ceph/branches/sage/pgs/crush/test/depth_variance.cc
sageweil 9213a23f14 eek
git-svn-id: https://ceph.svn.sf.net/svnroot/ceph@1138 29311d96-e01e-0410-9327-a35deaab8ce9
2007-02-28 18:42:55 +00:00

186 lines
3.5 KiB
C++

#include "../crush.h"
using namespace crush;
#include <math.h>
#include <iostream>
#include <vector>
using namespace std;
Bucket *make_bucket(Crush& c, vector<int>& wid, int h, int& ndisks)
{
if (h == 0) {
// uniform
Hash hash(123);
vector<int> disks;
for (int i=0; i<wid[h]; i++)
disks.push_back(ndisks++);
UniformBucket *b = new UniformBucket(1, 0, 10, disks);
//b->make_primes(hash);
c.add_bucket(b);
//cout << h << " uniformbucket with " << wid[h] << " disks" << endl;
return b;
} else {
// mixed
Bucket *b = new TreeBucket(h+1);
for (int i=0; i<wid[h]; i++) {
Bucket *n = make_bucket(c, wid, h-1, ndisks);
b->add_item(n->get_id(), n->get_weight());
}
c.add_bucket(b);
//cout << h << " mixedbucket with " << wid[h] << endl;
return b;
}
}
int make_hierarchy(Crush& c, vector<int>& wid, int& ndisks)
{
Bucket *b = make_bucket(c, wid, wid.size()-1, ndisks);
return b->get_id();
}
float go(int dep)
{
Hash h(73232313);
// crush
Crush c;
// buckets
int root = -1;
int ndisks = 0;
vector<int> wid;
if (1) {
for (int d=0; d<dep; d++)
wid.push_back(10);
}
if (0) {
if (dep == 0)
wid.push_back(1000);
if (dep == 1) {
wid.push_back(1);
wid.push_back(1000);
}
if (dep == 2) {
wid.push_back(5);
wid.push_back(5);
wid.push_back(8);
wid.push_back(5);
}
}
if (1) {
root = make_hierarchy(c, wid, ndisks);
}
// rule
int numrep = 1;
Rule rule;
rule.steps.push_back(RuleStep(CRUSH_RULE_TAKE, root));
rule.steps.push_back(RuleStep(CRUSH_RULE_CHOOSE, numrep, 0));
rule.steps.push_back(RuleStep(CRUSH_RULE_EMIT));
//c.overload[10] = .1;
int pg_per = 100;
int numpg = pg_per*ndisks/numrep;
vector<int> ocount(ndisks);
//cout << ndisks << " disks, " << endl;
//cout << pg_per << " pgs per disk" << endl;
// cout << numpg << " logical pgs" << endl;
//cout << "numrep is " << numrep << endl;
int place = 100000;
int times = place / numpg;
if (!times) times = 1;
cout << "#looping " << times << " times" << endl;
float tvar = 0;
int tvarnum = 0;
float tavg = 0;
int x = 0;
for (int t=0; t<times; t++) {
vector<int> v(numrep);
for (int z=0; z<ndisks; z++) ocount[z] = 0;
for (int xx=1; xx<numpg; xx++) {
x++;
//cout << H(x) << "\t" << h(x) << endl;
c.do_rule(rule, x, v);
//cout << "v = " << v << endl;// " " << v[0] << " " << v[1] << " " << v[2] << endl;
bool bad = false;
for (int i=0; i<numrep; i++) {
//int d = b.choose_r(x, i, h);
//v[i] = d;
ocount[v[i]]++;
for (int j=i+1; j<numrep; j++) {
if (v[i] == v[j])
bad = true;
}
}
//cout << v << "\t" << ocount << endl;
}
/*
for (int i=0; i<ocount.size(); i++) {
cout << "disk " << i << " has " << ocount[i] << endl;
}
*/
//cout << "collisions: " << c.collisions << endl;
//cout << "r bumps: " << c.bumps << endl;
float avg = 0.0;
for (int i=0; i<ocount.size(); i++)
avg += ocount[i];
avg /= ocount.size();
float var = 0.0;
for (int i=0; i<ocount.size(); i++)
var += (ocount[i] - avg) * (ocount[i] - avg);
var /= ocount.size();
if (times < 10)
cout << "avg " << avg << " evar " << sqrt(avg) << " sd " << sqrt(var) << endl;
//cout << avg << "\t";
tvar += var;
tavg += avg;
tvarnum++;
}
tavg /= tvarnum;
tvar /= tvarnum;
cout << "total variance " << sqrt(tvar) << " expected " << sqrt(tavg) << endl;
return tvar;
}
int main()
{
for (int d=2; d<=5; d++) {
float var = go(d);
//cout << "## depth = " << d << endl;
//cout << d << "\t" << var << "\t" << sqrt(var) << endl;
}
}