +-----+---+-----+
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+----->| Chunk Pool |
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+---------------+
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Data
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Pool-based object management:
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We define two pools.
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The metadata pool stores metadata objects and the chunk pool stores
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chunk objects. Since these two pools are divided based on
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the purpose and usage, each pool can be managed more
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efficiently according to its different characteristics. Base
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pool and the chunk pool can separately select a redundancy
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scheme between replication and erasure coding depending on
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its usage and each pool can be placed in a different storage
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location depending on the required performance.
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Regarding how to use, please see ``osd_internals/manifest.rst``
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Usage Patterns
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==============
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Each Ceph interface layer presents unique opportunities and costs for
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deduplication and tiering in general.
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RadosGW
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-------
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S3 big data workloads seem like a good opportunity for deduplication. These
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objects tend to be write once, read mostly objects which don't see partial
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overwrites. As such, it makes sense to fingerprint and dedup up front.
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Unlike cephfs and rbd, radosgw has a system for storing
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explicit metadata in the head object of a logical s3 object for
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locating the remaining pieces. As such, radosgw could use the
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refcounting machinery (``osd_internals/refcount.rst``) directly without
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needing direct support from rados for manifests.
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RBD/Cephfs
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----------
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RBD and CephFS both use deterministic naming schemes to partition
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block devices/file data over rados objects. As such, the redirection
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metadata would need to be included as part of rados, presumably
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transparently.
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Moreover, unlike radosgw, rbd/cephfs rados objects can see overwrites.
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For those objects, we don't really want to perform dedup, and we don't
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want to pay a write latency penalty in the hot path to do so anyway.
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As such, performing tiering and dedup on cold objects in the background
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is likely to be preferred.
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One important wrinkle, however, is that both rbd and cephfs workloads
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often feature usage of snapshots. This means that the rados manifest
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support needs robust support for snapshots.
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RADOS Machinery
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===============
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For more information on rados redirect/chunk/dedup support, see ``osd_internals/manifest.rst``.
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For more information on rados refcount support, see ``osd_internals/refcount.rst``.
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Status and Future Work
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======================
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At the moment, there exists some preliminary support for manifest
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objects within the OSD as well as a dedup tool.
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RadosGW data warehouse workloads probably represent the largest
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opportunity for this feature, so the first priority is probably to add
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direct support for fingerprinting and redirects into the refcount pool
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to radosgw.
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Aside from radosgw, completing work on manifest object support in the
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OSD particularly as it relates to snapshots would be the next step for
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rbd and cephfs workloads.
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How to use deduplication
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========================
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* This feature is highly experimental and is subject to change or removal.
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Ceph provides deduplication using RADOS machinery.
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Below we explain how to perform deduplication.
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1. Estimate space saving ratio of a target pool using ``ceph-dedup-tool``.
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.. code:: bash
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ceph-dedup-tool --op estimate --pool $POOL --chunk-size chunk_size
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--chunk-algorithm fixed|fastcdc --fingerprint-algorithm sha1|sha256|sha512
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--max-thread THREAD_COUNT
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This CLI command will show how much storage space can be saved when deduplication
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is applied on the pool. If the amount of the saved space is higher than user's expectation,
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the pool probably is worth performing deduplication.
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Users should specify $POOL where the object---the users want to perform
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deduplication---is stored. The users also need to run ceph-dedup-tool multiple time
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with varying ``chunk_size`` to find the optimal chunk size. Note that the
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optimal value probably differs in the content of each object in case of fastcdc
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chunk algorithm (not fixed). Example output:
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::
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{
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"chunk_algo": "fastcdc",
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"chunk_sizes": [
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{
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"target_chunk_size": 8192,
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"dedup_bytes_ratio": 0.4897049
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"dedup_object_ratio": 34.567315
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"chunk_size_average": 64439,
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"chunk_size_stddev": 33620
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}
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],
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"summary": {
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"examined_objects": 95,
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"examined_bytes": 214968649
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}
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}
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The above is an example output when executing ``estimate``. ``target_chunk_size`` is the same as
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``chunk_size`` given by the user. ``dedup_bytes_ratio`` shows how many bytes are redundant from
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examined bytes. For instance, 1 - ``dedup_bytes_ratio`` means the percentage of saved storage space.
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``dedup_object_ratio`` is the generated chunk objects / ``examined_objects``. ``chunk_size_average``
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means that the divided chunk size on average when performing CDC---this may differnet from ``target_chunk_size``
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because CDC genarates different chunk-boundary depending on the content. ``chunk_size_stddev``
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represents the standard deviation of the chunk size.
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2. Create chunk pool.
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.. code:: bash
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ceph osd pool create CHUNK_POOL
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3. Run dedup command (there are two ways).
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.. code:: bash
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ceph-dedup-tool --op sample-dedup --pool POOL --chunk-pool CHUNK_POOL --chunk-size
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CHUNK_SIZE --chunk-algorithm fastcdc --fingerprint-algorithm sha1|sha256|sha512
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--chunk-dedup-threshold THRESHOLD --max-thread THREAD_COUNT ----sampling-ratio SAMPLE_RATIO
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--wakeup-period WAKEUP_PERIOD --loop --snap
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The ``sample-dedup`` comamnd spawns threads specified by ``THREAD_COUNT`` to deduplicate objects on
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the ``POOL``. According to sampling-ratio---do a full search if ``SAMPLE_RATIO`` is 100, the threads selectively
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perform deduplication if the chunk is redundant over ``THRESHOLD`` times during iteration.
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If --loop is set, the theads will wakeup after ``WAKEUP_PERIOD``. If not, the threads will exit after one iteration.
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.. code:: bash
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ceph-dedup-tool --op object-dedup --pool POOL --object OID --chunk-pool CHUNK_POOL
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--fingerprint-algorithm sha1|sha256|sha512 --dedup-cdc-chunk-size CHUNK_SIZE
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The ``object-dedup`` command triggers deduplication on the RADOS object specified by ``OID``.
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All parameters shown above must be specified. ``CHUNK_SIZE`` should be taken from
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the results of step 1 above.
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Note that when this command is executed, ``fastcdc`` will be set by default and other parameters
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such as ``FP`` and ``CHUNK_SIZE`` will be set as defaults for the pool.
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Deduplicated objects will appear in the chunk pool. If the object is mutated over time, user needs to re-run
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``object-dedup`` because chunk-boundary should be recalculated based on updated contents.
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The user needs to specify ``snap`` if the target object is snapshotted. After deduplication is done, the target
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object size in ``POOL`` is zero (evicted) and chunks objects are genereated---these appear in ``CHUNK_POOL``.
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4. Read/write I/Os
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After step 3, the users don't need to consider anything about I/Os. Deduplicated objects are
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completely compatible with existing RAODS operations.
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5. Run scrub to fix reference count
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Reference mismatches can on rare occasions occur to false positives when handling reference counts for
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deduplicated RADOS objects. These mismatches will be fixed by periodically scrubbing the pool:
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.. code:: bash
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ceph-dedup-tool --op chunk-scrub --op chunk-scrub --chunk-pool CHUNK_POOL --pool POOL --max-thread THREAD_COUNT
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