mirror of
https://github.com/DaveGamble/cJSON
synced 2024-12-21 22:29:57 +00:00
Support default __stdcall calling convention (/Gz) on Windows
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parent
86234db095
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12
cJSON.c
12
cJSON.c
@ -119,22 +119,22 @@ static int case_insensitive_strcmp(const unsigned char *string1, const unsigned
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typedef struct internal_hooks
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{
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void *(*allocate)(size_t size);
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void (*deallocate)(void *pointer);
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void *(*reallocate)(void *pointer, size_t size);
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void *(CJSON_CDECL *allocate)(size_t size);
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void (CJSON_CDECL *deallocate)(void *pointer);
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void *(CJSON_CDECL *reallocate)(void *pointer, size_t size);
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} internal_hooks;
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#if defined(_MSC_VER)
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/* work around MSVC error C2322: '...' address of dillimport '...' is not static */
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static void *internal_malloc(size_t size)
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static void * CJSON_CDECL internal_malloc(size_t size)
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{
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return malloc(size);
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}
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static void internal_free(void *pointer)
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static void CJSON_CDECL internal_free(void *pointer)
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{
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free(pointer);
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}
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static void *internal_realloc(void *pointer, size_t size)
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static void * CJSON_CDECL internal_realloc(void *pointer, size_t size)
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{
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return realloc(pointer, size);
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}
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98
cJSON.h
98
cJSON.h
@ -28,6 +28,56 @@ extern "C"
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{
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#endif
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#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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#define CJSON_CDECL __cdecl
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#define CJSON_STDCALL __stdcall
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type CJSON_STDCALL
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
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#endif
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#else /* !__WINDOWS__ */
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#define CJSON_CDECL
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#define CJSON_STDCALL
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#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* project version */
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#define CJSON_VERSION_MAJOR 1
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#define CJSON_VERSION_MINOR 7
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@ -74,55 +124,13 @@ typedef struct cJSON
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typedef struct cJSON_Hooks
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{
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void *(*malloc_fn)(size_t sz);
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void (*free_fn)(void *ptr);
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/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
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void *(CJSON_CDECL *malloc_fn)(size_t sz);
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void (CJSON_CDECL *free_fn)(void *ptr);
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} cJSON_Hooks;
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typedef int cJSON_bool;
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#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 2 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type __stdcall
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type __stdcall
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type __stdcall
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#endif
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#else /* !WIN32 */
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#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
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* This is to prevent stack overflows. */
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#ifndef CJSON_NESTING_LIMIT
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