mirror of
https://github.com/ceph/ceph
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0d081ba016
git-svn-id: https://ceph.svn.sf.net/svnroot/ceph@1107 29311d96-e01e-0410-9327-a35deaab8ce9
306 lines
6.2 KiB
C++
306 lines
6.2 KiB
C++
#ifndef __NEWMESSENGER_H
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#define __NEWMESSENGER_H
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#include <list>
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#include <map>
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using namespace std;
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#include <ext/hash_map>
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#include <ext/hash_set>
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using namespace __gnu_cxx;
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#include "include/types.h"
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#include "common/Mutex.h"
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#include "common/Cond.h"
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#include "common/Thread.h"
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#include "Messenger.h"
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#include "Message.h"
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#include "tcp.h"
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/* Rank - per-process
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*/
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class Rank : public Dispatcher {
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class EntityMessenger;
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class Sender;
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class Receiver;
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// namer
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class Namer : public Dispatcher {
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public:
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EntityMessenger *messenger; // namerN
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int nrank;
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int nclient, nmds, nosd, nmon;
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map<entity_name_t, list<Message*> > waiting;
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Namer(EntityMessenger *msgr);
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~Namer();
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void handle_connect(class MNSConnect*);
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void handle_register(class MNSRegister *m);
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void handle_started(Message *m);
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void handle_lookup(class MNSLookup *m);
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void handle_unregister(Message *m);
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void handle_failure(class MNSFailure *m);
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void dispatch(Message *m);
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void manual_insert_inst(const entity_inst_t &inst);
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};
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// incoming
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class Accepter : public Thread {
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public:
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bool done;
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tcpaddr_t listen_addr;
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int listen_sd;
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Accepter() : done(false) {}
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void *entry();
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void stop() {
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done = true;
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::close(listen_sd);
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join();
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}
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int start();
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} accepter;
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class Receiver : public Thread {
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public:
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int sd;
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bool done;
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Receiver(int _sd) : sd(_sd), done(false) {}
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void *entry();
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void stop() {
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done = true;
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::close(sd);
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//join();
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}
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Message *read_message();
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};
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// outgoing
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class Sender : public Thread {
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public:
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entity_inst_t inst;
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bool done;
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int sd;
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set<entity_name_t> entities;
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list<Message*> q;
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Mutex lock;
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Cond cond;
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Sender(const entity_inst_t& i, int s=0) : inst(i), done(false), sd(s) {}
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virtual ~Sender() {}
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void *entry();
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int connect();
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void fail_and_requeue(list<Message*>& ls);
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void finish();
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void stop() {
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lock.Lock();
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done = true;
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cond.Signal();
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lock.Unlock();
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}
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void send(Message *m) {
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lock.Lock();
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q.push_back(m);
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cond.Signal();
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lock.Unlock();
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}
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void send(list<Message*>& ls) {
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lock.Lock();
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q.splice(q.end(), ls);
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cond.Signal();
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lock.Unlock();
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}
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int write_message(Message *m);
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};
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// messenger interface
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class EntityMessenger : public Messenger {
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Mutex lock;
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Cond cond;
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list<Message*> dispatch_queue;
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bool stop;
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class DispatchThread : public Thread {
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EntityMessenger *m;
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public:
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DispatchThread(EntityMessenger *_m) : m(_m) {}
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void *entry() {
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m->dispatch_entry();
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return 0;
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}
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} dispatch_thread;
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void dispatch_entry();
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public:
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void queue_message(Message *m) {
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lock.Lock();
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dispatch_queue.push_back(m);
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cond.Signal();
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lock.Unlock();
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}
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void queue_messages(list<Message*> ls) {
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lock.Lock();
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dispatch_queue.splice(dispatch_queue.end(), ls);
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cond.Signal();
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lock.Unlock();
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}
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public:
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EntityMessenger(entity_name_t myaddr);
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~EntityMessenger();
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void ready();
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bool is_stopped() { return stop; }
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void wait() {
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dispatch_thread.join();
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}
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virtual void callback_kick() {}
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virtual int shutdown();
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virtual void prepare_send_message(entity_name_t dest);
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virtual int send_message(Message *m, entity_name_t dest, int port=0, int fromport=0);
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virtual int send_message(Message *m, entity_name_t dest, const entity_inst_t& inst);
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virtual void mark_down(entity_name_t a, entity_inst_t& i);
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virtual void mark_up(entity_name_t a, entity_inst_t& i);
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//virtual void reset(msg_addr_t a);
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};
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class SingleDispatcher : public Thread {
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Rank *rank;
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public:
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SingleDispatcher(Rank *r) : rank(r) {}
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void *entry() {
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rank->single_dispatcher_entry();
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return 0;
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}
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} single_dispatcher;
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Cond single_dispatch_cond;
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bool single_dispatch_stop;
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list<Message*> single_dispatch_queue;
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map<entity_name_t, list<Message*> > waiting_for_ready;
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void single_dispatcher_entry();
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void _submit_single_dispatch(Message *m);
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// Rank stuff
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public:
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Mutex lock;
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Cond wait_cond; // for wait()
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// my rank
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int my_rank;
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Cond waiting_for_rank;
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// my instance
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entity_inst_t my_inst;
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// lookup
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hash_map<entity_name_t, entity_inst_t> entity_map;
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hash_set<entity_name_t> entity_unstarted;
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map<entity_name_t, list<Message*> > waiting_for_lookup;
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set<entity_name_t> looking_up;
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hash_set<entity_name_t> down;
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// register
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map<int, Cond* > waiting_for_register_cond;
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map<int, entity_name_t > waiting_for_register_result;
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// local
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map<entity_name_t, EntityMessenger*> local;
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// remote
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hash_map<int, Sender*> rank_sender;
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set<Receiver*> receivers;
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list<Sender*> sender_reap_queue;
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list<Receiver*> receiver_reap_queue;
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EntityMessenger *messenger; // rankN
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Namer *namer;
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void show_dir();
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void lookup(entity_name_t addr);
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void dispatch(Message *m);
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void handle_connect_ack(class MNSConnectAck *m);
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void handle_register_ack(class MNSRegisterAck *m);
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void handle_lookup_reply(class MNSLookupReply *m);
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Sender *connect_rank(const entity_inst_t& inst);
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void mark_down(entity_name_t addr, entity_inst_t& i);
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void mark_up(entity_name_t addr, entity_inst_t& i);
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tcpaddr_t get_listen_addr() { return accepter.listen_addr; }
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void reaper();
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public:
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Rank(int r=-1);
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~Rank();
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int find_ns_addr(tcpaddr_t &tcpaddr);
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void set_namer(const tcpaddr_t& ns);
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void start_namer();
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int start_rank();
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void wait();
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EntityMessenger *register_entity(entity_name_t addr);
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void unregister_entity(EntityMessenger *ms);
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void submit_message(Message *m, const entity_inst_t& inst);
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void prepare_dest(entity_name_t dest);
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void submit_message(Message *m);
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void submit_messages(list<Message*>& ls);
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// create a new messenger
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EntityMessenger *new_entity(entity_name_t addr);
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} ;
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extern Rank rank;
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#endif
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