mirror of https://github.com/basinserver/basin/
Add compiling instructions
This commit is contained in:
parent
926c6cdf6a
commit
ba42b7117c
74
README.md
74
README.md
|
@ -1,27 +1,47 @@
|
|||
# Basin
|
||||
A high performance Minecraft server implementation written in C.
|
||||
|
||||
# Features
|
||||
* Low memory footprint (13 MB for a 400-chunk spawn and one player on a 64-bit system)
|
||||
* Block placing/breaking
|
||||
* Survival mode
|
||||
* Creative mode
|
||||
* Inventories
|
||||
* Players, Chat, and Tab menu
|
||||
* Item entities
|
||||
* Chests, Furnaces, Crafting
|
||||
* PvP
|
||||
* Fall damage
|
||||
* Block physics & updates
|
||||
* C Plugin System
|
||||
* Block & Sky Lighting
|
||||
|
||||
# Planned Features
|
||||
* Natural Mob Spawning & AI
|
||||
* Lua Plugin Systems
|
||||
* Comprehensive permissions & commands system
|
||||
* Ultra-low memory mode - Sacrifice CPU Cycles for further memory use reduction
|
||||
* Entities-by-chunk logic - Hold millions of entities in a world
|
||||
* World generation
|
||||
* Comprehensive opt-in Anticheat
|
||||
* GPU accelerated world generation, AI, and more(?).
|
||||
# Basin
|
||||
A high performance Minecraft server implementation written in C.
|
||||
|
||||
# Features
|
||||
* Low memory footprint (13 MB for a 400-chunk spawn and one player on a 64-bit system)
|
||||
* Block placing/breaking
|
||||
* Survival mode
|
||||
* Creative mode
|
||||
* Inventories
|
||||
* Players, Chat, and Tab menu
|
||||
* Item entities
|
||||
* Chests, Furnaces, Crafting
|
||||
* PvP
|
||||
* Fall damage
|
||||
* Block physics & updates
|
||||
* C Plugin System
|
||||
* Block & Sky Lighting
|
||||
|
||||
## Planned Features
|
||||
* Natural Mob Spawning & AI
|
||||
* Lua Plugin Systems
|
||||
* Comprehensive permissions & commands system
|
||||
* Ultra-low memory mode - Sacrifice CPU Cycles for further memory use reduction
|
||||
* Entities-by-chunk logic - Hold millions of entities in a world
|
||||
* World generation
|
||||
* Comprehensive opt-in Anticheat
|
||||
* GPU accelerated world generation, AI, and more(?).
|
||||
|
||||
# Compiling
|
||||
To compile Basin, you can use Make directly or use CMake if you choose. Output is always put in basin/Debug regardless of build system.
|
||||
|
||||
### Make:
|
||||
To compile: `cd basin/Debug; make`
|
||||
To clean: `make clean` (in Debug)
|
||||
|
||||
### CMake:
|
||||
To compile:
|
||||
```
|
||||
mkdir cmake-build-debug
|
||||
cd cmake-build-debug
|
||||
cmake ..
|
||||
make -j 4
|
||||
```
|
||||
To clean: `make clean` (in cmake-build-debug)
|
||||
|
||||
# Running Basin
|
||||
To run Basin, simply invoke the binary `./basin`. Ensure that the binary is located with the relevant data files (the JSONs).
|
||||
|
|
Loading…
Reference in New Issue