Fix spelling errors found by CodeSpell. See https://github.com/codespell-project/codespell

This commit is contained in:
Shaun Case 2024-03-29 10:55:41 -07:00 committed by Alan Wang
parent 8a334b0140
commit 324973008c
7 changed files with 7 additions and 7 deletions

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@ -34,7 +34,7 @@ static void * CJSON_CDECL failing_malloc(size_t size)
return NULL; return NULL;
} }
/* work around MSVC error C2322: '...' address of dillimport '...' is not static */ /* work around MSVC error C2322: '...' address of dllimport '...' is not static */
static void CJSON_CDECL normal_free(void *pointer) static void CJSON_CDECL normal_free(void *pointer)
{ {
free(pointer); free(pointer);

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@ -63,7 +63,7 @@ static void assert_print_object(const char * const expected, const char * const
formatted_buffer.format = true; formatted_buffer.format = true;
TEST_ASSERT_TRUE_MESSAGE(print_object(item, &formatted_buffer), "Failed to print formatted string."); TEST_ASSERT_TRUE_MESSAGE(print_object(item, &formatted_buffer), "Failed to print formatted string.");
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, printed_formatted, "Formatted ojbect is not correct."); TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, printed_formatted, "Formatted object is not correct.");
reset(item); reset(item);
} }

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@ -78,7 +78,7 @@ class ParseOutput
@array_list.push ' <testcase classname="' + test_suite + '" name="' + test_name + '"/>' @array_list.push ' <testcase classname="' + test_suite + '" name="' + test_name + '"/>'
end end
# Test was flagged as being ingored so format the output # Test was flagged as being ignored so format the output
def test_ignored(array) def test_ignored(array)
last_item = array.length - 1 last_item = array.length - 1
test_name = array[last_item - 2] test_name = array[last_item - 2]

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@ -72,7 +72,7 @@ header files. These three files _are_ Unity.
into this folder already. This is where all the handy documentation can be into this folder already. This is where all the handy documentation can be
found. found.
- `examples` - This contains a few examples of using Unity. - `examples` - This contains a few examples of using Unity.
- `extras` - These are optional add ons to Unity that are not part of the core - `extras` - These are optional addons to Unity that are not part of the core
project. If you've reached us through James Grenning's book, you're going to project. If you've reached us through James Grenning's book, you're going to
want to look here. want to look here.
- `test` - This is how Unity and its scripts are all tested. If you're just using - `test` - This is how Unity and its scripts are all tested. If you're just using

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@ -2,7 +2,7 @@ Eclipse error parsers
===================== =====================
These are a godsend for extracting & quickly navigating to These are a godsend for extracting & quickly navigating to
warnings & error messages from console output. Unforunately warnings & error messages from console output. Unfortunately
I don't know how to write an Eclipse plugin so you'll have I don't know how to write an Eclipse plugin so you'll have
to add them manually. to add them manually.

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@ -8,7 +8,7 @@
#include "unity.h" #include "unity.h"
#include <stddef.h> #include <stddef.h>
/* If omitted from header, declare overrideable prototypes here so they're ready for use */ /* If omitted from header, declare overridable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION #ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
void UNITY_OUTPUT_CHAR(int); void UNITY_OUTPUT_CHAR(int);
#endif #endif

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@ -26,7 +26,7 @@ task :prepare_for_tests => TEMP_DIRS
include RakefileHelpers include RakefileHelpers
# Load proper GCC as defult configuration # Load proper GCC as default configuration
DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml' DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'
configure_toolchain(DEFAULT_CONFIG_FILE) configure_toolchain(DEFAULT_CONFIG_FILE)