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kclient: msgr cleanup
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8d7d3c8a07
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@ -11,6 +11,27 @@
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#include "super.h"
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#include "messenger.h"
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/*
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* Ceph uses the messenger to exchange ceph_msg messages with other
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* hosts in the system. The messenger provides ordered and reliable
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* delivery. It tolerates TCP disconnects by reconnecting (with
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* exponential backoff) in the case of a fault (disconnection, bad
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* crc, protocol error). Acks allow sent messages to be discarded by
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* the sender.
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*
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* The network topology is flat: there is no "client" or "server," and
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* any node can initiate a connection (i.e., send messages) to any
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* other node. There is a fair bit of complexity to handle the
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* "connection race" case where two nodes are simultaneously
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* connecting to each other so that the end result is a single
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* session.
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*
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* The messenger can also send messages in "lossy" mode, where there
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* is no error recovery or connect retry... the message is just
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* dropped if something goes wrong.
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*/
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/* static tag bytes (protocol control messages) */
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static char tag_msg = CEPH_MSGR_TAG_MSG;
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static char tag_ack = CEPH_MSGR_TAG_ACK;
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@ -10,25 +10,6 @@
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#include "types.h"
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/*
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* Ceph uses the messenger to exchange ceph_msg messages with
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* other hosts in the system. The messenger provides ordered and
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* reliable delivery. It tolerates TCP disconnects by reconnecting
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* (with exponential backoff) in the case of a fault (disconnection,
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* bad crc, protocol error). Acks allow sent messages to be discarded
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* by the sender.
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*
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* The network topology is flat: there is no "client" or "server," and
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* any node can initiate a connection (i.e., send messages) to any other
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* node. There is a fair bit of complexity to handle the "connection
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* race" case where two nodes are simultaneously connecting to each other
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* so that the end result is a single session.
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*
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* The messenger can also send messages in "lossy" mode, where there is
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* no error recovery or connect retry... the message is just dropped if
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* something goes wrong.
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*/
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struct ceph_msg;
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#define IPQUADPORT(n) \
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