basin/src/tileentity.c

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/*
* tileentity.c
*
* Created on: Dec 27, 2016
* Author: root
*/
#include <basin/nbt.h>
#include <basin/network.h>
#include <basin/block.h>
#include <basin/inventory.h>
#include <basin/tileentity.h>
#include <basin/world.h>
#include <avuna/string.h>
#include <avuna/llist.h>
#include <avuna/pmem.h>
#include <stdlib.h>
void tetick_furnace(struct world* world, struct tile_entity* te) {
update_furnace(world, te);
}
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//TODO: tile entity type registry for plugins/mods
struct tile_entity* tile_parse(struct mempool* parent, struct nbt_tag* tag) {
struct mempool* pool = mempool_new();
pchild(parent, pool);
struct tile_entity* tile = pmalloc(pool, sizeof(struct tile_entity));
tile->pool = pool;
tile->id = NULL;
struct nbt_tag* tmp = NULL;
tmp = nbt_get(tag, "id");
if (tmp == NULL || tmp->id != NBT_TAG_STRING) return NULL;
tile->id = str_dup(tmp->data.nbt_string, 0, tile->pool);
tmp = nbt_get(tag, "x");
if (tmp == NULL || tmp->id != NBT_TAG_INT) return NULL;
tile->x = tmp->data.nbt_int;
tmp = nbt_get(tag, "y");
if (tmp == NULL || tmp->id != NBT_TAG_INT) return NULL;
tile->y = (uint8_t) tmp->data.nbt_int;
tmp = nbt_get(tag, "z");
if (tmp == NULL || tmp->id != NBT_TAG_INT) return NULL;
tile->z = tmp->data.nbt_int;
tile->tick = NULL;
if (str_eq(tile->id, "minecraft:chest")) {
tmp = nbt_get(tag, "CustomName");
char* title;
if (tmp == NULL) title = "{\"text\": \"Chest\"}";
else {
size_t title_length = 17 + strlen(tmp->data.nbt_string);
title = pmalloc(tile->pool, title_length);
snprintf(title, title_length, "{\"text\": \"%s\"}", tmp->data.nbt_string);
}
tile->data.chest.inv = inventory_new(tile->pool, INVTYPE_CHEST, 2, 27, title);
tile->data.chest.inv->tile = tile;
tmp = nbt_get(tag, "Lock");
if (tmp == NULL) tile->data.chest.lock = NULL;
else tile->data.chest.lock = str_dup(tmp->data.nbt_string, 0, tile->pool);
struct nbt_tag* items = nbt_get(tag, "Items");
if (items == NULL || items->id != NBT_TAG_LIST) {
} else {
ITER_LLIST(items->children_list, value) {
struct nbt_tag* child = value;
if (child == NULL || child->id != NBT_TAG_COMPOUND) continue;
tmp = nbt_get(child, "Slot");
if (tmp == NULL || tmp->id != NBT_TAG_BYTE) continue;
uint8_t index = (uint8_t) tmp->data.nbt_byte;
if (index > 26) continue;
struct slot* slot = pmalloc(tile->pool, sizeof(struct slot));
tmp = nbt_get(child, "id");
if (tmp == NULL || tmp->id != NBT_TAG_STRING) continue;
slot->item = getItemFromName(tmp->data.nbt_string);
tmp = nbt_get(child, "Count");
if (tmp == NULL || tmp->id != NBT_TAG_BYTE) continue;
slot->count = (unsigned char) tmp->data.nbt_byte;
tmp = nbt_get(child, "Damage");
if (tmp == NULL || tmp->id != NBT_TAG_SHORT) continue;
slot->damage = tmp->data.nbt_short;
tmp = nbt_get(child, "tag");
if (tmp == NULL || tmp->id != NBT_TAG_COMPOUND) {
slot->nbt = NULL;
} else {
slot->nbt = nbt_clone(tile->pool, tmp);
}
tile->data.chest.inv->slots[index] = slot;
ITER_LLIST_END();
}
}
} else if (str_eq(tile->id, "minecraft:furnace")) {
tile->tick = tetick_furnace;
tmp = nbt_get(tag, "CustomName");
char* title;
if (tmp == NULL) title = "{\"text\": \"Furnace\"}";
else {
size_t title_length = 17 + strlen(tmp->data.nbt_string);
title = pmalloc(tile->pool, title_length);
snprintf(title, title_length, "{\"text\": \"%s\"}", tmp->data.nbt_string);
}
tile->data.furnace.inv = inventory_new(tile->pool, INVTYPE_FURNACE, 2, 27, title);
tile->data.furnace.inv->tile = tile;
tmp = nbt_get(tag, "Lock");
if (tmp == NULL) tile->data.chest.lock = NULL;
else tile->data.furnace.lock = str_dup(tmp->data.nbt_string, 0, tile->pool);
tmp = nbt_get(tag, "BurnTime");
if (tmp == NULL) tile->data.furnace.burnTime = 0;
else tile->data.furnace.burnTime = tmp->data.nbt_short;
tmp = nbt_get(tag, "CookTime");
if (tmp == NULL) tile->data.furnace.cookTime = 0;
else tile->data.furnace.cookTime = tmp->data.nbt_short;
tmp = nbt_get(tag, "CookTimeTotal");
if (tmp == NULL) tile->data.furnace.cookTimeTotal = 0;
else tile->data.furnace.cookTimeTotal = tmp->data.nbt_short;
struct nbt_tag* items = nbt_get(tag, "Items");
if (items == NULL || items->id != NBT_TAG_LIST) {
} else {
ITER_LLIST(items->children_list, value) {
struct nbt_tag* child = value;
if (child == NULL || child->id != NBT_TAG_COMPOUND) continue;
tmp = nbt_get(child, "Slot");
if (tmp == NULL || tmp->id != NBT_TAG_BYTE) continue;
uint8_t index = (uint8_t) tmp->data.nbt_byte;
if (index > 3) continue;
struct slot* slot = pmalloc(tile->pool, sizeof(struct slot));
tmp = nbt_get(child, "id");
if (tmp == NULL || tmp->id != NBT_TAG_STRING) continue;
slot->item = getItemFromName(tmp->data.nbt_string);
tmp = nbt_get(child, "Count");
if (tmp == NULL || tmp->id != NBT_TAG_BYTE) continue;
slot->count = (unsigned char) tmp->data.nbt_byte;
tmp = nbt_get(child, "Damage");
if (tmp == NULL || tmp->id != NBT_TAG_SHORT) continue;
slot->damage = tmp->data.nbt_short;
tmp = nbt_get(child, "tag");
if (tmp == NULL || tmp->id != NBT_TAG_COMPOUND) {
slot->nbt = NULL;
} else {
slot->nbt = pmalloc(sizeof(struct nbt_tag));
slot->nbt = nbt_clone(tile->pool, tmp);
}
tile->data.furnace.inv->slots[index] = slot;
ITER_LLIST_END();
}
}
tile->data.furnace.lastBurnMax = 0;
}
return tile;
}
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struct tile_entity* tile_new(struct mempool* parent, char* id, int32_t x, uint8_t y, int32_t z) {
struct mempool* pool = mempool_new();
pchild(parent, pool);
struct tile_entity* tile = pmalloc(pool, sizeof(struct tile_entity));
tile->pool = pool;
tile->id = str_dup(id, 0, tile->pool);
tile->x = x;
tile->y = y;
tile->z = z;
tile->tick = NULL;
memset(&tile->data, 0, sizeof(union tile_entity_data));
return tile;
}
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struct nbt_tag* tile_serialize(struct mempool* parent, struct tile_entity* tile, int forClient) {
struct mempool* pool = mempool_new();
pchild(parent, pool);
struct nbt_tag* nbt = nbt_new(pool, NBT_TAG_COMPOUND);
/*if (str_eq(tile->id, "minecraft:chest") && !forClient) {
nbt->children_count = 5;
}*/
struct nbt_tag* id = nbt_new(pool, NBT_TAG_STRING);
id->name = "id";
id->data.nbt_string = tile->id;
nbt_put(nbt, id);
struct nbt_tag* x = nbt_new(pool, NBT_TAG_INT);
id->name = "x";
id->data.nbt_int = tile->x;
nbt_put(nbt, x);
struct nbt_tag* y = nbt_new(pool, NBT_TAG_INT);
id->name = "y";
id->data.nbt_int = tile->y;
nbt_put(nbt, y);
struct nbt_tag* z = nbt_new(pool, NBT_TAG_INT);
id->name = "z";
id->data.nbt_int = tile->z;
nbt_put(nbt, z);
if (str_eq(tile->id, "minecraft:chest") && !forClient) {
/*nbt->children[4] = xmalloc(sizeof(struct nbt_tag));
nbt->children[4]->id = NBT_TAG_INT;
nbt->children[4]->name = xstrdup("z", 0);
nbt->children[4]->data.nbt_int = tile->z;
nbt->children[4]->children_count = 0;
nbt->children[4]->children = NULL;
*/
}
return nbt;
}