From dcc1eb360bde526e1a05562d48158cea75a58833 Mon Sep 17 00:00:00 2001 From: Protryon Date: Thu, 25 Apr 2019 00:41:04 -0700 Subject: [PATCH] update readme --- README.md | 79 ++++++++++++++++++++++++++++++++++++++-------------- src/player.c | 2 +- 2 files changed, 59 insertions(+), 22 deletions(-) diff --git a/README.md b/README.md index a2d9f75..3b2c1c3 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,16 @@ # Basin A high performance Minecraft server implementation written in C. +# Goals +* Pure performance: minimum resource usage for a full Minecraft server implementation +* Drop-in replacement: compatible with Spigot API plugins via JNI, standard Minecraft world format (Anvil) +* Extensibility: ease of modification, large plugin API +* Stability: use good C programming standards to prevent server-breaking bugs + +# Status + +Currently, version Minecraft 1.11.2 and 1.10.2 is supported. As of April 2019, this project is being refactored to meet higher standards of quality and stability. Feature development will resume afterwards, with Minecraft 1.14 support coming concurrently. + # Features * Low memory footprint (13 MB for a 400-chunk spawn and one player on a 64-bit system) * Block placing/breaking @@ -13,35 +23,62 @@ A high performance Minecraft server implementation written in C. * PvP * Fall damage * Block physics & updates -* C Plugin System -* Block & Sky Lighting +* C plugin system +* Block & sky lighting +* Anvil world loading -## Planned Features -* Natural Mob Spawning & AI -* Lua Plugin Systems -* Comprehensive permissions & commands system -* Ultra-low memory mode - Sacrifice CPU Cycles for further memory use reduction -* Entities-by-chunk logic - Hold millions of entities in a world +## Work In Progress +* Mob AI +* Spigot-mirrored Java plugin system +* Command system * World generation -* Comprehensive opt-in Anticheat -* GPU accelerated world generation, AI, and more(?). +* Anticheat -# Compiling -To compile Basin, you can use Make directly or use CMake if you choose. Output is always put in basin/Debug regardless of build system. +## Planned +* Protocol generator/export Minecraft protocol as a shared library for various versions +* Natural mob spawning +* Lua plugin system +* Permission system +* World saving -### Make: -To compile: `cd basin/Debug; make` -To clean: `make clean` (in Debug) +## Maybe One Day +* Forge mod analog API to allow server-side reimplementation of Java forge mods in C +* Protocol compatibility layer to allow several versions of the game without a third party tool +* Reverse proxy dimension/world sourcing -### CMake: -To compile: +# Development +Basin uses `cmake` to build, install, and package. + +## Dependencies +* [avuna-util](https://github.com/Protryon/avuna-util) +* OpenSSL +* JNI (if Java plugin support is enabled) + +## Compilation: ``` -mkdir cmake-build-debug -cd cmake-build-debug +mkdir build +cd build cmake .. -make -j 4 +make -j 16 +``` + +## Clean +Within your build directory: +``` +make clean +``` + +## Install +Within your build directory: +``` +sudo make install +``` + +## Package +Within your build directory: +``` +cpack --config ./CPackConfig.cmake ``` -To clean: `make clean` (in cmake-build-debug) # Running Basin To run Basin, simply invoke the binary `./basin`. Ensure that the binary is located with the relevant data files (the JSONs). diff --git a/src/player.c b/src/player.c index 1f97699..9f756dc 100644 --- a/src/player.c +++ b/src/player.c @@ -46,7 +46,7 @@ struct player* player_new(struct mempool* parent, struct server* server, struct player->loaded_entities = hashmap_thread_new(128, player->pool); player->incoming_packets = queue_new(0, 1); player->outgoing_packets = queue_new(0, 1); - player->lastSwing = tick_counter; + player->lastSwing = player->server->tick_counter; struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); player->reachDistance = 6.f;