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Signed-off-by: Frank Yu <flyxiaoyu@gmail.com>
1603 lines
73 KiB
ReStructuredText
1603 lines
73 KiB
ReStructuredText
==============
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Architecture
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==============
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:term:`Ceph` uniquely delivers **object, block, and file storage** in one
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unified system. Ceph is highly reliable, easy to manage, and free. The power of
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Ceph can transform your company's IT infrastructure and your ability to manage
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vast amounts of data. Ceph delivers extraordinary scalability–thousands of
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clients accessing petabytes to exabytes of data. A :term:`Ceph Node` leverages
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commodity hardware and intelligent daemons, and a :term:`Ceph Storage Cluster`
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accommodates large numbers of nodes, which communicate with each other to
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replicate and redistribute data dynamically.
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.. image:: images/stack.png
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The Ceph Storage Cluster
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========================
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Ceph provides an infinitely scalable :term:`Ceph Storage Cluster` based upon
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:abbr:`RADOS (Reliable Autonomic Distributed Object Store)`, which you can read
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about in `RADOS - A Scalable, Reliable Storage Service for Petabyte-scale
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Storage Clusters`_.
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A Ceph Storage Cluster consists of two types of daemons:
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- :term:`Ceph Monitor`
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- :term:`Ceph OSD Daemon`
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.. ditaa:: +---------------+ +---------------+
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| OSDs | | Monitors |
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+---------------+ +---------------+
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A Ceph Monitor maintains a master copy of the cluster map. A cluster of Ceph
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monitors ensures high availability should a monitor daemon fail. Storage cluster
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clients retrieve a copy of the cluster map from the Ceph Monitor.
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A Ceph OSD Daemon checks its own state and the state of other OSDs and reports
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back to monitors.
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Storage cluster clients and each :term:`Ceph OSD Daemon` use the CRUSH algorithm
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to efficiently compute information about data location, instead of having to
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depend on a central lookup table. Ceph's high-level features include providing a
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native interface to the Ceph Storage Cluster via ``librados``, and a number of
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service interfaces built on top of ``librados``.
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Storing Data
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------------
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The Ceph Storage Cluster receives data from :term:`Ceph Clients`--whether it
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comes through a :term:`Ceph Block Device`, :term:`Ceph Object Storage`, the
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:term:`Ceph Filesystem` or a custom implementation you create using
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``librados``--and it stores the data as objects. Each object corresponds to a
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file in a filesystem, which is stored on an :term:`Object Storage Device`. Ceph
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OSD Daemons handle the read/write operations on the storage disks.
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.. ditaa:: /-----\ +-----+ +-----+
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| obj |------>| {d} |------>| {s} |
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\-----/ +-----+ +-----+
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Object File Disk
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Ceph OSD Daemons store all data as objects in a flat namespace (e.g., no
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hierarchy of directories). An object has an identifier, binary data, and
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metadata consisting of a set of name/value pairs. The semantics are completely
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up to :term:`Ceph Clients`. For example, CephFS uses metadata to store file
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attributes such as the file owner, created date, last modified date, and so
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forth.
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.. ditaa:: /------+------------------------------+----------------\
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| ID | Binary Data | Metadata |
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+------+------------------------------+----------------+
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| 1234 | 0101010101010100110101010010 | name1 = value1 |
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| | 0101100001010100110101010010 | name2 = value2 |
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| | 0101100001010100110101010010 | nameN = valueN |
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\------+------------------------------+----------------/
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.. note:: An object ID is unique across the entire cluster, not just the local
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filesystem.
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.. index:: architecture; high availability, scalability
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Scalability and High Availability
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---------------------------------
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In traditional architectures, clients talk to a centralized component (e.g., a
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gateway, broker, API, facade, etc.), which acts as a single point of entry to a
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complex subsystem. This imposes a limit to both performance and scalability,
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while introducing a single point of failure (i.e., if the centralized component
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goes down, the whole system goes down, too).
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Ceph eliminates the centralized gateway to enable clients to interact with
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Ceph OSD Daemons directly. Ceph OSD Daemons create object replicas on other
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Ceph Nodes to ensure data safety and high availability. Ceph also uses a cluster
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of monitors to ensure high availability. To eliminate centralization, Ceph
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uses an algorithm called CRUSH.
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.. index:: CRUSH; architecture
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CRUSH Introduction
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~~~~~~~~~~~~~~~~~~
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Ceph Clients and Ceph OSD Daemons both use the :abbr:`CRUSH (Controlled
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Replication Under Scalable Hashing)` algorithm to efficiently compute
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information about object location, instead of having to depend on a
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central lookup table. CRUSH provides a better data management mechanism compared
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to older approaches, and enables massive scale by cleanly distributing the work
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to all the clients and OSD daemons in the cluster. CRUSH uses intelligent data
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replication to ensure resiliency, which is better suited to hyper-scale storage.
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The following sections provide additional details on how CRUSH works. For a
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detailed discussion of CRUSH, see `CRUSH - Controlled, Scalable, Decentralized
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Placement of Replicated Data`_.
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.. index:: architecture; cluster map
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Cluster Map
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~~~~~~~~~~~
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Ceph depends upon Ceph Clients and Ceph OSD Daemons having knowledge of the
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cluster topology, which is inclusive of 5 maps collectively referred to as the
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"Cluster Map":
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#. **The Monitor Map:** Contains the cluster ``fsid``, the position, name
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address and port of each monitor. It also indicates the current epoch,
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when the map was created, and the last time it changed. To view a monitor
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map, execute ``ceph mon dump``.
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#. **The OSD Map:** Contains the cluster ``fsid``, when the map was created and
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last modified, a list of pools, replica sizes, PG numbers, a list of OSDs
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and their status (e.g., ``up``, ``in``). To view an OSD map, execute
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``ceph osd dump``.
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#. **The PG Map:** Contains the PG version, its time stamp, the last OSD
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map epoch, the full ratios, and details on each placement group such as
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the PG ID, the `Up Set`, the `Acting Set`, the state of the PG (e.g.,
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``active + clean``), and data usage statistics for each pool.
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#. **The CRUSH Map:** Contains a list of storage devices, the failure domain
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hierarchy (e.g., device, host, rack, row, room, etc.), and rules for
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traversing the hierarchy when storing data. To view a CRUSH map, execute
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``ceph osd getcrushmap -o {filename}``; then, decompile it by executing
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``crushtool -d {comp-crushmap-filename} -o {decomp-crushmap-filename}``.
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You can view the decompiled map in a text editor or with ``cat``.
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#. **The MDS Map:** Contains the current MDS map epoch, when the map was
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created, and the last time it changed. It also contains the pool for
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storing metadata, a list of metadata servers, and which metadata servers
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are ``up`` and ``in``. To view an MDS map, execute ``ceph fs dump``.
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Each map maintains an iterative history of its operating state changes. Ceph
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Monitors maintain a master copy of the cluster map including the cluster
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members, state, changes, and the overall health of the Ceph Storage Cluster.
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.. index:: high availability; monitor architecture
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High Availability Monitors
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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Before Ceph Clients can read or write data, they must contact a Ceph Monitor
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to obtain the most recent copy of the cluster map. A Ceph Storage Cluster
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can operate with a single monitor; however, this introduces a single
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point of failure (i.e., if the monitor goes down, Ceph Clients cannot
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read or write data).
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For added reliability and fault tolerance, Ceph supports a cluster of monitors.
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In a cluster of monitors, latency and other faults can cause one or more
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monitors to fall behind the current state of the cluster. For this reason, Ceph
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must have agreement among various monitor instances regarding the state of the
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cluster. Ceph always uses a majority of monitors (e.g., 1, 2:3, 3:5, 4:6, etc.)
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and the `Paxos`_ algorithm to establish a consensus among the monitors about the
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current state of the cluster.
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For details on configuring monitors, see the `Monitor Config Reference`_.
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.. index:: architecture; high availability authentication
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High Availability Authentication
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To identify users and protect against man-in-the-middle attacks, Ceph provides
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its ``cephx`` authentication system to authenticate users and daemons.
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.. note:: The ``cephx`` protocol does not address data encryption in transport
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(e.g., SSL/TLS) or encryption at rest.
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Cephx uses shared secret keys for authentication, meaning both the client and
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the monitor cluster have a copy of the client's secret key. The authentication
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protocol is such that both parties are able to prove to each other they have a
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copy of the key without actually revealing it. This provides mutual
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authentication, which means the cluster is sure the user possesses the secret
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key, and the user is sure that the cluster has a copy of the secret key.
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A key scalability feature of Ceph is to avoid a centralized interface to the
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Ceph object store, which means that Ceph clients must be able to interact with
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OSDs directly. To protect data, Ceph provides its ``cephx`` authentication
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system, which authenticates users operating Ceph clients. The ``cephx`` protocol
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operates in a manner with behavior similar to `Kerberos`_.
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A user/actor invokes a Ceph client to contact a monitor. Unlike Kerberos, each
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monitor can authenticate users and distribute keys, so there is no single point
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of failure or bottleneck when using ``cephx``. The monitor returns an
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authentication data structure similar to a Kerberos ticket that contains a
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session key for use in obtaining Ceph services. This session key is itself
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encrypted with the user's permanent secret key, so that only the user can
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request services from the Ceph Monitor(s). The client then uses the session key
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to request its desired services from the monitor, and the monitor provides the
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client with a ticket that will authenticate the client to the OSDs that actually
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handle data. Ceph Monitors and OSDs share a secret, so the client can use the
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ticket provided by the monitor with any OSD or metadata server in the cluster.
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Like Kerberos, ``cephx`` tickets expire, so an attacker cannot use an expired
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ticket or session key obtained surreptitiously. This form of authentication will
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prevent attackers with access to the communications medium from either creating
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bogus messages under another user's identity or altering another user's
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legitimate messages, as long as the user's secret key is not divulged before it
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expires.
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To use ``cephx``, an administrator must set up users first. In the following
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diagram, the ``client.admin`` user invokes ``ceph auth get-or-create-key`` from
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the command line to generate a username and secret key. Ceph's ``auth``
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subsystem generates the username and key, stores a copy with the monitor(s) and
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transmits the user's secret back to the ``client.admin`` user. This means that
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the client and the monitor share a secret key.
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.. note:: The ``client.admin`` user must provide the user ID and
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secret key to the user in a secure manner.
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.. ditaa:: +---------+ +---------+
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| Client | | Monitor |
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+---------+ +---------+
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| request to |
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| create a user |
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|-------------->|----------+ create user
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| | | and
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|<--------------|<---------+ store key
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| transmit key |
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| |
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To authenticate with the monitor, the client passes in the user name to the
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monitor, and the monitor generates a session key and encrypts it with the secret
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key associated to the user name. Then, the monitor transmits the encrypted
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ticket back to the client. The client then decrypts the payload with the shared
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secret key to retrieve the session key. The session key identifies the user for
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the current session. The client then requests a ticket on behalf of the user
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signed by the session key. The monitor generates a ticket, encrypts it with the
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user's secret key and transmits it back to the client. The client decrypts the
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ticket and uses it to sign requests to OSDs and metadata servers throughout the
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cluster.
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.. ditaa:: +---------+ +---------+
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| Client | | Monitor |
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+---------+ +---------+
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| authenticate |
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|-------------->|----------+ generate and
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| | | encrypt
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|<--------------|<---------+ session key
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| transmit |
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| encrypted |
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| session key |
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| |
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|-----+ decrypt |
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| | session |
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|<----+ key |
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| |
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| req. ticket |
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|-------------->|----------+ generate and
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| | | encrypt
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|<--------------|<---------+ ticket
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| recv. ticket |
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| |
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|-----+ decrypt |
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| | ticket |
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|<----+ |
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The ``cephx`` protocol authenticates ongoing communications between the client
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machine and the Ceph servers. Each message sent between a client and server,
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subsequent to the initial authentication, is signed using a ticket that the
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monitors, OSDs and metadata servers can verify with their shared secret.
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.. ditaa:: +---------+ +---------+ +-------+ +-------+
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| Client | | Monitor | | MDS | | OSD |
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+---------+ +---------+ +-------+ +-------+
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| request to | | |
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| create a user | | |
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|-------------->| mon and | |
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|<--------------| client share | |
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| receive | a secret. | |
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| shared secret | | |
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| |<------------>| |
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| |<-------------+------------>|
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| | mon, mds, | |
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| authenticate | and osd | |
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|-------------->| share | |
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|<--------------| a secret | |
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| session key | | |
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| | | |
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| req. ticket | | |
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|-------------->| | |
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|<--------------| | |
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| recv. ticket | | |
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| | | |
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| make request (CephFS only) | |
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|----------------------------->| |
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|<-----------------------------| |
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| receive response (CephFS only) |
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| |
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| make request |
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|------------------------------------------->|
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|<-------------------------------------------|
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receive response
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The protection offered by this authentication is between the Ceph client and the
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Ceph server hosts. The authentication is not extended beyond the Ceph client. If
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the user accesses the Ceph client from a remote host, Ceph authentication is not
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applied to the connection between the user's host and the client host.
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For configuration details, see `Cephx Config Guide`_. For user management
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details, see `User Management`_.
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.. index:: architecture; smart daemons and scalability
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Smart Daemons Enable Hyperscale
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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In many clustered architectures, the primary purpose of cluster membership is
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so that a centralized interface knows which nodes it can access. Then the
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centralized interface provides services to the client through a double
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dispatch--which is a **huge** bottleneck at the petabyte-to-exabyte scale.
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Ceph eliminates the bottleneck: Ceph's OSD Daemons AND Ceph Clients are cluster
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aware. Like Ceph clients, each Ceph OSD Daemon knows about other Ceph OSD
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Daemons in the cluster. This enables Ceph OSD Daemons to interact directly with
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other Ceph OSD Daemons and Ceph Monitors. Additionally, it enables Ceph Clients
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to interact directly with Ceph OSD Daemons.
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The ability of Ceph Clients, Ceph Monitors and Ceph OSD Daemons to interact with
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each other means that Ceph OSD Daemons can utilize the CPU and RAM of the Ceph
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nodes to easily perform tasks that would bog down a centralized server. The
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ability to leverage this computing power leads to several major benefits:
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#. **OSDs Service Clients Directly:** Since any network device has a limit to
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the number of concurrent connections it can support, a centralized system
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has a low physical limit at high scales. By enabling Ceph Clients to contact
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Ceph OSD Daemons directly, Ceph increases both performance and total system
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capacity simultaneously, while removing a single point of failure. Ceph
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Clients can maintain a session when they need to, and with a particular Ceph
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OSD Daemon instead of a centralized server.
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#. **OSD Membership and Status**: Ceph OSD Daemons join a cluster and report
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on their status. At the lowest level, the Ceph OSD Daemon status is ``up``
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or ``down`` reflecting whether or not it is running and able to service
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Ceph Client requests. If a Ceph OSD Daemon is ``down`` and ``in`` the Ceph
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Storage Cluster, this status may indicate the failure of the Ceph OSD
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Daemon. If a Ceph OSD Daemon is not running (e.g., it crashes), the Ceph OSD
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Daemon cannot notify the Ceph Monitor that it is ``down``. The OSDs
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periodically send messages to the Ceph Monitor (``MPGStats`` pre-luminous,
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and a new ``MOSDBeacon`` in luminous). If the Ceph Monitor doesn't see that
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message after a configurable period of time then it marks the OSD down.
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This mechanism is a failsafe, however. Normally, Ceph OSD Daemons will
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determine if a neighboring OSD is down and report it to the Ceph Monitor(s).
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This assures that Ceph Monitors are lightweight processes. See `Monitoring
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OSDs`_ and `Heartbeats`_ for additional details.
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#. **Data Scrubbing:** As part of maintaining data consistency and cleanliness,
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Ceph OSD Daemons can scrub objects within placement groups. That is, Ceph
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OSD Daemons can compare object metadata in one placement group with its
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replicas in placement groups stored on other OSDs. Scrubbing (usually
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performed daily) catches bugs or filesystem errors. Ceph OSD Daemons also
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perform deeper scrubbing by comparing data in objects bit-for-bit. Deep
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scrubbing (usually performed weekly) finds bad sectors on a drive that
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weren't apparent in a light scrub. See `Data Scrubbing`_ for details on
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configuring scrubbing.
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#. **Replication:** Like Ceph Clients, Ceph OSD Daemons use the CRUSH
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algorithm, but the Ceph OSD Daemon uses it to compute where replicas of
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objects should be stored (and for rebalancing). In a typical write scenario,
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a client uses the CRUSH algorithm to compute where to store an object, maps
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the object to a pool and placement group, then looks at the CRUSH map to
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identify the primary OSD for the placement group.
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The client writes the object to the identified placement group in the
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primary OSD. Then, the primary OSD with its own copy of the CRUSH map
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identifies the secondary and tertiary OSDs for replication purposes, and
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replicates the object to the appropriate placement groups in the secondary
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and tertiary OSDs (as many OSDs as additional replicas), and responds to the
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client once it has confirmed the object was stored successfully.
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.. ditaa::
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+----------+
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| Client |
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| |
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+----------+
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* ^
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Write (1) | | Ack (6)
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| |
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v *
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+-------------+
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| Primary OSD |
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| |
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+-------------+
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* ^ ^ *
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Write (2) | | | | Write (3)
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+------+ | | +------+
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| +------+ +------+ |
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| | Ack (4) Ack (5)| |
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v * * v
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+---------------+ +---------------+
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| Secondary OSD | | Tertiary OSD |
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| | | |
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+---------------+ +---------------+
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||
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||
With the ability to perform data replication, Ceph OSD Daemons relieve Ceph
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clients from that duty, while ensuring high data availability and data safety.
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||
|
||
|
||
Dynamic Cluster Management
|
||
--------------------------
|
||
|
||
In the `Scalability and High Availability`_ section, we explained how Ceph uses
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||
CRUSH, cluster awareness and intelligent daemons to scale and maintain high
|
||
availability. Key to Ceph's design is the autonomous, self-healing, and
|
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intelligent Ceph OSD Daemon. Let's take a deeper look at how CRUSH works to
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||
enable modern cloud storage infrastructures to place data, rebalance the cluster
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and recover from faults dynamically.
|
||
|
||
.. index:: architecture; pools
|
||
|
||
About Pools
|
||
~~~~~~~~~~~
|
||
|
||
The Ceph storage system supports the notion of 'Pools', which are logical
|
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partitions for storing objects.
|
||
|
||
Ceph Clients retrieve a `Cluster Map`_ from a Ceph Monitor, and write objects to
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pools. The pool's ``size`` or number of replicas, the CRUSH ruleset and the
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number of placement groups determine how Ceph will place the data.
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||
|
||
.. ditaa::
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||
+--------+ Retrieves +---------------+
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||
| Client |------------>| Cluster Map |
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||
+--------+ +---------------+
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||
|
|
||
v Writes
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||
/-----\
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||
| obj |
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||
\-----/
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||
| To
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||
v
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||
+--------+ +---------------+
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||
| Pool |---------->| CRUSH Ruleset |
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||
+--------+ Selects +---------------+
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||
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||
|
||
Pools set at least the following parameters:
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||
|
||
- Ownership/Access to Objects
|
||
- The Number of Placement Groups, and
|
||
- The CRUSH Ruleset to Use.
|
||
|
||
See `Set Pool Values`_ for details.
|
||
|
||
|
||
.. index: architecture; placement group mapping
|
||
|
||
Mapping PGs to OSDs
|
||
~~~~~~~~~~~~~~~~~~~
|
||
|
||
Each pool has a number of placement groups. CRUSH maps PGs to OSDs dynamically.
|
||
When a Ceph Client stores objects, CRUSH will map each object to a placement
|
||
group.
|
||
|
||
Mapping objects to placement groups creates a layer of indirection between the
|
||
Ceph OSD Daemon and the Ceph Client. The Ceph Storage Cluster must be able to
|
||
grow (or shrink) and rebalance where it stores objects dynamically. If the Ceph
|
||
Client "knew" which Ceph OSD Daemon had which object, that would create a tight
|
||
coupling between the Ceph Client and the Ceph OSD Daemon. Instead, the CRUSH
|
||
algorithm maps each object to a placement group and then maps each placement
|
||
group to one or more Ceph OSD Daemons. This layer of indirection allows Ceph to
|
||
rebalance dynamically when new Ceph OSD Daemons and the underlying OSD devices
|
||
come online. The following diagram depicts how CRUSH maps objects to placement
|
||
groups, and placement groups to OSDs.
|
||
|
||
.. ditaa::
|
||
/-----\ /-----\ /-----\ /-----\ /-----\
|
||
| obj | | obj | | obj | | obj | | obj |
|
||
\-----/ \-----/ \-----/ \-----/ \-----/
|
||
| | | | |
|
||
+--------+--------+ +---+----+
|
||
| |
|
||
v v
|
||
+-----------------------+ +-----------------------+
|
||
| Placement Group #1 | | Placement Group #2 |
|
||
| | | |
|
||
+-----------------------+ +-----------------------+
|
||
| |
|
||
| +-----------------------+---+
|
||
+------+------+-------------+ |
|
||
| | | |
|
||
v v v v
|
||
/----------\ /----------\ /----------\ /----------\
|
||
| | | | | | | |
|
||
| OSD #1 | | OSD #2 | | OSD #3 | | OSD #4 |
|
||
| | | | | | | |
|
||
\----------/ \----------/ \----------/ \----------/
|
||
|
||
With a copy of the cluster map and the CRUSH algorithm, the client can compute
|
||
exactly which OSD to use when reading or writing a particular object.
|
||
|
||
.. index:: architecture; calculating PG IDs
|
||
|
||
Calculating PG IDs
|
||
~~~~~~~~~~~~~~~~~~
|
||
|
||
When a Ceph Client binds to a Ceph Monitor, it retrieves the latest copy of the
|
||
`Cluster Map`_. With the cluster map, the client knows about all of the monitors,
|
||
OSDs, and metadata servers in the cluster. **However, it doesn't know anything
|
||
about object locations.**
|
||
|
||
.. epigraph::
|
||
|
||
Object locations get computed.
|
||
|
||
|
||
The only input required by the client is the object ID and the pool.
|
||
It's simple: Ceph stores data in named pools (e.g., "liverpool"). When a client
|
||
wants to store a named object (e.g., "john," "paul," "george," "ringo", etc.)
|
||
it calculates a placement group using the object name, a hash code, the
|
||
number of PGs in the pool and the pool name. Ceph clients use the following
|
||
steps to compute PG IDs.
|
||
|
||
#. The client inputs the pool name and the object ID. (e.g., pool = "liverpool"
|
||
and object-id = "john")
|
||
#. Ceph takes the object ID and hashes it.
|
||
#. Ceph calculates the hash modulo the number of PGs. (e.g., ``58``) to get
|
||
a PG ID.
|
||
#. Ceph gets the pool ID given the pool name (e.g., "liverpool" = ``4``)
|
||
#. Ceph prepends the pool ID to the PG ID (e.g., ``4.58``).
|
||
|
||
Computing object locations is much faster than performing object location query
|
||
over a chatty session. The :abbr:`CRUSH (Controlled Replication Under Scalable
|
||
Hashing)` algorithm allows a client to compute where objects *should* be stored,
|
||
and enables the client to contact the primary OSD to store or retrieve the
|
||
objects.
|
||
|
||
.. index:: architecture; PG Peering
|
||
|
||
Peering and Sets
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
In previous sections, we noted that Ceph OSD Daemons check each others
|
||
heartbeats and report back to the Ceph Monitor. Another thing Ceph OSD daemons
|
||
do is called 'peering', which is the process of bringing all of the OSDs that
|
||
store a Placement Group (PG) into agreement about the state of all of the
|
||
objects (and their metadata) in that PG. In fact, Ceph OSD Daemons `Report
|
||
Peering Failure`_ to the Ceph Monitors. Peering issues usually resolve
|
||
themselves; however, if the problem persists, you may need to refer to the
|
||
`Troubleshooting Peering Failure`_ section.
|
||
|
||
.. Note:: Agreeing on the state does not mean that the PGs have the latest contents.
|
||
|
||
The Ceph Storage Cluster was designed to store at least two copies of an object
|
||
(i.e., ``size = 2``), which is the minimum requirement for data safety. For high
|
||
availability, a Ceph Storage Cluster should store more than two copies of an object
|
||
(e.g., ``size = 3`` and ``min size = 2``) so that it can continue to run in a
|
||
``degraded`` state while maintaining data safety.
|
||
|
||
Referring back to the diagram in `Smart Daemons Enable Hyperscale`_, we do not
|
||
name the Ceph OSD Daemons specifically (e.g., ``osd.0``, ``osd.1``, etc.), but
|
||
rather refer to them as *Primary*, *Secondary*, and so forth. By convention,
|
||
the *Primary* is the first OSD in the *Acting Set*, and is responsible for
|
||
coordinating the peering process for each placement group where it acts as
|
||
the *Primary*, and is the **ONLY** OSD that that will accept client-initiated
|
||
writes to objects for a given placement group where it acts as the *Primary*.
|
||
|
||
When a series of OSDs are responsible for a placement group, that series of
|
||
OSDs, we refer to them as an *Acting Set*. An *Acting Set* may refer to the Ceph
|
||
OSD Daemons that are currently responsible for the placement group, or the Ceph
|
||
OSD Daemons that were responsible for a particular placement group as of some
|
||
epoch.
|
||
|
||
The Ceph OSD daemons that are part of an *Acting Set* may not always be ``up``.
|
||
When an OSD in the *Acting Set* is ``up``, it is part of the *Up Set*. The *Up
|
||
Set* is an important distinction, because Ceph can remap PGs to other Ceph OSD
|
||
Daemons when an OSD fails.
|
||
|
||
.. note:: In an *Acting Set* for a PG containing ``osd.25``, ``osd.32`` and
|
||
``osd.61``, the first OSD, ``osd.25``, is the *Primary*. If that OSD fails,
|
||
the Secondary, ``osd.32``, becomes the *Primary*, and ``osd.25`` will be
|
||
removed from the *Up Set*.
|
||
|
||
|
||
.. index:: architecture; Rebalancing
|
||
|
||
Rebalancing
|
||
~~~~~~~~~~~
|
||
|
||
When you add a Ceph OSD Daemon to a Ceph Storage Cluster, the cluster map gets
|
||
updated with the new OSD. Referring back to `Calculating PG IDs`_, this changes
|
||
the cluster map. Consequently, it changes object placement, because it changes
|
||
an input for the calculations. The following diagram depicts the rebalancing
|
||
process (albeit rather crudely, since it is substantially less impactful with
|
||
large clusters) where some, but not all of the PGs migrate from existing OSDs
|
||
(OSD 1, and OSD 2) to the new OSD (OSD 3). Even when rebalancing, CRUSH is
|
||
stable. Many of the placement groups remain in their original configuration,
|
||
and each OSD gets some added capacity, so there are no load spikes on the
|
||
new OSD after rebalancing is complete.
|
||
|
||
|
||
.. ditaa::
|
||
+--------+ +--------+
|
||
Before | OSD 1 | | OSD 2 |
|
||
+--------+ +--------+
|
||
| PG #1 | | PG #6 |
|
||
| PG #2 | | PG #7 |
|
||
| PG #3 | | PG #8 |
|
||
| PG #4 | | PG #9 |
|
||
| PG #5 | | PG #10 |
|
||
+--------+ +--------+
|
||
|
||
+--------+ +--------+ +--------+
|
||
After | OSD 1 | | OSD 2 | | OSD 3 |
|
||
+--------+ +--------+ +--------+
|
||
| PG #1 | | PG #7 | | PG #3 |
|
||
| PG #2 | | PG #8 | | PG #6 |
|
||
| PG #4 | | PG #10 | | PG #9 |
|
||
| PG #5 | | | | |
|
||
| | | | | |
|
||
+--------+ +--------+ +--------+
|
||
|
||
|
||
.. index:: architecture; Data Scrubbing
|
||
|
||
Data Consistency
|
||
~~~~~~~~~~~~~~~~
|
||
|
||
As part of maintaining data consistency and cleanliness, Ceph OSDs can also
|
||
scrub objects within placement groups. That is, Ceph OSDs can compare object
|
||
metadata in one placement group with its replicas in placement groups stored in
|
||
other OSDs. Scrubbing (usually performed daily) catches OSD bugs or filesystem
|
||
errors. OSDs can also perform deeper scrubbing by comparing data in objects
|
||
bit-for-bit. Deep scrubbing (usually performed weekly) finds bad sectors on a
|
||
disk that weren't apparent in a light scrub.
|
||
|
||
See `Data Scrubbing`_ for details on configuring scrubbing.
|
||
|
||
|
||
|
||
|
||
|
||
.. index:: erasure coding
|
||
|
||
Erasure Coding
|
||
--------------
|
||
|
||
An erasure coded pool stores each object as ``K+M`` chunks. It is divided into
|
||
``K`` data chunks and ``M`` coding chunks. The pool is configured to have a size
|
||
of ``K+M`` so that each chunk is stored in an OSD in the acting set. The rank of
|
||
the chunk is stored as an attribute of the object.
|
||
|
||
For instance an erasure coded pool is created to use five OSDs (``K+M = 5``) and
|
||
sustain the loss of two of them (``M = 2``).
|
||
|
||
Reading and Writing Encoded Chunks
|
||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
When the object **NYAN** containing ``ABCDEFGHI`` is written to the pool, the erasure
|
||
encoding function splits the content into three data chunks simply by dividing
|
||
the content in three: the first contains ``ABC``, the second ``DEF`` and the
|
||
last ``GHI``. The content will be padded if the content length is not a multiple
|
||
of ``K``. The function also creates two coding chunks: the fourth with ``YXY``
|
||
and the fifth with ``GQC``. Each chunk is stored in an OSD in the acting set.
|
||
The chunks are stored in objects that have the same name (**NYAN**) but reside
|
||
on different OSDs. The order in which the chunks were created must be preserved
|
||
and is stored as an attribute of the object (``shard_t``), in addition to its
|
||
name. Chunk 1 contains ``ABC`` and is stored on **OSD5** while chunk 4 contains
|
||
``YXY`` and is stored on **OSD3**.
|
||
|
||
|
||
.. ditaa::
|
||
+-------------------+
|
||
name | NYAN |
|
||
+-------------------+
|
||
content | ABCDEFGHI |
|
||
+--------+----------+
|
||
|
|
||
|
|
||
v
|
||
+------+------+
|
||
+---------------+ encode(3,2) +-----------+
|
||
| +--+--+---+---+ |
|
||
| | | | |
|
||
| +-------+ | +-----+ |
|
||
| | | | |
|
||
+--v---+ +--v---+ +--v---+ +--v---+ +--v---+
|
||
name | NYAN | | NYAN | | NYAN | | NYAN | | NYAN |
|
||
+------+ +------+ +------+ +------+ +------+
|
||
shard | 1 | | 2 | | 3 | | 4 | | 5 |
|
||
+------+ +------+ +------+ +------+ +------+
|
||
content | ABC | | DEF | | GHI | | YXY | | QGC |
|
||
+--+---+ +--+---+ +--+---+ +--+---+ +--+---+
|
||
| | | | |
|
||
| | v | |
|
||
| | +--+---+ | |
|
||
| | | OSD1 | | |
|
||
| | +------+ | |
|
||
| | | |
|
||
| | +------+ | |
|
||
| +------>| OSD2 | | |
|
||
| +------+ | |
|
||
| | |
|
||
| +------+ | |
|
||
| | OSD3 |<----+ |
|
||
| +------+ |
|
||
| |
|
||
| +------+ |
|
||
| | OSD4 |<--------------+
|
||
| +------+
|
||
|
|
||
| +------+
|
||
+----------------->| OSD5 |
|
||
+------+
|
||
|
||
|
||
When the object **NYAN** is read from the erasure coded pool, the decoding
|
||
function reads three chunks: chunk 1 containing ``ABC``, chunk 3 containing
|
||
``GHI`` and chunk 4 containing ``YXY``. Then, it rebuilds the original content
|
||
of the object ``ABCDEFGHI``. The decoding function is informed that the chunks 2
|
||
and 5 are missing (they are called 'erasures'). The chunk 5 could not be read
|
||
because the **OSD4** is out. The decoding function can be called as soon as
|
||
three chunks are read: **OSD2** was the slowest and its chunk was not taken into
|
||
account.
|
||
|
||
.. ditaa::
|
||
+-------------------+
|
||
name | NYAN |
|
||
+-------------------+
|
||
content | ABCDEFGHI |
|
||
+---------+---------+
|
||
^
|
||
|
|
||
|
|
||
+-------+-------+
|
||
| decode(3,2) |
|
||
+------------->+ erasures 2,5 +<-+
|
||
| | | |
|
||
| +-------+-------+ |
|
||
| ^ |
|
||
| | |
|
||
| | |
|
||
+--+---+ +------+ +---+--+ +---+--+
|
||
name | NYAN | | NYAN | | NYAN | | NYAN |
|
||
+------+ +------+ +------+ +------+
|
||
shard | 1 | | 2 | | 3 | | 4 |
|
||
+------+ +------+ +------+ +------+
|
||
content | ABC | | DEF | | GHI | | YXY |
|
||
+--+---+ +--+---+ +--+---+ +--+---+
|
||
^ . ^ ^
|
||
| TOO . | |
|
||
| SLOW . +--+---+ |
|
||
| ^ | OSD1 | |
|
||
| | +------+ |
|
||
| | |
|
||
| | +------+ |
|
||
| +-------| OSD2 | |
|
||
| +------+ |
|
||
| |
|
||
| +------+ |
|
||
| | OSD3 |------+
|
||
| +------+
|
||
|
|
||
| +------+
|
||
| | OSD4 | OUT
|
||
| +------+
|
||
|
|
||
| +------+
|
||
+------------------| OSD5 |
|
||
+------+
|
||
|
||
|
||
Interrupted Full Writes
|
||
~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
In an erasure coded pool, the primary OSD in the up set receives all write
|
||
operations. It is responsible for encoding the payload into ``K+M`` chunks and
|
||
sends them to the other OSDs. It is also responsible for maintaining an
|
||
authoritative version of the placement group logs.
|
||
|
||
In the following diagram, an erasure coded placement group has been created with
|
||
``K = 2 + M = 1`` and is supported by three OSDs, two for ``K`` and one for
|
||
``M``. The acting set of the placement group is made of **OSD 1**, **OSD 2** and
|
||
**OSD 3**. An object has been encoded and stored in the OSDs : the chunk
|
||
``D1v1`` (i.e. Data chunk number 1, version 1) is on **OSD 1**, ``D2v1`` on
|
||
**OSD 2** and ``C1v1`` (i.e. Coding chunk number 1, version 1) on **OSD 3**. The
|
||
placement group logs on each OSD are identical (i.e. ``1,1`` for epoch 1,
|
||
version 1).
|
||
|
||
|
||
.. ditaa::
|
||
Primary OSD
|
||
|
||
+-------------+
|
||
| OSD 1 | +-------------+
|
||
| log | Write Full | |
|
||
| +----+ |<------------+ Ceph Client |
|
||
| |D1v1| 1,1 | v1 | |
|
||
| +----+ | +-------------+
|
||
+------+------+
|
||
|
|
||
|
|
||
| +-------------+
|
||
| | OSD 2 |
|
||
| | log |
|
||
+--------->+ +----+ |
|
||
| | |D2v1| 1,1 |
|
||
| | +----+ |
|
||
| +-------------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 3 |
|
||
| | log |
|
||
+--------->| +----+ |
|
||
| |C1v1| 1,1 |
|
||
| +----+ |
|
||
+-------------+
|
||
|
||
**OSD 1** is the primary and receives a **WRITE FULL** from a client, which
|
||
means the payload is to replace the object entirely instead of overwriting a
|
||
portion of it. Version 2 (v2) of the object is created to override version 1
|
||
(v1). **OSD 1** encodes the payload into three chunks: ``D1v2`` (i.e. Data
|
||
chunk number 1 version 2) will be on **OSD 1**, ``D2v2`` on **OSD 2** and
|
||
``C1v2`` (i.e. Coding chunk number 1 version 2) on **OSD 3**. Each chunk is sent
|
||
to the target OSD, including the primary OSD which is responsible for storing
|
||
chunks in addition to handling write operations and maintaining an authoritative
|
||
version of the placement group logs. When an OSD receives the message
|
||
instructing it to write the chunk, it also creates a new entry in the placement
|
||
group logs to reflect the change. For instance, as soon as **OSD 3** stores
|
||
``C1v2``, it adds the entry ``1,2`` ( i.e. epoch 1, version 2 ) to its logs.
|
||
Because the OSDs work asynchronously, some chunks may still be in flight ( such
|
||
as ``D2v2`` ) while others are acknowledged and on disk ( such as ``C1v1`` and
|
||
``D1v1``).
|
||
|
||
.. ditaa::
|
||
|
||
Primary OSD
|
||
|
||
+-------------+
|
||
| OSD 1 |
|
||
| log |
|
||
| +----+ | +-------------+
|
||
| |D1v2| 1,2 | Write Full | |
|
||
| +----+ +<------------+ Ceph Client |
|
||
| | v2 | |
|
||
| +----+ | +-------------+
|
||
| |D1v1| 1,1 |
|
||
| +----+ |
|
||
+------+------+
|
||
|
|
||
|
|
||
| +------+------+
|
||
| | OSD 2 |
|
||
| +------+ | log |
|
||
+->| D2v2 | | +----+ |
|
||
| +------+ | |D2v1| 1,1 |
|
||
| | +----+ |
|
||
| +-------------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 3 |
|
||
| | log |
|
||
| | +----+ |
|
||
| | |C1v2| 1,2 |
|
||
+---------->+ +----+ |
|
||
| |
|
||
| +----+ |
|
||
| |C1v1| 1,1 |
|
||
| +----+ |
|
||
+-------------+
|
||
|
||
|
||
If all goes well, the chunks are acknowledged on each OSD in the acting set and
|
||
the logs' ``last_complete`` pointer can move from ``1,1`` to ``1,2``.
|
||
|
||
.. ditaa::
|
||
|
||
Primary OSD
|
||
|
||
+-------------+
|
||
| OSD 1 |
|
||
| log |
|
||
| +----+ | +-------------+
|
||
| |D1v2| 1,2 | Write Full | |
|
||
| +----+ +<------------+ Ceph Client |
|
||
| | v2 | |
|
||
| +----+ | +-------------+
|
||
| |D1v1| 1,1 |
|
||
| +----+ |
|
||
+------+------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 2 |
|
||
| | log |
|
||
| | +----+ |
|
||
| | |D2v2| 1,2 |
|
||
+---------->+ +----+ |
|
||
| | |
|
||
| | +----+ |
|
||
| | |D2v1| 1,1 |
|
||
| | +----+ |
|
||
| +-------------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 3 |
|
||
| | log |
|
||
| | +----+ |
|
||
| | |C1v2| 1,2 |
|
||
+---------->+ +----+ |
|
||
| |
|
||
| +----+ |
|
||
| |C1v1| 1,1 |
|
||
| +----+ |
|
||
+-------------+
|
||
|
||
|
||
Finally, the files used to store the chunks of the previous version of the
|
||
object can be removed: ``D1v1`` on **OSD 1**, ``D2v1`` on **OSD 2** and ``C1v1``
|
||
on **OSD 3**.
|
||
|
||
.. ditaa::
|
||
Primary OSD
|
||
|
||
+-------------+
|
||
| OSD 1 |
|
||
| log |
|
||
| +----+ |
|
||
| |D1v2| 1,2 |
|
||
| +----+ |
|
||
+------+------+
|
||
|
|
||
|
|
||
| +-------------+
|
||
| | OSD 2 |
|
||
| | log |
|
||
+--------->+ +----+ |
|
||
| | |D2v2| 1,2 |
|
||
| | +----+ |
|
||
| +-------------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 3 |
|
||
| | log |
|
||
+--------->| +----+ |
|
||
| |C1v2| 1,2 |
|
||
| +----+ |
|
||
+-------------+
|
||
|
||
|
||
But accidents happen. If **OSD 1** goes down while ``D2v2`` is still in flight,
|
||
the object's version 2 is partially written: **OSD 3** has one chunk but that is
|
||
not enough to recover. It lost two chunks: ``D1v2`` and ``D2v2`` and the
|
||
erasure coding parameters ``K = 2``, ``M = 1`` require that at least two chunks are
|
||
available to rebuild the third. **OSD 4** becomes the new primary and finds that
|
||
the ``last_complete`` log entry (i.e., all objects before this entry were known
|
||
to be available on all OSDs in the previous acting set ) is ``1,1`` and that
|
||
will be the head of the new authoritative log.
|
||
|
||
.. ditaa::
|
||
+-------------+
|
||
| OSD 1 |
|
||
| (down) |
|
||
| c333 |
|
||
+------+------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 2 |
|
||
| | log |
|
||
| | +----+ |
|
||
+---------->+ |D2v1| 1,1 |
|
||
| | +----+ |
|
||
| | |
|
||
| +-------------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 3 |
|
||
| | log |
|
||
| | +----+ |
|
||
| | |C1v2| 1,2 |
|
||
+---------->+ +----+ |
|
||
| |
|
||
| +----+ |
|
||
| |C1v1| 1,1 |
|
||
| +----+ |
|
||
+-------------+
|
||
Primary OSD
|
||
+-------------+
|
||
| OSD 4 |
|
||
| log |
|
||
| |
|
||
| 1,1 |
|
||
| |
|
||
+------+------+
|
||
|
||
|
||
|
||
The log entry 1,2 found on **OSD 3** is divergent from the new authoritative log
|
||
provided by **OSD 4**: it is discarded and the file containing the ``C1v2``
|
||
chunk is removed. The ``D1v1`` chunk is rebuilt with the ``decode`` function of
|
||
the erasure coding library during scrubbing and stored on the new primary
|
||
**OSD 4**.
|
||
|
||
|
||
.. ditaa::
|
||
Primary OSD
|
||
|
||
+-------------+
|
||
| OSD 4 |
|
||
| log |
|
||
| +----+ |
|
||
| |D1v1| 1,1 |
|
||
| +----+ |
|
||
+------+------+
|
||
^
|
||
|
|
||
| +-------------+
|
||
| | OSD 2 |
|
||
| | log |
|
||
+----------+ +----+ |
|
||
| | |D2v1| 1,1 |
|
||
| | +----+ |
|
||
| +-------------+
|
||
|
|
||
| +-------------+
|
||
| | OSD 3 |
|
||
| | log |
|
||
+----------| +----+ |
|
||
| |C1v1| 1,1 |
|
||
| +----+ |
|
||
+-------------+
|
||
|
||
+-------------+
|
||
| OSD 1 |
|
||
| (down) |
|
||
| c333 |
|
||
+-------------+
|
||
|
||
See `Erasure Code Notes`_ for additional details.
|
||
|
||
|
||
|
||
Cache Tiering
|
||
-------------
|
||
|
||
A cache tier provides Ceph Clients with better I/O performance for a subset of
|
||
the data stored in a backing storage tier. Cache tiering involves creating a
|
||
pool of relatively fast/expensive storage devices (e.g., solid state drives)
|
||
configured to act as a cache tier, and a backing pool of either erasure-coded
|
||
or relatively slower/cheaper devices configured to act as an economical storage
|
||
tier. The Ceph objecter handles where to place the objects and the tiering
|
||
agent determines when to flush objects from the cache to the backing storage
|
||
tier. So the cache tier and the backing storage tier are completely transparent
|
||
to Ceph clients.
|
||
|
||
|
||
.. ditaa::
|
||
+-------------+
|
||
| Ceph Client |
|
||
+------+------+
|
||
^
|
||
Tiering is |
|
||
Transparent | Faster I/O
|
||
to Ceph | +---------------+
|
||
Client Ops | | |
|
||
| +----->+ Cache Tier |
|
||
| | | |
|
||
| | +-----+---+-----+
|
||
| | | ^
|
||
v v | | Active Data in Cache Tier
|
||
+------+----+--+ | |
|
||
| Objecter | | |
|
||
+-----------+--+ | |
|
||
^ | | Inactive Data in Storage Tier
|
||
| v |
|
||
| +-----+---+-----+
|
||
| | |
|
||
+----->| Storage Tier |
|
||
| |
|
||
+---------------+
|
||
Slower I/O
|
||
|
||
See `Cache Tiering`_ for additional details.
|
||
|
||
|
||
.. index:: Extensibility, Ceph Classes
|
||
|
||
Extending Ceph
|
||
--------------
|
||
|
||
You can extend Ceph by creating shared object classes called 'Ceph Classes'.
|
||
Ceph loads ``.so`` classes stored in the ``osd class dir`` directory dynamically
|
||
(i.e., ``$libdir/rados-classes`` by default). When you implement a class, you
|
||
can create new object methods that have the ability to call the native methods
|
||
in the Ceph Object Store, or other class methods you incorporate via libraries
|
||
or create yourself.
|
||
|
||
On writes, Ceph Classes can call native or class methods, perform any series of
|
||
operations on the inbound data and generate a resulting write transaction that
|
||
Ceph will apply atomically.
|
||
|
||
On reads, Ceph Classes can call native or class methods, perform any series of
|
||
operations on the outbound data and return the data to the client.
|
||
|
||
.. topic:: Ceph Class Example
|
||
|
||
A Ceph class for a content management system that presents pictures of a
|
||
particular size and aspect ratio could take an inbound bitmap image, crop it
|
||
to a particular aspect ratio, resize it and embed an invisible copyright or
|
||
watermark to help protect the intellectual property; then, save the
|
||
resulting bitmap image to the object store.
|
||
|
||
See ``src/objclass/objclass.h``, ``src/fooclass.cc`` and ``src/barclass`` for
|
||
exemplary implementations.
|
||
|
||
|
||
Summary
|
||
-------
|
||
|
||
Ceph Storage Clusters are dynamic--like a living organism. Whereas, many storage
|
||
appliances do not fully utilize the CPU and RAM of a typical commodity server,
|
||
Ceph does. From heartbeats, to peering, to rebalancing the cluster or
|
||
recovering from faults, Ceph offloads work from clients (and from a centralized
|
||
gateway which doesn't exist in the Ceph architecture) and uses the computing
|
||
power of the OSDs to perform the work. When referring to `Hardware
|
||
Recommendations`_ and the `Network Config Reference`_, be cognizant of the
|
||
foregoing concepts to understand how Ceph utilizes computing resources.
|
||
|
||
.. index:: Ceph Protocol, librados
|
||
|
||
Ceph Protocol
|
||
=============
|
||
|
||
Ceph Clients use the native protocol for interacting with the Ceph Storage
|
||
Cluster. Ceph packages this functionality into the ``librados`` library so that
|
||
you can create your own custom Ceph Clients. The following diagram depicts the
|
||
basic architecture.
|
||
|
||
.. ditaa::
|
||
+---------------------------------+
|
||
| Ceph Storage Cluster Protocol |
|
||
| (librados) |
|
||
+---------------------------------+
|
||
+---------------+ +---------------+
|
||
| OSDs | | Monitors |
|
||
+---------------+ +---------------+
|
||
|
||
|
||
Native Protocol and ``librados``
|
||
--------------------------------
|
||
|
||
Modern applications need a simple object storage interface with asynchronous
|
||
communication capability. The Ceph Storage Cluster provides a simple object
|
||
storage interface with asynchronous communication capability. The interface
|
||
provides direct, parallel access to objects throughout the cluster.
|
||
|
||
|
||
- Pool Operations
|
||
- Snapshots and Copy-on-write Cloning
|
||
- Read/Write Objects
|
||
- Create or Remove
|
||
- Entire Object or Byte Range
|
||
- Append or Truncate
|
||
- Create/Set/Get/Remove XATTRs
|
||
- Create/Set/Get/Remove Key/Value Pairs
|
||
- Compound operations and dual-ack semantics
|
||
- Object Classes
|
||
|
||
|
||
.. index:: architecture; watch/notify
|
||
|
||
Object Watch/Notify
|
||
-------------------
|
||
|
||
A client can register a persistent interest with an object and keep a session to
|
||
the primary OSD open. The client can send a notification message and a payload to
|
||
all watchers and receive notification when the watchers receive the
|
||
notification. This enables a client to use any object as a
|
||
synchronization/communication channel.
|
||
|
||
|
||
.. ditaa:: +----------+ +----------+ +----------+ +---------------+
|
||
| Client 1 | | Client 2 | | Client 3 | | OSD:Object ID |
|
||
+----------+ +----------+ +----------+ +---------------+
|
||
| | | |
|
||
| | | |
|
||
| | Watch Object | |
|
||
|--------------------------------------------------->|
|
||
| | | |
|
||
|<---------------------------------------------------|
|
||
| | Ack/Commit | |
|
||
| | | |
|
||
| | Watch Object | |
|
||
| |---------------------------------->|
|
||
| | | |
|
||
| |<----------------------------------|
|
||
| | Ack/Commit | |
|
||
| | | Watch Object |
|
||
| | |----------------->|
|
||
| | | |
|
||
| | |<-----------------|
|
||
| | | Ack/Commit |
|
||
| | Notify | |
|
||
|--------------------------------------------------->|
|
||
| | | |
|
||
|<---------------------------------------------------|
|
||
| | Notify | |
|
||
| | | |
|
||
| |<----------------------------------|
|
||
| | Notify | |
|
||
| | |<-----------------|
|
||
| | | Notify |
|
||
| | Ack | |
|
||
|----------------+---------------------------------->|
|
||
| | | |
|
||
| | Ack | |
|
||
| +---------------------------------->|
|
||
| | | |
|
||
| | | Ack |
|
||
| | |----------------->|
|
||
| | | |
|
||
|<---------------+----------------+------------------|
|
||
| Complete
|
||
|
||
.. index:: architecture; Striping
|
||
|
||
Data Striping
|
||
-------------
|
||
|
||
Storage devices have throughput limitations, which impact performance and
|
||
scalability. So storage systems often support `striping`_--storing sequential
|
||
pieces of information across multiple storage devices--to increase throughput
|
||
and performance. The most common form of data striping comes from `RAID`_.
|
||
The RAID type most similar to Ceph's striping is `RAID 0`_, or a 'striped
|
||
volume'. Ceph's striping offers the throughput of RAID 0 striping, the
|
||
reliability of n-way RAID mirroring and faster recovery.
|
||
|
||
Ceph provides three types of clients: Ceph Block Device, Ceph Filesystem, and
|
||
Ceph Object Storage. A Ceph Client converts its data from the representation
|
||
format it provides to its users (a block device image, RESTful objects, CephFS
|
||
filesystem directories) into objects for storage in the Ceph Storage Cluster.
|
||
|
||
.. tip:: The objects Ceph stores in the Ceph Storage Cluster are not striped.
|
||
Ceph Object Storage, Ceph Block Device, and the Ceph Filesystem stripe their
|
||
data over multiple Ceph Storage Cluster objects. Ceph Clients that write
|
||
directly to the Ceph Storage Cluster via ``librados`` must perform the
|
||
striping (and parallel I/O) for themselves to obtain these benefits.
|
||
|
||
The simplest Ceph striping format involves a stripe count of 1 object. Ceph
|
||
Clients write stripe units to a Ceph Storage Cluster object until the object is
|
||
at its maximum capacity, and then create another object for additional stripes
|
||
of data. The simplest form of striping may be sufficient for small block device
|
||
images, S3 or Swift objects and CephFS files. However, this simple form doesn't
|
||
take maximum advantage of Ceph's ability to distribute data across placement
|
||
groups, and consequently doesn't improve performance very much. The following
|
||
diagram depicts the simplest form of striping:
|
||
|
||
.. ditaa::
|
||
+---------------+
|
||
| Client Data |
|
||
| Format |
|
||
| cCCC |
|
||
+---------------+
|
||
|
|
||
+--------+-------+
|
||
| |
|
||
v v
|
||
/-----------\ /-----------\
|
||
| Begin cCCC| | Begin cCCC|
|
||
| Object 0 | | Object 1 |
|
||
+-----------+ +-----------+
|
||
| stripe | | stripe |
|
||
| unit 1 | | unit 5 |
|
||
+-----------+ +-----------+
|
||
| stripe | | stripe |
|
||
| unit 2 | | unit 6 |
|
||
+-----------+ +-----------+
|
||
| stripe | | stripe |
|
||
| unit 3 | | unit 7 |
|
||
+-----------+ +-----------+
|
||
| stripe | | stripe |
|
||
| unit 4 | | unit 8 |
|
||
+-----------+ +-----------+
|
||
| End cCCC | | End cCCC |
|
||
| Object 0 | | Object 1 |
|
||
\-----------/ \-----------/
|
||
|
||
|
||
If you anticipate large images sizes, large S3 or Swift objects (e.g., video),
|
||
or large CephFS directories, you may see considerable read/write performance
|
||
improvements by striping client data over multiple objects within an object set.
|
||
Significant write performance occurs when the client writes the stripe units to
|
||
their corresponding objects in parallel. Since objects get mapped to different
|
||
placement groups and further mapped to different OSDs, each write occurs in
|
||
parallel at the maximum write speed. A write to a single disk would be limited
|
||
by the head movement (e.g. 6ms per seek) and bandwidth of that one device (e.g.
|
||
100MB/s). By spreading that write over multiple objects (which map to different
|
||
placement groups and OSDs) Ceph can reduce the number of seeks per drive and
|
||
combine the throughput of multiple drives to achieve much faster write (or read)
|
||
speeds.
|
||
|
||
.. note:: Striping is independent of object replicas. Since CRUSH
|
||
replicates objects across OSDs, stripes get replicated automatically.
|
||
|
||
In the following diagram, client data gets striped across an object set
|
||
(``object set 1`` in the following diagram) consisting of 4 objects, where the
|
||
first stripe unit is ``stripe unit 0`` in ``object 0``, and the fourth stripe
|
||
unit is ``stripe unit 3`` in ``object 3``. After writing the fourth stripe, the
|
||
client determines if the object set is full. If the object set is not full, the
|
||
client begins writing a stripe to the first object again (``object 0`` in the
|
||
following diagram). If the object set is full, the client creates a new object
|
||
set (``object set 2`` in the following diagram), and begins writing to the first
|
||
stripe (``stripe unit 16``) in the first object in the new object set (``object
|
||
4`` in the diagram below).
|
||
|
||
.. ditaa::
|
||
+---------------+
|
||
| Client Data |
|
||
| Format |
|
||
| cCCC |
|
||
+---------------+
|
||
|
|
||
+-----------------+--------+--------+-----------------+
|
||
| | | | +--\
|
||
v v v v |
|
||
/-----------\ /-----------\ /-----------\ /-----------\ |
|
||
| Begin cCCC| | Begin cCCC| | Begin cCCC| | Begin cCCC| |
|
||
| Object 0 | | Object 1 | | Object 2 | | Object 3 | |
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| stripe | | stripe | | stripe | | stripe | |
|
||
| unit 0 | | unit 1 | | unit 2 | | unit 3 | |
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| stripe | | stripe | | stripe | | stripe | +-\
|
||
| unit 4 | | unit 5 | | unit 6 | | unit 7 | | Object
|
||
+-----------+ +-----------+ +-----------+ +-----------+ +- Set
|
||
| stripe | | stripe | | stripe | | stripe | | 1
|
||
| unit 8 | | unit 9 | | unit 10 | | unit 11 | +-/
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| stripe | | stripe | | stripe | | stripe | |
|
||
| unit 12 | | unit 13 | | unit 14 | | unit 15 | |
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| End cCCC | | End cCCC | | End cCCC | | End cCCC | |
|
||
| Object 0 | | Object 1 | | Object 2 | | Object 3 | |
|
||
\-----------/ \-----------/ \-----------/ \-----------/ |
|
||
|
|
||
+--/
|
||
|
||
+--\
|
||
|
|
||
/-----------\ /-----------\ /-----------\ /-----------\ |
|
||
| Begin cCCC| | Begin cCCC| | Begin cCCC| | Begin cCCC| |
|
||
| Object 4 | | Object 5 | | Object 6 | | Object 7 | |
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| stripe | | stripe | | stripe | | stripe | |
|
||
| unit 16 | | unit 17 | | unit 18 | | unit 19 | |
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| stripe | | stripe | | stripe | | stripe | +-\
|
||
| unit 20 | | unit 21 | | unit 22 | | unit 23 | | Object
|
||
+-----------+ +-----------+ +-----------+ +-----------+ +- Set
|
||
| stripe | | stripe | | stripe | | stripe | | 2
|
||
| unit 24 | | unit 25 | | unit 26 | | unit 27 | +-/
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| stripe | | stripe | | stripe | | stripe | |
|
||
| unit 28 | | unit 29 | | unit 30 | | unit 31 | |
|
||
+-----------+ +-----------+ +-----------+ +-----------+ |
|
||
| End cCCC | | End cCCC | | End cCCC | | End cCCC | |
|
||
| Object 4 | | Object 5 | | Object 6 | | Object 7 | |
|
||
\-----------/ \-----------/ \-----------/ \-----------/ |
|
||
|
|
||
+--/
|
||
|
||
Three important variables determine how Ceph stripes data:
|
||
|
||
- **Object Size:** Objects in the Ceph Storage Cluster have a maximum
|
||
configurable size (e.g., 2MB, 4MB, etc.). The object size should be large
|
||
enough to accommodate many stripe units, and should be a multiple of
|
||
the stripe unit.
|
||
|
||
- **Stripe Width:** Stripes have a configurable unit size (e.g., 64kb).
|
||
The Ceph Client divides the data it will write to objects into equally
|
||
sized stripe units, except for the last stripe unit. A stripe width,
|
||
should be a fraction of the Object Size so that an object may contain
|
||
many stripe units.
|
||
|
||
- **Stripe Count:** The Ceph Client writes a sequence of stripe units
|
||
over a series of objects determined by the stripe count. The series
|
||
of objects is called an object set. After the Ceph Client writes to
|
||
the last object in the object set, it returns to the first object in
|
||
the object set.
|
||
|
||
.. important:: Test the performance of your striping configuration before
|
||
putting your cluster into production. You CANNOT change these striping
|
||
parameters after you stripe the data and write it to objects.
|
||
|
||
Once the Ceph Client has striped data to stripe units and mapped the stripe
|
||
units to objects, Ceph's CRUSH algorithm maps the objects to placement groups,
|
||
and the placement groups to Ceph OSD Daemons before the objects are stored as
|
||
files on a storage disk.
|
||
|
||
.. note:: Since a client writes to a single pool, all data striped into objects
|
||
get mapped to placement groups in the same pool. So they use the same CRUSH
|
||
map and the same access controls.
|
||
|
||
|
||
.. index:: architecture; Ceph Clients
|
||
|
||
Ceph Clients
|
||
============
|
||
|
||
Ceph Clients include a number of service interfaces. These include:
|
||
|
||
- **Block Devices:** The :term:`Ceph Block Device` (a.k.a., RBD) service
|
||
provides resizable, thin-provisioned block devices with snapshotting and
|
||
cloning. Ceph stripes a block device across the cluster for high
|
||
performance. Ceph supports both kernel objects (KO) and a QEMU hypervisor
|
||
that uses ``librbd`` directly--avoiding the kernel object overhead for
|
||
virtualized systems.
|
||
|
||
- **Object Storage:** The :term:`Ceph Object Storage` (a.k.a., RGW) service
|
||
provides RESTful APIs with interfaces that are compatible with Amazon S3
|
||
and OpenStack Swift.
|
||
|
||
- **Filesystem**: The :term:`Ceph Filesystem` (CephFS) service provides
|
||
a POSIX compliant filesystem usable with ``mount`` or as
|
||
a filesytem in user space (FUSE).
|
||
|
||
Ceph can run additional instances of OSDs, MDSs, and monitors for scalability
|
||
and high availability. The following diagram depicts the high-level
|
||
architecture.
|
||
|
||
.. ditaa::
|
||
+--------------+ +----------------+ +-------------+
|
||
| Block Device | | Object Storage | | Ceph FS |
|
||
+--------------+ +----------------+ +-------------+
|
||
|
||
+--------------+ +----------------+ +-------------+
|
||
| librbd | | librgw | | libcephfs |
|
||
+--------------+ +----------------+ +-------------+
|
||
|
||
+---------------------------------------------------+
|
||
| Ceph Storage Cluster Protocol (librados) |
|
||
+---------------------------------------------------+
|
||
|
||
+---------------+ +---------------+ +---------------+
|
||
| OSDs | | MDSs | | Monitors |
|
||
+---------------+ +---------------+ +---------------+
|
||
|
||
|
||
.. index:: architecture; Ceph Object Storage
|
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Ceph Object Storage
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-------------------
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The Ceph Object Storage daemon, ``radosgw``, is a FastCGI service that provides
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a RESTful_ HTTP API to store objects and metadata. It layers on top of the Ceph
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Storage Cluster with its own data formats, and maintains its own user database,
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authentication, and access control. The RADOS Gateway uses a unified namespace,
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which means you can use either the OpenStack Swift-compatible API or the Amazon
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S3-compatible API. For example, you can write data using the S3-compatible API
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with one application and then read data using the Swift-compatible API with
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another application.
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.. topic:: S3/Swift Objects and Store Cluster Objects Compared
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Ceph's Object Storage uses the term *object* to describe the data it stores.
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S3 and Swift objects are not the same as the objects that Ceph writes to the
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Ceph Storage Cluster. Ceph Object Storage objects are mapped to Ceph Storage
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Cluster objects. The S3 and Swift objects do not necessarily
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correspond in a 1:1 manner with an object stored in the storage cluster. It
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is possible for an S3 or Swift object to map to multiple Ceph objects.
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See `Ceph Object Storage`_ for details.
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.. index:: Ceph Block Device; block device; RBD; Rados Block Device
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Ceph Block Device
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-----------------
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A Ceph Block Device stripes a block device image over multiple objects in the
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Ceph Storage Cluster, where each object gets mapped to a placement group and
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distributed, and the placement groups are spread across separate ``ceph-osd``
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daemons throughout the cluster.
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.. important:: Striping allows RBD block devices to perform better than a single
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server could!
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Thin-provisioned snapshottable Ceph Block Devices are an attractive option for
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virtualization and cloud computing. In virtual machine scenarios, people
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typically deploy a Ceph Block Device with the ``rbd`` network storage driver in
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QEMU/KVM, where the host machine uses ``librbd`` to provide a block device
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service to the guest. Many cloud computing stacks use ``libvirt`` to integrate
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with hypervisors. You can use thin-provisioned Ceph Block Devices with QEMU and
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``libvirt`` to support OpenStack and CloudStack among other solutions.
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While we do not provide ``librbd`` support with other hypervisors at this time,
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you may also use Ceph Block Device kernel objects to provide a block device to a
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client. Other virtualization technologies such as Xen can access the Ceph Block
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Device kernel object(s). This is done with the command-line tool ``rbd``.
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.. index:: Ceph FS; Ceph Filesystem; libcephfs; MDS; metadata server; ceph-mds
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Ceph Filesystem
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---------------
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The Ceph Filesystem (Ceph FS) provides a POSIX-compliant filesystem as a
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service that is layered on top of the object-based Ceph Storage Cluster.
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Ceph FS files get mapped to objects that Ceph stores in the Ceph Storage
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Cluster. Ceph Clients mount a CephFS filesystem as a kernel object or as
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a Filesystem in User Space (FUSE).
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.. ditaa::
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+-----------------------+ +------------------------+
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| CephFS Kernel Object | | CephFS FUSE |
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+-----------------------+ +------------------------+
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+---------------------------------------------------+
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| Ceph FS Library (libcephfs) |
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+---------------------------------------------------+
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+---------------------------------------------------+
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| Ceph Storage Cluster Protocol (librados) |
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+---------------------------------------------------+
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+---------------+ +---------------+ +---------------+
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| OSDs | | MDSs | | Monitors |
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+---------------+ +---------------+ +---------------+
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The Ceph Filesystem service includes the Ceph Metadata Server (MDS) deployed
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with the Ceph Storage cluster. The purpose of the MDS is to store all the
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filesystem metadata (directories, file ownership, access modes, etc) in
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high-availability Ceph Metadata Servers where the metadata resides in memory.
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The reason for the MDS (a daemon called ``ceph-mds``) is that simple filesystem
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operations like listing a directory or changing a directory (``ls``, ``cd``)
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would tax the Ceph OSD Daemons unnecessarily. So separating the metadata from
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the data means that the Ceph Filesystem can provide high performance services
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without taxing the Ceph Storage Cluster.
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Ceph FS separates the metadata from the data, storing the metadata in the MDS,
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and storing the file data in one or more objects in the Ceph Storage Cluster.
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The Ceph filesystem aims for POSIX compatibility. ``ceph-mds`` can run as a
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single process, or it can be distributed out to multiple physical machines,
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either for high availability or for scalability.
|
||
|
||
- **High Availability**: The extra ``ceph-mds`` instances can be `standby`,
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ready to take over the duties of any failed ``ceph-mds`` that was
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`active`. This is easy because all the data, including the journal, is
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stored on RADOS. The transition is triggered automatically by ``ceph-mon``.
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- **Scalability**: Multiple ``ceph-mds`` instances can be `active`, and they
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will split the directory tree into subtrees (and shards of a single
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busy directory), effectively balancing the load amongst all `active`
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servers.
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Combinations of `standby` and `active` etc are possible, for example
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||
running 3 `active` ``ceph-mds`` instances for scaling, and one `standby`
|
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instance for high availability.
|
||
|
||
|
||
|
||
|
||
.. _RADOS - A Scalable, Reliable Storage Service for Petabyte-scale Storage Clusters: https://ceph.com/wp-content/uploads/2016/08/weil-rados-pdsw07.pdf
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.. _Paxos: http://en.wikipedia.org/wiki/Paxos_(computer_science)
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.. _Monitor Config Reference: ../rados/configuration/mon-config-ref
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.. _Monitoring OSDs and PGs: ../rados/operations/monitoring-osd-pg
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||
.. _Heartbeats: ../rados/configuration/mon-osd-interaction
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||
.. _Monitoring OSDs: ../rados/operations/monitoring-osd-pg/#monitoring-osds
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||
.. _CRUSH - Controlled, Scalable, Decentralized Placement of Replicated Data: https://ceph.com/wp-content/uploads/2016/08/weil-crush-sc06.pdf
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.. _Data Scrubbing: ../rados/configuration/osd-config-ref#scrubbing
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||
.. _Report Peering Failure: ../rados/configuration/mon-osd-interaction#osds-report-peering-failure
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||
.. _Troubleshooting Peering Failure: ../rados/troubleshooting/troubleshooting-pg#placement-group-down-peering-failure
|
||
.. _Ceph Authentication and Authorization: ../rados/operations/auth-intro/
|
||
.. _Hardware Recommendations: ../start/hardware-recommendations
|
||
.. _Network Config Reference: ../rados/configuration/network-config-ref
|
||
.. _Data Scrubbing: ../rados/configuration/osd-config-ref#scrubbing
|
||
.. _striping: http://en.wikipedia.org/wiki/Data_striping
|
||
.. _RAID: http://en.wikipedia.org/wiki/RAID
|
||
.. _RAID 0: http://en.wikipedia.org/wiki/RAID_0#RAID_0
|
||
.. _Ceph Object Storage: ../radosgw/
|
||
.. _RESTful: http://en.wikipedia.org/wiki/RESTful
|
||
.. _Erasure Code Notes: https://github.com/ceph/ceph/blob/40059e12af88267d0da67d8fd8d9cd81244d8f93/doc/dev/osd_internals/erasure_coding/developer_notes.rst
|
||
.. _Cache Tiering: ../rados/operations/cache-tiering
|
||
.. _Set Pool Values: ../rados/operations/pools#set-pool-values
|
||
.. _Kerberos: http://en.wikipedia.org/wiki/Kerberos_(protocol)
|
||
.. _Cephx Config Guide: ../rados/configuration/auth-config-ref
|
||
.. _User Management: ../rados/operations/user-management
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