mirror of
https://github.com/ceph/ceph
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141c305c12
Signed-off-by: Sage Weil <sage@redhat.com>
372 lines
12 KiB
ReStructuredText
372 lines
12 KiB
ReStructuredText
.. _msgr2:
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msgr2 protocol
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==============
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This is a revision of the legacy Ceph on-wire protocol that was
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implemented by the SimpleMessenger. It addresses performance and
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security issues.
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Goals
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-----
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This protocol revision has several goals relative to the original protocol:
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* *Flexible handshaking*. The original protocol did not have a
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sufficiently flexible protocol negotiation that allows for features
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that were not required.
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* *Encryption*. We will incorporate encryption over the wire.
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* *Performance*. We would like to provide for protocol features
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(e.g., padding) that keep computation and memory copies out of the
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fast path where possible.
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* *Signing*. We will allow for traffic to be signed (but not
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necessarily encrypted). This may not be implemented in the initial version.
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Definitions
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-----------
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* *client* (C): the party initiating a (TCP) connection
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* *server* (S): the party accepting a (TCP) connection
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* *connection*: an instance of a (TCP) connection between two processes.
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* *entity*: a ceph entity instantiation, e.g. 'osd.0'. each entity
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has one or more unique entity_addr_t's by virtue of the 'nonce'
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field, which is typically a pid or random value.
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* *session*: a stateful session between two entities in which message
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exchange is ordered and lossless. A session might span multiple
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connections if there is an interruption (TCP connection disconnect).
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* *frame*: a discrete message sent between the peers. Each frame
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consists of a tag (type code), payload, and (if signing
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or encryption is enabled) some other fields. See below for the
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structure.
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* *tag*: a type code associated with a frame. The tag
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determines the structure of the payload.
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Phases
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------
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A connection has four distinct phases:
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#. banner
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#. authentication frame exchange
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#. message flow handshake frame exchange
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#. message frame exchange
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Banner
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------
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Both the client and server, upon connecting, send a banner::
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"ceph %x %x\n", protocol_features_suppored, protocol_features_required
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The protocol features are a new, distinct namespace. Initially no
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features are defined or required, so this will be "ceph 0 0\n".
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If the remote party advertises required features we don't support, we
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can disconnect.
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.. ditaa:: +---------+ +--------+
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| Client | | Server |
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+---------+ +--------+
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| send banner |
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|----+ +----|
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| | | |
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| +-------+--->|
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| send banner| |
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|<-----------+ |
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Frame format
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------------
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All further data sent or received is contained by a frame. Each frame has
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the form::
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frame_len (le32)
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tag (TAG_* le32)
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frame_header_checksum (le32)
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payload
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[payload padding -- only present after stream auth phase]
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[signature -- only present after stream auth phase]
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* The frame_header_checksum is over just the frame_len and tag values (8 bytes).
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* frame_len includes everything after the frame_len le32 up to the end of the
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frame (all payloads, signatures, and padding).
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* The payload format and length is determined by the tag.
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* The signature portion is only present if the authentication phase
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has completed (TAG_AUTH_DONE has been sent) and signatures are
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enabled.
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Authentication
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--------------
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* TAG_AUTH_REQUEST: client->server::
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__le32 method; // CEPH_AUTH_{NONE, CEPHX, ...}
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__le32 len;
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method specific payload
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* TAG_AUTH_BAD_METHOD (server only): reject client-selected auth method::
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__le32 method
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__le32 num_methods
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__le32 allowed_methods[num_methods] // CEPH_AUTH_{NONE, CEPHX, ...}
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- Returns the unsupported/forbidden method along with the list of allowed
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authentication methods.
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* TAG_AUTH_BAD_AUTH: server->client::
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__le32 error code (e.g., EPERM, EACCESS)
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__le32 len;
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error string;
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- Sent when the authentication fails
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* TAG_AUTH_MORE: server->client or client->server::
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__le32 len;
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method specific payload
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* TAG_AUTH_DONE: (server->client)::
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confounder (block_size bytes of random garbage)
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__le64 flags
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FLAG_ENCRYPTED 1
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FLAG_SIGNED 2
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signature
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- The server is the one to decide authentication has completed.
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Example of authentication phase interaction when the client uses an
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allowed authentication method:
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.. ditaa:: +---------+ +--------+
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| Client | | Server |
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+---------+ +--------+
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| auth request |
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|---------------->|
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|<----------------|
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| auth more|
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|auth more |
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|---------------->|
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|<----------------|
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| auth done|
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Example of authentication phase interaction when the client uses a forbidden
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authentication method as the first attempt:
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.. ditaa:: +---------+ +--------+
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| Client | | Server |
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+---------+ +--------+
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| auth request |
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|---------------->|
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|<----------------|
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| bad method |
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| auth request |
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|---------------->|
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|<----------------|
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| auth more|
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| auth more |
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|---------------->|
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|<----------------|
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| auth done|
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Post-auth frame format
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----------------------
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The frame format is fixed (see above), but can take three different
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forms, depending on the AUTH_DONE flags:
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* If neither FLAG_SIGNED or FLAG_ENCRYPTED is specified, things are simple::
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frame_len
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tag
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payload
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payload_padding (out to auth block_size)
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- The padding is some number of bytes < the auth block_size that
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brings the total length of the payload + payload_padding to a
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multiple of block_size. It does not include the frame_len or tag. Padding
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content can be zeros or (better) random bytes.
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* If FLAG_SIGNED has been specified::
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frame_len
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tag
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payload
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payload_padding (out to auth block_size)
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signature (sig_size bytes)
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Here the padding just makes life easier for the signature. It can be
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random data to add additional confounder. Note also that the
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signature input must include some state from the session key and the
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previous message.
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* If FLAG_ENCRYPTED has been specified::
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frame_len
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tag
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{
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payload
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payload_padding (out to auth block_size)
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} ^ stream cipher
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Note that the padding ensures that the total frame is a multiple of
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the auth method's block_size so that the message can be sent out over
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the wire without waiting for the next frame in the stream.
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Message flow handshake
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----------------------
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In this phase the peers identify each other and (if desired) reconnect to
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an established session.
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* TAG_IDENT: identify ourselves::
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entity_addrvec_t addr(s)
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__u8 my type (CEPH_ENTITY_TYPE_*)
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__le64 gid (numeric part of osd.0, client.123456, ...)
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__le64 features supported (CEPH_FEATURE_* bitmask)
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__le64 features required (CEPH_FEATURE_* bitmask)
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__le64 flags (CEPH_MSG_CONNECT_* bitmask)
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__le64 cookie (a client identifier, assigned by the sender. unique on the sender.)
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- client will send first, server will reply with same. if this is a
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new session, the client and server can proceed to the message exchange.
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- type.gid (entity_name_t) is set here. this means we don't need it
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in the header of every message. it also means that we can't send
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messages "from" other entity_name_t's. the current
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implementations set this at the top of _send_message etc so this
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shouldn't break any existing functionality. implementation will
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likely want to mask this against what the authenticated credential
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allows.
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- we've dropped the 'protocol_version' field from msgr1
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- for lossy sessions, cookie is meaningless. for lossless sessions,
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we assign a local value that identifies the local Connection
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state. when we receive this from a peer, we make a note of their
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cookie, so that on reconnect we can reattach (see below).
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* TAG_IDENT_MISSING_FEATURES (server only): complain about a TAG_IDENT
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with too few features::
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__le64 features we require that the peer didn't advertise
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* TAG_RECONNECT (client only): reconnect to an established session::
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__le64 cookie
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__le64 global_seq
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__le64 connect_seq
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__le64 msg_seq (the last msg seq received)
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* TAG_RECONNECT_OK (server only): acknowledge a reconnect attempt::
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__le64 msg_seq (last msg seq received)
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- once the client receives this, the client can proceed to message exchange.
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- once the server sends this, the server can proceed to message exchange.
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* TAG_RECONNECT_RETRY_SESSION (server only): fail reconnect due to stale connect_seq
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* TAG_RECONNECT_RETRY_GLOBAL (server only): fail reconnect due to stale global_seq
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* TAG_RECONNECT_WAIT (server only): fail reconnect due to connect race.
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- Indicates that the server is already connecting to the client, and
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that direction should win the race. The client should wait for that
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connection to complete.
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Message exchange
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----------------
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Once a session is established, we can exchange messages.
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* TAG_MSG: a message::
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ceph_msg_header2
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front
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middle
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data_pre_padding
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data
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- The ceph_msg_header2 is modified from ceph_msg_header:
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* include an ack_seq. This avoids the need for a TAG_ACK
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message most of the time.
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* remove the src field, which we now get from the message flow
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handshake (TAG_IDENT).
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* specifies the data_pre_padding length, which can be used to
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adjust the alignment of the data payload. (NOTE: is this is
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useful?)
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* TAG_ACK: acknowledge receipt of message(s)::
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__le64 seq
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- This is only used for stateful sessions.
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* TAG_KEEPALIVE2: check for connection liveness::
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ceph_timespec stamp
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- Time stamp is local to sender.
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* TAG_KEEPALIVE2_ACK: reply to a keepalive2::
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ceph_timestamp stamp
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- Time stamp is from the TAG_KEEPALIVE2 we are responding to.
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* TAG_CLOSE: terminate a connection
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Indicates that a connection should be terminated. This is equivalent
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to a hangup or reset (i.e., should trigger ms_handle_reset). It
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isn't strictly necessary or useful as we could just disconnect the
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TCP connection.
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Example of protocol interaction (WIP)
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_____________________________________
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.. ditaa:: +---------+ +--------+
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| Client | | Server |
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+---------+ +--------+
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| send banner |
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|----+ +------|
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| | | |
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| +-------+----->|
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| send banner| |
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|<-----------+ |
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| send new stream |
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|------------------>|
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| auth request |
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|------------------>|
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|<------------------|
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| bad method |
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| auth request |
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|------------------>|
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|<------------------|
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| auth more |
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| auth more |
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|------------------>|
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|<------------------|
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| auth done |
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