2011-07-11 16:57:22 +00:00
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Ceph Coding style
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Coding style is most important for new code and (to a lesser extent)
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revised code. It is not worth the churn to simply reformat old code.
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C code
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For C code, we conform by the Linux kernel coding standards:
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http://lxr.linux.no/linux/Documentation/CodingStyle
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C++ code
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--------
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For C++ code, things are a bit more complex. As a baseline, we use Google's
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coding guide:
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http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml
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As an addendum to the above, we add the following guidelines, organized
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by section.
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* Naming > Type Names:
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Google uses CamelCaps for all type names. We use two naming schemes:
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- for structs (simple data containers), lower case with _t suffix:
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struct my_type_t {
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int a, b;
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my_type_t() : a(0), b(0) {}
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};
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- for regular classes, CamelCaps, private: section, etc.
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* Naming > Variable Names:
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Google uses _ suffix for class members. We haven't up until now. Should we?
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* Naming > Constant Names:
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2011-07-13 18:25:22 +00:00
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Google uses kSomeThing for constants. We prefer SOME_THING.
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2011-07-11 16:57:22 +00:00
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* Naming > Function Names:
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Google uses CamelCaps. We use_function_names_with_underscores().
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Accessors are the same, {get,set}_field().
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* Naming > Enumerator Names:
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Name them like constants, as above (SOME_THING).
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* Comments > File Comments:
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Don't sweat it, unless the license varies from that of the project (LGPL2) or
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the code origin isn't reflected by the git history.
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* Formatting > Conditionals:
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- No spaces inside conditionals please, e.g.
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if (foo) { // okay
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2011-07-13 18:25:22 +00:00
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if ( foo ) { // no
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2011-07-11 16:57:22 +00:00
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- Always use newline following if:
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2011-07-13 18:25:22 +00:00
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if (foo)
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bar; // okay
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if (foo) bar; // no, usually harder to parse visually
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2011-07-11 16:57:22 +00:00
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The following guidelines have not been followed in the legacy code,
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but are worth mentioning and should be followed strictly for new code:
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* Header Files > Function Parameter Ordering:
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Inputs, then outputs.
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* Classes > Explicit Constructors:
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You should normally mark constructors explicit to avoid getting silent
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type conversions.
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* Classes > Copy Constructors:
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- Use defaults for basic struct-style data objects.
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- Most other classes should DISALLOW_COPY_AND_ASSIGN.
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- In rare cases we can define a proper copy constructor and operator=.
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* Other C++ Features > Reference Arguments:
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Only use const references. Use pointers for output arguments.
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* Other C++ Features > Avoid Default Arguments:
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They obscure the interface.
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