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Signed-off-by: Kefu Chai <kchai@redhat.com>
134 lines
6.1 KiB
ReStructuredText
134 lines
6.1 KiB
ReStructuredText
CephFS Snapshots
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================
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CephFS supports snapshots, generally created by invoking mkdir within the
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``.snap`` directory. Note this is a hidden, special directory, not visible
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during a directory listing.
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Overview
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-----------
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Generally, snapshots do what they sound like: they create an immutable view
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of the filesystem at the point in time they're taken. There are some headline
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features that make CephFS snapshots different from what you might expect:
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* Arbitrary subtrees. Snapshots are created within any directory you choose,
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and cover all data in the filesystem under that directory.
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* Asynchronous. If you create a snapshot, buffered data is flushed out lazily,
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including from other clients. As a result, "creating" the snapshot is
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very fast.
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Important Data Structures
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-------------------------
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* SnapRealm: A `SnapRealm` is created whenever you create a snapshot at a new
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point in the hierarchy (or, when a snapshotted inode is move outside of its
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parent snapshot). SnapRealms contain an `sr_t srnode`, and `inodes_with_caps`
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that are part of the snapshot. Clients also have a SnapRealm concept that
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maintains less data but is used to associate a `SnapContext` with each open
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file for writing.
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* sr_t: An `sr_t` is the on-disk snapshot metadata. It is part of the containing
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directory and contains sequence counters, timestamps, the list of associated
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snapshot IDs, and `past_parent_snaps`.
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* SnapServer: SnapServer manages snapshot ID allocation, snapshot deletion and
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tracks list of effective snapshots in the filesystem. A filesystem only has
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one instance of snapserver.
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* SnapClient: SnapClient is used to communicate with snapserver, each MDS rank
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has its own snapclient instance. SnapClient also caches effective snapshots
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locally.
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Creating a snapshot
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-------------------
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CephFS snapshot feature is enabled by default on new filesystem. To enable it
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on existing filesystems, use command below.
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.. code::
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$ ceph fs set <fs_name> allow_new_snaps true
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When snapshots are enabled, all directories in CephFS will have a special
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``.snap`` directory. (You may configure a different name with the ``client
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snapdir`` setting if you wish.)
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To create a CephFS snapshot, create a subdirectory under
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``.snap`` with a name of your choice. For example, to create a snapshot on
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directory "/1/2/3/", invoke ``mkdir /1/2/3/.snap/my-snapshot-name`` .
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This is transmitted to the MDS Server as a
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CEPH_MDS_OP_MKSNAP-tagged `MClientRequest`, and initially handled in
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Server::handle_client_mksnap(). It allocates a `snapid` from the `SnapServer`,
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projects a new inode with the new SnapRealm, and commits it to the MDLog as
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usual. When committed, it invokes
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`MDCache::do_realm_invalidate_and_update_notify()`, which notifies all clients
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with caps on files under "/1/2/3/", about the new SnapRealm. When clients get
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the notifications, they update client-side SnapRealm hierarchy, link files
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under "/1/2/3/" to the new SnapRealm and generate a `SnapContext` for the
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new SnapRealm.
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Note that this *is not* a synchronous part of the snapshot creation!
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Updating a snapshot
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-------------------
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If you delete a snapshot, a similar process is followed. If you remove an inode
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out of its parent SnapRealm, the rename code creates a new SnapRealm for the
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renamed inode (if SnapRealm does not already exist), saves IDs of snapshots that
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are effective on the original parent SnapRealm into `past_parent_snaps` of the
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new SnapRealm, then follows a process similar to creating snapshot.
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Generating a SnapContext
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------------------------
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A RADOS `SnapContext` consists of a snapshot sequence ID (`snapid`) and all
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the snapshot IDs that an object is already part of. To generate that list, we
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combine `snapids` associated with the SnapRealm and all valid `snapids` in
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`past_parent_snaps`. Stale `snapids` are filtered out by SnapClient's cached
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effective snapshots.
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Storing snapshot data
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---------------------
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File data is stored in RADOS "self-managed" snapshots. Clients are careful to
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use the correct `SnapContext` when writing file data to the OSDs.
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Storing snapshot metadata
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-------------------------
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Snapshotted dentries (and their inodes) are stored in-line as part of the
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directory they were in at the time of the snapshot. *All dentries* include a
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`first` and `last` snapid for which they are valid. (Non-snapshotted dentries
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will have their `last` set to CEPH_NOSNAP).
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Snapshot writeback
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------------------
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There is a great deal of code to handle writeback efficiently. When a Client
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receives an `MClientSnap` message, it updates the local `SnapRealm`
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representation and its links to specific `Inodes`, and generates a `CapSnap`
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for the `Inode`. The `CapSnap` is flushed out as part of capability writeback,
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and if there is dirty data the `CapSnap` is used to block fresh data writes
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until the snapshot is completely flushed to the OSDs.
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In the MDS, we generate snapshot-representing dentries as part of the regular
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process for flushing them. Dentries with outstanding `CapSnap` data is kept
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pinned and in the journal.
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Deleting snapshots
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------------------
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Snapshots are deleted by invoking "rmdir" on the ".snap" directory they are
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rooted in. (Attempts to delete a directory which roots snapshots *will fail*;
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you must delete the snapshots first.) Once deleted, they are entered into the
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`OSDMap` list of deleted snapshots and the file data is removed by the OSDs.
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Metadata is cleaned up as the directory objects are read in and written back
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out again.
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Hard links
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----------
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Inode with multiple hard links is moved to a dummy global SnapRealm. The
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dummy SnapRealm covers all snapshots in the filesystem. The inode's data
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will be preserved for any new snapshot. These preserved data will cover
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snapshots on any linkage of the inode.
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Multi-FS
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---------
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Snapshots and multiple filesystems don't interact well. Specifically, each
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MDS cluster allocates `snapids` independently; if you have multiple filesystems
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sharing a single pool (via namespaces), their snapshots *will* collide and
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deleting one will result in missing file data for others. (This may even be
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invisible, not throwing errors to the user.) If each FS gets its own
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pool things probably work, but this isn't tested and may not be true.
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