Fix spelling errors found by CodeSpell. See https://github.com/codespell-project/codespell

This commit is contained in:
Shaun Case 2024-03-29 10:55:41 -07:00 committed by Alan Wang
parent 8a334b0140
commit 324973008c
7 changed files with 7 additions and 7 deletions

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@ -34,7 +34,7 @@ static void * CJSON_CDECL failing_malloc(size_t size)
return NULL;
}
/* work around MSVC error C2322: '...' address of dillimport '...' is not static */
/* work around MSVC error C2322: '...' address of dllimport '...' is not static */
static void CJSON_CDECL normal_free(void *pointer)
{
free(pointer);

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@ -63,7 +63,7 @@ static void assert_print_object(const char * const expected, const char * const
formatted_buffer.format = true;
TEST_ASSERT_TRUE_MESSAGE(print_object(item, &formatted_buffer), "Failed to print formatted string.");
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, printed_formatted, "Formatted ojbect is not correct.");
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, printed_formatted, "Formatted object is not correct.");
reset(item);
}

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@ -78,7 +78,7 @@ class ParseOutput
@array_list.push ' <testcase classname="' + test_suite + '" name="' + test_name + '"/>'
end
# Test was flagged as being ingored so format the output
# Test was flagged as being ignored so format the output
def test_ignored(array)
last_item = array.length - 1
test_name = array[last_item - 2]

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@ -72,7 +72,7 @@ header files. These three files _are_ Unity.
into this folder already. This is where all the handy documentation can be
found.
- `examples` - This contains a few examples of using Unity.
- `extras` - These are optional add ons to Unity that are not part of the core
- `extras` - These are optional addons to Unity that are not part of the core
project. If you've reached us through James Grenning's book, you're going to
want to look here.
- `test` - This is how Unity and its scripts are all tested. If you're just using

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@ -2,7 +2,7 @@ Eclipse error parsers
=====================
These are a godsend for extracting & quickly navigating to
warnings & error messages from console output. Unforunately
warnings & error messages from console output. Unfortunately
I don't know how to write an Eclipse plugin so you'll have
to add them manually.

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@ -8,7 +8,7 @@
#include "unity.h"
#include <stddef.h>
/* If omitted from header, declare overrideable prototypes here so they're ready for use */
/* If omitted from header, declare overridable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
void UNITY_OUTPUT_CHAR(int);
#endif

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@ -26,7 +26,7 @@ task :prepare_for_tests => TEMP_DIRS
include RakefileHelpers
# Load proper GCC as defult configuration
# Load proper GCC as default configuration
DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'
configure_toolchain(DEFAULT_CONFIG_FILE)