/* * item.c * * Created on: Dec 27, 2016 * Author: root */ #include #include #include #include #include #include #include #include #include #include #include #include int onItemInteract_bed(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (face != YP) return 0; if (!getBlockInfo(world_get_block(world, x, y, z))->material->replacable) offsetCoordByFace(&x, &y, &z, face); uint32_t h = (uint32_t) floor(player->entity->yaw / 90. + .5) & 3; uint8_t rf = 0; if (h == 0) rf = SOUTH; else if (h == 1) rf = WEST; else if (h == 2) rf = NORTH; else if (h == 3) rf = EAST; int32_t x2 = x; int32_t y2 = y; int32_t z2 = z; offsetCoordByFace(&x2, &y2, &z2, rf); block pre = world_get_block(world, x, y, z); block pre2 = world_get_block(world, x2, y2, z2); block b = BLK_BED | h; block b2 = b; b2 |= 0b1000; if (player_can_place_block(player, b, x, y, z, face) && !world_set_block_noupdate(player->world, b, x, y, z)) { if (!player_can_place_block(player, b2, x2, y2, z2, face) || world_set_block(player->world, b2, x2, y2, z2)) { world_set_block(player->world, pre, x, y, z); world_set_block(player->world, pre2, x2, y2, z2); inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); return 0; } else if (player->gamemode != 1) { if (--slot->count <= 0) { slot = NULL; } inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); } world_update_block_guess(world, NULL, x, y, z); world_update_block_guess(world, NULL, x + 1, y, z); world_update_block_guess(world, NULL, x - 1, y, z); world_update_block_guess(world, NULL, x, y + 1, z); world_update_block_guess(world, NULL, x, y - 1, z); world_update_block_guess(world, NULL, x, y, z + 1); world_update_block_guess(world, NULL, x, y, z - 1); } else { world_set_block(player->world, pre, x, y, z); world_set_block(player->world, pre2, x2, y2, z2); inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); } return 0; } int onItemInteract_painting(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { int32_t ox = x; int32_t oy = y; int32_t oz = z; offsetCoordByFace(&ox, &oy, &oz, face); if (face != YP && face != YN && player_can_place_block(player, ITM_PAINTING, ox, oy, oz, face)) { struct entity* ent = entity_new(nextEntityID++, (double) ox, (double) oy, (double) oz, ENT_PAINTING, 0., 0.); if (face == NORTH) ent->data.painting.direction = 2; if (face == SOUTH) ent->data.painting.direction = 0; if (face == WEST) ent->data.painting.direction = 1; if (face == EAST) ent->data.painting.direction = 3; block b = world_get_block(world, x, y, z); if (!isNormalCube(getBlockInfo(b))) return 0; b = world_get_block(world, ox, oy, oz); if (b != 0) return 0; int32_t p = -1; for (int32_t i = 0; i < 50; i++) { p = rand() % 26; if (p < 7) { } if (p >= 7) { b = world_get_block(world, x + (face == ZP ? 1 : (face == ZN ? -1 : 0)), y, z + (face == XP ? 1 : (face == XN ? -1 : 0))); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, ox + (face == ZP ? 1 : (face == ZN ? -1 : 0)), oy, oz + (face == XP ? 1 : (face == XN ? -1 : 0))); if (b != 0) return 0; } if (p >= 12) { b = world_get_block(world, x, y + 1, z); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, ox, oy + 1, oz); if (b != 0) return 0; } if (p >= 14) { b = world_get_block(world, x + (face == ZP ? 1 : (face == ZN ? -1 : 0)), y + 1, z + (face == XP ? 1 : (face == XN ? -1 : 0))); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, ox + (face == ZP ? 1 : (face == ZN ? -1 : 0)), oy + 1, oz + (face == XP ? 1 : (face == XN ? -1 : 0))); if (b != 0) return 0; } if (p >= 20) { b = world_get_block(world, x + (face == ZP ? 1 : (face == ZN ? -1 : 0)) * 2, y, z + (face == XP ? 1 : (face == XN ? -1 : 0)) * 2); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, x - (face == ZP ? 1 : (face == ZN ? -1 : 0)), y, z - (face == XP ? 1 : (face == XN ? -1 : 0))); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, x + (face == ZP ? 1 : (face == ZN ? -1 : 0)) * 2, y + 1, z + (face == XP ? 1 : (face == XN ? -1 : 0))) * 2; if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, x - (face == ZP ? 1 : (face == ZN ? -1 : 0)), y + 1, z - (face == XP ? 1 : (face == XN ? -1 : 0))); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, ox + (face == ZP ? 1 : (face == ZN ? -1 : 0)) * 2, oy, oz + (face == XP ? 1 : (face == XN ? -1 : 0)) * 2); if (b != 0) return 0; b = world_get_block(world, ox - (face == ZP ? 1 : (face == ZN ? -1 : 0)), oy, oz - (face == XP ? 1 : (face == XN ? -1 : 0))); if (b != 0) return 0; b = world_get_block(world, ox + (face == ZP ? 1 : (face == ZN ? -1 : 0)) * 2, oy + 1, oz + (face == XP ? 1 : (face == XN ? -1 : 0))) * 2; if (b != 0) return 0; b = world_get_block(world, ox - (face == ZP ? 1 : (face == ZN ? -1 : 0)), oy + 1, oz - (face == XP ? 1 : (face == XN ? -1 : 0))); if (b != 0) return 0; } if (p >= 21) { for (int32_t i = 2; i <= (p < 24 ? 2 : 3); i++) { b = world_get_block(world, x + (face == ZP ? 1 : (face == ZN ? -1 : 0)) * 2, y + i, z + (face == XP ? 1 : (face == XN ? -1 : 0)) * 2); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, x + (face == ZP ? 1 : (face == ZN ? -1 : 0)), y + i, z + (face == XP ? 1 : (face == XN ? -1 : 0))); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, x * 2, y + i, z); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, x - (face == ZP ? 1 : (face == ZN ? -1 : 0)), y + i, z - (face == XP ? 1 : (face == XN ? -1 : 0))); if (!isNormalCube(getBlockInfo(b))) continue; b = world_get_block(world, ox + (face == ZP ? 1 : (face == ZN ? -1 : 0)) * 2, oy + i, oz + (face == XP ? 1 : (face == XN ? -1 : 0)) * 2); if (b != 0) return 0; b = world_get_block(world, ox + (face == ZP ? 1 : (face == ZN ? -1 : 0)), oy + i, oz + (face == XP ? 1 : (face == XN ? -1 : 0))); if (b != 0) return 0; b = world_get_block(world, ox, oy + i, oz); if (b != 0) return 0; b = world_get_block(world, ox - (face == ZP ? 1 : (face == ZN ? -1 : 0)), oy + i, oz - (face == XP ? 1 : (face == XN ? -1 : 0))); if (b != 0) return 0; } } break; } if (p < 0) { freeEntity(ent); return 0; } if (p == 0) ent->data.painting.title = "Kebab"; else if (p == 1) ent->data.painting.title = "Aztec"; else if (p == 2) ent->data.painting.title = "Alban"; else if (p == 3) ent->data.painting.title = "Aztec2"; else if (p == 4) ent->data.painting.title = "Bomb"; else if (p == 5) ent->data.painting.title = "Plant"; else if (p == 6) ent->data.painting.title = "Wasteland"; else if (p == 7) ent->data.painting.title = "Pool"; else if (p == 8) ent->data.painting.title = "Courbet"; else if (p == 9) ent->data.painting.title = "Sea"; else if (p == 10) ent->data.painting.title = "Sunset"; else if (p == 11) ent->data.painting.title = "Creebet"; else if (p == 12) ent->data.painting.title = "Wanderer"; else if (p == 13) ent->data.painting.title = "Graham"; else if (p == 14) ent->data.painting.title = "Match"; else if (p == 15) ent->data.painting.title = "Bust"; else if (p == 16) ent->data.painting.title = "Stage"; else if (p == 17) ent->data.painting.title = "Void"; else if (p == 18) ent->data.painting.title = "SkullAndRoses"; else if (p == 19) ent->data.painting.title = "Wither"; else if (p == 20) ent->data.painting.title = "Fighters"; else if (p == 21) ent->data.painting.title = "Pointer"; else if (p == 22) ent->data.painting.title = "Pigscene"; else if (p == 23) ent->data.painting.title = "BurningSkull"; else if (p == 24) ent->data.painting.title = "Skeleton"; else if (p == 25) ent->data.painting.title = "DonkeyKong"; world_spawn_entity(world, ent); if (player->gamemode != 1) inventory_set_slot(player, player->inventory, 36 + player->currentItem, NULL, 1, 1); } return 0; } int onItemInteract_minecart(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { block b = world_get_block(world, x, y, z); if (b >> 4 != BLK_RAIL >> 4 && b >> 4 != BLK_ACTIVATORRAIL >> 4 && b >> 4 != BLK_GOLDENRAIL >> 4 && b >> 4 != BLK_DETECTORRAIL >> 4) return 0; double dy = 0.; if (b & 0b0110) dy += .5; uint16_t et = ENT_MINECARTRIDEABLE; if (slot->item == ITM_MINECARTCHEST) et = ENT_MINECARTCHEST; else if (slot->item == ITM_MINECARTFURNACE) et = ENT_MINECARTFURNACE; else if (slot->item == ITM_MINECARTTNT) et = ENT_MINECARTTNT; else if (slot->item == ITM_MINECARTHOPPER) et = ENT_MINECARTHOPPER; else if (slot->item == ITM_MINECARTCOMMANDBLOCK) et = ENT_MINECARTCOMMANDBLOCK; struct entity* ent = entity_new(nextEntityID++, (double) x + .5, (double) y + dy, (double) z + .5, et, 0., 0.); world_spawn_entity(world, ent); if (player->gamemode != 1) inventory_set_slot(player, player->inventory, 36 + player->currentItem, NULL, 1, 1); return 0; } int onItemInteract_door(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face, float cx, float cy, float cz) { if (face != YP) return 0; if (!getBlockInfo(world_get_block(world, x, y, z))->material->replacable) offsetCoordByFace(&x, &y, &z, face); block pre = world_get_block(world, x, y, z); block pre2 = world_get_block(world, x, y + 1, z); block b = BLK_DOOROAK; if (slot->item == ITM_DOORSPRUCE) b = BLK_DOORSPRUCE; else if (slot->item == ITM_DOORBIRCH) b = BLK_DOORBIRCH; else if (slot->item == ITM_DOORJUNGLE) b = BLK_DOORJUNGLE; else if (slot->item == ITM_DOORACACIA) b = BLK_DOORACACIA; else if (slot->item == ITM_DOORDARKOAK) b = BLK_DOORDARKOAK; else if (slot->item == ITM_DOORIRON) b = BLK_DOORIRON; block b2 = b; uint32_t h = (uint32_t) floor(player->entity->yaw / 90. + .5) & 3; if (h == 0) b |= 1; else if (h == 1) b |= 2; else if (h == 2) b |= 3; // should fold into "f" below uint8_t f = getFaceFromPlayer(player); if ((f == XN && cz < .5) || (f == XP && cz > .5) || (f == ZN && cx > .5) || (f == ZP && cx < .5)) { b2 |= 0x01; } b2 |= 0b1000; if (player_can_place_block(player, b, x, y, z, face) && !world_set_block_noupdate(player->world, b, x, y, z)) { if (!player_can_place_block(player, b2, x, y + 1, z, face) || world_set_block(player->world, b2, x, y + 1, z)) { world_set_block(player->world, pre, x, y, z); world_set_block(player->world, pre2, x, y + 1, z); inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); return 0; } else if (player->gamemode != 1) { if (--slot->count <= 0) { slot = NULL; } inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); } world_update_block_guess(world, NULL, x, y, z); world_update_block_guess(world, NULL, x + 1, y, z); world_update_block_guess(world, NULL, x - 1, y, z); world_update_block_guess(world, NULL, x, y + 1, z); world_update_block_guess(world, NULL, x, y - 1, z); world_update_block_guess(world, NULL, x, y, z + 1); world_update_block_guess(world, NULL, x, y, z - 1); } else { world_set_block(player->world, pre, x, y, z); world_set_block(player->world, pre2, x, y + 1, z); inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); } return 0; } int onItemInteract_itemblock(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (!getBlockInfo(world_get_block(world, x, y, z))->material->replacable) offsetCoordByFace(&x, &y, &z, face); block pre = world_get_block(world, x, y, z); uint8_t f = 0; uint32_t h = (uint32_t) floor(player->entity->yaw / 90. + .5) & 3; if (h == 0) f = SOUTH; else if (h == 1) f = WEST; else if (h == 2) f = NORTH; else if (h == 3) f = EAST; block b = pre; if (slot->item == ITM_STRING) { b = BLK_TRIPWIRE; } else if (slot->item == ITM_REDSTONE) { b = BLK_REDSTONEDUST; } else if (slot->item == ITM_CAKE) { b = BLK_CAKE; } else if (slot->item == ITM_DIODE) { b = BLK_DIODE; if (f == SOUTH) { b |= 2; } else if (f == WEST) { b |= 3; } else if (f == NORTH) { b |= 0; } else if (f == EAST) { b |= 1; } } else if (slot->item == ITM_BREWINGSTAND) { b = BLK_BREWINGSTAND; } else if (slot->item == ITM_CAULDRON) { b = BLK_CAULDRON; } else if (slot->item == ITM_FLOWERPOT) { b = BLK_FLOWERPOT; } else if (slot->item == ITM_COMPARATOR) { b = BLK_COMPARATOR; } if (player_can_place_block(player, b, x, y, z, face)) { if (world_set_block(player->world, b, x, y, z)) { world_set_block(player->world, pre, x, y, z); inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); } else if (player->gamemode != 1) { if (--slot->count <= 0) { slot = NULL; } inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); } } else { world_set_block(player->world, pre, x, y, z); inventory_set_slot(player, player->inventory, 36 + player->currentItem, slot, 1, 1); } return 0; } int onItemBreakBlock_tool(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z) { if (slot == NULL) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; if (player->gamemode != 1 && ++slot->damage >= ii->maxDamage) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); return 0; } float onItemAttacked_tool(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, struct entity* entity) { if (slot == NULL) return 1.; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 1.; if (player->gamemode != 1 && ++slot->damage >= ii->maxDamage) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); return ii->damage; } void offsetCoordByFace(int32_t* x, int32_t* y, int32_t* z, uint8_t face) { if (face == YN) (*y)--; else if (face == YP) (*y)++; else if (face == ZN) (*z)--; else if (face == ZP) (*z)++; else if (face == XN) (*x)--; else if (face == XP) (*x)++; } int onItemInteract_flintandsteel(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL) return 0; offsetCoordByFace(&x, &y, &z, face); if (world_get_block(world, x, y, z) != 0) return 0; if (!player_can_place_block(player, BLK_FIRE, x, y, z, face)) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; if (player->gamemode != 1 && ++slot->damage >= ii->maxDamage) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); world_set_block(world, BLK_FIRE, x, y, z); return 0; } int onItemInteract_spawnegg(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL || slot->nbt == NULL) return 0; //TODO: mob spawners if (getBlockInfo(world_get_block(world, x, y, z))->boundingBox_count > 0) offsetCoordByFace(&x, &y, &z, face); //if (world_get_block(world, x, y, z) != 0) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; struct nbt_tag* et = nbt_get(slot->nbt, "EntityTag"); if (et == NULL) return 0; struct nbt_tag* tmp = nbt_get(et, "id"); if (tmp == NULL || tmp->id != NBT_TAG_STRING) return 0; uint32_t etx = getIDFromEntityDataName(tmp->data.nbt_string); struct entity* ent = entity_new(nextEntityID++, (float) x + .5, (float) y, (float) z + .5, etx, 0., 0.); world_spawn_entity(world, ent); if (player->gamemode != 1 && --slot->count <= 0) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); return 0; } int onItemInteract_reeds(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL) return 0; if (!getBlockInfo(world_get_block(world, x, y, z))->material->replacable) offsetCoordByFace(&x, &y, &z, face); if (!player_can_place_block(player, BLK_REEDS, x, y, z, face)) return 0; if (world_get_block(world, x, y, z) != 0) return 0; if (!canBePlaced_reeds(world, BLK_REEDS, x, y, z)) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; if (player->gamemode != 1 && --slot->count <= 0) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); world_set_block(world, BLK_REEDS, x, y, z); return 0; } int onItemInteract_bucket(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL) return 0; if (!getBlockInfo(world_get_block(world, x, y, z))->material->replacable) offsetCoordByFace(&x, &y, &z, face); block b = world_get_block(world, x, y, z); struct block_info* bi = getBlockInfo(b); if (bi == NULL) return 0; uint16_t ba = b >> 4; if (slot->item == ITM_BUCKETWATER) { if (b != 0 && !bi->material->replacable && ba != BLK_WATER >> 4 && ba != BLK_WATER_1 >> 4) return 0; if (!player_can_place_block(player, BLK_WATER_1, x, y, z, face)) return 0; world_set_block(world, BLK_WATER_1, x, y, z); if (player->gamemode != 1) { slot->item = ITM_BUCKET; inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); } } else if (slot->item == ITM_BUCKETLAVA) { if (b != 0 && !bi->material->replacable && ba != BLK_LAVA >> 4 && ba != BLK_LAVA_1 >> 4) return 0; if (!player_can_place_block(player, BLK_LAVA_1, x, y, z, face)) return 0; world_set_block(world, BLK_LAVA_1, x, y, z); if (player->gamemode != 1) { slot->item = ITM_BUCKET; inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); } } else if (slot->item == ITM_BUCKET) { if ((b & 0x0f) != 0) return 0; if (ba == BLK_WATER >> 4 || ba == BLK_WATER_1 >> 4) { world_set_block(world, 0, x, y, z); if (player->gamemode != 1) { slot->item = ITM_BUCKETWATER; inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); } } else if (ba == BLK_LAVA >> 4 || ba == BLK_LAVA_1 >> 4) { world_set_block(world, 0, x, y, z); if (player->gamemode != 1) { slot->item = ITM_BUCKETLAVA; inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); } } } return 0; } int onItemInteract_bonemeal(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL) return 0; if (!player_can_place_block(player, ITM_DYEPOWDER_BLACK, x, y, z, face)) return 0; block b = world_get_block(world, x, y, z); uint16_t ba = b >> 4; if (ba == (BLK_CROPS >> 4) || (ba == BLK_PUMPKINSTEM >> 4) || (ba == BLK_PUMPKINSTEM_1 >> 4) || (ba == BLK_CARROTS >> 4) || (ba == BLK_POTATOES >> 4) || (ba == BLK_BEETROOTS >> 4) || (ba == BLK_COCOA >> 4)) { uint16_t grow = 2 + rand() % 3; uint16_t maxAge = 7; if (b == BLK_BEETROOTS) maxAge = 3; uint16_t age = b & 0x0f; age += grow; if (age > maxAge) age = maxAge; world_set_block(world, (ba << 4) | age, x, y, z); } else if (ba == (BLK_SAPLING_OAK >> 4)) { randomTick_sapling(world, world_get_chunk(world, x >> 4, z >> 4), b, x, y, z); } else if (b == BLK_GRASS || b == BLK_DIRT) { for (int i = 0; i < 128; i++) { int j = 0; int32_t bx = x; uint8_t by = y + 1; int32_t bz = z; while (1) { block bb = world_get_block(world, bx, by - 1, bz); block b = world_get_block(world, bx, by, bz); struct block_info* bi = getBlockInfo(b); if (j >= i / 16) { if (streq_nocase(bi->material->name, "air")) { if (rand() % 8 == 0) { block nb = rand() % 3 > 0 ? BLK_FLOWER1_DANDELION : BLK_FLOWER2_POPPY; // TODO: biome registry if (bb == BLK_DIRT || bb == BLK_GRASS) { world_set_block(world, nb, bx, by, bz); } } else { block nb = BLK_TALLGRASS_GRASS; if (bb == BLK_DIRT || bb == BLK_GRASS) { world_set_block(world, nb, bx, by, bz); } } } break; } bx += rand() % 3 - 1; by += (rand() % 3 - 1) * (rand() % 3) / 2; bz += rand() % 3 - 1; if (bb != BLK_GRASS || isNormalCube(bi)) break; j++; } } } else return 0; if (player->gamemode != 1 && --slot->count <= 0) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); return 0; } int onItemInteract_seeds(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL) return 0; if (!getBlockInfo(world_get_block(world, x, y, z))->material->replacable) offsetCoordByFace(&x, &y, &z, face); if (!player_can_place_block(player, ITM_DYEPOWDER_BLACK, x, y, z, face)) return 0; block b = world_get_block(world, x, y, z); if (slot->item == ITM_DYEPOWDER_BLACK) { if (slot->damage == 3 && (face == 1 || face == 0 || b != BLK_LOG_JUNGLE)) return 0; if (slot->damage == 15) return onItemInteract_bonemeal(world, player, slot_index, slot, x, y, z, face); else if (slot->damage != 3) return 0; } else if (face != 1 || (b >> 4) != (slot->item == ITM_NETHERSTALKSEEDS ? (BLK_HELLSAND >> 4) : (BLK_FARMLAND >> 4))) return 0; b = world_get_block(world, x, y, z); if (b != 0) return 0; block tp = 0; if (slot->item == ITM_SEEDS) tp = BLK_CROPS; else if (slot->item == ITM_SEEDS_PUMPKIN) tp = BLK_PUMPKINSTEM; else if (slot->item == ITM_SEEDS_MELON) tp = BLK_PUMPKINSTEM_1; else if (slot->item == ITM_CARROTS) tp = BLK_CARROTS; else if (slot->item == ITM_POTATO) tp = BLK_POTATOES; else if (slot->item == ITM_NETHERSTALKSEEDS) tp = BLK_NETHERSTALK; else if (slot->item == ITM_BEETROOT_SEEDS) tp = BLK_BEETROOTS; else if (slot->item == ITM_DYEPOWDER_BLACK) tp = BLK_COCOA; if (player->gamemode != 1 && --slot->count <= 0) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); world_set_block(world, tp, x, y, z); return 0; } int onItemInteract_hoe(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; block b = world_get_block(world, x, y, z); if (b == BLK_DIRT || b == BLK_GRASS) { if (!player_can_place_block(player, slot->item, x, y, z, face)) return 0; if (player->gamemode != 1 && ++slot->damage >= ii->maxDamage) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); world_set_block(world, BLK_FARMLAND, x, y, z); } return 0; } int onItemInteract_shovel(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, int32_t x, int32_t y, int32_t z, uint8_t face) { if (slot == NULL) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; block b = world_get_block(world, x, y, z); if (b == BLK_GRASS) { if (!player_can_place_block(player, slot->item, x, y, z, face)) return 0; if (player->gamemode != 1 && ++slot->damage >= ii->maxDamage) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); world_set_block(world, BLK_GRASSPATH, x, y, z); } return 0; } void onItemUse_armor(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, uint32_t ticks) { if (slot == NULL) return; uint16_t sli = 5; struct item_info* ii = getItemInfo(slot->item); if (ii->armorType == ARMOR_HELMET) sli = 5; else if (ii->armorType == ARMOR_CHESTPLATE) sli = 6; else if (ii->armorType == ARMOR_LEGGINGS) sli = 7; else if (ii->armorType == ARMOR_BOOTS) sli = 8; if (inventory_get(player, player->inventory, sli) != NULL) return; inventory_set_slot(player, player->inventory, sli, slot, 1, 1); inventory_set_slot(player, player->inventory, slot_index, NULL, 1, 0); } float onEntityHitWhileWearing_armor(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, float damage) { if (slot == NULL) return damage; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return damage; if (player->gamemode != 1 && ++slot->damage >= ii->maxDamage) { slot = NULL; } inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); return damage; } int bow_isArrow(struct slot* slot) { item i = slot == NULL ? 0 : slot->item; return i == ITM_ARROW || i == ITM_SPECTRAL_ARROW || i == ITM_TIPPED_ARROW || i == ITM_LINGERING_POTION; } int bow_findAmmo(struct player* player) { struct slot* tmp = inventory_get(player, player->inventory, 45); if (bow_isArrow(tmp)) return 45; tmp = inventory_get(player, player->inventory, 36 + player->currentItem); if (bow_isArrow(tmp)) return 36 + player->currentItem; for (int i = 0; i < player->inventory->slot_count; i++) { struct slot* tmp = inventory_get(player, player->inventory, i); if (bow_isArrow(tmp)) return i; } return -1; } void onItemUse_bow(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, uint32_t ticks) { if (slot == NULL) return; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return; int bs = bow_findAmmo(player); struct slot* ammo = NULL; if (player->gamemode != 1) { if (bs < 0) return; //TODO: or infinity enchantment ammo = inventory_get(player, player->inventory, bs); } float velocity = (float) ticks / 20.; if (velocity > 1.) velocity = 1.; velocity = (velocity * velocity + velocity * 2.) / 3.; if (velocity > 1.) velocity = 1.; if (velocity >= .1) { int sp = ammo != NULL && ammo->item == ITM_SPECTRAL_ARROW; struct entity* arrow = entity_new(nextEntityID++, player->entity->x, player->entity->y + 1.52, player->entity->z, sp ? ENT_SPECTRALARROW : ENT_ARROW, player->entity->yaw, player->entity->pitch); //player->entity->pitch = 0.; //player->entity->yaw = 0.; float x = -sinf(player->entity->yaw / 360. * 2 * M_PI) * cosf(player->entity->pitch / 360. * 2 * M_PI); float y = -sinf(player->entity->pitch / 360. * 2 * M_PI); float z = cosf(player->entity->yaw / 360. * 2 * M_PI) * cosf(player->entity->pitch / 360. * 2 * M_PI); float s = sqrtf(x * x + y * y + z * z); x /= s; y /= s; z /= s; //TODO: inaccuracy calc gaussian x *= velocity * 3.; y *= velocity * 3.; z *= velocity * 3.; arrow->motX = x; arrow->motY = y; arrow->motZ = z; float sr = sqrtf(x * x + z * z); arrow->yaw = atan2f(x, z) * 180. / M_PI; arrow->pitch = atan2f(y, sr) * 180. / M_PI; arrow->last_yaw = arrow->yaw; arrow->last_pitch = arrow->pitch; //arrow->motX += player->entity->motX; //arrow->motZ += player->entity->motZ; //if (!player->entity->onGround) arrow->motY += player->entity->motY; if (velocity == 1.) arrow->data.arrow.isCritical = 1; arrow->data.arrow.damage = 2.; arrow->objectData = 1 + player->entity->id; arrow->data.arrow.knockback = 1.; //TODO: power enchant //TODO: punch enchant //TODO: flame enchant if (ammo != NULL) { if (--ammo->count <= 0) { ammo = NULL; } inventory_set_slot(player, player->inventory, bs, ammo, 1, 1); } world_spawn_entity(player->world, arrow); } } int canUseItem_bow(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot) { if (slot == NULL) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; if (player->gamemode != 1 && bow_findAmmo(player) < 0) return 0; return 1; } int canUseItem_food(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot) { if (slot == NULL) return 0; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return 0; struct itemfood_arg* arg = ii->callback_arg; if (!arg->alwaysEat && player->food >= 20) return 0; return 1; } void onItemUse_food(struct world* world, struct player* player, uint8_t slot_index, struct slot* slot, uint32_t ticks) { if (slot == NULL) return; struct item_info* ii = getItemInfo(slot->item); if (ii == NULL) return; struct itemfood_arg* arg = ii->callback_arg; if (ticks >= 32) { player->food += arg->food; if (player->food > 20) player->food = 20; player->saturation += arg->saturation * arg->food * 2.; if (player->saturation > player->food) player->saturation = player->food; player_hungerUpdate(player); if (--slot->count <= 0) slot = NULL; inventory_set_slot(player, player->inventory, slot_index, slot, 1, 1); } } void init_food(item i, int food, float saturation, int alwaysEat) { struct itemfood_arg* ia = xmalloc(sizeof(struct itemfood_arg)); ia->food = food; ia->saturation = saturation; ia->alwaysEat = alwaysEat; struct item_info* ii = getItemInfo(i); ii->callback_arg = ia; ii->onItemUse = &onItemUse_food; ii->canUseItem = &canUseItem_food; } struct collection* item_infos; struct item_info* getItemInfo(item id) { if (id < 0 || id > item_infos->size) return NULL; return item_infos->data[id]; } void init_items() { item_infos = new_collection(128, 0); char* jsf = xmalloc(4097); size_t jsfs = 4096; size_t jsr = 0; int fd = open("items.json", O_RDONLY); ssize_t r = 0; while ((r = read(fd, jsf + jsr, jsfs - jsr)) > 0) { jsr += r; if (jsfs - jsr < 512) { jsfs += 4096; jsf = xrealloc(jsf, jsfs + 1); } } jsf[jsr] = 0; if (r < 0) { printf("Error reading item information: %s\n", strerror(errno)); } close(fd); struct json_object json; json_parse(&json, jsf); for (size_t i = 0; i < json.child_count; i++) { struct json_object* ur = json.children[i]; struct item_info* ii = xcalloc(sizeof(struct item_info)); struct json_object* tmp = json_get(ur, "id"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; item id = (item) tmp->data.number; if (id < 0) goto cerr; tmp = json_get(ur, "toolType"); if (tmp == NULL || tmp->type != JSON_STRING) goto cerr; if (streq_nocase(tmp->data.string, "none")) ii->toolType = NULL; else ii->toolType = tools_get(tmp->data.string); tmp = json_get(ur, "harvestLevel"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->harvestLevel = (uint8_t) tmp->data.number; tmp = json_get(ur, "maxStackSize"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->maxStackSize = (uint8_t) tmp->data.number; if (ii->maxStackSize > 64) goto cerr; tmp = json_get(ur, "maxDamage"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->maxDamage = (int16_t) tmp->data.number; tmp = json_get(ur, "maxUseDuration"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->maxUseDuration = (uint32_t) tmp->data.number; tmp = json_get(ur, "toolProficiency"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->toolProficiency = (float) tmp->data.number; tmp = json_get(ur, "damage"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->damage = (float) tmp->data.number; tmp = json_get(ur, "armorType"); if (tmp == NULL || tmp->type != JSON_STRING) goto cerr; if (streq_nocase(tmp->data.string, "none")) ii->armorType = ARMOR_NONE; else if (streq_nocase(tmp->data.string, "helmet")) ii->armorType = ARMOR_HELMET; else if (streq_nocase(tmp->data.string, "chestplate")) ii->armorType = ARMOR_CHESTPLATE; else if (streq_nocase(tmp->data.string, "leggings")) ii->armorType = ARMOR_LEGGINGS; else if (streq_nocase(tmp->data.string, "boots")) ii->armorType = ARMOR_BOOTS; else goto cerr; tmp = json_get(ur, "armor"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->armor = (uint8_t) tmp->data.number; tmp = json_get(ur, "attackSpeed"); if (tmp == NULL || tmp->type != JSON_NUMBER) goto cerr; ii->attackSpeed = (float) tmp->data.number; ensure_collection(item_infos, id + 1); item_infos->data[id] = ii; if (item_infos->size < id) item_infos->size = id; item_infos->count++; continue; cerr: ; printf("[WARNING] Error Loading Item \"%s\"! Skipped.\n", ur->name); } freeJSON(&json); xfree(jsf); // for (item i = ITM_SHOVELIRON; i <= ITM_HATCHETIRON; i++) { getItemInfo(i)->onItemBreakBlock = &onItemBreakBlock_tool; getItemInfo(i)->onItemAttacked = &onItemAttacked_tool; } getItemInfo(ITM_FLINTANDSTEEL)->onItemInteract = &onItemInteract_flintandsteel; for (item i = ITM_SWORDIRON; i <= ITM_HATCHETDIAMOND; i++) { getItemInfo(i)->onItemBreakBlock = &onItemBreakBlock_tool; getItemInfo(i)->onItemAttacked = &onItemAttacked_tool; } for (item i = ITM_SWORDGOLD; i <= ITM_HATCHETGOLD; i++) { getItemInfo(i)->onItemBreakBlock = &onItemBreakBlock_tool; getItemInfo(i)->onItemAttacked = &onItemAttacked_tool; } getItemInfo(ITM_SHEARS)->onItemBreakBlock = &onItemBreakBlock_tool; for (item i = ITM_HOEWOOD; i <= ITM_HOEGOLD; i++) { getItemInfo(i)->onItemInteract = &onItemInteract_hoe; } for (item i = ITM_HELMETCLOTH; i <= ITM_BOOTSGOLD; i++) { getItemInfo(i)->onEntityHitWhileWearing = &onEntityHitWhileWearing_armor; getItemInfo(i)->onItemUse = &onItemUse_armor; } getItemInfo(ITM_DOOROAK)->onItemInteract = &onItemInteract_door; getItemInfo(ITM_DOORSPRUCE)->onItemInteract = &onItemInteract_door; getItemInfo(ITM_DOORBIRCH)->onItemInteract = &onItemInteract_door; getItemInfo(ITM_DOORJUNGLE)->onItemInteract = &onItemInteract_door; getItemInfo(ITM_DOORACACIA)->onItemInteract = &onItemInteract_door; getItemInfo(ITM_DOORDARKOAK)->onItemInteract = &onItemInteract_door; getItemInfo(ITM_DOORIRON)->onItemInteract = &onItemInteract_door; getItemInfo(ITM_SEEDS)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_SEEDS_PUMPKIN)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_SEEDS_MELON)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_CARROTS)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_POTATO)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_NETHERSTALKSEEDS)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_BEETROOT_SEEDS)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_DYEPOWDER_BLACK)->onItemInteract = &onItemInteract_seeds; getItemInfo(ITM_SHOVELWOOD)->onItemInteract = &onItemInteract_shovel; getItemInfo(ITM_SHOVELGOLD)->onItemInteract = &onItemInteract_shovel; getItemInfo(ITM_SHOVELSTONE)->onItemInteract = &onItemInteract_shovel; getItemInfo(ITM_SHOVELIRON)->onItemInteract = &onItemInteract_shovel; getItemInfo(ITM_SHOVELDIAMOND)->onItemInteract = &onItemInteract_shovel; getItemInfo(ITM_REEDS)->onItemInteract = &onItemInteract_reeds; getItemInfo(ITM_BUCKET)->onItemInteract = &onItemInteract_bucket; getItemInfo(ITM_BUCKETWATER)->onItemInteract = &onItemInteract_bucket; getItemInfo(ITM_BUCKETLAVA)->onItemInteract = &onItemInteract_bucket; getItemInfo(ITM_MONSTERPLACER)->onItemInteract = &onItemInteract_spawnegg; getItemInfo(ITM_BOW)->onItemUse = &onItemUse_bow; getItemInfo(ITM_BOW)->canUseItem = &canUseItem_bow; getItemInfo(ITM_STRING)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_REDSTONE)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_CAKE)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_DIODE)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_BREWINGSTAND)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_CAULDRON)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_FLOWERPOT)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_COMPARATOR)->onItemInteract = &onItemInteract_itemblock; getItemInfo(ITM_MINECART)->onItemInteract = &onItemInteract_minecart; getItemInfo(ITM_MINECARTCHEST)->onItemInteract = &onItemInteract_minecart; getItemInfo(ITM_MINECARTFURNACE)->onItemInteract = &onItemInteract_minecart; getItemInfo(ITM_MINECARTTNT)->onItemInteract = &onItemInteract_minecart; getItemInfo(ITM_MINECARTHOPPER)->onItemInteract = &onItemInteract_minecart; getItemInfo(ITM_MINECARTCOMMANDBLOCK)->onItemInteract = &onItemInteract_minecart; getItemInfo(ITM_PAINTING)->onItemInteract = &onItemInteract_painting; getItemInfo(ITM_BED)->onItemInteract = &onItemInteract_bed; init_food(ITM_APPLE, 4, 0.3, 0); init_food(ITM_MUSHROOMSTEW, 6, 0.6, 0); init_food(ITM_BREAD, 5, 0.6, 0); init_food(ITM_PORKCHOPRAW, 3, 0.3, 0); init_food(ITM_PORKCHOPCOOKED, 8, 0.8, 0); init_food(ITM_APPLEGOLD, 4, 1.2, 1); init_food(ITM_FISH_COD_RAW, 2, 0.1, 0); init_food(ITM_FISH_COD_COOKED, 5, 0.6, 0); init_food(ITM_COOKIE, 2, 0.1, 0); init_food(ITM_MELON, 2, 0.3, 0); init_food(ITM_BEEFRAW, 3, 0.3, 0); init_food(ITM_BEEFCOOKED, 8, 0.8, 0); init_food(ITM_CHICKENRAW, 2, 0.3, 0); init_food(ITM_CHICKENCOOKED, 6, 0.6, 0); init_food(ITM_ROTTENFLESH, 4, 0.1, 0); init_food(ITM_SPIDEREYE, 2, 0.8, 0); init_food(ITM_CARROTS, 3, 0.6, 0); init_food(ITM_POTATO, 1, 0.3, 0); init_food(ITM_POTATOBAKED, 5, 0.6, 0); init_food(ITM_POTATOPOISONOUS, 2, 0.3, 0); init_food(ITM_CARROTGOLDEN, 6, 1.2, 0); init_food(ITM_PUMPKINPIE, 8, 0.3, 0); init_food(ITM_RABBITRAW, 3, 0.3, 0); init_food(ITM_RABBITCOOKED, 5, 0.6, 0); init_food(ITM_RABBITSTEW, 10, 0.6, 0); init_food(ITM_MUTTONRAW, 2, 0.3, 0); init_food(ITM_MUTTONCOOKED, 6, 0.8, 0); init_food(ITM_CHORUSFRUIT, 4, 0.3, 1); init_food(ITM_BEETROOT, 1, 0.6, 0); init_food(ITM_BEETROOT_SOUP, 6, 0.6, 0); } void add_item(item id, struct item_info* info) { ensure_collection(item_infos, id + 1); if (item_infos->data[id] != NULL) { xfree(item_infos->data[id]); } item_infos->data[id] = info; if (item_infos->size < id) item_infos->size = id; item_infos->count++; }