mirror of https://github.com/basinserver/basin/
25 lines
814 B
C
25 lines
814 B
C
#ifndef BASIN_ENTITY_IMPL_H
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#define BASIN_ENTITY_IMPL_H
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#include <basin/world.h>
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#include <basin/entity.h>
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#include <basin/player.h>
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#include <basin/inventory.h>
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#include <stdint.h>
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void onSpawned_minecart(struct world* world, struct entity* entity);
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void onTick_tnt(struct world* world, struct entity* entity);
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void onTick_fallingblock(struct world* world, struct entity* entity);
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void onInteract_cow(struct world* world, struct entity* entity, struct player* interacter, struct slot* item, int16_t slot_index);
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void onInteract_mooshroom(struct world* world, struct entity* entity, struct player* interacter, struct slot* item, int16_t slot_index);
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void tick_arrow(struct world* world, struct entity* entity);
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void tick_itemstack(struct world* world, struct entity* entity);
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#endif //BASIN_ENTITY_IMPL_H
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