mirror of
https://github.com/ceph/ceph
synced 2024-12-23 03:44:23 +00:00
9213a23f14
git-svn-id: https://ceph.svn.sf.net/svnroot/ceph@1138 29311d96-e01e-0410-9327-a35deaab8ce9
175 lines
3.0 KiB
C++
175 lines
3.0 KiB
C++
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#include "../../common/Clock.h"
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#include "../crush.h"
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using namespace crush;
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Clock g_clock;
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#include <math.h>
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#include <iostream>
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#include <vector>
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using namespace std;
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int uniform = 10;
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int branching = 10;
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int buckettype = 0;
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int numrep = 1;
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Bucket *make_bucket(Crush& c, vector<int>& wid, int h, int& ndisks)
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{
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if (h == 0) {
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// uniform
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Hash hash(123);
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vector<int> disks;
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for (int i=0; i<wid[h]; i++)
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disks.push_back(ndisks++);
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UniformBucket *b = new UniformBucket(1, 0, 10, disks);
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//b->make_primes(hash);
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c.add_bucket(b);
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//cout << h << " uniformbucket with " << wid[h] << " disks" << endl;
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return b;
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} else {
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// mixed
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Bucket *b;
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if (buckettype == 0)
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b = new TreeBucket(h+1);
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else if (buckettype == 1 || buckettype == 2)
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b = new ListBucket(h+1);
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else if (buckettype == 3)
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b = new StrawBucket(h+1);
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for (int i=0; i<wid[h]; i++) {
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Bucket *n = make_bucket(c, wid, h-1, ndisks);
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b->add_item(n->get_id(), n->get_weight());
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}
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c.add_bucket(b);
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//cout << h << " mixedbucket with " << wid[h] << endl;
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return b;
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}
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}
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int make_hierarchy(Crush& c, vector<int>& wid, int& ndisks)
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{
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Bucket *b = make_bucket(c, wid, wid.size()-1, ndisks);
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return b->get_id();
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}
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double go(int dep, int per)
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{
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Hash h(73232313);
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// crush
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Crush c;
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// buckets
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int root = -1;
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int ndisks = 0;
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vector<int> wid;
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if (1) {
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wid.push_back(uniform);
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for (int d=1; d<dep; d++)
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wid.push_back(per);
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}
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if (0) {
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if (dep == 0)
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wid.push_back(1000);
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if (dep == 1) {
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wid.push_back(1);
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wid.push_back(1000);
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}
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if (dep == 2) {
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wid.push_back(5);
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wid.push_back(5);
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wid.push_back(8);
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wid.push_back(5);
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}
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}
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if (1) {
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root = make_hierarchy(c, wid, ndisks);
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}
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// rule
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Rule rule;
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rule.steps.push_back(RuleStep(CRUSH_RULE_TAKE, root));
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rule.steps.push_back(RuleStep(CRUSH_RULE_CHOOSE, numrep, 0));
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rule.steps.push_back(RuleStep(CRUSH_RULE_EMIT));
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int place = 1000000;
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vector<int> v(numrep);
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utime_t start = g_clock.now();
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set<int> out;
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map<int,float> overload;
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for (int x=1; x <= place; x++)
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c.do_rule(rule, x, v, out, overload);
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utime_t end = g_clock.now();
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end -= start;
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double el = (double)end;
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//cout << "\t" << ndisks;
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return el;
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}
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int main()
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{
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uniform = branching = 8;
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cout << "// dep\tuniform\tbranch\tndisks" << endl;
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for (int d=2; d<=5; d++) {
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cout << d;// << "\t" << branching;
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cout << "\t" << uniform;
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cout << "\t" << branching;
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int n = 1;
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for (int i=0; i<d; i++)
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n *= branching;
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cout << "\t" << n;
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numrep = 2;
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// crush
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for (buckettype = 0; buckettype <= 3; buckettype++) {
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switch (buckettype) {
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case 0: cout << "\ttree"; break;
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case 1: cout << "\tlist"; break;
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case 2: continue;
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case 3: cout << "\tstraw"; break;
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}
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//for (numrep = 1; numrep <= 3; numrep++) {
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//cout << "\t" << numrep;
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double el = go(d, branching);
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cout << "\t" << el;
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}
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// rush
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buckettype = 0;
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cout << "\trush_T\t" << go(2, n/uniform);
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buckettype = 1;
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cout << "\trush_P\t" << go(2, n/uniform);
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cout << endl;
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}
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}
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