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/* =========================================================================
Unity Project - A Test Framework for C
Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
============================================================================ */
#include "unity.h"
#include <stddef.h>
/* If omitted from header, declare overrideable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
void UNITY_OUTPUT_CHAR(int);
#endif
/* Helpful macros for us to use here in Assert functions */
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; TEST_ABORT(); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; TEST_ABORT(); }
#define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
struct UNITY_STORAGE_T Unity;
static const char UnityStrOk[] = "OK";
static const char UnityStrPass[] = "PASS";
static const char UnityStrFail[] = "FAIL";
static const char UnityStrIgnore[] = "IGNORE";
static const char UnityStrNull[] = "NULL";
static const char UnityStrSpacer[] = ". ";
static const char UnityStrExpected[] = " Expected ";
static const char UnityStrWas[] = " Was ";
static const char UnityStrElement[] = " Element ";
static const char UnityStrByte[] = " Byte ";
static const char UnityStrMemory[] = " Memory Mismatch.";
static const char UnityStrDelta[] = " Values Not Within Delta ";
static const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
static const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
#ifndef UNITY_EXCLUDE_FLOAT
static const char UnityStrNot[] = "Not ";
static const char UnityStrInf[] = "Infinity";
static const char UnityStrNegInf[] = "Negative Infinity";
static const char UnityStrNaN[] = "NaN";
static const char UnityStrDet[] = "Determinate";
static const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
#endif
const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
static const char UnityStrBreaker[] = "-----------------------";
static const char UnityStrResultsTests[] = " Tests ";
static const char UnityStrResultsFailures[] = " Failures ";
static const char UnityStrResultsIgnored[] = " Ignored ";
static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
/*-----------------------------------------------
* Pretty Printers & Test Result Output Handlers
*-----------------------------------------------*/
void UnityPrint(const char* string)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch)
{
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
pch++;
}
}
}
void UnityPrintLen(const char* string, const UNITY_UINT32 length)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch && (UNITY_UINT32)(pch - string) < length)
{
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)*pch, 2);
}
pch++;
}
}
}
/*-----------------------------------------------*/
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
UnityPrintNumber(number);
}
else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
{
UnityPrintNumberUnsigned((UNITY_UINT)number);
}
else
{
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
}
}
/*-----------------------------------------------*/
void UnityPrintNumber(const UNITY_INT number_to_print)
{
UNITY_UINT number = (UNITY_UINT)number_to_print;
if (number_to_print < 0)
{
/* A negative number, including MIN negative */
UNITY_OUTPUT_CHAR('-');
number = (UNITY_UINT)(-number_to_print);
}
UnityPrintNumberUnsigned(number);
}
/*-----------------------------------------------
* basically do an itoa using as little ram as possible */
void UnityPrintNumberUnsigned(const UNITY_UINT number)
{
UNITY_UINT divisor = 1;
/* figure out initial divisor */
while (number / divisor > 9)
{
divisor *= 10;
}
/* now mod and print, then divide divisor */
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
} while (divisor > 0);
}
/*-----------------------------------------------*/
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print)
{
int nibble;
char nibbles = nibbles_to_print;
if ((unsigned)nibbles > (2 * sizeof(number)))
nibbles = 2 * sizeof(number);
while (nibbles > 0)
{
nibbles--;
nibble = (number >> (nibbles * 4)) & 0x0F;
if (nibble <= 9)
{
UNITY_OUTPUT_CHAR((char)('0' + nibble));
}
else
{
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
/*-----------------------------------------------*/
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number)
{
UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
UNITY_INT32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++)
{
if (current_bit & mask)
{
if (current_bit & number)
{
UNITY_OUTPUT_CHAR('1');
}
else
{
UNITY_OUTPUT_CHAR('0');
}
}
else
{
UNITY_OUTPUT_CHAR('X');
}
current_bit = current_bit >> 1;
}
}
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
static void UnityPrintDecimalAndNumberWithLeadingZeros(UNITY_INT32 fraction_part, UNITY_INT32 divisor)
{
UNITY_OUTPUT_CHAR('.');
while (divisor > 0)
{
UNITY_OUTPUT_CHAR('0' + fraction_part / divisor);
fraction_part %= divisor;
divisor /= 10;
if (fraction_part == 0) break; /* Truncate trailing 0's */
}
}
#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
/* If rounds up && remainder 0.5 && result odd && below cutoff for double precision issues */
#define ROUND_TIES_TO_EVEN(orig, num_int, num) \
if (num_int > (num) && (num) - (num_int-1) <= 0.5 && (num_int & 1) == 1 && orig < 1e22) \
num_int -= 1 /* => a tie to round down to even */
#else
#define ROUND_TIES_TO_EVEN(orig, num_int, num) /* Remove macro */
#endif
/* Printing floating point numbers is hard. Some goals of this implementation: works for embedded
* systems, floats or doubles, and has a reasonable format. The key paper in this area,
* 'How to Print Floating-Point Numbers Accurately' by Steele & White, shows an approximation by
* scaling called Dragon 2. This code uses a similar idea. The other core algorithm uses casts and
* floating subtraction to give exact remainders after the decimal, to be scaled into an integer.
* Extra trailing 0's are excluded. The output defaults to rounding to nearest, ties to even. You
* can enable rounding ties away from zero. Note: UNITY_DOUBLE param can typedef to float or double
* The old version required compiling in snprintf. For reference, with a similar format as now:
* char buf[19];
* if (number > 4294967296.0 || -number > 4294967296.0) snprintf(buf, sizeof buf, "%.8e", number);
* else snprintf(buf, sizeof buf, "%.6f", number);
* UnityPrint(buf);
*/
void UnityPrintFloat(const UNITY_DOUBLE input_number)
{
UNITY_DOUBLE number;
if (input_number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -input_number;
} else
{
number = input_number;
}
if (isnan(number)) UnityPrint(UnityStrNaN);
else if (isinf(number)) UnityPrintLen(UnityStrInf, 3);
else if (number <= 0.0000005 && number > 0) UnityPrint("0.000000..."); /* Small number */
else if (number < 4294967295.9999995) /* Rounded result fits in 32 bits, "%.6f" format */
{
const UNITY_INT32 divisor = 1000000/10;
UNITY_UINT32 integer_part = (UNITY_UINT32)number;
UNITY_INT32 fraction_part = (UNITY_INT32)((number - (UNITY_DOUBLE)integer_part)*1000000.0 + 0.5);
/* Double precision calculation gives best performance for six rounded decimal places */
ROUND_TIES_TO_EVEN(number, fraction_part, (number - (UNITY_DOUBLE)integer_part)*1000000.0);
if (fraction_part == 1000000) /* Carry across the decimal point */
{
fraction_part = 0;
integer_part += 1;
}
UnityPrintNumberUnsigned(integer_part);
UnityPrintDecimalAndNumberWithLeadingZeros(fraction_part, divisor);
}
else /* Number is larger, use exponential format of 9 digits, "%.8e" */
{
const UNITY_INT32 divisor = 1000000000/10;
UNITY_INT32 integer_part;
UNITY_DOUBLE_TYPE divide = 10.0;
int exponent = 9;
while (number / divide >= 1000000000.0 - 0.5)
{
divide *= 10;
exponent++;
}
integer_part = (UNITY_INT32)(number / divide + 0.5);
/* Double precision calculation required for float, to produce 9 rounded digits */
ROUND_TIES_TO_EVEN(number, integer_part, number / divide);
UNITY_OUTPUT_CHAR('0' + integer_part / divisor);
UnityPrintDecimalAndNumberWithLeadingZeros(integer_part % divisor, divisor / 10);
UNITY_OUTPUT_CHAR('e');
UNITY_OUTPUT_CHAR('+');
if (exponent < 10) UNITY_OUTPUT_CHAR('0');
UnityPrintNumber(exponent);
}
}
#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber((UNITY_INT)line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
}
/*-----------------------------------------------*/
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint(UnityStrFail);
UNITY_OUTPUT_CHAR(':');
}
/*-----------------------------------------------*/
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint(UnityStrPass);
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
UNITY_PRINT_EOL();
UNITY_FLUSH_CALL();
}
/*-----------------------------------------------*/
static void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
{
UnityPrint(UnityStrSpacer);
#ifndef UNITY_EXCLUDE_DETAILS
if (Unity.CurrentDetail1)
{
UnityPrint(UnityStrDetail1Name);
UnityPrint(Unity.CurrentDetail1);
if (Unity.CurrentDetail2)
{
UnityPrint(UnityStrDetail2Name);
UnityPrint(Unity.CurrentDetail2);
}
UnityPrint(UnityStrSpacer);
}
#endif
UnityPrint(msg);
}
}
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStringsLen(const char* expected,
const char* actual,
const UNITY_UINT32 length)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrintLen(expected, length);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrintLen(actual, length);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
/*-----------------------------------------------
* Assertion & Control Helpers
*-----------------------------------------------*/
static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_LINE_TYPE lineNumber,
const char* msg)
{
if (expected == actual) return 0; /* Both are NULL or same pointer */
/* print and return true if just expected is NULL */
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForExpected);
UnityAddMsgIfSpecified(msg);
return 1;
}
/* print and return true if just actual is NULL */
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForActual);
UnityAddMsgIfSpecified(msg);
return 1;
}
return 0; /* return false if neither is NULL */
}
/*-----------------------------------------------
* Assertion Functions
*-----------------------------------------------*/
void UnityAssertBits(const UNITY_INT mask,
const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
RETURN_IF_FAIL_OR_IGNORE;
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
UnityPrint(UnityStrWas);
UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualNumber(const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
RETURN_IF_FAIL_OR_IGNORE;
if (expected != actual)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#define UnityPrintPointlessAndBail() \
{ \
UnityTestResultsFailBegin(lineNumber); \
UnityPrint(UnityStrPointless); \
UnityAddMsgIfSpecified(msg); \
UNITY_FAIL_AND_BAIL; }
/*-----------------------------------------------*/
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_UINT32 elements = num_elements;
unsigned int length = style & 0xF;
RETURN_IF_FAIL_OR_IGNORE;
if (num_elements == 0)
{
UnityPrintPointlessAndBail();
}
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
UNITY_FAIL_AND_BAIL;
while (elements--)
{
UNITY_INT expect_val;
UNITY_INT actual_val;
switch (length)
{
case 1:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
break;
case 2:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
break;
default: /* length 4 bytes */
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
length = 4;
break;
#ifdef UNITY_SUPPORT_64
case 8:
expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
break;
#endif
}
if (expect_val != actual_val)
{
if (style & UNITY_DISPLAY_RANGE_UINT && length < sizeof(expect_val))
{ /* For UINT, remove sign extension (padding 1's) from signed type casts above */
UNITY_INT mask = 1;
mask = (mask << 8 * length) - 1;
expect_val &= mask;
actual_val &= mask;
}
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expect_val, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual_val, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
expected = (UNITY_INTERNAL_PTR)(length + (const char*)expected);
actual = (UNITY_INTERNAL_PTR)(length + (const char*)actual);
}
}
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (isinf(expected) && isinf(actual) && ((expected < 0) == (actual < 0))) return 1; \
if (UNITY_NAN_CHECK) return 1; \
diff = actual - expected; \
if (diff < 0) diff = -diff; \
if (delta < 0) delta = -delta; \
return !(isnan(diff) || isinf(diff) || (diff > delta))
/* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_NAN_NOT_EQUAL_NAN
#define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
#else
#define UNITY_NAN_CHECK 0
#endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
{ \
UnityPrint(UnityStrExpected); \
UnityPrintFloat(expected); \
UnityPrint(UnityStrWas); \
UnityPrintFloat(actual); }
#else
#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
UnityPrint(UnityStrDelta)
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
UNITY_FLOAT diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
RETURN_IF_FAIL_OR_IGNORE;
if (elements == 0)
{
UnityPrintPointlessAndBail();
}
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
UNITY_FAIL_AND_BAIL;
while (elements--)
{
if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
}
}
/*-----------------------------------------------*/
void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
const UNITY_FLOAT expected,
const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
RETURN_IF_FAIL_OR_IGNORE;
if (!UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style)
{
const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
UNITY_INT is_trait = !should_be_trait;
UNITY_INT trait_index = (UNITY_INT)(style >> 1);
RETURN_IF_FAIL_OR_IGNORE;
switch (style)
{
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) && (actual > 0);
break;
case UNITY_FLOAT_IS_NEG_INF:
case UNITY_FLOAT_IS_NOT_NEG_INF:
is_trait = isinf(actual) && (actual < 0);
break;
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual) ? 1 : 0;
break;
case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
case UNITY_FLOAT_IS_NOT_DET:
is_trait = !isinf(actual) && !isnan(actual);
break;
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
if (is_trait != should_be_trait)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
if (!should_be_trait)
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat(actual);
#else
if (should_be_trait)
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif /* not UNITY_EXCLUDE_FLOAT */
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
{
UNITY_DOUBLE diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
RETURN_IF_FAIL_OR_IGNORE;
if (elements == 0)
{
UnityPrintPointlessAndBail();
}
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
UNITY_FAIL_AND_BAIL;
while (elements--)
{
if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
}
}
/*-----------------------------------------------*/
void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
const UNITY_DOUBLE expected,
const UNITY_DOUBLE actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
RETURN_IF_FAIL_OR_IGNORE;
if (!UnityDoublesWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style)
{
const char* trait_names[] = {UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet};
UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
UNITY_INT is_trait = !should_be_trait;
UNITY_INT trait_index = (UNITY_INT)(style >> 1);
RETURN_IF_FAIL_OR_IGNORE;
switch (style)
{
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) && (actual > 0);
break;
case UNITY_FLOAT_IS_NEG_INF:
case UNITY_FLOAT_IS_NOT_NEG_INF:
is_trait = isinf(actual) && (actual < 0);
break;
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual) ? 1 : 0;
break;
case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
case UNITY_FLOAT_IS_NOT_DET:
is_trait = !isinf(actual) && !isnan(actual);
break;
default:
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
if (is_trait != should_be_trait)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
if (!should_be_trait)
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
UnityPrint(UnityStrWas);
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
UnityPrintFloat(actual);
#else
if (should_be_trait)
UnityPrint(UnityStrNot);
UnityPrint(trait_names[trait_index]);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif /* not UNITY_EXCLUDE_DOUBLE */
/*-----------------------------------------------*/
void UnityAssertNumbersWithin(const UNITY_UINT delta,
const UNITY_INT expected,
const UNITY_INT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
RETURN_IF_FAIL_OR_IGNORE;
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
else
Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
}
else
{
if ((UNITY_UINT)actual > (UNITY_UINT)expected)
Unity.CurrentTestFailed = ((UNITY_UINT)(actual - expected) > delta);
else
Unity.CurrentTestFailed = ((UNITY_UINT)(expected - actual) > delta);
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle((UNITY_INT)delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_UINT32 i;
RETURN_IF_FAIL_OR_IGNORE;
/* if both pointers not null compare the strings */
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStrings(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualStringLen(const char* expected,
const char* actual,
const UNITY_UINT32 length,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_UINT32 i;
RETURN_IF_FAIL_OR_IGNORE;
/* if both pointers not null compare the strings */
if (expected && actual)
{
for (i = 0; (i < length) && (expected[i] || actual[i]); i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStringsLen(expected, actual, length);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
/*-----------------------------------------------*/
void UnityAssertEqualStringArray(const char** expected,
const char** actual,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_UINT32 i, j = 0;
RETURN_IF_FAIL_OR_IGNORE;
/* if no elements, it's an error */
if (num_elements == 0)
{
UnityPrintPointlessAndBail();
}
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg))
UNITY_FAIL_AND_BAIL;
do
{
/* if both pointers not null compare the strings */
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
{
if (expected[j][i] != actual[j][i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(j);
}
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
} while (++j < num_elements);
}
/*-----------------------------------------------*/
void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const UNITY_UINT32 length,
const UNITY_UINT32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
UNITY_UINT32 elements = num_elements;
UNITY_UINT32 bytes;
RETURN_IF_FAIL_OR_IGNORE;
if ((elements == 0) || (length == 0))
{
UnityPrintPointlessAndBail();
}
if (expected == actual) return; /* Both are NULL or same pointer */
if (UnityIsOneArrayNull(expected, actual, lineNumber, msg))
UNITY_FAIL_AND_BAIL;
while (elements--)
{
bytes = length;
while (bytes--)
{
if (*ptr_exp != *ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrMemory);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberUnsigned(num_elements - elements - 1);
}
UnityPrint(UnityStrByte);
UnityPrintNumberUnsigned(length - bytes - 1);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp++;
ptr_act++;
}
}
}
/*-----------------------------------------------
* Control Functions
*-----------------------------------------------*/
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
RETURN_IF_FAIL_OR_IGNORE;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint(UnityStrFail);
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
#ifndef UNITY_EXCLUDE_DETAILS
if (Unity.CurrentDetail1)
{
UnityPrint(UnityStrDetail1Name);
UnityPrint(Unity.CurrentDetail1);
if (Unity.CurrentDetail2)
{
UnityPrint(UnityStrDetail2Name);
UnityPrint(Unity.CurrentDetail2);
}
UnityPrint(UnityStrSpacer);
}
#endif
if (msg[0] != ' ')
{
UNITY_OUTPUT_CHAR(' ');
}
UnityPrint(msg);
}
UNITY_FAIL_AND_BAIL;
}
/*-----------------------------------------------*/
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
RETURN_IF_FAIL_OR_IGNORE;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint(UnityStrIgnore);
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(msg);
}
UNITY_IGNORE_AND_BAIL;
}
/*-----------------------------------------------*/
#if defined(UNITY_WEAK_ATTRIBUTE)
UNITY_WEAK_ATTRIBUTE void setUp(void) { }
UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
#elif defined(UNITY_WEAK_PRAGMA)
#pragma weak setUp
void setUp(void) { }
#pragma weak tearDown
void tearDown(void) { }
#endif
/*-----------------------------------------------*/
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
Unity.NumberOfTests++;
UNITY_CLR_DETAILS();
if (TEST_PROTECT())
{
setUp();
Func();
}
if (TEST_PROTECT())
{
tearDown();
}
UnityConcludeTest();
}
/*-----------------------------------------------*/
void UnityBegin(const char* filename)
{
Unity.TestFile = filename;
Unity.CurrentTestName = NULL;
Unity.CurrentTestLineNumber = 0;
Unity.NumberOfTests = 0;
Unity.TestFailures = 0;
Unity.TestIgnores = 0;
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
UNITY_CLR_DETAILS();
UNITY_OUTPUT_START();
}
/*-----------------------------------------------*/
int UnityEnd(void)
{
UNITY_PRINT_EOL();
UnityPrint(UnityStrBreaker);
UNITY_PRINT_EOL();
UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
UnityPrint(UnityStrResultsTests);
UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
UnityPrint(UnityStrResultsFailures);
UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
UnityPrint(UnityStrResultsIgnored);
UNITY_PRINT_EOL();
if (Unity.TestFailures == 0U)
{
UnityPrint(UnityStrOk);
}
else
{
UnityPrint(UnityStrFail);
#ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
UNITY_OUTPUT_CHAR('E'); UNITY_OUTPUT_CHAR('D');
#endif
}
UNITY_PRINT_EOL();
UNITY_FLUSH_CALL();
UNITY_OUTPUT_COMPLETE();
return (int)(Unity.TestFailures);
}
/*-----------------------------------------------
* Command Line Argument Support
*-----------------------------------------------*/
#ifdef UNITY_USE_COMMAND_LINE_ARGS
char* UnityOptionIncludeNamed = NULL;
char* UnityOptionExcludeNamed = NULL;
int UnityVerbosity = 1;
int UnityParseOptions(int argc, char** argv)
{
UnityOptionIncludeNamed = NULL;
UnityOptionExcludeNamed = NULL;
for (int i = 1; i < argc; i++)
{
if (argv[i][0] == '-')
{
switch (argv[i][1])
{
case 'l': /* list tests */
return -1;
case 'n': /* include tests with name including this string */
case 'f': /* an alias for -n */
if (argv[i][2] == '=')
UnityOptionIncludeNamed = &argv[i][3];
else if (++i < argc)
UnityOptionIncludeNamed = argv[i];
else
{
UnityPrint("ERROR: No Test String to Include Matches For");
UNITY_PRINT_EOL();
return 1;
}
break;
case 'q': /* quiet */
UnityVerbosity = 0;
break;
case 'v': /* verbose */
UnityVerbosity = 2;
break;
case 'x': /* exclude tests with name including this string */
if (argv[i][2] == '=')
UnityOptionExcludeNamed = &argv[i][3];
else if (++i < argc)
UnityOptionExcludeNamed = argv[i];
else
{
UnityPrint("ERROR: No Test String to Exclude Matches For");
UNITY_PRINT_EOL();
return 1;
}
break;
default:
UnityPrint("ERROR: Unknown Option ");
UNITY_OUTPUT_CHAR(argv[i][1]);
UNITY_PRINT_EOL();
return 1;
}
}
}
return 0;
}
int IsStringInBiggerString(const char* longstring, const char* shortstring)
{
char* lptr = (char*)longstring;
char* sptr = (char*)shortstring;
char* lnext = lptr;
if (*sptr == '*')
return 1;
while (*lptr)
{
lnext = lptr + 1;
/* If they current bytes match, go on to the next bytes */
while (*lptr && *sptr && (*lptr == *sptr))
{
lptr++;
sptr++;
/* We're done if we match the entire string or up to a wildcard */
if (*sptr == '*')
return 1;
if (*sptr == ',')
return 1;
if (*sptr == '"')
return 1;
if (*sptr == '\'')
return 1;
if (*sptr == ':')
return 2;
if (*sptr == 0)
return 1;
}
/* Otherwise we start in the long pointer 1 character further and try again */
lptr = lnext;
sptr = (char*)shortstring;
}
return 0;
}
int UnityStringArgumentMatches(const char* str)
{
int retval;
const char* ptr1;
const char* ptr2;
const char* ptrf;
/* Go through the options and get the substrings for matching one at a time */
ptr1 = str;
while (ptr1[0] != 0)
{
if ((ptr1[0] == '"') || (ptr1[0] == '\''))
ptr1++;
/* look for the start of the next partial */
ptr2 = ptr1;
ptrf = 0;
do
{
ptr2++;
if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','))
ptrf = &ptr2[1];
} while ((ptr2[0] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','));
while ((ptr2[0] != 0) && ((ptr2[0] == ':') || (ptr2[0] == '\'') || (ptr2[0] == '"') || (ptr2[0] == ',')))
ptr2++;
/* done if complete filename match */
retval = IsStringInBiggerString(Unity.TestFile, ptr1);
if (retval == 1)
return retval;
/* done if testname match after filename partial match */
if ((retval == 2) && (ptrf != 0))
{
if (IsStringInBiggerString(Unity.CurrentTestName, ptrf))
return 1;
}
/* done if complete testname match */
if (IsStringInBiggerString(Unity.CurrentTestName, ptr1) == 1)
return 1;
ptr1 = ptr2;
}
/* we couldn't find a match for any substrings */
return 0;
}
int UnityTestMatches(void)
{
/* Check if this test name matches the included test pattern */
int retval;
if (UnityOptionIncludeNamed)
{
retval = UnityStringArgumentMatches(UnityOptionIncludeNamed);
}
else
retval = 1;
/* Check if this test name matches the excluded test pattern */
if (UnityOptionExcludeNamed)
{
if (UnityStringArgumentMatches(UnityOptionExcludeNamed))
retval = 0;
}
return retval;
}
#endif /* UNITY_USE_COMMAND_LINE_ARGS */
/*-----------------------------------------------*/