objecter: use ordered map<> for tracking tids to preserve order on resend

We are using a hash_map<> to map tids to Op*'s.  In handle_osd_map(),
we will recalc_op_target() on each Op in a random (hash) order.  These
will get put in a temp map<tid,Op*> to ensure they are resent in the
correct order, but their order on the session->ops list will be random.

Then later, if we reset an OSD connection, we will resend everything for
that session in ops order, which is be incorrect.

Fix this by explicitly reordering the requests to resend in
kick_requests(), much like we do in handle_osd_map().  This lets us
continue to use a hash_map<>, which is faster for reasonable numbers of
requests.  A simpler but slower fix would be to just use map<> instead.

This is one of many bugs contributing to #2947.

Signed-off-by: Sage Weil <sage@inktank.com>
Reviewed-by: Samuel Just <sam.just@inktank.com>
This commit is contained in:
Sage Weil 2012-08-21 21:12:33 -07:00 committed by Mike Ryan
parent b207b15f17
commit cada8a6f02

View File

@ -758,21 +758,31 @@ void Objecter::kick_requests(OSDSession *session)
ldout(cct, 10) << "kick_requests for osd." << session->osd << dendl;
// resend ops
map<tid_t,Op*> resend; // resend in tid order
for (xlist<Op*>::iterator p = session->ops.begin(); !p.end();) {
Op *op = *p;
++p;
logger->inc(l_osdc_op_resend);
if (op->should_resend) {
send_op(op);
resend[op->tid] = op;
} else {
cancel_op(op);
}
}
while (!resend.empty()) {
send_op(resend.begin()->second);
resend.erase(resend.begin());
}
// resend lingers
map<uint64_t, LingerOp*> lresend; // resend in order
for (xlist<LingerOp*>::iterator j = session->linger_ops.begin(); !j.end(); ++j) {
logger->inc(l_osdc_linger_resend);
send_linger(*j);
lresend[(*j)->linger_id] = *j;
}
while (!lresend.empty()) {
send_linger(lresend.begin()->second);
lresend.erase(lresend.begin());
}
}