diff --git a/README.md b/README.md index 0ae6edd..377f9de 100644 --- a/README.md +++ b/README.md @@ -77,7 +77,7 @@ Want to change the framerate? Back to disk? - char * rendered=cJSON_Print(root); + char * rendered = cJSON_Print(root); Finished? Delete the root (this takes care of everything else). @@ -89,12 +89,12 @@ before you dereference them. If you want to see how you'd build this struct in c cJSON *root,*fmt; root = cJSON_CreateObject(); cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble")); - cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject()); - cJSON_AddStringToObject(fmt,"type", "rect"); - cJSON_AddNumberToObject(fmt,"width", 1920); - cJSON_AddNumberToObject(fmt,"height", 1080); - cJSON_AddFalseToObject (fmt,"interlace"); - cJSON_AddNumberToObject(fmt,"frame rate", 24); + cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject()); + cJSON_AddStringToObject(fmt, "type", "rect"); + cJSON_AddNumberToObject(fmt, "width", 1920); + cJSON_AddNumberToObject(fmt, "height", 1080); + cJSON_AddFalseToObject (fmt, "interlace"); + cJSON_AddNumberToObject(fmt, "frame rate", 24); Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup. Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and @@ -156,11 +156,11 @@ you'd do it (just an example, since these things are very specific): { while (item) { - char *newprefix=malloc(strlen(prefix)+strlen(item->name)+2); + char *newprefix = malloc(strlen(prefix) + strlen(item->name) + 2); sprintf(newprefix,"%s/%s",prefix,item->name); - int dorecurse=callback(newprefix, item->type, item); - if (item->child && dorecurse) parse_and_callback(item->child,newprefix); - item=item->next; + int dorecurse = callback(newprefix, item->type, item); + if (item->child && dorecurse) parse_and_callback(item->child, newprefix); + item = item->next; free(newprefix); } } @@ -185,24 +185,25 @@ You'd use: void parse_object(cJSON *item) { - int i; for (i=0;ichild; + cJSON *subitem = item->child; while (subitem) { // handle subitem if (subitem->child) parse_object(subitem->child); - subitem=subitem->next; + subitem = subitem->next; } } @@ -217,21 +218,22 @@ You can, of course, hand your sub-objects to other functions to populate. Also, if you find a use for it, you can manually build the objects. For instance, suppose you wanted to build an array of objects? - cJSON *objects[24]; + cJSON * objects[24]; - cJSON *Create_array_of_anything(cJSON **items,int num) + cJSON * Create_array_of_anything(cJSON ** items, int num) { - int i;cJSON *prev, *root=cJSON_CreateArray(); - for (i=0;i<24;i++) + int i; + cJSON * prev, * root = cJSON_CreateArray(); + for (i = 0 ; i < 24 ; i++) { - if (!i) root->child=objects[i]; - else prev->next=objects[i], objects[i]->prev=prev; - prev=objects[i]; + if (!i) root->child = objects[i]; + else prev->next = objects[i], objects[i]->prev = prev; + prev = objects[i]; } return root; } -and simply: Create_array_of_anything(objects,24); +and simply: Create_array_of_anything(objects, 24); cJSON doesn't make any assumptions about what order you create things in. You can attach the objects, as above, and later add children to each