ceph/branches/sage/pgs/crush/Bucket.h

619 lines
16 KiB
C
Raw Normal View History

#ifndef __crush_BUCKET_H
#define __crush_BUCKET_H
#include "BinaryTree.h"
#include "Hash.h"
#include <list>
#include <vector>
#include <map>
#include <set>
using namespace std;
#include <math.h>
#include "include/buffer.h"
namespace crush {
const int CRUSH_BUCKET_UNIFORM = 1;
const int CRUSH_BUCKET_TREE = 2;
const int CRUSH_BUCKET_LIST = 3;
const int CRUSH_BUCKET_STRAW = 4;
/** abstract bucket **/
class Bucket {
protected:
int id;
int parent;
int type;
float weight;
public:
Bucket(int _type,
float _weight) :
id(0), parent(0),
type(_type),
weight(_weight) { }
Bucket(bufferlist& bl, int& off) {
bl.copy(off, sizeof(id), (char*)&id);
off += sizeof(id);
bl.copy(off, sizeof(parent), (char*)&parent);
off += sizeof(parent);
bl.copy(off, sizeof(type), (char*)&type);
off += sizeof(type);
bl.copy(off, sizeof(weight), (char*)&weight);
off += sizeof(weight);
}
virtual ~Bucket() { }
virtual const char *get_bucket_type() const = 0;
virtual bool is_uniform() const = 0;
int get_id() const { return id; }
int get_type() const { return type; }
float get_weight() const { return weight; }
int get_parent() const { return parent; }
virtual int get_size() const = 0;
void set_id(int i) { id = i; }
void set_parent(int p) { parent = p; }
void set_weight(float w) { weight = w; }
virtual void get_items(vector<int>& i) const = 0;
virtual float get_item_weight(int item) const = 0;
virtual void add_item(int item, float w, bool back=false) = 0;
virtual void adjust_item_weight(int item, float w) = 0;
virtual void set_item_weight(int item, float w) {
adjust_item_weight(item, w - get_item_weight(item));
}
virtual int choose_r(int x, int r, Hash& h) const = 0;
virtual void _encode(bufferlist& bl) = 0;
};
/** uniform bucket **/
class UniformBucket : public Bucket {
protected:
public:
vector<int> items;
int item_type;
float item_weight;
// primes
vector<unsigned> primes;
int get_prime(int j) const {
return primes[ j % primes.size() ];
}
void make_primes() {
if (items.empty()) return;
//cout << "make_primes " << get_id() << " " << items.size() << endl;
Hash h(123+get_id());
primes.clear();
// start with odd number > num_items
unsigned x = items.size() + 1; // this is the minimum!
x += h(items.size()) % (3*items.size()); // bump it up some
x |= 1; // make it odd
while (primes.size() < items.size()) {
unsigned j;
for (j=2; j*j<=x; j++)
if (x % j == 0) break;
if (j*j > x) {
primes.push_back(x);
//cout << "prime " << x << endl;
}
x += 2;
}
}
public:
UniformBucket(int _type, int _item_type) :
Bucket(_type, 0),
item_type(_item_type) { }
UniformBucket(int _type, int _item_type,
float _item_weight, vector<int>& _items) :
Bucket(_type, _item_weight*_items.size()),
item_type(_item_type),
item_weight(_item_weight) {
items = _items;
make_primes();
}
UniformBucket(bufferlist& bl, int& off) : Bucket(bl, off) {
bl.copy(off, sizeof(item_type), (char*)&item_type);
off += sizeof(item_type);
bl.copy(off, sizeof(item_weight), (char*)&item_weight);
off += sizeof(item_weight);
::_decode(items, bl, off);
make_primes();
}
void _encode(bufferlist& bl) {
char t = CRUSH_BUCKET_UNIFORM;
bl.append((char*)&t, sizeof(t));
bl.append((char*)&id, sizeof(id));
bl.append((char*)&parent, sizeof(parent));
bl.append((char*)&type, sizeof(type));
bl.append((char*)&weight, sizeof(weight));
bl.append((char*)&item_type, sizeof(item_type));
bl.append((char*)&item_weight, sizeof(item_weight));
::_encode(items, bl);
}
const char *get_bucket_type() const { return "uniform"; }
bool is_uniform() const { return true; }
int get_size() const { return items.size(); }
// items
void get_items(vector<int>& i) const {
i = items;
}
int get_item_type() const { return item_type; }
float get_item_weight(int item) const { return item_weight; }
void add_item(int item, float w, bool back=false) {
if (items.empty())
item_weight = w;
items.push_back(item);
weight += item_weight;
make_primes();
}
void adjust_item_weight(int item, float w) {
assert(0);
}
int choose_r(int x, int r, Hash& hash) const {
//cout << "uniformbucket.choose_r(" << x << ", " << r << ")" << endl;
//if (r >= get_size()) cout << "warning: r " << r << " >= " << get_size() << " uniformbucket.size" << endl;
unsigned v = hash(x, get_id());// % get_size();
unsigned p = get_prime( hash(get_id(), x) ); // choose a prime based on hash(x, get_id(), 2)
unsigned s = (x + v + (r+1)*p) % get_size();
return items[s];
}
};
// list bucket.. RUSH_P sorta
class ListBucket : public Bucket {
protected:
list<int> items;
list<float> item_weight;
list<float> sum_weight;
public:
ListBucket(int _type) : Bucket(_type, 0) { }
ListBucket(bufferlist& bl, int& off) : Bucket(bl, off) {
::_decode(items, bl, off);
::_decode(item_weight, bl, off);
::_decode(sum_weight, bl, off);
}
void _encode(bufferlist& bl) {
char t = CRUSH_BUCKET_LIST;
bl.append((char*)&t, sizeof(t));
bl.append((char*)&id, sizeof(id));
bl.append((char*)&parent, sizeof(parent));
bl.append((char*)&type, sizeof(type));
bl.append((char*)&weight, sizeof(weight));
::_encode(items, bl);
::_encode(item_weight, bl);
::_encode(sum_weight, bl);
}
const char *get_bucket_type() const { return "list"; }
bool is_uniform() const { return false; }
int get_size() const { return items.size(); }
void get_items(vector<int>& i) const {
for (list<int>::const_iterator it = items.begin();
it != items.end();
it++)
i.push_back(*it);
}
float get_item_weight(int item) const {
list<int>::const_iterator i = items.begin();
list<float>::const_iterator w = item_weight.begin();
while (i != items.end()) {
if (*i == item) return *w;
i++; w++;
}
assert(0);
return 0;
}
void add_item(int item, float w, bool back=false) {
if (back) {
items.push_back(item);
item_weight.push_back(w);
sum_weight.clear();
float s = 0.0;
for (list<float>::reverse_iterator i = item_weight.rbegin();
i != item_weight.rend();
i++) {
s += *i;
sum_weight.push_front(s);
}
weight += w;
assert(weight == s);
} else {
items.push_front(item);
item_weight.push_front(w);
weight += w;
sum_weight.push_front(weight);
}
}
void adjust_item_weight(int item, float dw) {
// find it
list<int>::iterator p = items.begin();
list<float>::iterator pw = item_weight.begin();
list<float>::iterator ps = sum_weight.begin();
while (*p != item) {
*ps += dw;
p++; pw++; ps++; // next!
assert(p != items.end());
}
assert(*p == item);
*pw += dw;
*ps += dw;
}
int choose_r(int x, int r, Hash& h) const {
//cout << "linearbucket.choose_r(" << x << ", " << r << ")" << endl;
list<int>::const_iterator p = items.begin();
list<float>::const_iterator pw = item_weight.begin();
list<float>::const_iterator ps = sum_weight.begin();
while (p != items.end()) {
const int item = *p;
const float iw = *pw;
const float tw = *ps;
const float f = (float)(h(x, item, r, get_id()) % 10000) * tw / 10000.0;
//cout << "item " << item << " iw = " << iw << " tw = " << tw << " f = " << f << endl;
if (f < iw) {
//cout << "linearbucket.choose_r(" << x << ", " << r << ") = " << item << endl;
return item;
}
p++; pw++; ps++; // next!
}
assert(0);
return 0;
}
};
// mixed bucket, based on RUSH_T type binary tree
class TreeBucket : public Bucket {
protected:
//vector<float> item_weight;
// public:
BinaryTree tree;
map<int,int> node_item; // node id -> item
vector<int> node_item_vec; // fast version of above
map<int,int> item_node; // item -> node id
map<int,float> item_weight;
public:
TreeBucket(int _type) : Bucket(_type, 0) { }
TreeBucket(bufferlist& bl, int& off) : Bucket(bl, off) {
tree._decode(bl, off);
::_decode(node_item, bl, off);
::_decode(node_item_vec, bl, off);
::_decode(item_node, bl, off);
::_decode(item_weight, bl, off);
}
void _encode(bufferlist& bl) {
char t = CRUSH_BUCKET_TREE;
bl.append((char*)&t, sizeof(t));
bl.append((char*)&id, sizeof(id));
bl.append((char*)&parent, sizeof(parent));
bl.append((char*)&type, sizeof(type));
bl.append((char*)&weight, sizeof(weight));
tree._encode(bl);
::_encode(node_item, bl);
::_encode(node_item_vec, bl);
::_encode(item_node, bl);
::_encode(item_weight, bl);
}
const char *get_bucket_type() const { return "tree"; }
bool is_uniform() const { return false; }
int get_size() const { return node_item.size(); }
// items
void get_items(vector<int>& i) const {
for (map<int,int>::const_iterator it = node_item.begin();
it != node_item.end();
it++)
i.push_back(it->second);
}
float get_item_weight(int i) const {
assert(item_weight.count(i));
return ((map<int,float>)item_weight)[i];
}
void add_item(int item, float w, bool back=false) {
item_weight[item] = w;
weight += w;
unsigned n = tree.add_node(w);
node_item[n] = item;
item_node[item] = n;
while (node_item_vec.size() <= n)
node_item_vec.push_back(0);
node_item_vec[n] = item;
}
void adjust_item_weight(int item, float dw) {
// adjust my weight
weight += dw;
item_weight[item] += dw;
// adjust tree weights
tree.adjust_node_weight(item_node[item], dw);
}
int choose_r(int x, int r, Hash& h) const {
//cout << "mixedbucket.choose_r(" << x << ", " << r << ")" << endl;
int n = tree.root();
while (!tree.terminal(n)) {
// pick a point in [0,w)
float w = tree.weight(n);
float f = (float)(h(x, n, r, get_id()) % 10000) * w / 10000.0;
// left or right?
int l = tree.left(n);
if (tree.exists(l) &&
f < tree.weight(l))
n = l;
else
n = tree.right(n);
}
//assert(node_item.count(n));
//return ((map<int,int>)node_item)[n];
return node_item_vec[n];
}
};
// straw bucket.. new thing!
class StrawBucket : public Bucket {
protected:
map<int, float> item_weight;
map<int, float> item_straw;
list<int> _items;
list<float> _straws;
public:
StrawBucket(int _type) : Bucket(_type, 0) { }
StrawBucket(bufferlist& bl, int& off) : Bucket(bl, off) {
::_decode(item_weight, bl, off);
calc_straws();
}
void _encode(bufferlist& bl) {
char t = CRUSH_BUCKET_TREE;
bl.append((char*)&t, sizeof(t));
bl.append((char*)&id, sizeof(id));
bl.append((char*)&parent, sizeof(parent));
bl.append((char*)&type, sizeof(type));
bl.append((char*)&weight, sizeof(weight));
::_encode(item_weight, bl);
}
const char *get_bucket_type() const { return "straw"; }
bool is_uniform() const { return false; }
int get_size() const { return item_weight.size(); }
// items
void get_items(vector<int>& i) const {
for (map<int,float>::const_iterator it = item_weight.begin();
it != item_weight.end();
it++)
i.push_back(it->first);
}
float get_item_weight(int item) const {
assert(item_weight.count(item));
return ((map<int,float>)item_weight)[item];
}
void add_item(int item, float w, bool back=false) {
item_weight[item] = w;
weight += w;
calc_straws();
}
void adjust_item_weight(int item, float dw) {
//cout << "adjust " << item << " " << dw << endl;
weight += dw;
item_weight[item] += dw;
calc_straws();
}
/* calculate straw lengths.
this is kind of ugly. not sure if there's a closed form way to calculate this or not!
*/
void calc_straws() {
//cout << get_id() << ": calc_straws ============" << endl;
item_straw.clear();
_items.clear();
_straws.clear();
// reverse sort by weight; skip zero weight items
map<float, set<int> > reverse;
for (map<int, float>::iterator p = item_weight.begin();
p != item_weight.end();
p++) {
//cout << get_id() << ":" << p->first << " " << p->second << endl;
if (p->second > 0) {
//p->second /= minw;
reverse[p->second].insert(p->first);
}
}
/* 1:2:7
item_straw[0] = 1.0;
item_straw[1] = item_straw[0]*sqrt(1.0/.6);
item_straw[2] = item_straw[1]*2.0;
*/
// work from low to high weights
float straw = 1.0;
float numleft = item_weight.size();
float wbelow = 0.0;
float lastw = 0.0;
map<float, set<int> >::iterator next = reverse.begin();
//while (next != reverse.end()) {
while (1) {
//cout << "hi " << next->first << endl;
map<float, set<int> >::iterator cur = next;
// set straw length for this set
for (set<int>::iterator s = cur->second.begin();
s != cur->second.end();
s++) {
item_straw[*s] = straw;
//cout << "straw " << *s << " w " << item_weight[*s] << " -> " << straw << endl;
_items.push_back(*s);
_straws.push_back(straw);
}
next++;
if (next == reverse.end()) break;
wbelow += (cur->first-lastw) * numleft;
//cout << "wbelow " << wbelow << endl;
numleft -= 1.0 * (float)cur->second.size();
//cout << "numleft now " << numleft << endl;
float wnext = numleft * (next->first - cur->first);
//cout << "wnext " << wnext << endl;
float pbelow = wbelow / (wbelow+wnext);
//cout << "pbelow " << pbelow << endl;
straw *= pow((double)(1.0/pbelow), (double)1.0/numleft);
lastw = cur->first;
}
//cout << "============" << endl;
}
int choose_r(int x, int r, Hash& h) const {
//cout << "strawbucket.choose_r(" << x << ", " << r << ")" << endl;
float high_draw = -1;
int high = 0;
list<int>::const_iterator pi = _items.begin();
list<float>::const_iterator ps = _straws.begin();
while (pi != _items.end()) {
const int item = *pi;
const float rnd = (float)(h(x, item, r) % 1000000) / 1000000.0;
const float straw = *ps * rnd;
if (high_draw < 0 ||
straw > high_draw) {
high = *pi;
high_draw = straw;
}
pi++;
ps++;
}
return high;
}
};
inline Bucket* decode_bucket(bufferlist& bl, int& off) {
char t;
bl.copy(off, sizeof(t), (char*)&t);
off += sizeof(t);
switch (t) {
case CRUSH_BUCKET_UNIFORM:
return new UniformBucket(bl, off);
case CRUSH_BUCKET_LIST:
return new ListBucket(bl, off);
case CRUSH_BUCKET_TREE:
return new TreeBucket(bl, off);
case CRUSH_BUCKET_STRAW:
return new StrawBucket(bl, off);
default:
assert(0);
}
return 0;
}
}
#endif