basin/src/command.c

248 lines
9.1 KiB
C

#include <basin/game.h>
#include <basin/player.h>
#include <basin/globals.h>
#include <basin/command.h>
#include <basin/profile.h>
#include <basin/server.h>
#include <basin/item.h>
#include <avuna/string.h>
#include <stdlib.h>
void command_gamemode(struct server* server, struct player* player, char** args, size_t args_count) {
if (player != NULL) return;
if (args_count == 0 || args_count > 2) {
player_send_message(player, "red", "Usage: /gamemode <gamemode> [player]");
return;
}
struct player* target = player;
if (args_count == 2) target = player_get_by_name(player->server, args[1]);
if (target == NULL) {
player_send_message(player, "red", "[ERROR] No such player found.");
return;
}
if (str_eq(args[0], "0") || str_eq(args[0], "survival")) {
player_set_gamemode(target, 0);
} else if (str_eq(args[0], "1") || str_eq(args[0], "creative")) {
player_set_gamemode(target, 1);
} else {
player_send_message(target, "red", "[ERROR] No such gamemode found.");
return;
}
player_send_message(NULL, "default", "Done.");
}
void command_tp(struct server* server, struct player* player, char** args, size_t args_count) {
if (player != NULL) return;
if (args_count == 0 || args_count > 4) {
player_send_message(player, "red", "Usage: /tp <to> OR /tp <from> <to> or <x> <y> <z> or <player> <x> <y> <z>");
return;
}
if (args_count >= 3) {
struct player* from = args_count == 3 ? player : player_get_by_name(server, args[0]);
if (from == NULL) {
player_send_message(player, "red", "[ERROR] No such player found.");
return;
}
int32_t ai = args_count == 4 ? 1 : 0;
player_teleport(from, strtol(args[ai++], NULL, 10), strtol(args[ai++], NULL, 10), strtol(args[ai++], NULL, 10));
} else {
struct player* from = args_count == 1 ? player : player_get_by_name(server, args[0]);
struct player* to = args_count == 1 ? player_get_by_name(server, args[0]) : player_get_by_name(server, args[1]);
if (from == NULL || to == NULL) {
player_send_message(player, "red", "[ERROR] No such player found.");
return;
}
if (from->world != to->world) {
player_send_message(player, "red", "[ERROR] Players in different worlds!");
return;
}
player_teleport(from, to->entity->x, to->entity->y, to->entity->z);
}
}
void command_kick(struct server* server, struct player* player, char** args, size_t args_count) {
if (player != NULL) return;
if (args_count == 0 || args_count > 2) {
player_send_message(player, "red", "Usage: /kick <player> OR /kick <player> \"<reason>\"");
return;
}
struct player* target = player_get_by_name(server, args[0]);
if (target == NULL) {
player_send_message(player, "red", "[ERROR] No such player found.");
return;
}
char* reason = args_count == 1 ? "You have been kicked" : args[1];
player_kick(target, reason);
}
void command_say(struct server* server, struct player* player, char** args, size_t args_count) {
if (player != NULL) return;
if (args_count != 1) {
player_send_message(player, "red", "Usage: /say \"<message>\"");
return;
}
player_broadcast("light_purple", "CONSOLE: %s", args[0]);
}
void command_motd(struct server* server, struct player* player, char** args, size_t args_count) {
if (player != NULL) return;
if (args_count != 1) {
player_send_message(NULL, "red", "Usage: /motd \"<message>\"");
return;
}
player_send_message(NULL, "default", "Done.");
server->motd = prealloc(global_pool, server->motd, strlen(args[0]) + 1);
server->motd[strlen(args[0])] = 0;
memcpy(server->motd, args[0], strlen(args[0]) + 1);
}
void command_list(struct server* server, struct player* player, char** args, size_t args_count) {
char message[4096];
message[0] = 0;
pthread_rwlock_rdlock(&server->players_by_entity_id->rwlock);
ITER_MAP(server->players_by_entity_id) {
if (message[0] != 0) {
strncat(message, ", ", 4096);
}
struct player* iter_player = (struct player*) value;
strncat(message, iter_player->name, 4096);
ITER_MAP_END();
}
snprintf(message + strlen(message), 4096 - strlen(message), " (%lu players total)", server->players_by_entity_id->entry_count);
pthread_rwlock_unlock(&server->players_by_entity_id->rwlock);
player_send_message(player, "gray", "%s", message);
}
void command_spawn(struct server* server, struct player* player, char** args, size_t args_count) {
if (!player) {
player_send_message(player, "red", "Must be run as player");
return;
}
if (player->entity->health < player->entity->maxHealth) {
player_send_message(player, "red", "You must have full health to teleport to spawn!");
return;
}
if (args_count > 0) {
player_send_message(player, "Usage: /spawn", "red");
return;
}
player_teleport(player, (double) player->world->spawnpos.x + .5, (double) player->world->spawnpos.y,
(double) player->world->spawnpos.z + .5);
}
void command_printprofile(struct server* server, struct player* player, char** args, size_t args_count) {
if (player != NULL) return;
printProfiler();
}
void command_clearprofile(struct server* server, struct player* player, char** args, size_t args_count) {
if (player != NULL) return;
clearProfiler();
}
void command_kill(struct server* server, struct player* player, char** args, size_t args_count) {
if (!player) {
if (args_count != 1) {
player_send_message(player, "red", "Usage: /kill <player>");
return;
}
player = player_get_by_name(server, args[0]);
if (player == NULL) {
player_send_message(player, "red", "[ERROR] No such player found.");
return;
}
}
damageEntity(player->entity, player->entity->maxHealth * 10., 0);
}
void command_tps(struct server* server, struct player* player, char** args, size_t args_count) {
player_broadcast(server->players_by_entity_id, "light_purple", "%f tps", player == NULL ? server->overworld->tps : player->world->tps);
}
void init_base_commands() {
command_register("gamemode", &command_gamemode);
command_register("gm", &command_gamemode);
command_register("tp", &command_tp);
command_register("spawn", &command_spawn);
command_register("kick", &command_kick);
command_register("say", &command_say);
command_register("printprofile", &command_printprofile);
command_register("pp", &command_printprofile);
command_register("clearprofile", &command_clearprofile);
command_register("cp", &command_clearprofile);
command_register("motd", &command_motd);
command_register("list", &command_list);
command_register("ls", &command_list);
command_register("who", &command_list);
command_register("kill", &command_kill);
command_register("tps", &command_tps);
}
struct command {
char* command;
command_callback callback;
};
struct hashmap* registered_commands;
void command_register(char* called_by, command_callback callback) {
if (registered_commands == NULL) {
registered_commands = hashmap_thread_new(16, global_pool);
}
struct command* command = pmalloc(registered_commands->pool, sizeof(struct command));
command->command = str_dup(called_by, 0, registered_commands->pool);
command->callback = callback;
hashmap_put(registered_commands, command->command, command);
}
void command_call(struct server* server, struct player* player, char* command) {
if (registered_commands == NULL) {
return;
}
size_t command_length = strlen(command);
size_t arg_count = 0;
int in_quote = 0;
int escaped = 0;
for (size_t i = 0; i < command_length; i++) {
int add_character = 0;
if (command[i] == ' ' && !in_quote) {
command[i] = 0;
arg_count++;
} else if (command[i] == '\"' && !escaped) {
in_quote = !in_quote;
escaped = 0;
add_character = 1;
} else if (command[i] == '\\') {
escaped = !escaped;
add_character = escaped;
} else escaped = 0;
if (add_character) {
memmove(command + i, command + i + 1, command_length - i);
i--;
command_length--;
}
}
char* args[arg_count];
char* real_command = command;
size_t i = strlen(command) + 1;
command += i;
size_t i2 = 0;
while (i < command_length) {
args[i2] = command;
i += strlen(command) + 1;
command += strlen(command) + 1;
args[i2] = str_trim(args[i2]);
i2++;
}
if (arg_count == 0) {
return;
}
struct command* com = (struct command*) hashmap_get(registered_commands, args[0]);
if (com == NULL) {
player_send_message(player, "red", "[ERROR] Command \"/%s\" not found!", args[0]);
return;
}
(*com->callback)(server, player, args, arg_count);
}