The stride length has been removed from kernel code, remove it here as
well.
Signed-off-by: Johannes Thumshirn <johannes.thumshirn@wdc.com>
Signed-off-by: David Sterba <dsterba@suse.com>
Copy over structs, accessors, and constants for simple quotas
Reviewed-by: Josef Bacik <josef@toxicpanda.com>
Signed-off-by: Boris Burkov <boris@bur.io>
Signed-off-by: David Sterba <dsterba@suse.com>
When encountering a filesystem formatted with the raid stripe tree
feature, read it from disk.
Also add the incompat declaration to the tree printer.
Signed-off-by: Johannes Thumshirn <johannes.thumshirn@wdc.com>
Signed-off-by: David Sterba <dsterba@suse.com>
Add the definitions for the on-disk format of the raid stripe tree.
Signed-off-by: Johannes Thumshirn <johannes.thumshirn@wdc.com>
Signed-off-by: David Sterba <dsterba@suse.com>
The existing attempt for changing csum types is as the following:
- Create a new temporary csum root
- Generate new data csums into the temporary csum root
- Drop the old csum tree and make the temporary one as csum root
- Change the checksums for metadata in-place
Unfortunately after some experiments, the csum root switch method has a
big pitfall, the backref items in extent tree.
Those backref items still point back to the old tree, meaning without a
lot of extra tricks, the extent tree would be corrupted.
Thus we have to go a new single tree variant:
- Generate new data csums into the csum root
The new data csums would have a different objectid to distinguish
them.
- Drop the old data csum items
- Change the key objectids of the new csums
- Change the checksums for metadata in-place
This means unfortunately we have to revert most of the old code, and
update the temporary item format.
The new temporary item would only record the target csum type.
At every stage we have a method to determine the progress, thus no need
for an item, but in the future it's still open for change.
Signed-off-by: Qu Wenruo <wqu@suse.com>
Signed-off-by: David Sterba <dsterba@suse.com>
This pulls in the kernel's uapi/btrfs_tree.h, which now has all of the
on-disk definitions. Include this into ctree.h, and then yank out all
the duplicate code from ctree.h.
Signed-off-by: Josef Bacik <josef@toxicpanda.com>
Signed-off-by: David Sterba <dsterba@suse.com>