ceph/CodingStyle
Sage Weil bc6eb10586 CodingStyle: final decisions?
- _d suffix for naked struct/class types (not _t!)

- m_ prefix for class members

- prefer braces for single line ifs.

Signed-off-by: Sage Weil <sage@newdream.net>
2011-07-14 10:49:33 -07:00

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Ceph Coding style
-----------------
Coding style is most important for new code and (to a lesser extent)
revised code. It is not worth the churn to simply reformat old code.
C code
------
For C code, we conform by the Linux kernel coding standards:
http://lxr.linux.no/linux/Documentation/CodingStyle
C++ code
--------
For C++ code, things are a bit more complex. As a baseline, we use Google's
coding guide:
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml
As an addendum to the above, we add the following guidelines, organized
by section.
* Naming > Type Names:
Google uses CamelCaps for all type names. We use two naming schemes:
- for naked structs (simple data containers), lower case with _d
suffix ('d' for data). Not _t, because that means typdef.
struct my_type_d {
int a, b;
my_type_d() : a(0), b(0) {}
};
- for full-blown classes, CamelCaps, private: section, accessors,
probably not copyable, etc.
* Naming > Variable Names:
Google uses _ suffix for class members. That's ugly. We'll use
a m_ prefix, like so:
class Foo {
public:
int get_foo() const { return m_foo; }
void set_foo(int foo) { m_foo = foo; }
private:
int m_foo;
};
* Naming > Constant Names:
Google uses kSomeThing for constants. We prefer SOME_THING.
* Naming > Function Names:
Google uses CamelCaps. We use_function_names_with_underscores().
Accessors are the same, {get,set}_field().
* Naming > Enumerator Names:
Name them like constants, as above (SOME_THING).
* Comments > File Comments:
Don't sweat it, unless the license varies from that of the project (LGPL2) or
the code origin isn't reflected by the git history.
* Formatting > Conditionals:
- No spaces inside conditionals please, e.g.
if (foo) { // okay
if ( foo ) { // no
- Always use newline following if:
if (foo)
bar; // okay, but discouraged...
if (foo) {
bar; // this is better!
}
if (foo) bar; // no, usually harder to parse visually
The following guidelines have not been followed in the legacy code,
but are worth mentioning and should be followed strictly for new code:
* Header Files > Function Parameter Ordering:
Inputs, then outputs.
* Classes > Explicit Constructors:
You should normally mark constructors explicit to avoid getting silent
type conversions.
* Classes > Copy Constructors:
- Use defaults for basic struct-style data objects.
- Most other classes should DISALLOW_COPY_AND_ASSIGN.
- In rare cases we can define a proper copy constructor and operator=.
* Other C++ Features > Reference Arguments:
Only use const references. Use pointers for output arguments.
* Other C++ Features > Avoid Default Arguments:
They obscure the interface.