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ReStructuredText
655 lines
21 KiB
ReStructuredText
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Manually editing a CRUSH Map
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============================
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.. note:: Manually editing the CRUSH map is considered an advanced
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administrator operation. All CRUSH changes that are
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necessary for the overwhelming majority of installations are
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possible via the standard ceph CLI and do not require manual
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CRUSH map edits. If you have identified a use case where
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manual edits *are* necessary, consider contacting the Ceph
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developers so that future versions of Ceph can make this
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unnecessary.
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To edit an existing CRUSH map:
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#. `Get the CRUSH map`_.
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#. `Decompile`_ the CRUSH map.
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#. Edit at least one of `Devices`_, `Buckets`_ and `Rules`_.
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#. `Recompile`_ the CRUSH map.
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#. `Set the CRUSH map`_.
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To activate CRUSH map rules for a specific pool, identify the common ruleset
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number for those rules and specify that ruleset number for the pool. See `Set
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Pool Values`_ for details.
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.. _Get the CRUSH map: #getcrushmap
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.. _Decompile: #decompilecrushmap
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.. _Devices: #crushmapdevices
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.. _Buckets: #crushmapbuckets
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.. _Rules: #crushmaprules
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.. _Recompile: #compilecrushmap
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.. _Set the CRUSH map: #setcrushmap
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.. _Set Pool Values: ../pools#setpoolvalues
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.. _getcrushmap:
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Get a CRUSH Map
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---------------
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To get the CRUSH map for your cluster, execute the following::
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ceph osd getcrushmap -o {compiled-crushmap-filename}
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Ceph will output (-o) a compiled CRUSH map to the filename you specified. Since
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the CRUSH map is in a compiled form, you must decompile it first before you can
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edit it.
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.. _decompilecrushmap:
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Decompile a CRUSH Map
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---------------------
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To decompile a CRUSH map, execute the following::
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crushtool -d {compiled-crushmap-filename} -o {decompiled-crushmap-filename}
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Sections
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--------
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There are six main sections to a CRUSH Map.
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#. **tunables:** The preamble at the top of the map described any *tunables*
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for CRUSH behavior that vary from the historical/legacy CRUSH behavior. These
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correct for old bugs, optimizations, or other changes in behavior that have
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been made over the years to improve CRUSH's behavior.
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#. **devices:** Devices are individual ``ceph-osd`` daemons that can
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store data.
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#. **types**: Bucket ``types`` define the types of buckets used in
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your CRUSH hierarchy. Buckets consist of a hierarchical aggregation
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of storage locations (e.g., rows, racks, chassis, hosts, etc.) and
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their assigned weights.
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#. **buckets:** Once you define bucket types, you must define each node
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in the hierarchy, its type, and which devices or other nodes it
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containes.
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#. **rules:** Rules define policy about how data is distributed across
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devices in the hierarchy.
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#. **choose_args:** Choose_args are alternative weights associated with
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the hierarchy that have been adjusted to optimize data placement. A single
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choose_args map can be used for the entire cluster, or one can be
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created for each individual pool.
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.. _crushmapdevices:
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CRUSH Map Devices
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-----------------
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Devices are individual ``ceph-osd`` daemons that can store data. You
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will normally have one defined here for each OSD daemon in your
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cluster. Devices are identified by an id (a non-negative integer) and
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a name, normally ``osd.N`` where ``N`` is the device id.
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Devices may also have a *device class* associated with them (e.g.,
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``hdd`` or ``ssd``), allowing them to be conveniently targetted by a
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crush rule.
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::
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# devices
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device {num} {osd.name} [class {class}]
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For example::
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# devices
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device 0 osd.0 class ssd
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device 1 osd.1 class hdd
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device 2 osd.2
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device 3 osd.3
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In most cases, each device maps to a single ``ceph-osd`` daemon. This
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is normally a single storage device, a pair of devices (for example,
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one for data and one for a journal or metadata), or in some cases a
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small RAID device.
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CRUSH Map Bucket Types
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----------------------
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The second list in the CRUSH map defines 'bucket' types. Buckets facilitate
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a hierarchy of nodes and leaves. Node (or non-leaf) buckets typically represent
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physical locations in a hierarchy. Nodes aggregate other nodes or leaves.
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Leaf buckets represent ``ceph-osd`` daemons and their corresponding storage
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media.
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.. tip:: The term "bucket" used in the context of CRUSH means a node in
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the hierarchy, i.e. a location or a piece of physical hardware. It
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is a different concept from the term "bucket" when used in the
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context of RADOS Gateway APIs.
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To add a bucket type to the CRUSH map, create a new line under your list of
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bucket types. Enter ``type`` followed by a unique numeric ID and a bucket name.
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By convention, there is one leaf bucket and it is ``type 0``; however, you may
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give it any name you like (e.g., osd, disk, drive, storage, etc.)::
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#types
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type {num} {bucket-name}
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For example::
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# types
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type 0 osd
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type 1 host
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type 2 chassis
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type 3 rack
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type 4 row
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type 5 pdu
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type 6 pod
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type 7 room
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type 8 datacenter
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type 9 region
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type 10 root
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.. _crushmapbuckets:
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CRUSH Map Bucket Hierarchy
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--------------------------
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The CRUSH algorithm distributes data objects among storage devices according
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to a per-device weight value, approximating a uniform probability distribution.
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CRUSH distributes objects and their replicas according to the hierarchical
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cluster map you define. Your CRUSH map represents the available storage
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devices and the logical elements that contain them.
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To map placement groups to OSDs across failure domains, a CRUSH map defines a
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hierarchical list of bucket types (i.e., under ``#types`` in the generated CRUSH
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map). The purpose of creating a bucket hierarchy is to segregate the
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leaf nodes by their failure domains, such as hosts, chassis, racks, power
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distribution units, pods, rows, rooms, and data centers. With the exception of
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the leaf nodes representing OSDs, the rest of the hierarchy is arbitrary, and
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you may define it according to your own needs.
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We recommend adapting your CRUSH map to your firms's hardware naming conventions
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and using instances names that reflect the physical hardware. Your naming
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practice can make it easier to administer the cluster and troubleshoot
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problems when an OSD and/or other hardware malfunctions and the administrator
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need access to physical hardware.
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In the following example, the bucket hierarchy has a leaf bucket named ``osd``,
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and two node buckets named ``host`` and ``rack`` respectively.
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.. ditaa::
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+-----------+
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| {o}rack |
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| Bucket |
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+-----+-----+
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+---------------+---------------+
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+-----+-----+ +-----+-----+
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| {o}host | | {o}host |
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| Bucket | | Bucket |
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+-----+-----+ +-----+-----+
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+-------+-------+ +-------+-------+
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+-----+-----+ +-----+-----+ +-----+-----+ +-----+-----+
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| osd | | osd | | osd | | osd |
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| Bucket | | Bucket | | Bucket | | Bucket |
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+-----------+ +-----------+ +-----------+ +-----------+
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.. note:: The higher numbered ``rack`` bucket type aggregates the lower
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numbered ``host`` bucket type.
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Since leaf nodes reflect storage devices declared under the ``#devices`` list
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at the beginning of the CRUSH map, you do not need to declare them as bucket
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instances. The second lowest bucket type in your hierarchy usually aggregates
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the devices (i.e., it's usually the computer containing the storage media, and
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uses whatever term you prefer to describe it, such as "node", "computer",
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"server," "host", "machine", etc.). In high density environments, it is
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increasingly common to see multiple hosts/nodes per chassis. You should account
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for chassis failure too--e.g., the need to pull a chassis if a node fails may
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result in bringing down numerous hosts/nodes and their OSDs.
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When declaring a bucket instance, you must specify its type, give it a unique
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name (string), assign it a unique ID expressed as a negative integer (optional),
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specify a weight relative to the total capacity/capability of its item(s),
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specify the bucket algorithm (usually ``straw``), and the hash (usually ``0``,
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reflecting hash algorithm ``rjenkins1``). A bucket may have one or more items.
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The items may consist of node buckets or leaves. Items may have a weight that
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reflects the relative weight of the item.
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You may declare a node bucket with the following syntax::
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[bucket-type] [bucket-name] {
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id [a unique negative numeric ID]
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weight [the relative capacity/capability of the item(s)]
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alg [the bucket type: uniform | list | tree | straw ]
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hash [the hash type: 0 by default]
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item [item-name] weight [weight]
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}
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For example, using the diagram above, we would define two host buckets
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and one rack bucket. The OSDs are declared as items within the host buckets::
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host node1 {
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id -1
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alg straw
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hash 0
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item osd.0 weight 1.00
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item osd.1 weight 1.00
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}
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host node2 {
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id -2
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alg straw
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hash 0
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item osd.2 weight 1.00
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item osd.3 weight 1.00
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}
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rack rack1 {
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id -3
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alg straw
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hash 0
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item node1 weight 2.00
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item node2 weight 2.00
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}
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.. note:: In the foregoing example, note that the rack bucket does not contain
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any OSDs. Rather it contains lower level host buckets, and includes the
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sum total of their weight in the item entry.
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.. topic:: Bucket Types
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Ceph supports four bucket types, each representing a tradeoff between
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performance and reorganization efficiency. If you are unsure of which bucket
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type to use, we recommend using a ``straw`` bucket. For a detailed
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discussion of bucket types, refer to
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`CRUSH - Controlled, Scalable, Decentralized Placement of Replicated Data`_,
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and more specifically to **Section 3.4**. The bucket types are:
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#. **Uniform:** Uniform buckets aggregate devices with **exactly** the same
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weight. For example, when firms commission or decommission hardware, they
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typically do so with many machines that have exactly the same physical
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configuration (e.g., bulk purchases). When storage devices have exactly
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the same weight, you may use the ``uniform`` bucket type, which allows
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CRUSH to map replicas into uniform buckets in constant time. With
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non-uniform weights, you should use another bucket algorithm.
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#. **List**: List buckets aggregate their content as linked lists. Based on
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the :abbr:`RUSH (Replication Under Scalable Hashing)` :sub:`P` algorithm,
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a list is a natural and intuitive choice for an **expanding cluster**:
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either an object is relocated to the newest device with some appropriate
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probability, or it remains on the older devices as before. The result is
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optimal data migration when items are added to the bucket. Items removed
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from the middle or tail of the list, however, can result in a significant
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amount of unnecessary movement, making list buckets most suitable for
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circumstances in which they **never (or very rarely) shrink**.
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#. **Tree**: Tree buckets use a binary search tree. They are more efficient
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than list buckets when a bucket contains a larger set of items. Based on
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the :abbr:`RUSH (Replication Under Scalable Hashing)` :sub:`R` algorithm,
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tree buckets reduce the placement time to O(log :sub:`n`), making them
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suitable for managing much larger sets of devices or nested buckets.
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#. **Straw:** List and Tree buckets use a divide and conquer strategy
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in a way that either gives certain items precedence (e.g., those
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at the beginning of a list) or obviates the need to consider entire
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subtrees of items at all. That improves the performance of the replica
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placement process, but can also introduce suboptimal reorganization
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behavior when the contents of a bucket change due an addition, removal,
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or re-weighting of an item. The straw bucket type allows all items to
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fairly “compete” against each other for replica placement through a
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process analogous to a draw of straws.
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.. topic:: Hash
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Each bucket uses a hash algorithm. Currently, Ceph supports ``rjenkins1``.
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Enter ``0`` as your hash setting to select ``rjenkins1``.
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.. _weightingbucketitems:
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.. topic:: Weighting Bucket Items
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Ceph expresses bucket weights as doubles, which allows for fine
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weighting. A weight is the relative difference between device capacities. We
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recommend using ``1.00`` as the relative weight for a 1TB storage device.
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In such a scenario, a weight of ``0.5`` would represent approximately 500GB,
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and a weight of ``3.00`` would represent approximately 3TB. Higher level
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buckets have a weight that is the sum total of the leaf items aggregated by
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the bucket.
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A bucket item weight is one dimensional, but you may also calculate your
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item weights to reflect the performance of the storage drive. For example,
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if you have many 1TB drives where some have relatively low data transfer
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rate and the others have a relatively high data transfer rate, you may
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weight them differently, even though they have the same capacity (e.g.,
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a weight of 0.80 for the first set of drives with lower total throughput,
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and 1.20 for the second set of drives with higher total throughput).
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.. _crushmaprules:
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CRUSH Map Rules
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---------------
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CRUSH maps support the notion of 'CRUSH rules', which are the rules that
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determine data placement for a pool. For large clusters, you will likely create
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many pools where each pool may have its own CRUSH ruleset and rules. The default
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CRUSH map has a rule for each pool, and one ruleset assigned to each of the
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default pools.
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.. note:: In most cases, you will not need to modify the default rules. When
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you create a new pool, its default ruleset is ``0``.
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CRUSH rules define placement and replication strategies or distribution policies
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that allow you to specify exactly how CRUSH places object replicas. For
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example, you might create a rule selecting a pair of targets for 2-way
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mirroring, another rule for selecting three targets in two different data
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centers for 3-way mirroring, and yet another rule for erasure coding over six
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storage devices. For a detailed discussion of CRUSH rules, refer to
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`CRUSH - Controlled, Scalable, Decentralized Placement of Replicated Data`_,
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and more specifically to **Section 3.2**.
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A rule takes the following form::
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rule <rulename> {
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ruleset <ruleset>
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type [ replicated | erasure ]
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min_size <min-size>
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max_size <max-size>
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step take <bucket-name> [class <device-class>]
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step [choose|chooseleaf] [firstn|indep] <N> <bucket-type>
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step emit
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}
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``ruleset``
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:Description: A means of classifying a rule as belonging to a set of rules.
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Activated by `setting the ruleset in a pool`_.
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:Purpose: A component of the rule mask.
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:Type: Integer
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:Required: Yes
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:Default: 0
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.. _setting the ruleset in a pool: ../pools#setpoolvalues
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``type``
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:Description: Describes a rule for either a storage drive (replicated)
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or a RAID.
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:Purpose: A component of the rule mask.
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:Type: String
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:Required: Yes
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:Default: ``replicated``
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:Valid Values: Currently only ``replicated`` and ``erasure``
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``min_size``
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:Description: If a pool makes fewer replicas than this number, CRUSH will
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**NOT** select this rule.
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:Type: Integer
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:Purpose: A component of the rule mask.
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:Required: Yes
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:Default: ``1``
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``max_size``
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:Description: If a pool makes more replicas than this number, CRUSH will
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**NOT** select this rule.
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:Type: Integer
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:Purpose: A component of the rule mask.
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:Required: Yes
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:Default: 10
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``step take <bucket-name> [class <device-class>]``
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:Description: Takes a bucket name, and begins iterating down the tree.
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If the ``device-class`` is specified, it must match
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a class previously used when defining a device. All
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devices that do not belong to the class are excluded.
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:Purpose: A component of the rule.
|
||
|
:Required: Yes
|
||
|
:Example: ``step take data``
|
||
|
|
||
|
|
||
|
``step choose firstn {num} type {bucket-type}``
|
||
|
|
||
|
:Description: Selects the number of buckets of the given type. The number is
|
||
|
usually the number of replicas in the pool (i.e., pool size).
|
||
|
|
||
|
- If ``{num} == 0``, choose ``pool-num-replicas`` buckets (all available).
|
||
|
- If ``{num} > 0 && < pool-num-replicas``, choose that many buckets.
|
||
|
- If ``{num} < 0``, it means ``pool-num-replicas - {num}``.
|
||
|
|
||
|
:Purpose: A component of the rule.
|
||
|
:Prerequisite: Follows ``step take`` or ``step choose``.
|
||
|
:Example: ``step choose firstn 1 type row``
|
||
|
|
||
|
|
||
|
``step chooseleaf firstn {num} type {bucket-type}``
|
||
|
|
||
|
:Description: Selects a set of buckets of ``{bucket-type}`` and chooses a leaf
|
||
|
node from the subtree of each bucket in the set of buckets. The
|
||
|
number of buckets in the set is usually the number of replicas in
|
||
|
the pool (i.e., pool size).
|
||
|
|
||
|
- If ``{num} == 0``, choose ``pool-num-replicas`` buckets (all available).
|
||
|
- If ``{num} > 0 && < pool-num-replicas``, choose that many buckets.
|
||
|
- If ``{num} < 0``, it means ``pool-num-replicas - {num}``.
|
||
|
|
||
|
:Purpose: A component of the rule. Usage removes the need to select a device using two steps.
|
||
|
:Prerequisite: Follows ``step take`` or ``step choose``.
|
||
|
:Example: ``step chooseleaf firstn 0 type row``
|
||
|
|
||
|
|
||
|
|
||
|
``step emit``
|
||
|
|
||
|
:Description: Outputs the current value and empties the stack. Typically used
|
||
|
at the end of a rule, but may also be used to pick from different
|
||
|
trees in the same rule.
|
||
|
|
||
|
:Purpose: A component of the rule.
|
||
|
:Prerequisite: Follows ``step choose``.
|
||
|
:Example: ``step emit``
|
||
|
|
||
|
.. important:: To activate one or more rules with a common ruleset number to a
|
||
|
pool, set the ruleset number of the pool.
|
||
|
|
||
|
|
||
|
Placing Different Pools on Different OSDS:
|
||
|
==========================================
|
||
|
|
||
|
Suppose you want to have most pools default to OSDs backed by large hard drives,
|
||
|
but have some pools mapped to OSDs backed by fast solid-state drives (SSDs).
|
||
|
It's possible to have multiple independent CRUSH hierarchies within the same
|
||
|
CRUSH map. Define two hierarchies with two different root nodes--one for hard
|
||
|
disks (e.g., "root platter") and one for SSDs (e.g., "root ssd") as shown
|
||
|
below::
|
||
|
|
||
|
device 0 osd.0
|
||
|
device 1 osd.1
|
||
|
device 2 osd.2
|
||
|
device 3 osd.3
|
||
|
device 4 osd.4
|
||
|
device 5 osd.5
|
||
|
device 6 osd.6
|
||
|
device 7 osd.7
|
||
|
|
||
|
host ceph-osd-ssd-server-1 {
|
||
|
id -1
|
||
|
alg straw
|
||
|
hash 0
|
||
|
item osd.0 weight 1.00
|
||
|
item osd.1 weight 1.00
|
||
|
}
|
||
|
|
||
|
host ceph-osd-ssd-server-2 {
|
||
|
id -2
|
||
|
alg straw
|
||
|
hash 0
|
||
|
item osd.2 weight 1.00
|
||
|
item osd.3 weight 1.00
|
||
|
}
|
||
|
|
||
|
host ceph-osd-platter-server-1 {
|
||
|
id -3
|
||
|
alg straw
|
||
|
hash 0
|
||
|
item osd.4 weight 1.00
|
||
|
item osd.5 weight 1.00
|
||
|
}
|
||
|
|
||
|
host ceph-osd-platter-server-2 {
|
||
|
id -4
|
||
|
alg straw
|
||
|
hash 0
|
||
|
item osd.6 weight 1.00
|
||
|
item osd.7 weight 1.00
|
||
|
}
|
||
|
|
||
|
root platter {
|
||
|
id -5
|
||
|
alg straw
|
||
|
hash 0
|
||
|
item ceph-osd-platter-server-1 weight 2.00
|
||
|
item ceph-osd-platter-server-2 weight 2.00
|
||
|
}
|
||
|
|
||
|
root ssd {
|
||
|
id -6
|
||
|
alg straw
|
||
|
hash 0
|
||
|
item ceph-osd-ssd-server-1 weight 2.00
|
||
|
item ceph-osd-ssd-server-2 weight 2.00
|
||
|
}
|
||
|
|
||
|
rule data {
|
||
|
ruleset 0
|
||
|
type replicated
|
||
|
min_size 2
|
||
|
max_size 2
|
||
|
step take platter
|
||
|
step chooseleaf firstn 0 type host
|
||
|
step emit
|
||
|
}
|
||
|
|
||
|
rule metadata {
|
||
|
ruleset 1
|
||
|
type replicated
|
||
|
min_size 0
|
||
|
max_size 10
|
||
|
step take platter
|
||
|
step chooseleaf firstn 0 type host
|
||
|
step emit
|
||
|
}
|
||
|
|
||
|
rule rbd {
|
||
|
ruleset 2
|
||
|
type replicated
|
||
|
min_size 0
|
||
|
max_size 10
|
||
|
step take platter
|
||
|
step chooseleaf firstn 0 type host
|
||
|
step emit
|
||
|
}
|
||
|
|
||
|
rule platter {
|
||
|
ruleset 3
|
||
|
type replicated
|
||
|
min_size 0
|
||
|
max_size 10
|
||
|
step take platter
|
||
|
step chooseleaf firstn 0 type host
|
||
|
step emit
|
||
|
}
|
||
|
|
||
|
rule ssd {
|
||
|
ruleset 4
|
||
|
type replicated
|
||
|
min_size 0
|
||
|
max_size 4
|
||
|
step take ssd
|
||
|
step chooseleaf firstn 0 type host
|
||
|
step emit
|
||
|
}
|
||
|
|
||
|
rule ssd-primary {
|
||
|
ruleset 5
|
||
|
type replicated
|
||
|
min_size 5
|
||
|
max_size 10
|
||
|
step take ssd
|
||
|
step chooseleaf firstn 1 type host
|
||
|
step emit
|
||
|
step take platter
|
||
|
step chooseleaf firstn -1 type host
|
||
|
step emit
|
||
|
}
|
||
|
|
||
|
You can then set a pool to use the SSD rule by::
|
||
|
|
||
|
ceph osd pool set <poolname> crush_ruleset 4
|
||
|
|
||
|
Similarly, using the ``ssd-primary`` rule will cause each placement group in the
|
||
|
pool to be placed with an SSD as the primary and platters as the replicas.
|
||
|
|
||
|
|
||
|
Tuning CRUSH, the hard way
|
||
|
--------------------------
|
||
|
|
||
|
If you can ensure that all clients are running recent code, you can
|
||
|
adjust the tunables by extracting the CRUSH map, modifying the values,
|
||
|
and reinjecting it into the cluster.
|
||
|
|
||
|
* Extract the latest CRUSH map::
|
||
|
|
||
|
ceph osd getcrushmap -o /tmp/crush
|
||
|
|
||
|
* Adjust tunables. These values appear to offer the best behavior
|
||
|
for both large and small clusters we tested with. You will need to
|
||
|
additionally specify the ``--enable-unsafe-tunables`` argument to
|
||
|
``crushtool`` for this to work. Please use this option with
|
||
|
extreme care.::
|
||
|
|
||
|
crushtool -i /tmp/crush --set-choose-local-tries 0 --set-choose-local-fallback-tries 0 --set-choose-total-tries 50 -o /tmp/crush.new
|
||
|
|
||
|
* Reinject modified map::
|
||
|
|
||
|
ceph osd setcrushmap -i /tmp/crush.new
|
||
|
|
||
|
Legacy values
|
||
|
-------------
|
||
|
|
||
|
For reference, the legacy values for the CRUSH tunables can be set
|
||
|
with::
|
||
|
|
||
|
crushtool -i /tmp/crush --set-choose-local-tries 2 --set-choose-local-fallback-tries 5 --set-choose-total-tries 19 --set-chooseleaf-descend-once 0 --set-chooseleaf-vary-r 0 -o /tmp/crush.legacy
|
||
|
|
||
|
Again, the special ``--enable-unsafe-tunables`` option is required.
|
||
|
Further, as noted above, be careful running old versions of the
|
||
|
``ceph-osd`` daemon after reverting to legacy values as the feature
|
||
|
bit is not perfectly enforced.
|