ceph/src/mds/Mantle.cc
Adam C. Emerson 37760083de mds: Use ceph_assert for asserts.
Signed-off-by: Adam C. Emerson <aemerson@redhat.com>
2018-08-27 10:27:18 -04:00

140 lines
3.9 KiB
C++

// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
/*
* Ceph - scalable distributed file system
*
* Copyright (C) 2016 Michael Sevilla <mikesevilla3@gmail.com>
*
* This is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software
* Foundation. See file COPYING.
*
*/
#include "mdstypes.h"
#include "MDSRank.h"
#include "Mantle.h"
#include "msg/Messenger.h"
#include "common/Clock.h"
#include "CInode.h"
#include <fstream>
#define dout_context g_ceph_context
#undef dout_prefix
#define dout_prefix *_dout << "mds.mantle "
#define mantle_dout(lvl) \
do {\
auto subsys = ceph_subsys_mds;\
if ((dout_context)->_conf->subsys.should_gather(ceph_subsys_mds_balancer, lvl)) {\
subsys = ceph_subsys_mds_balancer;\
}\
dout_impl(dout_context, ceph::dout::need_dynamic(subsys), lvl) dout_prefix
#define mantle_dendl dendl; } while (0)
static int dout_wrapper(lua_State *L)
{
int level = luaL_checkinteger(L, 1);
lua_concat(L, lua_gettop(L)-1);
mantle_dout(ceph::dout::need_dynamic(level)) << lua_tostring(L, 2)
<< mantle_dendl;
return 0;
}
int Mantle::balance(std::string_view script,
mds_rank_t whoami,
const std::vector<std::map<std::string, double>> &metrics,
std::map<mds_rank_t, double> &my_targets)
{
lua_settop(L, 0); /* clear the stack */
/* load the balancer */
if (luaL_loadstring(L, script.data())) {
mantle_dout(0) << "WARNING: mantle could not load balancer: "
<< lua_tostring(L, -1) << mantle_dendl;
return -EINVAL;
}
/* tell the balancer which mds is making the decision */
lua_pushinteger(L, (lua_Integer)whoami);
lua_setglobal(L, "whoami");
/* global mds metrics to hold all dictionaries */
lua_newtable(L);
/* push name of mds (i) and its metrics onto Lua stack */
for (size_t i=0; i < metrics.size(); i++) {
lua_newtable(L);
/* push values into this mds's table; setfield assigns key/pops val */
for (const auto &it : metrics[i]) {
lua_pushnumber(L, it.second);
lua_setfield(L, -2, it.first.c_str());
}
/* in global mds table at stack[-3], set k=stack[-1] to v=stack[-2] */
lua_seti(L, -2, i);
}
/* set the name of the global mds table */
lua_setglobal(L, "mds");
ceph_assert(lua_gettop(L) == 1);
if (lua_pcall(L, 0, 1, 0) != LUA_OK) {
mantle_dout(0) << "WARNING: mantle could not execute script: "
<< lua_tostring(L, -1) << mantle_dendl;
return -EINVAL;
}
/* parse response by iterating over Lua stack */
if (lua_istable(L, -1) == 0) {
mantle_dout(0) << "WARNING: mantle script returned a malformed response" << mantle_dendl;
return -EINVAL;
}
/* fill in return value */
for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1)) {
if (!lua_isinteger(L, -2) || !lua_isnumber(L, -1)) {
mantle_dout(0) << "WARNING: mantle script returned a malformed response" << mantle_dendl;
return -EINVAL;
}
mds_rank_t rank(lua_tointeger(L, -2));
my_targets[rank] = lua_tonumber(L, -1);
}
return 0;
}
Mantle::Mantle (void)
{
/* build lua vm state */
L = luaL_newstate();
if (!L) {
mantle_dout(0) << "WARNING: mantle could not load Lua state" << mantle_dendl;
throw std::bad_alloc();
}
/* balancer policies can use basic Lua functions */
static const luaL_Reg loadedlibs[] = {
{"_G", luaopen_base},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_TABLIBNAME, luaopen_table},
{LUA_UTF8LIBNAME, luaopen_utf8},
{NULL, NULL}
};
const luaL_Reg *lib;
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* setup debugging */
lua_register(L, "BAL_LOG", dout_wrapper);
}