mirror of
https://github.com/ceph/ceph
synced 2024-12-19 01:46:00 +00:00
8e9ea7b6ac
Currently multimds is prone to many failures when killing an active or stopping MDS when there are MDS in the cluster which have been deactivated (stopping). Have this turned off by default for now. Signed-off-by: Patrick Donnelly <pdonnell@redhat.com>
430 lines
17 KiB
Python
430 lines
17 KiB
Python
"""
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Thrash mds by simulating failures
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"""
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import logging
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import contextlib
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import ceph_manager
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import random
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import time
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from gevent.greenlet import Greenlet
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from gevent.event import Event
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from teuthology import misc as teuthology
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from tasks.cephfs.filesystem import MDSCluster, Filesystem
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log = logging.getLogger(__name__)
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class MDSThrasher(Greenlet):
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"""
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MDSThrasher::
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The MDSThrasher thrashes MDSs during execution of other tasks (workunits, etc).
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The config is optional. Many of the config parameters are a a maximum value
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to use when selecting a random value from a range. To always use the maximum
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value, set no_random to true. The config is a dict containing some or all of:
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max_thrash: [default: 1] the maximum number of active MDSs per FS that will be thrashed at
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any given time.
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max_thrash_delay: [default: 30] maximum number of seconds to delay before
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thrashing again.
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max_replay_thrash_delay: [default: 4] maximum number of seconds to delay while in
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the replay state before thrashing.
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max_revive_delay: [default: 10] maximum number of seconds to delay before
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bringing back a thrashed MDS.
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randomize: [default: true] enables randomization and use the max/min values
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seed: [no default] seed the random number generator
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thrash_in_replay: [default: 0.0] likelihood that the MDS will be thrashed
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during replay. Value should be between 0.0 and 1.0.
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thrash_max_mds: [default: 0.25] likelihood that the max_mds of the mds
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cluster will be modified to a value [1, current) or (current, starting
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max_mds]. When reduced, randomly selected MDSs other than rank 0 will be
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deactivated to reach the new max_mds. Value should be between 0.0 and 1.0.
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thrash_while_stopping: [default: false] thrash an MDS while there
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are MDS in up:stopping (because max_mds was changed and some
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MDS were deactivated).
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thrash_weights: allows specific MDSs to be thrashed more/less frequently.
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This option overrides anything specified by max_thrash. This option is a
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dict containing mds.x: weight pairs. For example, [mds.a: 0.7, mds.b:
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0.3, mds.c: 0.0]. Each weight is a value from 0.0 to 1.0. Any MDSs not
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specified will be automatically given a weight of 0.0 (not thrashed).
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For a given MDS, by default the trasher delays for up to
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max_thrash_delay, trashes, waits for the MDS to recover, and iterates.
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If a non-zero weight is specified for an MDS, for each iteration the
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thrasher chooses whether to thrash during that iteration based on a
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random value [0-1] not exceeding the weight of that MDS.
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Examples::
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The following example sets the likelihood that mds.a will be thrashed
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to 80%, mds.b to 20%, and other MDSs will not be thrashed. It also sets the
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likelihood that an MDS will be thrashed in replay to 40%.
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Thrash weights do not have to sum to 1.
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tasks:
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- ceph:
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- mds_thrash:
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thrash_weights:
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- mds.a: 0.8
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- mds.b: 0.2
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thrash_in_replay: 0.4
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- ceph-fuse:
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- workunit:
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clients:
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all: [suites/fsx.sh]
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The following example disables randomization, and uses the max delay values:
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tasks:
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- ceph:
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- mds_thrash:
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max_thrash_delay: 10
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max_revive_delay: 1
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max_replay_thrash_delay: 4
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"""
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def __init__(self, ctx, manager, config, logger, fs, max_mds):
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super(MDSThrasher, self).__init__()
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self.ctx = ctx
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self.manager = manager
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assert self.manager.is_clean()
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self.config = config
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self.logger = logger
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self.fs = fs
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self.max_mds = max_mds
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self.stopping = Event()
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self.randomize = bool(self.config.get('randomize', True))
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self.thrash_max_mds = float(self.config.get('thrash_max_mds', 0.25))
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self.max_thrash = int(self.config.get('max_thrash', 1))
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self.max_thrash_delay = float(self.config.get('thrash_delay', 120.0))
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self.thrash_in_replay = float(self.config.get('thrash_in_replay', False))
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assert self.thrash_in_replay >= 0.0 and self.thrash_in_replay <= 1.0, 'thrash_in_replay ({v}) must be between [0.0, 1.0]'.format(
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v=self.thrash_in_replay)
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self.max_replay_thrash_delay = float(self.config.get('max_replay_thrash_delay', 4.0))
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self.max_revive_delay = float(self.config.get('max_revive_delay', 10.0))
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def _run(self):
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try:
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self.do_thrash()
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except:
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# Log exceptions here so we get the full backtrace (it's lost
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# by the time someone does a .get() on this greenlet)
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self.logger.exception("Exception in do_thrash:")
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raise
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def log(self, x):
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"""Write data to logger assigned to this MDThrasher"""
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self.logger.info(x)
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def stop(self):
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self.stopping.set()
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def kill_mds(self, mds):
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if self.config.get('powercycle'):
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(remote,) = (self.ctx.cluster.only('mds.{m}'.format(m=mds)).
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remotes.iterkeys())
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self.log('kill_mds on mds.{m} doing powercycle of {s}'.
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format(m=mds, s=remote.name))
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self._assert_ipmi(remote)
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remote.console.power_off()
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else:
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self.ctx.daemons.get_daemon('mds', mds).stop()
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@staticmethod
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def _assert_ipmi(remote):
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assert remote.console.has_ipmi_credentials, (
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"powercycling requested but RemoteConsole is not "
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"initialized. Check ipmi config.")
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def revive_mds(self, mds, standby_for_rank=None):
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"""
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Revive mds -- do an ipmpi powercycle (if indicated by the config)
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and then restart (using --hot-standby if specified.
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"""
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if self.config.get('powercycle'):
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(remote,) = (self.ctx.cluster.only('mds.{m}'.format(m=mds)).
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remotes.iterkeys())
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self.log('revive_mds on mds.{m} doing powercycle of {s}'.
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format(m=mds, s=remote.name))
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self._assert_ipmi(remote)
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remote.console.power_on()
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self.manager.make_admin_daemon_dir(self.ctx, remote)
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args = []
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if standby_for_rank:
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args.extend(['--hot-standby', standby_for_rank])
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self.ctx.daemons.get_daemon('mds', mds).restart(*args)
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def wait_for_stable(self, rank = None, gid = None):
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self.log('waiting for mds cluster to stabilize...')
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itercount = 0
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while True:
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status = self.fs.status()
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max_mds = status.get_fsmap(self.fs.id)['mdsmap']['max_mds']
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ranks = list(status.get_ranks(self.fs.id))
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stopping = filter(lambda info: "up:stopping" == info['state'], ranks)
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actives = filter(lambda info: "up:active" == info['state'] and "laggy_since" not in info, ranks)
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if not bool(self.config.get('thrash_while_stopping', False)) and len(stopping) > 0:
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if itercount % 5 == 0:
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self.log('cluster is considered unstable while MDS are in up:stopping (!thrash_while_stopping)')
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else:
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if rank is not None:
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if len(actives) >= max_mds:
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# no replacement can occur!
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return status
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try:
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info = status.get_rank(self.fs.id, rank)
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if info['gid'] != gid and "up:active" == info['state']:
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self.log('mds.{name} has gained rank={rank}, replacing gid={gid}'.format(name = info['name'], rank = rank, gid = gid))
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return status
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except:
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pass # no rank present
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else:
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if len(actives) >= max_mds:
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self.log('mds cluster has {count} alive and active, now stable!'.format(count = len(actives)))
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return status, None
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if itercount > 300/2: # 5 minutes
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raise RuntimeError('timeout waiting for cluster to stabilize')
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elif itercount % 5 == 0:
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self.log('mds map: {status}'.format(status=self.fs.status()))
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itercount = itercount + 1
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time.sleep(2)
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def do_thrash(self):
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"""
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Perform the random thrashing action
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"""
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self.log('starting mds_do_thrash for fs {fs}'.format(fs = self.fs.name))
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stats = {
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"max_mds": 0,
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"deactivate": 0,
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"kill": 0,
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}
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while not self.stopping.is_set():
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delay = self.max_thrash_delay
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if self.randomize:
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delay = random.randrange(0.0, self.max_thrash_delay)
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if delay > 0.0:
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self.log('waiting for {delay} secs before thrashing'.format(delay=delay))
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self.stopping.wait(delay)
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if self.stopping.is_set():
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continue
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status = self.fs.status()
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if random.randrange(0.0, 1.0) <= self.thrash_max_mds:
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max_mds = status.get_fsmap(self.fs.id)['mdsmap']['max_mds']
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options = range(1, max_mds)+range(max_mds+1, self.max_mds+1)
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if len(options) > 0:
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sample = random.sample(options, 1)
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new_max_mds = sample[0]
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self.log('thrashing max_mds: %d -> %d' % (max_mds, new_max_mds))
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self.fs.set_max_mds(new_max_mds)
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stats['max_mds'] += 1
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# Now randomly deactivate mds if we shrank
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targets = filter(lambda r: r['rank'] > 0, status.get_ranks(self.fs.id)) # can't deactivate 0
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for target in random.sample(targets, max(0, max_mds-new_max_mds)):
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self.log("deactivating rank %d" % target['rank'])
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self.fs.deactivate(target['rank'])
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stats['deactivate'] += 1
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status = self.wait_for_stable()[0]
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count = 0
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for info in status.get_ranks(self.fs.id):
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name = info['name']
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label = 'mds.' + name
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rank = info['rank']
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gid = info['gid']
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# if thrash_weights isn't specified and we've reached max_thrash,
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# we're done
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count = count + 1
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if 'thrash_weights' not in self.config and count > self.max_thrash:
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break
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weight = 1.0
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if 'thrash_weights' in self.config:
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weight = self.config['thrash_weights'].get(label, '0.0')
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skip = random.randrange(0.0, 1.0)
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if weight <= skip:
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self.log('skipping thrash iteration with skip ({skip}) > weight ({weight})'.format(skip=skip, weight=weight))
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continue
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self.log('kill {label} (rank={rank})'.format(label=label, rank=rank))
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self.kill_mds(name)
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stats['kill'] += 1
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# wait for mon to report killed mds as crashed
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last_laggy_since = None
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itercount = 0
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while True:
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status = self.fs.status()
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info = status.get_mds(name)
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if not info:
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break
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if 'laggy_since' in info:
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last_laggy_since = info['laggy_since']
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break
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if any([(f == name) for f in status.get_fsmap(self.fs.id)['mdsmap']['failed']]):
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break
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self.log(
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'waiting till mds map indicates {label} is laggy/crashed, in failed state, or {label} is removed from mdsmap'.format(
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label=label))
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itercount = itercount + 1
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if itercount > 10:
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self.log('mds map: {status}'.format(status=status))
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time.sleep(2)
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if last_laggy_since:
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self.log(
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'{label} reported laggy/crashed since: {since}'.format(label=label, since=last_laggy_since))
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else:
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self.log('{label} down, removed from mdsmap'.format(label=label, since=last_laggy_since))
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# wait for a standby mds to takeover and become active
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status = self.wait_for_stable(rank, gid)
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# wait for a while before restarting old active to become new
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# standby
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delay = self.max_revive_delay
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if self.randomize:
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delay = random.randrange(0.0, self.max_revive_delay)
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self.log('waiting for {delay} secs before reviving {label}'.format(
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delay=delay, label=label))
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time.sleep(delay)
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self.log('reviving {label}'.format(label=label))
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self.revive_mds(name)
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while True:
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status = self.fs.status()
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info = status.get_mds(name)
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if info and info['state'] in ('up:standby', 'up:standby-replay'):
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self.log('{label} reported in {state} state'.format(label=label, state=info['state']))
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break
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self.log(
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'waiting till mds map indicates {label} is in standby or standby-replay'.format(label=label))
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time.sleep(2)
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for stat in stats:
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self.log("stat['{key}'] = {value}".format(key = stat, value = stats[stat]))
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# don't do replay thrashing right now
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# for info in status.get_replays(self.fs.id):
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# # this might race with replay -> active transition...
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# if status['state'] == 'up:replay' and random.randrange(0.0, 1.0) < self.thrash_in_replay:
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# delay = self.max_replay_thrash_delay
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# if self.randomize:
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# delay = random.randrange(0.0, self.max_replay_thrash_delay)
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# time.sleep(delay)
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# self.log('kill replaying mds.{id}'.format(id=self.to_kill))
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# self.kill_mds(self.to_kill)
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#
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# delay = self.max_revive_delay
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# if self.randomize:
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# delay = random.randrange(0.0, self.max_revive_delay)
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#
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# self.log('waiting for {delay} secs before reviving mds.{id}'.format(
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# delay=delay, id=self.to_kill))
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# time.sleep(delay)
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#
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# self.log('revive mds.{id}'.format(id=self.to_kill))
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# self.revive_mds(self.to_kill)
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@contextlib.contextmanager
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def task(ctx, config):
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"""
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Stress test the mds by thrashing while another task/workunit
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is running.
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Please refer to MDSThrasher class for further information on the
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available options.
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"""
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mds_cluster = MDSCluster(ctx)
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if config is None:
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config = {}
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assert isinstance(config, dict), \
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'mds_thrash task only accepts a dict for configuration'
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mdslist = list(teuthology.all_roles_of_type(ctx.cluster, 'mds'))
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assert len(mdslist) > 1, \
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'mds_thrash task requires at least 2 metadata servers'
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# choose random seed
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if 'seed' in config:
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seed = int(config['seed'])
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else:
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seed = int(time.time())
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log.info('mds thrasher using random seed: {seed}'.format(seed=seed))
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random.seed(seed)
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(first,) = ctx.cluster.only('mds.{_id}'.format(_id=mdslist[0])).remotes.iterkeys()
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manager = ceph_manager.CephManager(
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first, ctx=ctx, logger=log.getChild('ceph_manager'),
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)
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# make sure everyone is in active, standby, or standby-replay
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log.info('Wait for all MDSs to reach steady state...')
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status = mds_cluster.status()
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while True:
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steady = True
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for info in status.get_all():
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state = info['state']
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if state not in ('up:active', 'up:standby', 'up:standby-replay'):
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steady = False
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break
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if steady:
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break
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time.sleep(2)
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status = mds_cluster.status()
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log.info('Ready to start thrashing')
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manager.wait_for_clean()
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thrashers = {}
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for fs in status.get_filesystems():
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name = fs['mdsmap']['fs_name']
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log.info('Running thrasher against FS {f}'.format(f = name))
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thrasher = MDSThrasher(
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ctx, manager, config,
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log.getChild('fs.[{f}]'.format(f = name)),
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Filesystem(ctx, fs['id']), fs['mdsmap']['max_mds']
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)
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thrasher.start()
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thrashers[name] = thrasher
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try:
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log.debug('Yielding')
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yield
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finally:
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log.info('joining mds_thrashers')
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for name in thrashers:
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log.info('join thrasher mds_thrasher.fs.[{f}]'.format(f=name))
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thrashers[name].stop()
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thrashers[name].get() # Raise any exception from _run()
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thrashers[name].join()
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log.info('done joining')
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