mirror of
https://github.com/ceph/ceph
synced 2025-01-07 03:31:36 +00:00
61fca96c29
Signed-off-by: Sage Weil <sage@redhat.com>
219 lines
8.1 KiB
C++
219 lines
8.1 KiB
C++
// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
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// vim: ts=8 sw=2 smarttab
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/*
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* Ceph - scalable distributed file system
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*
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* Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
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*
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* This is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software
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* Foundation. See file COPYING.
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*
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*/
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#ifndef CEPH_DISPATCHER_H
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#define CEPH_DISPATCHER_H
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#include "include/assert.h"
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#include "include/buffer_fwd.h"
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#include "include/assert.h"
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class Messenger;
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class Message;
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class Connection;
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class AuthAuthorizer;
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class CryptoKey;
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class CephContext;
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class Dispatcher {
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public:
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explicit Dispatcher(CephContext *cct_)
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: cct(cct_)
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{
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}
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virtual ~Dispatcher() { }
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/**
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* The Messenger calls this function to query if you are capable
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* of "fast dispatch"ing a message. Indicating that you can fast
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* dispatch it requires that you:
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* 1) Handle the Message quickly and without taking long-term contended
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* locks. (This function is likely to be called in-line with message
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* receipt.)
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* 2) Be able to accept the Message even if you have not yet received
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* an ms_handle_accept() notification for the Connection it is associated
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* with, and even if you *have* called mark_down() or received an
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* ms_handle_reset() (or similar) call on the Connection. You will
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* not receive more than one dead "message" (and should generally be
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* prepared for that circumstance anyway, since the normal dispatch can begin,
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* then trigger Connection failure before it's percolated through your system).
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* We provide ms_handle_fast_[connect|accept] calls if you need them, under
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* similar speed and state constraints as fast_dispatch itself.
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* 3) Be able to make a determination on fast_dispatch without relying
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* on particular system state -- the ms_can_fast_dispatch() call might
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* be called multiple times on a single message; the state might change between
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* calling ms_can_fast_dispatch and ms_fast_dispatch; etc.
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*
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* @param m The message we want to fast dispatch.
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* @returns True if the message can be fast dispatched; false otherwise.
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*/
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virtual bool ms_can_fast_dispatch(Message *m) const { return false;}
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/**
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* This function determines if a dispatcher is included in the
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* list of fast-dispatch capable Dispatchers.
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* @returns True if the Dispatcher can handle any messages via
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* fast dispatch; false otherwise.
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*/
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virtual bool ms_can_fast_dispatch_any() const { return false; }
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/**
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* Perform a "fast dispatch" on a given message. See
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* ms_can_fast_dispatch() for the requirements.
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*
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* @param m The Message to fast dispatch.
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*/
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virtual void ms_fast_dispatch(Message *m) { ceph_abort(); }
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/**
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* Let the Dispatcher preview a Message before it is dispatched. This
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* function is called on *every* Message, prior to the fast/regular dispatch
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* decision point, but it is only used on fast-dispatch capable systems. An
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* implementation of ms_fast_preprocess must be essentially lock-free in the
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* same way as the ms_fast_dispatch function is (in particular, ms_fast_preprocess
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* may be called while the Messenger holds internal locks that prevent progress from
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* other threads, so any locks it takes must be at the very bottom of the hierarchy).
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* Messages are delivered in receipt order within a single Connection, but there are
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* no guarantees across Connections. This makes it useful for some limited
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* coordination between Messages which can be fast_dispatch'ed and those which must
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* go through normal dispatch.
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*
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* @param m A message which has been received
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*/
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virtual void ms_fast_preprocess(Message *m) {}
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/**
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* The Messenger calls this function to deliver a single message.
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*
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* @param m The message being delivered. You (the Dispatcher)
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* are given a single reference count on it.
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*/
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virtual bool ms_dispatch(Message *m) = 0;
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/**
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* This function will be called whenever a Connection is newly-created
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* or reconnects in the Messenger.
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*
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* @param con The new Connection which has been established. You are not
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* granted a reference to it -- take one if you need one!
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*/
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virtual void ms_handle_connect(Connection *con) {}
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/**
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* This function will be called synchronously whenever a Connection is
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* newly-created or reconnects in the Messenger, if you support fast
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* dispatch. It is guaranteed to be called before any messages are
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* dispatched.
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*
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* @param con The new Connection which has been established. You are not
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* granted a reference to it -- take one if you need one!
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*/
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virtual void ms_handle_fast_connect(Connection *con) {}
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/**
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* Callback indicating we have accepted an incoming connection.
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*
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* @param con The (new or existing) Connection associated with the session
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*/
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virtual void ms_handle_accept(Connection *con) {}
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/**
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* Callback indicating we have accepted an incoming connection, if you
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* support fast dispatch. It is guaranteed to be called before any messages
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* are dispatched.
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*
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* @param con The (new or existing) Connection associated with the session
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*/
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virtual void ms_handle_fast_accept(Connection *con) {}
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/*
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* this indicates that the ordered+reliable delivery semantics have
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* been violated. Messages may have been lost due to a fault
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* in the network connection.
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* Only called on lossy Connections.
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*
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* @param con The Connection which broke. You are not granted
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* a reference to it.
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*/
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virtual bool ms_handle_reset(Connection *con) = 0;
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/**
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* This indicates that the ordered+reliable delivery semantics
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* have been violated because the remote somehow reset.
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* It implies that incoming messages were dropped, and
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* probably some of our previous outgoing messages were too.
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*
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* @param con The Connection which broke. You are not granted
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* a reference to it.
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*/
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virtual void ms_handle_remote_reset(Connection *con) = 0;
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/**
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* This indicates that the connection is both broken and further
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* connection attempts are failing because other side refuses
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* it.
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*
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* @param con The Connection which broke. You are not granted
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* a reference to it.
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*/
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virtual bool ms_handle_refused(Connection *con) = 0;
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/**
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* @defgroup Authentication
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* @{
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*/
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/**
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* Retrieve the AuthAuthorizer for the given peer type. It might not
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* provide one if it knows there is no AuthAuthorizer for that type.
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*
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* @param dest_type The peer type we want the authorizer for.
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* @param a Double pointer to an AuthAuthorizer. The Dispatcher will fill
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* in *a with the correct AuthAuthorizer, if it can. Make sure that you have
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* set *a to NULL before calling in.
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* @param force_new Force the Dispatcher to wait for a new set of keys before
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* returning the authorizer.
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*
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* @return True if this function call properly filled in *a, false otherwise.
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*/
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virtual bool ms_get_authorizer(int dest_type, AuthAuthorizer **a, bool force_new) { return false; }
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/**
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* Verify the authorizer for a new incoming Connection.
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*
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* @param con The new incoming Connection
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* @param peer_type The type of the endpoint which initiated this Connection
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* @param protocol The ID of the protocol in use (at time of writing, cephx or none)
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* @param authorizer The authorization string supplied by the remote
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* @param authorizer_reply Output param: The string we should send back to
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* the remote to authorize ourselves. Only filled in if isvalid
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* @param isvalid Output param: True if authorizer is valid, false otherwise
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*
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* @return True if we were able to prove or disprove correctness of
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* authorizer, false otherwise.
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*/
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virtual bool ms_verify_authorizer(Connection *con,
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int peer_type,
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int protocol,
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ceph::bufferlist& authorizer,
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ceph::bufferlist& authorizer_reply,
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bool& isvalid,
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CryptoKey& session_key) { return false; }
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/**
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* @} //Authentication
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*/
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protected:
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CephContext *cct;
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private:
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explicit Dispatcher(const Dispatcher &rhs);
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Dispatcher& operator=(const Dispatcher &rhs);
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};
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#endif
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