crush/CrushWrapper: fix create_or_move_item when name exists but item does not

We were using item_exists(), which simply checks if we have a name defined
for the item.  Instead, use _search_item_exists(), which looks for an
instance of the item somewhere in the hierarchy.  This matches what
get_item_weightf() is doing, which ensures we get a non-negative weight
that converts properly to floating point.

Backport: giant, firefly
Fixes: #9998
Reported-by: Pawel Sadowski <ceph@sadziu.pl>
Signed-off-by: Sage Weil <sage@redhat.com>
This commit is contained in:
Sage Weil 2014-11-23 18:50:51 -08:00
parent 8c87e95021
commit 9902383c69

View File

@ -651,7 +651,7 @@ int CrushWrapper::create_or_move_item(CephContext *cct, int item, float weight,
if (check_item_loc(cct, item, loc, &old_iweight)) {
ldout(cct, 5) << "create_or_move_item " << item << " already at " << loc << dendl;
} else {
if (item_exists(item)) {
if (_search_item_exists(item)) {
weight = get_item_weightf(item);
ldout(cct, 10) << "create_or_move_item " << item << " exists with weight " << weight << dendl;
remove_item(cct, item, true);