mirror of
https://github.com/ceph/ceph
synced 2024-12-30 15:33:31 +00:00
d1a38aa1ae
Signed-off-by: Li Bingyang <li.bingyang1@zte.com.cn>
198 lines
5.1 KiB
ReStructuredText
198 lines
5.1 KiB
ReStructuredText
==================
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Network Protocol
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==================
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This file describes the network protocol used by Ceph. In order to understand
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the way the structures are defined it is recommended to read the introduction
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of :doc:`/dev/network-encoding` first.
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Hello
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=====
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The protocol starts with a handshake that confirms that both nodes are talking
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ceph and shares some basic information.
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Banner
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------
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The first action is the server sending banner to the client. The banner is
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defined in ``CEPH_BANNER`` from ``src/include/msgr.h``. This is followed by
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the server's then client's address each encoded as a ``entity_addr_t``.
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Once the client verifies that the servers banner matches its own it replies with
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its banner and its address.
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Connect
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-------
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Once the banners have been verified and the addresses exchanged the connection
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negotiation begins. First the client sends a ``ceph_msg_connect`` structure
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with its information.
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::
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// From src/include/msgr.h
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struct ceph_msg_connect {
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u64le features; // Supported features (CEPH_FEATURE_*)
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u32le host_type; // CEPH_ENTITY_TYPE_*
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u32le global_seq; // Number of connections initiated by this host.
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u32le connect_seq; // Number of connections initiated in this session.
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u32le protocol_version;
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u32le authorizer_protocol;
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u32le authorizer_len;
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u8 flags; // CEPH_MSG_CONNECT_*
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u8 authorizer[authorizer_len];
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}
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Connect Reply
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-------------
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Once the connect has been sent the connection has effectively been opened,
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however the first message the server sends must be a connect reply message.
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::
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struct ceph_msg_connect_reply {
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u8 tag; // Tag indicating response code.
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u64le features;
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u32le global_seq;
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u32le connect_seq;
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u32le protocol_version;
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u32le authorizer_len;
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u8 flags;
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u8 authorizer[authorizer_len];
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}
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MSGR Protocol
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=============
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This is a low level protocol over which messages are delivered. The messages
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at this level consist of a tag byte, identifying the type of message, followed
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by the message data.
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::
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// Virtual structure.
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struct {
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u8 tag; // CEPH_MSGR_TAG_*
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u8 data[]; // Length depends on tag and data.
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}
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The length of ``data`` is determined by the tag byte and depending on the
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message type via information in the ``data`` array itself.
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.. note::
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There is no way to determine the length of the message if you do not
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understand the type of message.
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The message tags are defined in ``src/include/msgr.h`` and the current ones
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are listed below along with the data they include. Note that the defined
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structures don't exist in the source and are merely for representing the
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protocol.
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CEPH_MSGR_TAG_CLOSE (0x06)
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--------------------------
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::
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struct ceph_msgr_close {
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u8 tag = 0x06;
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u8 data[0]; // No data.
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}
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The close message indicates that the connection is being closed.
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CEPH_MSGR_TAG_MSG (0x07)
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------------------------
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::
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struct ceph_msgr_msg {
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u8 tag = 0x07;
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ceph_msg_header header;
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u8 front [header.front_len ];
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u8 middle[header.middle_len];
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u8 data [header.data_len ];
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ceph_msg_footer footer;
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}
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// From src/include/msgr.h
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struct ceph_msg_header {
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u64le seq; // Sequence number.
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u64le tid; // Transaction ID.
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u16le type; // Message type (CEPH_MSG_* or MSG_*).
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u16le priority; // Priority (higher is more important).
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u16le version; // Version of message encoding.
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u32le front_len; // The size of the front section.
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u32le middle_len; // The size of the middle section.
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u32le data_len; // The size of the data section.
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u16le data_off; // The way data should be aligned by the receiver.
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ceph_entity_name src; // Information about the sender.
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u16le compat_version; // Oldest compatible encoding version.
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u16le reserved; // Unused.
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u32le crc; // CRC of header.
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}
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// From src/include/msgr.h
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struct ceph_msg_footer {
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u32le front_crc; // Checksums of the various sections.
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u32le middle_crc; //
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u32le data_crc; //
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u64le sig; // Crypographic signature.
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u8 flags;
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}
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Messages are the business logic of Ceph. They are what is used to send data and
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requests between nodes. The message header contains the length of the message
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so unknown messages can be handled gracefully.
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There are two names for the message type constants ``CEPH_MSG_*`` and ``MSG_*``.
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The only difference between the two is that the first are considered "public"
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while the second is for internal use only. There is no protocol-level
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difference.
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CEPH_MSGR_TAG_ACK (0x08)
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------------------------
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::
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struct ceph_msgr_ack {
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u8 tag = 0x08;
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u64le seq; // The sequence number of the message being acknowledged.
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}
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CEPH_MSGR_TAG_KEEPALIVE (0x09)
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------------------------------
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::
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struct ceph_msgr_keepalive {
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u8 tag = 0x09;
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u8 data[0]; // No data.
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}
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CEPH_MSGR_TAG_KEEPALIVE2 (0x0E)
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-------------------------------
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::
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struct ceph_msgr_keepalive2 {
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u8 tag = 0x0E;
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utime_t timestamp;
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}
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CEPH_MSGR_TAG_KEEPALIVE2_ACK (0x0F)
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-----------------------------------
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::
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struct ceph_msgr_keepalive2_ack {
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u8 tag = 0x0F;
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utime_t timestamp;
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}
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.. vi: textwidth=80 noexpandtab
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