ceph/qa/tasks/mds_thrash.py
Patrick Donnelly 8e9ea7b6ac
qa: configure thrashing while MDS are stopping
Currently multimds is prone to many failures when killing an active or
stopping MDS when there are MDS in the cluster which have been
deactivated (stopping). Have this turned off by default for now.

Signed-off-by: Patrick Donnelly <pdonnell@redhat.com>
2017-02-06 14:07:13 -05:00

430 lines
17 KiB
Python

"""
Thrash mds by simulating failures
"""
import logging
import contextlib
import ceph_manager
import random
import time
from gevent.greenlet import Greenlet
from gevent.event import Event
from teuthology import misc as teuthology
from tasks.cephfs.filesystem import MDSCluster, Filesystem
log = logging.getLogger(__name__)
class MDSThrasher(Greenlet):
"""
MDSThrasher::
The MDSThrasher thrashes MDSs during execution of other tasks (workunits, etc).
The config is optional. Many of the config parameters are a a maximum value
to use when selecting a random value from a range. To always use the maximum
value, set no_random to true. The config is a dict containing some or all of:
max_thrash: [default: 1] the maximum number of active MDSs per FS that will be thrashed at
any given time.
max_thrash_delay: [default: 30] maximum number of seconds to delay before
thrashing again.
max_replay_thrash_delay: [default: 4] maximum number of seconds to delay while in
the replay state before thrashing.
max_revive_delay: [default: 10] maximum number of seconds to delay before
bringing back a thrashed MDS.
randomize: [default: true] enables randomization and use the max/min values
seed: [no default] seed the random number generator
thrash_in_replay: [default: 0.0] likelihood that the MDS will be thrashed
during replay. Value should be between 0.0 and 1.0.
thrash_max_mds: [default: 0.25] likelihood that the max_mds of the mds
cluster will be modified to a value [1, current) or (current, starting
max_mds]. When reduced, randomly selected MDSs other than rank 0 will be
deactivated to reach the new max_mds. Value should be between 0.0 and 1.0.
thrash_while_stopping: [default: false] thrash an MDS while there
are MDS in up:stopping (because max_mds was changed and some
MDS were deactivated).
thrash_weights: allows specific MDSs to be thrashed more/less frequently.
This option overrides anything specified by max_thrash. This option is a
dict containing mds.x: weight pairs. For example, [mds.a: 0.7, mds.b:
0.3, mds.c: 0.0]. Each weight is a value from 0.0 to 1.0. Any MDSs not
specified will be automatically given a weight of 0.0 (not thrashed).
For a given MDS, by default the trasher delays for up to
max_thrash_delay, trashes, waits for the MDS to recover, and iterates.
If a non-zero weight is specified for an MDS, for each iteration the
thrasher chooses whether to thrash during that iteration based on a
random value [0-1] not exceeding the weight of that MDS.
Examples::
The following example sets the likelihood that mds.a will be thrashed
to 80%, mds.b to 20%, and other MDSs will not be thrashed. It also sets the
likelihood that an MDS will be thrashed in replay to 40%.
Thrash weights do not have to sum to 1.
tasks:
- ceph:
- mds_thrash:
thrash_weights:
- mds.a: 0.8
- mds.b: 0.2
thrash_in_replay: 0.4
- ceph-fuse:
- workunit:
clients:
all: [suites/fsx.sh]
The following example disables randomization, and uses the max delay values:
tasks:
- ceph:
- mds_thrash:
max_thrash_delay: 10
max_revive_delay: 1
max_replay_thrash_delay: 4
"""
def __init__(self, ctx, manager, config, logger, fs, max_mds):
super(MDSThrasher, self).__init__()
self.ctx = ctx
self.manager = manager
assert self.manager.is_clean()
self.config = config
self.logger = logger
self.fs = fs
self.max_mds = max_mds
self.stopping = Event()
self.randomize = bool(self.config.get('randomize', True))
self.thrash_max_mds = float(self.config.get('thrash_max_mds', 0.25))
self.max_thrash = int(self.config.get('max_thrash', 1))
self.max_thrash_delay = float(self.config.get('thrash_delay', 120.0))
self.thrash_in_replay = float(self.config.get('thrash_in_replay', False))
assert self.thrash_in_replay >= 0.0 and self.thrash_in_replay <= 1.0, 'thrash_in_replay ({v}) must be between [0.0, 1.0]'.format(
v=self.thrash_in_replay)
self.max_replay_thrash_delay = float(self.config.get('max_replay_thrash_delay', 4.0))
self.max_revive_delay = float(self.config.get('max_revive_delay', 10.0))
def _run(self):
try:
self.do_thrash()
except:
# Log exceptions here so we get the full backtrace (it's lost
# by the time someone does a .get() on this greenlet)
self.logger.exception("Exception in do_thrash:")
raise
def log(self, x):
"""Write data to logger assigned to this MDThrasher"""
self.logger.info(x)
def stop(self):
self.stopping.set()
def kill_mds(self, mds):
if self.config.get('powercycle'):
(remote,) = (self.ctx.cluster.only('mds.{m}'.format(m=mds)).
remotes.iterkeys())
self.log('kill_mds on mds.{m} doing powercycle of {s}'.
format(m=mds, s=remote.name))
self._assert_ipmi(remote)
remote.console.power_off()
else:
self.ctx.daemons.get_daemon('mds', mds).stop()
@staticmethod
def _assert_ipmi(remote):
assert remote.console.has_ipmi_credentials, (
"powercycling requested but RemoteConsole is not "
"initialized. Check ipmi config.")
def revive_mds(self, mds, standby_for_rank=None):
"""
Revive mds -- do an ipmpi powercycle (if indicated by the config)
and then restart (using --hot-standby if specified.
"""
if self.config.get('powercycle'):
(remote,) = (self.ctx.cluster.only('mds.{m}'.format(m=mds)).
remotes.iterkeys())
self.log('revive_mds on mds.{m} doing powercycle of {s}'.
format(m=mds, s=remote.name))
self._assert_ipmi(remote)
remote.console.power_on()
self.manager.make_admin_daemon_dir(self.ctx, remote)
args = []
if standby_for_rank:
args.extend(['--hot-standby', standby_for_rank])
self.ctx.daemons.get_daemon('mds', mds).restart(*args)
def wait_for_stable(self, rank = None, gid = None):
self.log('waiting for mds cluster to stabilize...')
itercount = 0
while True:
status = self.fs.status()
max_mds = status.get_fsmap(self.fs.id)['mdsmap']['max_mds']
ranks = list(status.get_ranks(self.fs.id))
stopping = filter(lambda info: "up:stopping" == info['state'], ranks)
actives = filter(lambda info: "up:active" == info['state'] and "laggy_since" not in info, ranks)
if not bool(self.config.get('thrash_while_stopping', False)) and len(stopping) > 0:
if itercount % 5 == 0:
self.log('cluster is considered unstable while MDS are in up:stopping (!thrash_while_stopping)')
else:
if rank is not None:
if len(actives) >= max_mds:
# no replacement can occur!
return status
try:
info = status.get_rank(self.fs.id, rank)
if info['gid'] != gid and "up:active" == info['state']:
self.log('mds.{name} has gained rank={rank}, replacing gid={gid}'.format(name = info['name'], rank = rank, gid = gid))
return status
except:
pass # no rank present
else:
if len(actives) >= max_mds:
self.log('mds cluster has {count} alive and active, now stable!'.format(count = len(actives)))
return status, None
if itercount > 300/2: # 5 minutes
raise RuntimeError('timeout waiting for cluster to stabilize')
elif itercount % 5 == 0:
self.log('mds map: {status}'.format(status=self.fs.status()))
itercount = itercount + 1
time.sleep(2)
def do_thrash(self):
"""
Perform the random thrashing action
"""
self.log('starting mds_do_thrash for fs {fs}'.format(fs = self.fs.name))
stats = {
"max_mds": 0,
"deactivate": 0,
"kill": 0,
}
while not self.stopping.is_set():
delay = self.max_thrash_delay
if self.randomize:
delay = random.randrange(0.0, self.max_thrash_delay)
if delay > 0.0:
self.log('waiting for {delay} secs before thrashing'.format(delay=delay))
self.stopping.wait(delay)
if self.stopping.is_set():
continue
status = self.fs.status()
if random.randrange(0.0, 1.0) <= self.thrash_max_mds:
max_mds = status.get_fsmap(self.fs.id)['mdsmap']['max_mds']
options = range(1, max_mds)+range(max_mds+1, self.max_mds+1)
if len(options) > 0:
sample = random.sample(options, 1)
new_max_mds = sample[0]
self.log('thrashing max_mds: %d -> %d' % (max_mds, new_max_mds))
self.fs.set_max_mds(new_max_mds)
stats['max_mds'] += 1
# Now randomly deactivate mds if we shrank
targets = filter(lambda r: r['rank'] > 0, status.get_ranks(self.fs.id)) # can't deactivate 0
for target in random.sample(targets, max(0, max_mds-new_max_mds)):
self.log("deactivating rank %d" % target['rank'])
self.fs.deactivate(target['rank'])
stats['deactivate'] += 1
status = self.wait_for_stable()[0]
count = 0
for info in status.get_ranks(self.fs.id):
name = info['name']
label = 'mds.' + name
rank = info['rank']
gid = info['gid']
# if thrash_weights isn't specified and we've reached max_thrash,
# we're done
count = count + 1
if 'thrash_weights' not in self.config and count > self.max_thrash:
break
weight = 1.0
if 'thrash_weights' in self.config:
weight = self.config['thrash_weights'].get(label, '0.0')
skip = random.randrange(0.0, 1.0)
if weight <= skip:
self.log('skipping thrash iteration with skip ({skip}) > weight ({weight})'.format(skip=skip, weight=weight))
continue
self.log('kill {label} (rank={rank})'.format(label=label, rank=rank))
self.kill_mds(name)
stats['kill'] += 1
# wait for mon to report killed mds as crashed
last_laggy_since = None
itercount = 0
while True:
status = self.fs.status()
info = status.get_mds(name)
if not info:
break
if 'laggy_since' in info:
last_laggy_since = info['laggy_since']
break
if any([(f == name) for f in status.get_fsmap(self.fs.id)['mdsmap']['failed']]):
break
self.log(
'waiting till mds map indicates {label} is laggy/crashed, in failed state, or {label} is removed from mdsmap'.format(
label=label))
itercount = itercount + 1
if itercount > 10:
self.log('mds map: {status}'.format(status=status))
time.sleep(2)
if last_laggy_since:
self.log(
'{label} reported laggy/crashed since: {since}'.format(label=label, since=last_laggy_since))
else:
self.log('{label} down, removed from mdsmap'.format(label=label, since=last_laggy_since))
# wait for a standby mds to takeover and become active
status = self.wait_for_stable(rank, gid)
# wait for a while before restarting old active to become new
# standby
delay = self.max_revive_delay
if self.randomize:
delay = random.randrange(0.0, self.max_revive_delay)
self.log('waiting for {delay} secs before reviving {label}'.format(
delay=delay, label=label))
time.sleep(delay)
self.log('reviving {label}'.format(label=label))
self.revive_mds(name)
while True:
status = self.fs.status()
info = status.get_mds(name)
if info and info['state'] in ('up:standby', 'up:standby-replay'):
self.log('{label} reported in {state} state'.format(label=label, state=info['state']))
break
self.log(
'waiting till mds map indicates {label} is in standby or standby-replay'.format(label=label))
time.sleep(2)
for stat in stats:
self.log("stat['{key}'] = {value}".format(key = stat, value = stats[stat]))
# don't do replay thrashing right now
# for info in status.get_replays(self.fs.id):
# # this might race with replay -> active transition...
# if status['state'] == 'up:replay' and random.randrange(0.0, 1.0) < self.thrash_in_replay:
# delay = self.max_replay_thrash_delay
# if self.randomize:
# delay = random.randrange(0.0, self.max_replay_thrash_delay)
# time.sleep(delay)
# self.log('kill replaying mds.{id}'.format(id=self.to_kill))
# self.kill_mds(self.to_kill)
#
# delay = self.max_revive_delay
# if self.randomize:
# delay = random.randrange(0.0, self.max_revive_delay)
#
# self.log('waiting for {delay} secs before reviving mds.{id}'.format(
# delay=delay, id=self.to_kill))
# time.sleep(delay)
#
# self.log('revive mds.{id}'.format(id=self.to_kill))
# self.revive_mds(self.to_kill)
@contextlib.contextmanager
def task(ctx, config):
"""
Stress test the mds by thrashing while another task/workunit
is running.
Please refer to MDSThrasher class for further information on the
available options.
"""
mds_cluster = MDSCluster(ctx)
if config is None:
config = {}
assert isinstance(config, dict), \
'mds_thrash task only accepts a dict for configuration'
mdslist = list(teuthology.all_roles_of_type(ctx.cluster, 'mds'))
assert len(mdslist) > 1, \
'mds_thrash task requires at least 2 metadata servers'
# choose random seed
if 'seed' in config:
seed = int(config['seed'])
else:
seed = int(time.time())
log.info('mds thrasher using random seed: {seed}'.format(seed=seed))
random.seed(seed)
(first,) = ctx.cluster.only('mds.{_id}'.format(_id=mdslist[0])).remotes.iterkeys()
manager = ceph_manager.CephManager(
first, ctx=ctx, logger=log.getChild('ceph_manager'),
)
# make sure everyone is in active, standby, or standby-replay
log.info('Wait for all MDSs to reach steady state...')
status = mds_cluster.status()
while True:
steady = True
for info in status.get_all():
state = info['state']
if state not in ('up:active', 'up:standby', 'up:standby-replay'):
steady = False
break
if steady:
break
time.sleep(2)
status = mds_cluster.status()
log.info('Ready to start thrashing')
manager.wait_for_clean()
thrashers = {}
for fs in status.get_filesystems():
name = fs['mdsmap']['fs_name']
log.info('Running thrasher against FS {f}'.format(f = name))
thrasher = MDSThrasher(
ctx, manager, config,
log.getChild('fs.[{f}]'.format(f = name)),
Filesystem(ctx, fs['id']), fs['mdsmap']['max_mds']
)
thrasher.start()
thrashers[name] = thrasher
try:
log.debug('Yielding')
yield
finally:
log.info('joining mds_thrashers')
for name in thrashers:
log.info('join thrasher mds_thrasher.fs.[{f}]'.format(f=name))
thrashers[name].stop()
thrashers[name].get() # Raise any exception from _run()
thrashers[name].join()
log.info('done joining')