ceph/branches/sage/pgs/crush/test/movement.cc
sageweil 9213a23f14 eek
git-svn-id: https://ceph.svn.sf.net/svnroot/ceph@1138 29311d96-e01e-0410-9327-a35deaab8ce9
2007-02-28 18:42:55 +00:00

224 lines
4.7 KiB
C++

#include "../crush.h"
using namespace crush;
#include <math.h>
#include <iostream>
#include <vector>
using namespace std;
Bucket *make_bucket(Crush& c, vector<int>& wid, int h, map< int, list<Bucket*> >& buckets, int& ndisks)
{
if (h == 0) {
// uniform
Hash hash(123);
vector<int> disks;
for (int i=0; i<wid[h]; i++)
disks.push_back(ndisks++);
UniformBucket *b = new UniformBucket(1, 0, 1, disks);
b->make_primes(hash);
c.add_bucket(b);
//cout << h << " uniformbucket with " << wid[h] << " disks" << endl;
buckets[h].push_back(b);
return b;
} else {
// mixed
MixedBucket *b = new MixedBucket(h+1);
c.add_bucket(b);
for (int i=0; i<wid[h]; i++) {
Bucket *n = make_bucket(c, wid, h-1, buckets, ndisks);
b->add_item(n->get_id(), n->get_weight());
n->set_parent(b->get_id());
}
buckets[h].push_back(b);
//cout << b->get_id() << " mixedbucket with " << wid[h] << " at " << h << endl;
return b;
}
}
int make_hierarchy(Crush& c, vector<int>& wid, map< int, list<Bucket*> >& buckets, int& ndisks)
{
Bucket *b = make_bucket(c, wid, wid.size()-1, buckets, ndisks);
return b->get_id();
}
void place(Crush& c, Rule& rule, int numpg, int numrep, map<int, vector<int> >& placement)
{
vector<int> v(numrep);
map<int,int> ocount;
for (int x=1; x<=numpg; x++) {
//cout << H(x) << "\t" << h(x) << endl;
c.do_rule(rule, x, v);
//cout << "v = " << v << endl;// " " << v[0] << " " << v[1] << " " << v[2] << endl;
bool bad = false;
for (int i=0; i<numrep; i++) {
//int d = b.choose_r(x, i, h);
//v[i] = d;
ocount[v[i]]++;
for (int j=i+1; j<numrep; j++) {
if (v[i] == v[j])
bad = true;
}
}
if (bad)
cout << "bad set " << x << ": " << v << endl;
placement[x] = v;
//cout << v << "\t" << ocount << endl;
}
if (0)
for (map<int,int>::iterator it = ocount.begin();
it != ocount.end();
it++)
cout << it->first << "\t" << it->second << endl;
}
float testmovement(int depth, int branching, int udisks)
{
Hash h(73232313);
// crush
Crush c;
// buckets
int root = -1;
int ndisks = 0;
vector<int> wid;
wid.push_back(udisks);
for (int d=1; d<depth; d++)
wid.push_back(branching);
map< int, list<Bucket*> > buckets;
if (1) {
root = make_hierarchy(c, wid, buckets, ndisks);
}
if (0) {
MixedBucket *b = new MixedBucket(1);
for (int i=0; i<10000; i++)
b->add_item(ndisks++, 10);
root = c.add_bucket(b);
}
if (0) {
vector<int> disks;
for (int i=0; i<10000; i++)
disks.push_back(ndisks++);
UniformBucket *b = new UniformBucket(1, 0, 1, disks);
Hash h(123);
b->make_primes(h);
root = c.add_bucket(b);
}
// rule
int numrep = 2;
Rule rule;
rule.steps.push_back(RuleStep(CRUSH_RULE_TAKE, root));
rule.steps.push_back(RuleStep(CRUSH_RULE_CHOOSE, numrep, 0));
rule.steps.push_back(RuleStep(CRUSH_RULE_EMIT));
//c.overload[10] = .1;
int pg_per = 100;
int numpg = pg_per*ndisks/numrep;
vector<int> ocount(ndisks);
/*
cout << ndisks << " disks, " << endl;
cout << pg_per << " pgs per disk" << endl;
cout << numpg << " logical pgs" << endl;
cout << "numrep is " << numrep << endl;
*/
map<int, vector<int> > placement1, placement2;
//c.print(cout, root);
place(c, rule, numpg, numrep, placement1);
if (1) {
// failed
//for (int i=500; i<1000; i++)
//c.failed.insert(i);
c.failed.insert(0);
}
int olddisks = ndisks;
if (1) {
int n = udisks;
//cout << " adding " << n << " disks" << endl;
vector<int> disks;
for (int i=0; i<n; i++)
disks.push_back(ndisks++);
UniformBucket *b = new UniformBucket(1, 0, 1, disks);
Hash h(123);
b->make_primes(h);
Bucket *o = buckets[1].back();
c.add_bucket(b);
//cout << " adding under " << o->get_id() << endl;
c.add_item(o->get_id(), b->get_id(), b->get_weight());
//((MixedBucket*)o)->add_item(b->get_id(), b->get_weight());
}
//c.print(cout, root);
place(c, rule, numpg, numrep, placement2);
int moved = 0;
for (int x=1; x<=numpg; x++) {
if (placement1[x] != placement2[x]) {
for (int j=0; j<numrep; j++)
if (placement1[x][j] != placement2[x][j])
moved++;
}
}
float f = (float)moved / (float)(numpg*numrep);
float ideal = (float)(ndisks-olddisks) / (float)(ndisks);
float fac = f/ideal;
//cout << moved << " moved or " << f << ", ideal " << ideal << ", factor of " << fac << endl;
return fac;
}
int main()
{
int udisks = 10;
int ndisks = 10;
for (int depth = 2; depth <= 4; depth++) {
vector<float> v;
cout << depth;
for (int branching = 3; branching < 16; branching += 1) {
float fac = testmovement(depth, branching, udisks);
v.push_back(fac);
int n = udisks * pow((float)branching, (float)depth-1);
cout << "\t" << n;
cout << "\t" << fac;
}
//for (int i=0; i<v.size(); i++)
//cout << "\t" << v[i];
cout << endl;
}
}