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ReplicatedPG: hit_set_setup, agent_setup, skip if !active
We call these in on_activate and on_pool_change. In the former, we are necessarily active. In the latter, we only want to do anything if we are active (otherwise, it will be taken care of when we eventually do become active). Fixes: #7904 Signed-off-by: Samuel Just <sam.just@inktank.com>
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@ -10231,7 +10231,8 @@ void ReplicatedPG::hit_set_clear()
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void ReplicatedPG::hit_set_setup()
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{
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if (!is_primary() ||
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if (!is_active() ||
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!is_primary() ||
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!pool.info.hit_set_count ||
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!pool.info.hit_set_period ||
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pool.info.hit_set_params.get_type() == HitSet::TYPE_NONE) {
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@ -10518,7 +10519,8 @@ void ReplicatedPG::hit_set_trim(RepGather *repop, unsigned max)
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void ReplicatedPG::agent_setup()
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{
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assert(is_locked());
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if (!is_primary() ||
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if (!is_active() ||
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!is_primary() ||
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pool.info.cache_mode == pg_pool_t::CACHEMODE_NONE ||
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pool.info.tier_of < 0 ||
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!get_osdmap()->have_pg_pool(pool.info.tier_of)) {
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