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d99d520493
Signed-off-by: Ponnuvel Palaniyappan <pponnuvel@gmail.com>
324 lines
13 KiB
ReStructuredText
324 lines
13 KiB
ReStructuredText
==========
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SeaStore
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==========
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Goals and Basics
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================
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* Target NVMe devices. Not primarily concerned with pmem or HDD.
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* make use of SPDK for user-space driven IO
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* Use Seastar futures programming model to facilitate
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run-to-completion and a sharded memory/processing model
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* Allow zero- (or minimal) data copying on read and write paths when
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combined with a seastar-based messenger using DPDK
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Motivation and background
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-------------------------
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All flash devices are internally structured in terms of segments that
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can be written efficiently but must be erased in their entirety. The
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NVMe device generally has limited knowledge about what data in a
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segment is still "live" (hasn't been logically discarded), making the
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inevitable garbage collection within the device inefficient. We can
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design an on-disk layout that is friendly to GC at lower layers and
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drive garbage collection at higher layers.
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In principle a fine-grained discard could communicate our intent to
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the device, but in practice discard is poorly implemented in the
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device and intervening software layers.
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The basic idea is that all data will be stream out sequentially to
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large segments on the device. In the SSD hardware, segments are
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likely to be on the order of 100's of MB to tens of GB.
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SeaStore's logical segments would ideally be perfectly aligned with
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the hardware segments. In practice, it may be challenging to
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determine geometry and to sufficiently hint to the device that LBAs
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being written should be aligned to the underlying hardware. In the
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worst case, we can structure our logical segments to correspond to
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e.g. 5x the physical segment size so that we have about ~20% of our
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data misaligned.
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When we reach some utilization threshold, we mix cleaning work in with
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the ongoing write workload in order to evacuate live data from
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previously written segments. Once they are completely free we can
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discard the entire segment so that it can be erased and reclaimed by
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the device.
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The key is to mix a small bit of cleaning work with every write
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transaction to avoid spikes and variance in write latency.
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Data layout basics
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------------------
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One or more cores/shards will be reading and writing to the device at
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once. Each shard will have its own independent data it is operating
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on and stream to its own open segments. Devices that support streams
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can be hinted accordingly so that data from different shards is not
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mixed on the underlying media.
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Persistent Memory
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-----------------
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As the initial sequential design above matures, we'll introduce
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persistent memory support for metadata and caching structures.
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Design
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======
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The design is based heavily on both f2fs and btrfs. Each reactor
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manages its own root. Prior to reusing a segment, we rewrite any live
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blocks to an open segment.
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Because we are only writing sequentially to open segments, we must
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“clean” one byte of an existing segment for every byte written at
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steady state. Generally, we’ll need to reserve some portion of the
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usable capacity in order to ensure that write amplification remains
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acceptably low (20% for 2x? -- TODO: find prior work). As a design
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choice, we want to avoid a background gc scheme as it tends to
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complicate estimating operation cost and tends to introduce
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non-deterministic latency behavior. Thus, we want a set of structures
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that permits us to relocate blocks from existing segments inline with
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ongoing client IO.
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To that end, at a high level, we’ll maintain 2 basic metadata trees.
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First, we need a tree mapping ghobject_t->onode_t (onode_by_hobject).
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Second, we need a way to find live blocks within a segment and a way
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to decouple internal references from physical locations (lba_tree).
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Each onode contains xattrs directly as well as the top of the omap and
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extent trees (optimization: we ought to be able to fit small enough
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objects into the onode).
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Segment Layout
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--------------
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The backing storage is abstracted into a set of segments. Each
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segment can be in one of 3 states: empty, open, closed. The byte
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contents of a segment are a sequence of records. A record is prefixed
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by a header (including length and checksums) and contains a sequence
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of deltas and/or blocks. Each delta describes a logical mutation for
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some block. Each included block is an aligned extent addressable by
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<segment_id_t, segment_offset_t>. A transaction can be implemented by
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constructing a record combining deltas and updated blocks and writing
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it to an open segment.
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Note that segments will generally be large (something like >=256MB),
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so there will not typically be very many of them.
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record: [ header | delta | delta... | block | block ... ]
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segment: [ record ... ]
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See src/crimson/os/seastore/journal.h for Journal implementation
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See src/crimson/os/seastore/seastore_types.h for most seastore structures.
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Each shard will keep open N segments for writes
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- HDD: N is probably 1 on one shard
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- NVME/SSD: N is probably 2/shard, one for "journal" and one for
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finished data records as their lifetimes are different.
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I think the exact number to keep open and how to partition writes
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among them will be a tuning question -- gc/layout should be flexible.
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Where practical, the goal is probably to partition blocks by expected
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lifetime so that a segment either has long lived or short lived
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blocks.
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The backing physical layer is exposed via a segment based interface.
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See src/crimson/os/seastore/segment_manager.h
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Journal and Atomicity
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---------------------
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One open segment is designated to be the journal. A transaction is
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represented by an atomically written record. A record will contain
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blocks written as part of the transaction as well as deltas which
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are logical mutations to existing physical extents. Transaction deltas
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are always written to the journal. If the transaction is associated
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with blocks written to other segments, final record with the deltas
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should be written only once the other blocks are persisted. Crash
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recovery is done by finding the segment containing the beginning of
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the current journal, loading the root node, replaying the deltas, and
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loading blocks into the cache as needed.
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See src/crimson/os/seastore/journal.h
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Block Cache
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-----------
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Every block is in one of two states:
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- clean: may be in cache or not, reads may cause cache residence or
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not
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- dirty: the current version of the record requires overlaying deltas
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from the journal. Must be fully present in the cache.
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Periodically, we need to trim the journal (else, we’d have to replay
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journal deltas from the beginning of time). To do this, we need to
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create a checkpoint by rewriting the root blocks and all currently
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dirty blocks. Note, we can do journal checkpoints relatively
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infrequently, and they needn’t block the write stream.
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Note, deltas may not be byte range modifications. Consider a btree
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node structured with keys to the left and values to the right (common
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trick for improving point query/key scan performance). Inserting a
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key/value into that node at the min would involve moving a bunch of
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bytes, which would be expensive (or verbose) to express purely as a
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sequence of byte operations. As such, each delta indicates the type
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as well as the location of the corresponding extent. Each block
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type can therefore implement CachedExtent::apply_delta as appopriate.
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See src/os/crimson/seastore/cached_extent.h.
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See src/os/crimson/seastore/cache.h.
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GC
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---
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Prior to reusing a segment, we must relocate all live blocks. Because
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we only write sequentially to empty segments, for every byte we write
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to currently open segments, we need to clean a byte of an existing
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closed segment. As a design choice, we’d like to avoid background
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work as it complicates estimating operation cost and has a tendency to
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create non-deterministic latency spikes. Thus, under normal operation
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each seastore reactor will be inserting enough work to clean a segment
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at the same rate as incoming operations.
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In order to make this cheap for sparse segments, we need a way to
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positively identify dead blocks. Thus, for every block written, an
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entry will be added to the lba tree with a pointer to the previous lba
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in the segment. Any transaction that moves a block or modifies the
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reference set of an existing one will include deltas/blocks required
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to update the lba tree to update or remove the previous block
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allocation. The gc state thus simply needs to maintain an iterator
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(of a sort) into the lba tree segment linked list for segment
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currently being cleaned and a pointer to the next record to be
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examined -- records not present in the allocation tree may still
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contain roots (like allocation tree blocks) and so the record metadata
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must be checked for a flag indicating root blocks.
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For each transaction, we evaluate a heuristic function of the
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currently available space and currently live space in order to
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determine whether we need to do cleaning work (could be simply a range
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of live/used space ratios).
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TODO: there is not yet a GC implementation
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Logical Layout
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==============
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Using the above block and delta semantics, we build two root level trees:
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- onode tree: maps hobject_t to onode_t
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- lba_tree: maps lba_t to lba_range_t
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Each of the above structures is comprised of blocks with mutations
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encoded in deltas. Each node of the above trees maps onto a block.
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Each block is either physically addressed (root blocks and the
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lba_tree nodes) or is logically addressed (everything else).
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Physically addressed blocks are located by a paddr_t: <segment_id_t,
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segment_off_t> tuple and are marked as physically addressed in the
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record. Logical blocks are addressed by laddr_t and require a lookup in
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the lba_tree to address.
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Because the cache/transaction machinery lives below the level of the
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lba tree, we can represent atomic mutations of the lba tree and other
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structures by simply including both in a transaction.
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LBAManager/BtreeLBAManager
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--------------------------
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Implementations of the LBAManager interface are responsible for managing
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the logical->physical mapping -- see crimson/os/seastore/lba_manager.h.
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The BtreeLBAManager implements this interface directly on top of
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Journal and SegmentManager using a wandering btree approach.
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Because SegmentManager does not let us predict the location of a
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committed record (a property of both SMR and Zone devices), references
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to blocks created within the same transaction will necessarily be
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*relative* addresses. The BtreeLBAManager maintains an invariant by
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which the in-memory copy of any block will contain only absolute
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addresses when !is_pending() -- on_commit and complete_load fill in
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absolute addresses based on the actual block addr and on_delta_write
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does so based on the just committed record. When is_pending(), if
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is_initial_pending references in memory are block_relative (because
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they will be written to the original block location) and
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record_relative otherwise (value will be written to delta).
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TransactionManager
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------------------
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The TransactionManager is responsible for presenting a unified
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interface on top of the Journal, SegmentManager, Cache, and
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LBAManager. Users can allocate and mutate extents based on logical
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addresses with segment cleaning handled in the background.
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See crimson/os/seastore/transaction_manager.h
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Next Steps
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==========
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Journal
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-------
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- Support for scanning a segment to find physically addressed blocks
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- Add support for trimming the journal and releasing segments.
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Cache
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-----
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- Support for rewriting dirty blocks
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- Need to add support to CachedExtent for finding/updating
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dependent blocks
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- Need to add support for adding dirty block writout to
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try_construct_record
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LBAManager
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----------
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- Add support for pinning
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- Add segment -> laddr for use in GC
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- Support for locating remaining used blocks in segments
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GC
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---
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- Initial implementation
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- Support in BtreeLBAManager for tracking used blocks in segments
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- Heuristic for identifying segments to clean
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Other
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------
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- Add support for periodically generating a journal checkpoint.
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- Onode tree
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- Extent tree
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- Remaining ObjectStore integration
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ObjectStore considerations
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==========================
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Splits, merges, and sharding
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----------------------------
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One of the current ObjectStore requirements is to be able to split a
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collection (PG) in O(1) time. Starting in mimic, we also need to be
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able to merge two collections into one (i.e., exactly the reverse of a
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split).
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However, the PGs that we split into would hash to different shards of
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the OSD in the current sharding scheme. One can imagine replacing
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that sharding scheme with a temporary mapping directing the smaller
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child PG to the right shard since we generally then migrate that PG to
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another OSD anyway, but this wouldn't help us in the merge case where
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the constituent pieces may start out on different shards and
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ultimately need to be handled in the same collection (and be operated
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on via single transactions).
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This suggests that we likely need a way for data written via one shard
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to "switch ownership" and later be read and managed by a different
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shard.
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