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doc: update some of the outdated cache tiering doc
Signed-off-by: Zhiqiang Wang <zhiqiang.wang@intel.com>
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@ -105,13 +105,7 @@ The hit_set_count and hit_set_period define how much time each HitSet
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should cover, and how many such HitSets to store. Binning accesses
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over time allows Ceph to independently determine whether an object was
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accessed at least once and whether it was accessed more than once over
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some time period ("age" vs "temperature"). Note that the longer the
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period and the higher the count the more RAM will be consumed by the
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ceph-osd process. In particular, when the agent is active to flush or
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evict cache objects, all hit_set_count HitSets are loaded into RAM.
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Currently there is minimal benefit for hit_set_count > 1 since the
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agent does not yet act intelligently on that information.
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some time period ("age" vs "temperature").
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The ``min_read_recency_for_promote`` defines how many HitSets to check for the
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existence of an object when handling a read operation. The checking result is
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@ -124,6 +118,11 @@ found in any of the most recent ``min_read_recency_for_promote`` HitSets. ::
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ceph osd pool set {cachepool} min_read_recency_for_promote 1
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Note that the longer the ``hit_set_period`` and the higher the
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``min_read_recency_for_promote`` the more RAM will be consumed by the ceph-osd
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process. In particular, when the agent is active to flush or evict cache objects,
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all hit_set_count HitSets are loaded into RAM.
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Cache mode
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~~~~~~~~~~
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@ -197,10 +197,10 @@ found in any of the most recent ``min_read_recency_for_promote`` HitSets. ::
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ceph osd pool set {cachepool} min_read_recency_for_promote 1
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.. note:: The longer the period and the higher the count, the more RAM the
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``ceph-osd`` daemon consumes. In particular, when the agent is active to
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flush or evict cache objects, all ``hit_set_count`` HitSets are loaded
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into RAM.
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.. note:: The longer the period and the higher the min_read_recency_for_promote,
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the more RAM the ``ceph-osd`` daemon consumes. In particular, when the agent
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is active to flush or evict cache objects, all ``hit_set_count`` HitSets are
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loaded into RAM.
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Cache Sizing
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