ceph/doc/cephfs/multimds.rst
John Spray 76589ed9e1 doc: instructions and guidance for multimds
Inspired by http://tracker.ceph.com/issues/19135

Signed-off-by: John Spray <john.spray@redhat.com>
2017-03-07 14:08:22 +00:00

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Configuring multiple active MDS daemons
---------------------------------------
*Also known as: multi-mds, active-active MDS*
Each CephFS filesystem is configured for a single active MDS daemon
by default. To scale metadata performance for large scale systems, you
may enable multiple active MDS daemons, which will share the metadata
workload with one another.
When should I use multiple active MDS daemons?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You should configure multiple active MDS daemons when your metadata performance
is bottlenecked on the single MDS that runs by default.
Adding more daemons may not increase performance on all workloads. Typically,
a single application running on a single client will not benefit from an
increased number of MDS daemons unless the application is doing a lot of
metadata operations in parallel.
Workloads that typically benefit from a larger number of active MDS daemons
are those with many clients, perhaps working on many separate directories.
Increasing the MDS active cluster size
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Each CephFS filesystem has a *max_mds* setting, which controls
how many ranks will be created. The actual number of ranks
in the filesystem will only be increased if a spare daemon is
available to take on the new rank. For example, if there is only one MDS daemon running, and max_mds is set to two, no second rank will be created.
Set ``max_mds`` to the desired number of ranks. In the following examples
the "fsmap" line of "ceph status" is shown to illustrate the expected
result of commands.
::
# fsmap e5: 1/1/1 up {0=a=up:active}, 2 up:standby
ceph fs set max_mds 2
# fsmap e8: 2/2/2 up {0=a=up:active,1=c=up:creating}, 1 up:standby
# fsmap e9: 2/2/2 up {0=a=up:active,1=c=up:active}, 1 up:standby
The newly created rank (1) will pass through the 'creating' state
and then enter this 'active state'.
Standby daemons
~~~~~~~~~~~~~~~
Even with multiple active MDS daemons, a highly available system **still
requires standby daemons** to take over if any of the servers running
an active daemon fail.
Consequently, the practical maximum of ``max_mds`` for highly available systems
is one less than the total number of MDS servers in your system.
To remain available in the event of multiple server failures, increase the
number of standby daemons in the system to match the number of server failures
you wish to withstand.
Decreasing the number of ranks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All ranks, including the rank(s) to be removed must first be active. This
means that you must have at least max_mds MDS daemons available.
First, set max_mds to a lower number, for example we might go back to
having just a single active MDS:
::
# fsmap e9: 2/2/2 up {0=a=up:active,1=c=up:active}, 1 up:standby
ceph fs set max_mds 1
# fsmap e10: 2/2/1 up {0=a=up:active,1=c=up:active}, 1 up:standby
Note that we still have two active MDSs: the ranks still exist even though
we have decreased max_mds, because max_mds only restricts creation
of new ranks.
Next, use the ``ceph mds deactivate <rank>`` command to remove the
unneeded rank:
::
ceph mds deactivate cephfs_a:1
telling mds.1:1 172.21.9.34:6806/837679928 to deactivate
# fsmap e11: 2/2/1 up {0=a=up:active,1=c=up:stopping}, 1 up:standby
# fsmap e12: 1/1/1 up {0=a=up:active}, 1 up:standby
# fsmap e13: 1/1/1 up {0=a=up:active}, 2 up:standby
The deactivated rank will first enter the stopping state for a period
of time while it hands off its share of the metadata to the remaining
active daemons. This phase can take from seconds to minutes. If the
MDS appears to be stuck in the stopping state then that should be investigated
as a possible bug.
If an MDS daemon crashes or is killed while in the 'stopping' state, a
standby will take over and the rank will go back to 'active'. You can
try to deactivate it again once it has come back up.
When a daemon finishes stopping, it will respawn itself and go
back to being a standby.