Merge pull request #1909 from dachary/wip-8514-documentation

doc: fix osd pool create and add osd erasure-code-profile
This commit is contained in:
John Wilkins 2014-06-03 09:43:35 -07:00
commit 3d0c2498f7
3 changed files with 121 additions and 63 deletions

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@ -0,0 +1,113 @@
=====================
Erasure code profiles
=====================
Erasure code is defined by a **profile** and is used when creating an
erasure coded pool and the associated crush ruleset.
The **default** erasure code profile (which is created when the Ceph
cluster is initialized) provides the same level of redundancy as two
copies but requires 25% less disk space. It is described as a profile
with **k=2** and **m=1**, meaning the information is spread over three
OSD (k+m == 3) and one of them can be lost.
To improve redundancy without increasing raw storage requirements, a
new profile can be created. For instance, a profile with **k=10** and
**m=4** can sustain the loss of four (**m=4**) OSDs by distributing an
object on fourteen (k+m=14) OSDs. The object is first divided in
**10** chunks (if the object is 10MB, each chunk is 1MB) and **4**
coding chunks are computed, for recovery (each coding chunk has the
same size as the data chunk, i.e. 1MB). The raw space overhead is only
40% and the object will not be lost even if four OSDs break at the
same time.
osd erasure-code-profile set
============================
To create a new erasure code profile::
ceph osd erasure-code-profile set {name} \
[{k=data-chunks}] \
[{m=coding-chunks}] \
[{directory=directory}] \
[{plugin=plugin}] \
[{key=value} ...] \
[--force]
Where:
``{k=data-chunks}``
:Description: Each object is split in **data-chunks** parts,
each stored on a different OSD.
:Type: Integer
:Required: No.
:Default: 2
``{m=coding-chunks}``
:Description: Compute **coding chunks** for each object and store them
on different OSDs. The number of coding chunks is also
the number of OSDs that can be down without losing data.
:Type: Integer
:Required: No.
:Default: 1
``{directory=directory}``
:Description: Set the **directory** name from which the erasure code
plugin is loaded.
:Type: String
:Required: No.
:Default: /usr/lib/ceph/erasure-code
``{plugin=plugin}``
:Description: Use the erasure code **plugin** to compute coding chunks
and recover missing chunks.
:Type: String
:Required: No.
:Default: jerasure
``{key=value}``
:Description: The semantic of the remaining key/value pairs is defined
by the erasure code plugin.
:Type: String
:Required: No.
``--force``
:Description: Override an existing profile by the same name.
:Type: String
:Required: No.
osd erasure-code-profile rm
============================
To remove an erasure code profile::
ceph osd erasure-code-profile rm {name}
If the profile is referenced by a pool, the deletion will fail.
osd erasure-code-profile get
============================
To display an erasure code profile::
ceph osd erasure-code-profile get {name}
osd erasure-code-profile ls
===========================
To list the names of all erasure code profiles::
ceph osd erasure-code-profile ls

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@ -33,6 +33,7 @@ CRUSH algorithm.
data-placement
pools
erasure-code-profile
cache-tiering
placement-groups
crush-map

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@ -10,7 +10,7 @@ pools for storing data. A pool provides you with:
A typical configuration stores an object and one additional copy
(i.e., ``size = 2``), but you can determine the number of copies/replicas.
For erasure coded pools, it is the number of coding chunks
(i.e. ``erasure-code-m=2``)
(i.e. ``m=2`` in the **erasure code profile**)
- **Placement Groups**: You can set the number of placement groups for the pool.
A typical configuration uses approximately 100 placement groups per OSD to
@ -63,12 +63,7 @@ To create a pool, execute::
ceph osd pool create {pool-name} {pg-num} [{pgp-num}] [replicated]
ceph osd pool create {pool-name} {pg-num} {pgp-num} erasure \
[{crush_ruleset=ruleset}] \
[{erasure-code-directory=directory}] \
[{erasure-code-plugin=plugin}] \
[{erasure-code-k=data-chunks}] \
[{erasure-code-m=coding-chunks}] \
[{key=value} ...]
{erasure-code-profile}
Where:
@ -112,61 +107,11 @@ Where:
:Required: No.
:Default: replicated
``{crush_ruleset=ruleset}``
``{erasure-code-profile=profile}``
:Description: For **erasure** pools only. Set the name of the CRUSH
**ruleset**. It must be an existing ruleset matching
the requirements of the underlying erasure code plugin.
:Type: String
:Required: No.
``{erasure-code-directory=directory}``
:Description: For **erasure** pools only. Set the **directory** name
from which the erasure code plugin is loaded.
:Type: String
:Required: No.
:Default: /usr/lib/ceph/erasure-code
``{erasure-code-plugin=plugin}``
:Description: For **erasure** pools only. Use the erasure code **plugin**
to compute coding chunks and recover missing chunks.
:Type: String
:Required: No.
:Default: jerasure
``{erasure-code-k=data-chunks}``
:Description: For **erasure** pools using the **jerasure** plugin
only. Each object is split in **data-chunks** parts,
each stored on a different OSD.
:Type: Integer
:Required: No.
:Default: 4
``{erasure-code-m=coding-chunks}``
:Description: For **erasure** pools using the **jerasure** plugin
only. Compute **coding chunks** for each object and
store them on different OSDs. The number of coding
chunks is also the number of OSDs that can be down
without losing data.
:Type: Integer
:Required: No.
:Default: 2
``{key=value}``
:Description: For **erasure** pools, the semantic of the remaining
key/value pairs is defined by the erasure code plugin.
For **replicated** pools, the key/value pairs are
ignored.
:Description: For **erasure** pools only. Use the erasure code
**profile**. It must be an existing profile as
defined by **osd erasure-code-profile set**.
:Type: String
:Required: No.
@ -178,11 +123,10 @@ you have many pools with many placement groups (e.g., 50 pools with 100
placement groups each). The point of diminishing returns depends upon the power
of the OSD host.
See `Placement Groups`_ for details on calculating an appropriate number of
See `Placement Groups`_ for details on calculating an appropriate number of
placement groups for your pool.
.. _Placement Groups: ../placement-groups
Set Pool Quotas