mirror of https://github.com/ceph/ceph
131 lines
6.7 KiB
ReStructuredText
131 lines
6.7 KiB
ReStructuredText
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=================
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Monitor Elections
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=================
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The Original Algorithm
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======================
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Historically, monitor leader elections have been very simple: the lowest-ranked
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monitor wins!
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This is accomplished using a low-state "Elector" module (though it has now
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been split into an Elector that handles message-passing, and an ElectionLogic
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that makes the voting choices). It tracks the election epoch and not much
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else. Odd epochs are elections; even epochs have a leader and let the monitor
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do its ongoing work. When a timeout occurs or the monitor asks for a
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new election, we bump the epoch and send out Propose messages to all known
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monitors.
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In general, if we receive an old message we either drop it or trigger a new
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election (if we think the sender is newly-booted and needs to join quorum). If
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we receive a message from a newer epoch, we bump up our epoch to match and
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either Defer to the Proposer or else bump the epoch again and Propose
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ourselves if we expect to win over them. When we receive a Propose within
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our current epoch, we either Defer to the sender or ignore them (we ignore them
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if they are of a higher rank than us, or higher than the rank we have already
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deferred to).
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(Note that if we have the highest rank it is possible for us to defer to every
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other monitor in sequence within the same election epoch!)
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This resolves under normal circumstances because all monitors agree on the
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priority voting order, and epochs are only bumped when a monitor isn't
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participating or sees a possible conflict with the known proposers.
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The Problems
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==============
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The original algorithm didn't work at all under a variety of netsplit
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conditions. This didn't manifest often in practice but has become
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important as the community and commercial vendors move Ceph into
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spaces requiring the use of "stretch clusters".
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The New Algorithms
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==================
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We still default to the original ("classic") election algorithm, but
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support letting users change to new ones via the CLI. These
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algorithms are implemented as different functions and switch statements
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within the ElectionLogic class.
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The first algorithm is very simple: "disallow" lets you add monitors
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to a list of disallowed leaders.
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The second, "connectivity", incorporates connection score ratings
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and elects the monitor with the best score.
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Algorithm: disallow
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===================
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If a monitor is in the disallowed list, it always defers to another
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monitor, no matter the rank. Otherwise, it is the same as the classic
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algorithm is.
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Since changing the disallowed list requires a paxos update, monitors
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in an election together should always have the same set. This means
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the election order is constant and static across the full monitor set
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and elections resolve trivially (assuming a connected network).
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This algorithm really just exists as a demo and stepping-stone to
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the more advanced connectivity mode, but it may have utility in asymmetric
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networks and clusters.
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Algorithm: connectivity
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=======================
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This algorithm takes as input scores for each connection
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(both ways, discussed in the next section) and attempts to elect the monitor
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with the highest total score. We keep the same basic message-passing flow as the
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classic algorithm, in which elections are driven by reacting to Propose messages.
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But this has several challenges since unlike ranks, scores are not static (and
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might change during an election!). To guarantee an election epoch does not
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produce multiple leaders, we must maintain two key invariants:
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* Monitors must maintain static scores during an election epoch
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* Any deferral must be transitive -- if A defers to B and then to C,
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B had better defer to C as well!
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We handle these very explicitly: by branching a copy stable_peer_tracker
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of our peer_tracker scoring object whenever starting an election (or
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bumping the epoch), and by refusing to defer to a monitor if it won't
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be deferred to by our current leader choice. (All Propose messages include
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a copy of the scores the leader is working from, so peers can evaluate them.)
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Of course, those modifications can easily block. To guarantee forward progress,
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we make several further adjustments:
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* If we want to defer to a new peer, but have already deferred to a peer
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whose scores don't allow that, we bump the election epoch and start()
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the election over again.
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* All election messages include the scores the sender is aware of.
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This guarantees we will resolve the election as long as the network is
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reasonably stable (even if disconnected): As long as all score "views"
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result in the same deferral order, an election will complete normally. And by
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broadly sharing scores across the full set of monitors, monitors rapidly
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converge on the global newest state.
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This algorithm has one further important feature compared to the classic and
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disallowed handlers: it can ignore out-of-quorum peers. Normally, whenever
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a monitor B receives a Propose from an out-of-quorum peer C, B will itself trigger
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a new election to give C an opportunity to join. But because the
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highest-scoring monitor A may be netsplit from C, this is not desirable. So in
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the connectivity election algorithm, B only "forwards" Propose messages when B's
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scores indicate the cluster would choose a leader other than A.
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Connection Scoring
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==================
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We implement scoring within the ConnectionTracker class, which is
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driven by the Elector and provided to ElectionLogic as a resource. Elector
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is responsible for sending out MMonPing messages, and for reporting the
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results in to the ConnectionTracker as calls to report_[live|dead]_connection
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with the relevant peer and the time units the call counts for. (These time units
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are seconds in the monitor, but the ConnectionTracker is agnostic and our unit
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tests count simple time steps.)
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We configure a "half life" and each report updates the peer's current status
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(alive or dead) and its total score. The new score is current_score * (1 - units_alive / (2 * half_life)) + (units_alive / (2 * half_life)). (For a dead report, we of course
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subtract the new delta, rather than adding it).
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We can further encode and decode the ConnectionTracker for wire transmission,
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and receive_peer_report()s of a full ConnectionTracker (containing all
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known scores) or a ConnectionReport (representing a single peer's scores)
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to slurp up the scores from peers. These scores are of course all versioned so
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we are in no danger of accidentally going backwards in time.
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We can query an individual connection score (if the connection is down, it's 0)
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or the total score of a specific monitor, which is the connection score from all
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other monitors going in to that one.
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By default, we consider pings failed after 2 seconds (mon_elector_ping_timeout)
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and ping live connections every second (mon_elector_ping_divisor). The halflife
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is 12 hours (mon_con_tracker_score_halflife).
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