2012-06-30 02:20:33 +00:00
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============
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RBD Layering
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============
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RBD layering refers to the creation of copy-on-write clones of block
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devices. This allows for fast image creation, for example to clone a
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golden master image of a virtual machine into a new instance. To
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simplify the semantics, you can only create a clone of a snapshot -
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snapshots are always read-only, so the rest of the image is
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unaffected, and there's no possibility of writing to them
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accidentally.
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From a user's perspective, a clone is just like any other rbd image.
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You can take snapshots of them, read/write them, resize them, etc.
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There are no restrictions on clones from a user's viewpoint.
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Note: the terms `child` and `parent` below mean an rbd image created
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by cloning, and the rbd image snapshot a child was cloned from.
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Command line interface
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----------------------
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Before cloning a snapshot, you must mark it as protected, to prevent
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it from being deleted while child images refer to it:
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::
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$ rbd snap protect pool/image@snap
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Then you can perform the clone:
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::
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$ rbd clone [--parent] pool/parent@snap [--image] pool2/child1
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You can create a clone with different object sizes from the parent:
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::
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$ rbd clone --order 25 pool/parent@snap pool2/child2
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To delete the parent, you must first mark it unprotected, which checks
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that there are no children left:
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::
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$ rbd snap unprotect pool/image@snap
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Cannot unprotect: Still in use by pool2/image2
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$ rbd children pool/image@snap
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pool2/child1
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pool2/child2
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$ rbd flatten pool2/child1
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$ rbd rm pool2/child2
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$ rbd snap rm pool/image@snap
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Cannot remove a protected snapshot: pool/image@snap
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2012-09-26 00:23:23 +00:00
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$ rbd snap unprotect pool/image@snap
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2012-06-30 02:20:33 +00:00
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Then the snapshot can be deleted like normal:
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::
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$ rbd snap rm pool/image@snap
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Implementation
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--------------
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Data Flow
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^^^^^^^^^
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In the initial implementation, called 'trivial layering', there will
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be no tracking of which objects exist in a clone. A read that hits a
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non-existent object will attempt to read from the parent snapshot, and
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this will continue recursively until an object exists or an image with
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no parent is found. This is done through the normal read path from
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the parent, so differing object sizes between parents and children
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do not matter.
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Before a write to an object is performed, the object is checked for
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existence. If it doesn't exist, a copy-up operation is performed,
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which means reading the relevant range of data from the parent
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snapshot and writing it (plus the original write) to the child
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image. To prevent races with multiple writes trying to copy-up the
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same object, this copy-up operation will include an atomic create. If
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the atomic create fails, the original write is done instead. This
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copy-up operation is implemented as a class method so that extra
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metadata can be stored by it in the future. In trivial layering, the
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copy-up operation copies the entire range needed to the child object
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(that is, the full size of the child object). A future optimization
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could make this copy-up more fine-grained.
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Another future optimization could be storing a bitmap of which objects
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actually exist in a child. This would obviate the check for existence
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before each write, and let reads go directly to the parent if needed.
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These optimizations are discussed in:
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http://marc.info/?l=ceph-devel&m=129867273303846
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Parent/Child relationships
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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Children store a reference to their parent in their header, as a tuple
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of (pool id, image id, snapshot id). This is enough information to
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open the parent and read from it.
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In addition to knowing which parent a given image has, we want to be
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able to tell if a protected snapshot still has children. This is
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accomplished with a new per-pool object, `rbd_children`, which maps
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(parent pool id, parent image id, parent snapshot id) to a list of
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child image ids. This is stored in the same pool as the child image
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because the client creating a clone already has read/write access to
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everything in this pool, but may not have write access to the parent's
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pool. This lets a client with read-only access to one pool clone a
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snapshot from that pool into a pool they have full access to. It
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increases the cost of unprotecting an image, since this needs to check
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for children in every pool, but this is a rare operation. It would
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likely only be done before removing old images, which is already much
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more expensive because it involves deleting every data object in the
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image.
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Protection
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^^^^^^^^^^
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Internally, protection_state is a field in the header object that
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can be in three states. "protected", "unprotected", and
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"unprotecting". The first two are set as the result of "rbd
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protect/unprotect". The "unprotecting" state is set while the "rbd
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unprotect" command checks for any child images. Only snapshots in the
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"protected" state may be cloned, so the "unprotected" state prevents
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a race like:
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1. A: walk through all pools, look for clones, find none
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2. B: create a clone
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3. A: unprotect parent
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4. A: rbd snap rm pool/parent@snap
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Resizing
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^^^^^^^^
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Resizing an rbd image is like truncating a sparse file. New space is
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treated as zeroes, and shrinking an rbd image deletes the contents
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beyond the old bounds. This means that if you have a 10G image full of
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data, and you resize it down to 5G and then up to 10G again, the last
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5G is treated as zeroes (and any objects that held that data were
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removed when the image was shrunk).
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Layering complicates this because the absence of an object no longer
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implies it should be treated as zeroes - if the object is part of a
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clone, it may mean that some data needs to be read from the parent.
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To preserve the resizing behavior for clones, we need to keep track of
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which objects could be stored in the parent. We can track this as the
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amount of overlap the child has with the parent, since resizing only
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changes the end of an image. When a child is created, its overlap
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is the size of the parent snapshot. On each subsequent resize, the
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overlap is `min(overlap, new_size)`. That is, shrinking the image
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may shrinks the overlap, but increasing the image's size does not
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change the overlap.
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Objects that do not exist past the overlap are treated as zeroes.
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Objects that do not exist before that point fall back to reading
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from the parent.
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Since this overlap changes over time, we store it as part of the
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metadata for a snapshot as well.
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Renaming
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^^^^^^^^
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Currently the rbd header object (that stores all the metadata about an
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image) is named after the name of the image. This makes renaming
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disrupt clients who have the image open (such as children reading from
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a parent). To avoid this, we can name the header object by the
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id of the image, which does not change. That is, the name of the
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header object could be `rbd_header.$id`, where $id is a unique id for
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the image in the pool.
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When a client opens an image, all it knows is the name. There is
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already a per-pool `rbd_directory` object that maps image names to
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ids, but if we relied on it to get the id, we could not open any
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images in that pool if that single object was unavailable. To avoid
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this dependency, we can store the id of an image in an object called
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`rbd_id.$image_name`, where $image_name is the name of the image. The
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per-pool `rbd_directory` object is still useful for listing all images
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in a pool, however.
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Header changes
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--------------
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The header needs a few new fields:
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* int64_t parent_pool_id
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* string parent_image_id
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* uint64_t parent_snap_id
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* uint64_t overlap (how much of the image may be referring to the parent)
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These are stored in a "parent" key, which is only present if the image
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has a parent.
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cls_rbd
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^^^^^^^
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Some new methods are needed:
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::
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/***************** methods on the rbd header *********************/
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/**
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* Sets the parent and overlap keys.
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* Fails if any of these keys exist, since the image already
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* had a parent.
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*/
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set_parent(uint64_t pool_id, string image_id, uint64_t snap_id)
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/**
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* returns the parent pool id, image id, snap id, and overlap, or -ENOENT
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* if parent_pool_id does not exist or is -1
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*/
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get_parent(uint64_t snapid)
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/**
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* Removes the parent key
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*/
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remove_parent() // after all parent data is copied to the child
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/*************** methods on the rbd_children object *****************/
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add_child(uint64_t parent_pool_id, string parent_image_id,
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uint64_t parent_snap_id, string image_id);
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remove_child(uint64_t parent_pool_id, string parent_image_id,
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uint64_t parent_snap_id, string image_id);
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/**
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* List ids of a given parent
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*/
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get_children(uint64_t parent_pool_id, string parent_image_id,
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uint64_t parent_snap_id, uint64_t max_return,
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string start);
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/**
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* list parent
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*/
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get_parents(uint64_t max_return, uint64_t start_pool_id,
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string start_image_id, string start_snap_id);
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/************ methods on the rbd_id.$image_name object **************/
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set_id(string id)
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get_id()
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/************** methods on the rbd_directory object *****************/
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dir_get_id(string name);
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dir_get_name(string id);
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dir_list(string start_after, uint64_t max_return);
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dir_add_image(string name, string id);
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dir_remove_image(string name, string id);
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dir_rename_image(string src, string dest, string id);
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Two existing methods will change if the image supports
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layering:
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::
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snapshot_add - stores current overlap and has_parent with
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other snapshot metadata (images that don't have
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layering enabled aren't affected)
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set_size - will adjust the parent overlap down as needed.
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librbd
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^^^^^^
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Opening a child image opens its parent (and this will continue
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recursively as needed). This means that an ImageCtx will contain a
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pointer to the parent image context. Differing object sizes won't
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matter, since reading from the parent will go through the parent
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image context.
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Discard will need to change for layered images so that it only
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truncates objects, and does not remove them. If we removed objects, we
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could not tell if we needed to read them from the parent.
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A new clone method will be added, which takes the same arguments as
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create except size (size of the parent image is used).
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Instead of expanding the rbd_info struct, we will break the metadata
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retrieval into several api calls. Right now, the only users of
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rbd_stat() other than 'rbd info' only use it to retrieve image size.
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