erasure-code: document pool operations

A short introduction to the first time user of an erasure coded pool.
It includes a reminder of how it relates to cache tiering and links to
define new profiles with an example.

There was examples in the developer documentation but the operator
expects to find such a guide in the rados operations chapter.

http://tracker.ceph.com/issues/9970 Fixes: #9970

Signed-off-by: Loic Dachary <ldachary@redhat.com>
This commit is contained in:
Loic Dachary 2014-11-09 03:23:06 +01:00
parent 725d05f52f
commit c44bdb1dc9
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=============
Erasure code
=============
A Ceph pool is associated to a type to sustain the loss of an OSD
(i.e. a disk since most of the time there is one OSD per disk). The
default choice when `creating a pool <../pools>`_ is *replicated*,
meaning every object is copied on multiple disks. The `Erasure Code
<https://en.wikipedia.org/wiki/Erasure_code>`_ pool type can be used
instead to save space.
Creating a sample erasure coded pool
------------------------------------
The simplest erasure coded pool is equivalent to `RAID5
<https://en.wikipedia.org/wiki/Standard_RAID_levels#RAID_5>`_ and
requires at least three hosts::
$ ceph osd pool create ecpool 12 12 erasure
pool 'ecpool' created
$ echo ABCDEFGHI | rados --pool ecpool put NYAN -
$ rados --pool ecpool get NYAN -
ABCDEFGHI
.. note:: the 12 in *pool create* stands for
`the number of placement groups <../pools>`_.
Erasure code profiles
---------------------
The default erasure code profile sustains the loss of a single OSD. It
is equivalent to a replicated pool of size two but requires 1.5TB
instead of 2TB to store 1TB of data. The default profile can be
displayed with::
$ ceph osd erasure-code-profile get default
directory=.libs
k=2
m=1
plugin=jerasure
ruleset-failure-domain=host
technique=reed_sol_van
Choosing the right profile is important because it cannot be modified
after the pool is created: a new pool with a different profile needs
to be created and all objects from the previous pool moved to the new.
The most important parameters of the profile are *K*, *M* and
*ruleset-failure-domain* because they define the storage overhead and
the data durability. For instance, if the desired architecture must
sustain the loss of two racks with a storage overhead of 40% overhead,
the following profile can be defined::
$ ceph osd erasure-code-profile set myprofile \
k=3 \
m=2 \
ruleset-failure-domain=rack
$ ceph osd pool create ecpool 12 12 erasure *myprofile*
$ echo ABCDEFGHI | rados --pool ecpool put NYAN -
$ rados --pool ecpool get NYAN -
ABCDEFGHI
The *NYAN* object will be divided in three (*K=3*) and two additional
*chunks* will be created (*M=2*). The value of *M* defines how many
OSD can be lost simultaneously without losing any data. The
*ruleset-failure-domain=rack* will create a CRUSH ruleset that ensures
no two *chunks* are stored in the same rack.
.. ditaa::
+-------------------+
name | NYAN |
+-------------------+
content | ABCDEFGHI |
+--------+----------+
|
|
v
+------+------+
+---------------+ encode(3,2) +-----------+
| +--+--+---+---+ |
| | | | |
| +-------+ | +-----+ |
| | | | |
+--v---+ +--v---+ +--v---+ +--v---+ +--v---+
name | NYAN | | NYAN | | NYAN | | NYAN | | NYAN |
+------+ +------+ +------+ +------+ +------+
shard | 1 | | 2 | | 3 | | 4 | | 5 |
+------+ +------+ +------+ +------+ +------+
content | ABC | | DEF | | GHI | | YXY | | QGC |
+--+---+ +--+---+ +--+---+ +--+---+ +--+---+
| | | | |
| | v | |
| | +--+---+ | |
| | | OSD1 | | |
| | +------+ | |
| | | |
| | +------+ | |
| +------>| OSD2 | | |
| +------+ | |
| | |
| +------+ | |
| | OSD3 |<----+ |
| +------+ |
| |
| +------+ |
| | OSD4 |<--------------+
| +------+
|
| +------+
+----------------->| OSD5 |
+------+
More information can be found in the `erasure code profiles
<../erasure-code-profile>`_ documentation.
Erasure coded pool and cache tiering
------------------------------------
Erasure coded pools require more resources than replicated pools and
lack some functionalities such as partial writes. To overcome these
limitations, it is recommended to set a `cache tier <../cache-tiering>`_
before the erasure coded pool.
For instance, if the pool *hot-storage* is made of fast storage::
$ ceph osd tier add ecpool hot-storage
$ ceph osd tier cache-mode hot-storage writeback
$ ceph osd tier set-overlay ecpool hot-storage
will place the *hot-storage* pool as tier of *ecpool* in *writeback*
mode so that every write and read to the *ecpool* are actually using
the *hot-storage* and benefit from its flexibility and speed.
It is not possible to create an RBD image on an erasure coded pool
because it requires partial writes. It is however possible to create
an RBD image on an erasure coded pools when a replicated pool tier set
a cache tier::
$ rbd --pool ecpool create --size 10 myvolume
More information can be found in the `cache tiering
<../cache-tiering>`_ documentation.
Glossary
--------
*chunk*
when the encoding function is called, it returns chunks of the same
size. Data chunks which can be concatenated to reconstruct the original
object and coding chunks which can be used to rebuild a lost chunk.
*K*
the number of data *chunks*, i.e. the number of *chunks* in which the
original object is divided. For instance if *K* = 2 a 10KB object
will be divided into *K* objects of 5KB each.
*M*
the number of coding *chunks*, i.e. the number of additional *chunks*
computed by the encoding functions. If there are 2 coding *chunks*,
it means 2 OSDs can be out without losing data.
Table of content
----------------
.. toctree::
:maxdepth: 1
erasure-code-profile
erasure-code-jerasure
erasure-code-isa
erasure-code-lrc

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@ -32,7 +32,7 @@ CRUSH algorithm.
data-placement
pools
erasure-code-profile
erasure-code
cache-tiering
placement-groups
crush-map

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@ -9,7 +9,7 @@ pools for storing data. A pool provides you with:
For replicated pools, it is the desired number of copies/replicas of an object.
A typical configuration stores an object and one additional copy
(i.e., ``size = 2``), but you can determine the number of copies/replicas.
For erasure coded pools, it is the number of coding chunks
For `erasure coded pools <../erasure-code>`_, it is the number of coding chunks
(i.e. ``m=2`` in the **erasure code profile**)
- **Placement Groups**: You can set the number of placement groups for the pool.
@ -31,7 +31,6 @@ pools for storing data. A pool provides you with:
To organize data into pools, you can list, create, and remove pools.
You can also view the utilization statistics for each pool.
List Pools
==========
@ -98,8 +97,9 @@ Where:
:Description: The pool type which may either be **replicated** to
recover from lost OSDs by keeping multiple copies of the
objects or **erasure** to get a kind of generalized
RAID5 capability. The **replicated** pools require more
objects or **erasure** to get a kind of
`generalized RAID5 <../erasure-code>`_ capability.
The **replicated** pools require more
raw storage but implement all Ceph operations. The
**erasure** pools require less raw storage but only
implement a subset of the available operations.