mirror of https://github.com/cabaletta/baritone
979 lines
43 KiB
Java
979 lines
43 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.process;
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import baritone.Baritone;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.goals.GoalBlock;
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import baritone.api.pathing.goals.GoalComposite;
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import baritone.api.pathing.goals.GoalGetToBlock;
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import baritone.api.process.IBuilderProcess;
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import baritone.api.process.PathingCommand;
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import baritone.api.process.PathingCommandType;
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import baritone.api.schematic.FillSchematic;
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import baritone.api.schematic.SubstituteSchematic;
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import baritone.api.schematic.ISchematic;
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import baritone.api.schematic.IStaticSchematic;
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import baritone.api.schematic.format.ISchematicFormat;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.RayTraceUtils;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.RotationUtils;
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import baritone.api.utils.input.Input;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.utils.BaritoneProcessHelper;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.PathingCommandContext;
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import baritone.utils.schematic.MapArtSchematic;
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import baritone.utils.schematic.SelectionSchematic;
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import baritone.utils.schematic.SchematicSystem;
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import baritone.utils.schematic.schematica.SchematicaHelper;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ImmutableSet;
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import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
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import net.minecraft.block.*;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Tuple;
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import net.minecraft.util.math.*;
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import java.io.File;
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import java.io.FileInputStream;
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import java.util.*;
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import java.util.stream.Collectors;
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import static baritone.api.pathing.movement.ActionCosts.COST_INF;
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public final class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
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private HashSet<BetterBlockPos> incorrectPositions;
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private LongOpenHashSet observedCompleted; // positions that are completed even if they're out of render distance and we can't make sure right now
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private String name;
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private ISchematic realSchematic;
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private ISchematic schematic;
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private Vec3i origin;
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private int ticks;
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private boolean paused;
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private int layer;
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private int numRepeats;
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private List<IBlockState> approxPlaceable;
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public BuilderProcess(Baritone baritone) {
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super(baritone);
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}
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@Override
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public void build(String name, ISchematic schematic, Vec3i origin) {
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this.name = name;
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this.schematic = schematic;
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this.realSchematic = null;
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if (!Baritone.settings().buildSubstitutes.value.isEmpty()) {
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this.schematic = new SubstituteSchematic(this.schematic, Baritone.settings().buildSubstitutes.value);
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}
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int x = origin.getX();
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int y = origin.getY();
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int z = origin.getZ();
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if (Baritone.settings().schematicOrientationX.value) {
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x += schematic.widthX();
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}
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if (Baritone.settings().schematicOrientationY.value) {
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y += schematic.heightY();
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}
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if (Baritone.settings().schematicOrientationZ.value) {
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z += schematic.lengthZ();
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}
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this.origin = new Vec3i(x, y, z);
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this.paused = false;
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this.layer = Baritone.settings().startAtLayer.value;
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this.numRepeats = 0;
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this.observedCompleted = new LongOpenHashSet();
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}
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public void resume() {
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paused = false;
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}
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public void pause() {
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paused = true;
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}
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@Override
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public boolean isPaused() {
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return paused;
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}
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@Override
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public boolean build(String name, File schematic, Vec3i origin) {
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Optional<ISchematicFormat> format = SchematicSystem.INSTANCE.getByFile(schematic);
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if (!format.isPresent()) {
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return false;
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}
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ISchematic parsed;
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try {
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parsed = format.get().parse(new FileInputStream(schematic));
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} catch (Exception e) {
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e.printStackTrace();
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return false;
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}
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if (Baritone.settings().mapArtMode.value) {
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parsed = new MapArtSchematic((IStaticSchematic) parsed);
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}
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if (Baritone.settings().buildOnlySelection.value) {
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parsed = new SelectionSchematic(parsed, origin, baritone.getSelectionManager().getSelections());
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}
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build(name, parsed, origin);
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return true;
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}
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@Override
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public void buildOpenSchematic() {
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if (SchematicaHelper.isSchematicaPresent()) {
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Optional<Tuple<IStaticSchematic, BlockPos>> schematic = SchematicaHelper.getOpenSchematic();
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if (schematic.isPresent()) {
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IStaticSchematic s = schematic.get().getFirst();
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BlockPos origin = schematic.get().getSecond();
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ISchematic schem = Baritone.settings().mapArtMode.value ? new MapArtSchematic(s) : s;
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if (Baritone.settings().buildOnlySelection.value) {
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schem = new SelectionSchematic(schem, origin, baritone.getSelectionManager().getSelections());
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}
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this.build(
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schematic.get().getFirst().toString(),
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schem,
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origin
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);
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} else {
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logDirect("No schematic currently open");
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}
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} else {
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logDirect("Schematica is not present");
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}
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}
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public void clearArea(BlockPos corner1, BlockPos corner2) {
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BlockPos origin = new BlockPos(Math.min(corner1.getX(), corner2.getX()), Math.min(corner1.getY(), corner2.getY()), Math.min(corner1.getZ(), corner2.getZ()));
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int widthX = Math.abs(corner1.getX() - corner2.getX()) + 1;
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int heightY = Math.abs(corner1.getY() - corner2.getY()) + 1;
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int lengthZ = Math.abs(corner1.getZ() - corner2.getZ()) + 1;
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build("clear area", new FillSchematic(widthX, heightY, lengthZ, Blocks.AIR.getDefaultState()), origin);
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}
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@Override
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public List<IBlockState> getApproxPlaceable() {
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return new ArrayList<>(approxPlaceable);
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}
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@Override
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public boolean isActive() {
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return schematic != null;
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}
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public IBlockState placeAt(int x, int y, int z, IBlockState current) {
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if (!isActive()) {
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return null;
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}
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if (!schematic.inSchematic(x - origin.getX(), y - origin.getY(), z - origin.getZ(), current)) {
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return null;
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}
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IBlockState state = schematic.desiredState(x - origin.getX(), y - origin.getY(), z - origin.getZ(), current, this.approxPlaceable);
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if (state.getBlock() == Blocks.AIR) {
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return null;
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}
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return state;
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}
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private Optional<Tuple<BetterBlockPos, Rotation>> toBreakNearPlayer(BuilderCalculationContext bcc) {
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BetterBlockPos center = ctx.playerFeet();
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BetterBlockPos pathStart = baritone.getPathingBehavior().pathStart();
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for (int dx = -5; dx <= 5; dx++) {
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for (int dy = Baritone.settings().breakFromAbove.value ? -1 : 0; dy <= 5; dy++) {
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for (int dz = -5; dz <= 5; dz++) {
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int x = center.x + dx;
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int y = center.y + dy;
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int z = center.z + dz;
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if (dy == -1 && x == pathStart.x && z == pathStart.z) {
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continue; // dont mine what we're supported by, but not directly standing on
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}
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IBlockState desired = bcc.getSchematic(x, y, z, bcc.bsi.get0(x, y, z));
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if (desired == null) {
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continue; // irrelevant
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}
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IBlockState curr = bcc.bsi.get0(x, y, z);
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if (curr.getBlock() != Blocks.AIR && !(curr.getBlock() instanceof BlockLiquid) && !valid(curr, desired, false)) {
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BetterBlockPos pos = new BetterBlockPos(x, y, z);
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Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
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if (rot.isPresent()) {
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return Optional.of(new Tuple<>(pos, rot.get()));
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}
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}
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}
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}
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}
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return Optional.empty();
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}
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public static class Placement {
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private final int hotbarSelection;
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private final BlockPos placeAgainst;
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private final EnumFacing side;
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private final Rotation rot;
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public Placement(int hotbarSelection, BlockPos placeAgainst, EnumFacing side, Rotation rot) {
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this.hotbarSelection = hotbarSelection;
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this.placeAgainst = placeAgainst;
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this.side = side;
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this.rot = rot;
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}
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}
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private Optional<Placement> searchForPlaceables(BuilderCalculationContext bcc, List<IBlockState> desirableOnHotbar) {
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BetterBlockPos center = ctx.playerFeet();
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for (int dx = -5; dx <= 5; dx++) {
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for (int dy = -5; dy <= 1; dy++) {
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for (int dz = -5; dz <= 5; dz++) {
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int x = center.x + dx;
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int y = center.y + dy;
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int z = center.z + dz;
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IBlockState desired = bcc.getSchematic(x, y, z, bcc.bsi.get0(x, y, z));
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if (desired == null) {
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continue; // irrelevant
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}
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IBlockState curr = bcc.bsi.get0(x, y, z);
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if (MovementHelper.isReplaceable(x, y, z, curr, bcc.bsi) && !valid(curr, desired, false)) {
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if (dy == 1 && bcc.bsi.get0(x, y + 1, z).getBlock() == Blocks.AIR) {
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continue;
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}
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desirableOnHotbar.add(desired);
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Optional<Placement> opt = possibleToPlace(desired, x, y, z, bcc.bsi);
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if (opt.isPresent()) {
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return opt;
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}
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}
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}
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}
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}
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return Optional.empty();
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}
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private Optional<Placement> possibleToPlace(IBlockState toPlace, int x, int y, int z, BlockStateInterface bsi) {
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for (EnumFacing against : EnumFacing.values()) {
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BetterBlockPos placeAgainstPos = new BetterBlockPos(x, y, z).offset(against);
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IBlockState placeAgainstState = bsi.get0(placeAgainstPos);
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if (MovementHelper.isReplaceable(placeAgainstPos.x, placeAgainstPos.y, placeAgainstPos.z, placeAgainstState, bsi)) {
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continue;
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}
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if (!ctx.world().mayPlace(toPlace.getBlock(), new BetterBlockPos(x, y, z), false, against, null)) {
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continue;
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}
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AxisAlignedBB aabb = placeAgainstState.getBoundingBox(ctx.world(), placeAgainstPos);
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for (Vec3d placementMultiplier : aabbSideMultipliers(against)) {
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double placeX = placeAgainstPos.x + aabb.minX * placementMultiplier.x + aabb.maxX * (1 - placementMultiplier.x);
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double placeY = placeAgainstPos.y + aabb.minY * placementMultiplier.y + aabb.maxY * (1 - placementMultiplier.y);
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double placeZ = placeAgainstPos.z + aabb.minZ * placementMultiplier.z + aabb.maxZ * (1 - placementMultiplier.z);
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Rotation rot = RotationUtils.calcRotationFromVec3d(RayTraceUtils.inferSneakingEyePosition(ctx.player()), new Vec3d(placeX, placeY, placeZ), ctx.playerRotations());
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RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot, ctx.playerController().getBlockReachDistance(), true);
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if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK && result.getBlockPos().equals(placeAgainstPos) && result.sideHit == against.getOpposite()) {
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OptionalInt hotbar = hasAnyItemThatWouldPlace(toPlace, result, rot);
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if (hotbar.isPresent()) {
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return Optional.of(new Placement(hotbar.getAsInt(), placeAgainstPos, against.getOpposite(), rot));
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}
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}
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}
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}
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return Optional.empty();
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}
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private OptionalInt hasAnyItemThatWouldPlace(IBlockState desired, RayTraceResult result, Rotation rot) {
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for (int i = 0; i < 9; i++) {
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ItemStack stack = ctx.player().inventory.mainInventory.get(i);
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if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock)) {
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continue;
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}
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float originalYaw = ctx.player().rotationYaw;
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float originalPitch = ctx.player().rotationPitch;
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// the state depends on the facing of the player sometimes
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ctx.player().rotationYaw = rot.getYaw();
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ctx.player().rotationPitch = rot.getPitch();
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IBlockState wouldBePlaced = ((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(
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ctx.world(),
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result.getBlockPos().offset(result.sideHit),
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result.sideHit,
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(float) result.hitVec.x - result.getBlockPos().getX(), // as in PlayerControllerMP
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(float) result.hitVec.y - result.getBlockPos().getY(),
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(float) result.hitVec.z - result.getBlockPos().getZ(),
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stack.getItem().getMetadata(stack.getMetadata()),
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ctx.player()
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);
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ctx.player().rotationYaw = originalYaw;
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ctx.player().rotationPitch = originalPitch;
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if (valid(wouldBePlaced, desired, true)) {
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return OptionalInt.of(i);
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}
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}
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return OptionalInt.empty();
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}
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private static Vec3d[] aabbSideMultipliers(EnumFacing side) {
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switch (side) {
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case UP:
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return new Vec3d[]{new Vec3d(0.5, 1, 0.5), new Vec3d(0.1, 1, 0.5), new Vec3d(0.9, 1, 0.5), new Vec3d(0.5, 1, 0.1), new Vec3d(0.5, 1, 0.9)};
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case DOWN:
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return new Vec3d[]{new Vec3d(0.5, 0, 0.5), new Vec3d(0.1, 0, 0.5), new Vec3d(0.9, 0, 0.5), new Vec3d(0.5, 0, 0.1), new Vec3d(0.5, 0, 0.9)};
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case NORTH:
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case SOUTH:
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case EAST:
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case WEST:
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double x = side.getXOffset() == 0 ? 0.5 : (1 + side.getXOffset()) / 2D;
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double z = side.getZOffset() == 0 ? 0.5 : (1 + side.getZOffset()) / 2D;
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return new Vec3d[]{new Vec3d(x, 0.25, z), new Vec3d(x, 0.75, z)};
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default: // null
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throw new IllegalStateException();
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}
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}
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@Override
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public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
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return onTick(calcFailed, isSafeToCancel, 0);
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}
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public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel, int recursions) {
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if (recursions > 1000) { // onTick calls itself, don't crash
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return new PathingCommand(null, PathingCommandType.SET_GOAL_AND_PATH);
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}
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approxPlaceable = approxPlaceable(36);
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if (baritone.getInputOverrideHandler().isInputForcedDown(Input.CLICK_LEFT)) {
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ticks = 5;
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} else {
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ticks--;
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}
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baritone.getInputOverrideHandler().clearAllKeys();
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if (paused) {
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return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
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}
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if (Baritone.settings().buildInLayers.value) {
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if (realSchematic == null) {
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realSchematic = schematic;
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}
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ISchematic realSchematic = this.realSchematic; // wrap this properly, dont just have the inner class refer to the builderprocess.this
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int minYInclusive;
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int maxYInclusive;
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// layer = 0 should be nothing
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// layer = realSchematic.heightY() should be everything
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if (Baritone.settings().layerOrder.value) { // top to bottom
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maxYInclusive = realSchematic.heightY() - 1;
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minYInclusive = realSchematic.heightY() - layer * Baritone.settings().layerHeight.value;
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} else {
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maxYInclusive = layer * Baritone.settings().layerHeight.value - 1;
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minYInclusive = 0;
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}
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schematic = new ISchematic() {
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@Override
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public IBlockState desiredState(int x, int y, int z, IBlockState current, List<IBlockState> approxPlaceable) {
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return realSchematic.desiredState(x, y, z, current, BuilderProcess.this.approxPlaceable);
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}
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@Override
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public boolean inSchematic(int x, int y, int z, IBlockState currentState) {
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return ISchematic.super.inSchematic(x, y, z, currentState) && y >= minYInclusive && y <= maxYInclusive && realSchematic.inSchematic(x, y, z, currentState);
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}
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@Override
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public void reset() {
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realSchematic.reset();
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}
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@Override
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public int widthX() {
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return realSchematic.widthX();
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}
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@Override
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public int heightY() {
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return realSchematic.heightY();
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}
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@Override
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public int lengthZ() {
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return realSchematic.lengthZ();
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}
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};
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}
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BuilderCalculationContext bcc = new BuilderCalculationContext();
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if (!recalc(bcc)) {
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if (Baritone.settings().buildInLayers.value && layer * Baritone.settings().layerHeight.value < realSchematic.heightY()) {
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logDirect("Starting layer " + layer);
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layer++;
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return onTick(calcFailed, isSafeToCancel, recursions + 1);
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}
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Vec3i repeat = Baritone.settings().buildRepeat.value;
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int max = Baritone.settings().buildRepeatCount.value;
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numRepeats++;
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if (repeat.equals(new Vec3i(0, 0, 0)) || (max != -1 && numRepeats >= max)) {
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logDirect("Done building");
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if (Baritone.settings().notificationOnBuildFinished.value) {
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logNotification("Done building", false);
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}
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onLostControl();
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return null;
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}
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// build repeat time
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layer = 0;
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origin = new BlockPos(origin).add(repeat);
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if (!Baritone.settings().buildRepeatSneaky.value) {
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schematic.reset();
|
|
}
|
|
logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
|
|
return onTick(calcFailed, isSafeToCancel, recursions + 1);
|
|
}
|
|
if (Baritone.settings().distanceTrim.value) {
|
|
trim();
|
|
}
|
|
|
|
Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
|
|
if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
|
|
// we'd like to pause to break this block
|
|
// only change look direction if it's safe (don't want to fuck up an in progress parkour for example
|
|
Rotation rot = toBreak.get().getSecond();
|
|
BetterBlockPos pos = toBreak.get().getFirst();
|
|
baritone.getLookBehavior().updateTarget(rot, true);
|
|
MovementHelper.switchToBestToolFor(ctx, bcc.get(pos));
|
|
if (ctx.player().isSneaking()) {
|
|
// really horrible bug where a block is visible for breaking while sneaking but not otherwise
|
|
// so you can't see it, it goes to place something else, sneaks, then the next tick it tries to break
|
|
// and is unable since it's unsneaked in the intermediary tick
|
|
baritone.getInputOverrideHandler().setInputForceState(Input.SNEAK, true);
|
|
}
|
|
if (ctx.isLookingAt(pos) || ctx.playerRotations().isReallyCloseTo(rot)) {
|
|
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_LEFT, true);
|
|
}
|
|
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
|
}
|
|
List<IBlockState> desirableOnHotbar = new ArrayList<>();
|
|
Optional<Placement> toPlace = searchForPlaceables(bcc, desirableOnHotbar);
|
|
if (toPlace.isPresent() && isSafeToCancel && ctx.player().onGround && ticks <= 0) {
|
|
Rotation rot = toPlace.get().rot;
|
|
baritone.getLookBehavior().updateTarget(rot, true);
|
|
ctx.player().inventory.currentItem = toPlace.get().hotbarSelection;
|
|
baritone.getInputOverrideHandler().setInputForceState(Input.SNEAK, true);
|
|
if ((ctx.isLookingAt(toPlace.get().placeAgainst) && ctx.objectMouseOver().sideHit.equals(toPlace.get().side)) || ctx.playerRotations().isReallyCloseTo(rot)) {
|
|
baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
|
|
}
|
|
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
|
}
|
|
|
|
if (Baritone.settings().allowInventory.value) {
|
|
ArrayList<Integer> usefulSlots = new ArrayList<>();
|
|
List<IBlockState> noValidHotbarOption = new ArrayList<>();
|
|
outer:
|
|
for (IBlockState desired : desirableOnHotbar) {
|
|
for (int i = 0; i < 9; i++) {
|
|
if (valid(approxPlaceable.get(i), desired, true)) {
|
|
usefulSlots.add(i);
|
|
continue outer;
|
|
}
|
|
}
|
|
noValidHotbarOption.add(desired);
|
|
}
|
|
|
|
outer:
|
|
for (int i = 9; i < 36; i++) {
|
|
for (IBlockState desired : noValidHotbarOption) {
|
|
if (valid(approxPlaceable.get(i), desired, true)) {
|
|
baritone.getInventoryBehavior().attemptToPutOnHotbar(i, usefulSlots::contains);
|
|
break outer;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Goal goal = assemble(bcc, approxPlaceable.subList(0, 9));
|
|
if (goal == null) {
|
|
goal = assemble(bcc, approxPlaceable, true); // we're far away, so assume that we have our whole inventory to recalculate placeable properly
|
|
if (goal == null) {
|
|
if (Baritone.settings().skipFailedLayers.value && Baritone.settings().buildInLayers.value && layer * Baritone.settings().layerHeight.value < realSchematic.heightY()) {
|
|
logDirect("Skipping layer that I cannot construct! Layer #" + layer);
|
|
layer++;
|
|
return onTick(calcFailed, isSafeToCancel, recursions + 1);
|
|
}
|
|
logDirect("Unable to do it. Pausing. resume to resume, cancel to cancel");
|
|
paused = true;
|
|
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
|
|
}
|
|
}
|
|
return new PathingCommandContext(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH, bcc);
|
|
}
|
|
|
|
private boolean recalc(BuilderCalculationContext bcc) {
|
|
if (incorrectPositions == null) {
|
|
incorrectPositions = new HashSet<>();
|
|
fullRecalc(bcc);
|
|
if (incorrectPositions.isEmpty()) {
|
|
return false;
|
|
}
|
|
}
|
|
recalcNearby(bcc);
|
|
if (incorrectPositions.isEmpty()) {
|
|
fullRecalc(bcc);
|
|
}
|
|
return !incorrectPositions.isEmpty();
|
|
}
|
|
|
|
private void trim() {
|
|
HashSet<BetterBlockPos> copy = new HashSet<>(incorrectPositions);
|
|
copy.removeIf(pos -> pos.distanceSq(ctx.player().posX, ctx.player().posY, ctx.player().posZ) > 200);
|
|
if (!copy.isEmpty()) {
|
|
incorrectPositions = copy;
|
|
}
|
|
}
|
|
|
|
private void recalcNearby(BuilderCalculationContext bcc) {
|
|
BetterBlockPos center = ctx.playerFeet();
|
|
int radius = Baritone.settings().builderTickScanRadius.value;
|
|
for (int dx = -radius; dx <= radius; dx++) {
|
|
for (int dy = -radius; dy <= radius; dy++) {
|
|
for (int dz = -radius; dz <= radius; dz++) {
|
|
int x = center.x + dx;
|
|
int y = center.y + dy;
|
|
int z = center.z + dz;
|
|
IBlockState desired = bcc.getSchematic(x, y, z, bcc.bsi.get0(x, y, z));
|
|
if (desired != null) {
|
|
// we care about this position
|
|
BetterBlockPos pos = new BetterBlockPos(x, y, z);
|
|
if (valid(bcc.bsi.get0(x, y, z), desired, false)) {
|
|
incorrectPositions.remove(pos);
|
|
observedCompleted.add(BetterBlockPos.longHash(pos));
|
|
} else {
|
|
incorrectPositions.add(pos);
|
|
observedCompleted.remove(BetterBlockPos.longHash(pos));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void fullRecalc(BuilderCalculationContext bcc) {
|
|
incorrectPositions = new HashSet<>();
|
|
for (int y = 0; y < schematic.heightY(); y++) {
|
|
for (int z = 0; z < schematic.lengthZ(); z++) {
|
|
for (int x = 0; x < schematic.widthX(); x++) {
|
|
int blockX = x + origin.getX();
|
|
int blockY = y + origin.getY();
|
|
int blockZ = z + origin.getZ();
|
|
IBlockState current = bcc.bsi.get0(blockX, blockY, blockZ);
|
|
if (!schematic.inSchematic(x, y, z, current)) {
|
|
continue;
|
|
}
|
|
if (bcc.bsi.worldContainsLoadedChunk(blockX, blockZ)) { // check if its in render distance, not if its in cache
|
|
// we can directly observe this block, it is in render distance
|
|
if (valid(bcc.bsi.get0(blockX, blockY, blockZ), schematic.desiredState(x, y, z, current, this.approxPlaceable), false)) {
|
|
observedCompleted.add(BetterBlockPos.longHash(blockX, blockY, blockZ));
|
|
} else {
|
|
incorrectPositions.add(new BetterBlockPos(blockX, blockY, blockZ));
|
|
observedCompleted.remove(BetterBlockPos.longHash(blockX, blockY, blockZ));
|
|
if (incorrectPositions.size() > Baritone.settings().incorrectSize.value) {
|
|
return;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
// this is not in render distance
|
|
if (!observedCompleted.contains(BetterBlockPos.longHash(blockX, blockY, blockZ))
|
|
&& !Baritone.settings().buildSkipBlocks.value.contains(schematic.desiredState(x, y, z, current, this.approxPlaceable).getBlock())) {
|
|
// and we've never seen this position be correct
|
|
// therefore mark as incorrect
|
|
incorrectPositions.add(new BetterBlockPos(blockX, blockY, blockZ));
|
|
if (incorrectPositions.size() > Baritone.settings().incorrectSize.value) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private Goal assemble(BuilderCalculationContext bcc, List<IBlockState> approxPlaceable) {
|
|
return assemble(bcc, approxPlaceable, false);
|
|
}
|
|
|
|
private Goal assemble(BuilderCalculationContext bcc, List<IBlockState> approxPlaceable, boolean logMissing) {
|
|
List<BetterBlockPos> placeable = new ArrayList<>();
|
|
List<BetterBlockPos> breakable = new ArrayList<>();
|
|
List<BetterBlockPos> sourceLiquids = new ArrayList<>();
|
|
List<BetterBlockPos> flowingLiquids = new ArrayList<>();
|
|
Map<IBlockState, Integer> missing = new HashMap<>();
|
|
incorrectPositions.forEach(pos -> {
|
|
IBlockState state = bcc.bsi.get0(pos);
|
|
if (state.getBlock() instanceof BlockAir) {
|
|
if (approxPlaceable.contains(bcc.getSchematic(pos.x, pos.y, pos.z, state))) {
|
|
placeable.add(pos);
|
|
} else {
|
|
IBlockState desired = bcc.getSchematic(pos.x, pos.y, pos.z, state);
|
|
missing.put(desired, 1 + missing.getOrDefault(desired, 0));
|
|
}
|
|
} else {
|
|
if (state.getBlock() instanceof BlockLiquid) {
|
|
// if the block itself is JUST a liquid (i.e. not just a waterlogged block), we CANNOT break it
|
|
// TODO for 1.13 make sure that this only matches pure water, not waterlogged blocks
|
|
if (!MovementHelper.possiblyFlowing(state)) {
|
|
// if it's a source block then we want to replace it with a throwaway
|
|
sourceLiquids.add(pos);
|
|
} else {
|
|
flowingLiquids.add(pos);
|
|
}
|
|
} else {
|
|
breakable.add(pos);
|
|
}
|
|
}
|
|
});
|
|
List<Goal> toBreak = new ArrayList<>();
|
|
breakable.forEach(pos -> toBreak.add(breakGoal(pos, bcc)));
|
|
List<Goal> toPlace = new ArrayList<>();
|
|
placeable.forEach(pos -> {
|
|
if (!placeable.contains(pos.down()) && !placeable.contains(pos.down(2))) {
|
|
toPlace.add(placementGoal(pos, bcc));
|
|
}
|
|
});
|
|
sourceLiquids.forEach(pos -> toPlace.add(new GoalBlock(pos.up())));
|
|
|
|
if (!toPlace.isEmpty()) {
|
|
return new JankyGoalComposite(new GoalComposite(toPlace.toArray(new Goal[0])), new GoalComposite(toBreak.toArray(new Goal[0])));
|
|
}
|
|
if (toBreak.isEmpty()) {
|
|
if (logMissing && !missing.isEmpty()) {
|
|
logDirect("Missing materials for at least:");
|
|
logDirect(missing.entrySet().stream()
|
|
.map(e -> String.format("%sx %s", e.getValue(), e.getKey()))
|
|
.collect(Collectors.joining("\n")));
|
|
}
|
|
if (logMissing && !flowingLiquids.isEmpty()) {
|
|
logDirect("Unreplaceable liquids at at least:");
|
|
logDirect(flowingLiquids.stream()
|
|
.map(p -> String.format("%s %s %s", p.x, p.y, p.z))
|
|
.collect(Collectors.joining("\n")));
|
|
}
|
|
return null;
|
|
}
|
|
return new GoalComposite(toBreak.toArray(new Goal[0]));
|
|
}
|
|
|
|
public static class JankyGoalComposite implements Goal {
|
|
|
|
private final Goal primary;
|
|
private final Goal fallback;
|
|
|
|
public JankyGoalComposite(Goal primary, Goal fallback) {
|
|
this.primary = primary;
|
|
this.fallback = fallback;
|
|
}
|
|
|
|
|
|
@Override
|
|
public boolean isInGoal(int x, int y, int z) {
|
|
return primary.isInGoal(x, y, z) || fallback.isInGoal(x, y, z);
|
|
}
|
|
|
|
@Override
|
|
public double heuristic(int x, int y, int z) {
|
|
return primary.heuristic(x, y, z);
|
|
}
|
|
|
|
@Override
|
|
public String toString() {
|
|
return "JankyComposite Primary: " + primary + " Fallback: " + fallback;
|
|
}
|
|
}
|
|
|
|
public static class GoalBreak extends GoalGetToBlock {
|
|
|
|
public GoalBreak(BlockPos pos) {
|
|
super(pos);
|
|
}
|
|
|
|
@Override
|
|
public boolean isInGoal(int x, int y, int z) {
|
|
// can't stand right on top of a block, that might not work (what if it's unsupported, can't break then)
|
|
if (y > this.y) {
|
|
return false;
|
|
}
|
|
// but any other adjacent works for breaking, including inside or below
|
|
return super.isInGoal(x, y, z);
|
|
}
|
|
}
|
|
|
|
private Goal placementGoal(BlockPos pos, BuilderCalculationContext bcc) {
|
|
if (ctx.world().getBlockState(pos).getBlock() != Blocks.AIR) { // TODO can this even happen?
|
|
return new GoalPlace(pos);
|
|
}
|
|
boolean allowSameLevel = ctx.world().getBlockState(pos.up()).getBlock() != Blocks.AIR;
|
|
IBlockState current = ctx.world().getBlockState(pos);
|
|
for (EnumFacing facing : Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP) {
|
|
//noinspection ConstantConditions
|
|
if (MovementHelper.canPlaceAgainst(ctx, pos.offset(facing)) && ctx.world().mayPlace(bcc.getSchematic(pos.getX(), pos.getY(), pos.getZ(), current).getBlock(), pos, false, facing, null)) {
|
|
return new GoalAdjacent(pos, pos.offset(facing), allowSameLevel);
|
|
}
|
|
}
|
|
return new GoalPlace(pos);
|
|
}
|
|
|
|
private Goal breakGoal(BlockPos pos, BuilderCalculationContext bcc) {
|
|
if (Baritone.settings().goalBreakFromAbove.value && bcc.bsi.get0(pos.up()).getBlock() instanceof BlockAir && bcc.bsi.get0(pos.up(2)).getBlock() instanceof BlockAir) { // TODO maybe possible without the up(2) check?
|
|
return new JankyGoalComposite(new GoalBreak(pos), new GoalGetToBlock(pos.up()) {
|
|
@Override
|
|
public boolean isInGoal(int x, int y, int z) {
|
|
if (y > this.y || (x == this.x && y == this.y && z == this.z)) {
|
|
return false;
|
|
}
|
|
return super.isInGoal(x, y, z);
|
|
}
|
|
});
|
|
}
|
|
return new GoalBreak(pos);
|
|
}
|
|
|
|
public static class GoalAdjacent extends GoalGetToBlock {
|
|
|
|
private boolean allowSameLevel;
|
|
private BlockPos no;
|
|
|
|
public GoalAdjacent(BlockPos pos, BlockPos no, boolean allowSameLevel) {
|
|
super(pos);
|
|
this.no = no;
|
|
this.allowSameLevel = allowSameLevel;
|
|
}
|
|
|
|
public boolean isInGoal(int x, int y, int z) {
|
|
if (x == this.x && y == this.y && z == this.z) {
|
|
return false;
|
|
}
|
|
if (x == no.getX() && y == no.getY() && z == no.getZ()) {
|
|
return false;
|
|
}
|
|
if (!allowSameLevel && y == this.y - 1) {
|
|
return false;
|
|
}
|
|
if (y < this.y - 1) {
|
|
return false;
|
|
}
|
|
return super.isInGoal(x, y, z);
|
|
}
|
|
|
|
public double heuristic(int x, int y, int z) {
|
|
// prioritize lower y coordinates
|
|
return this.y * 100 + super.heuristic(x, y, z);
|
|
}
|
|
}
|
|
|
|
public static class GoalPlace extends GoalBlock {
|
|
|
|
public GoalPlace(BlockPos placeAt) {
|
|
super(placeAt.up());
|
|
}
|
|
|
|
public double heuristic(int x, int y, int z) {
|
|
// prioritize lower y coordinates
|
|
return this.y * 100 + super.heuristic(x, y, z);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onLostControl() {
|
|
incorrectPositions = null;
|
|
name = null;
|
|
schematic = null;
|
|
realSchematic = null;
|
|
layer = Baritone.settings().startAtLayer.value;
|
|
numRepeats = 0;
|
|
paused = false;
|
|
observedCompleted = null;
|
|
}
|
|
|
|
@Override
|
|
public String displayName0() {
|
|
return paused ? "Builder Paused" : "Building " + name;
|
|
}
|
|
|
|
private List<IBlockState> approxPlaceable(int size) {
|
|
List<IBlockState> result = new ArrayList<>();
|
|
for (int i = 0; i < size; i++) {
|
|
ItemStack stack = ctx.player().inventory.mainInventory.get(i);
|
|
if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock)) {
|
|
result.add(Blocks.AIR.getDefaultState());
|
|
continue;
|
|
}
|
|
// <toxic cloud>
|
|
result.add(((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(ctx.world(), ctx.playerFeet(), EnumFacing.UP, (float) ctx.player().posX, (float) ctx.player().posY, (float) ctx.player().posZ, stack.getItem().getMetadata(stack.getMetadata()), ctx.player()));
|
|
// </toxic cloud>
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public static final Set<IProperty<?>> orientationProps =
|
|
ImmutableSet.of(BlockRotatedPillar.AXIS, BlockLog.LOG_AXIS, BlockHorizontal.FACING,
|
|
BlockStairs.FACING, BlockStairs.HALF, BlockStairs.SHAPE,
|
|
BlockPane.NORTH, BlockPane.EAST, BlockPane.SOUTH, BlockPane.WEST, BlockVine.UP,
|
|
BlockTrapDoor.OPEN, BlockTrapDoor.HALF
|
|
);
|
|
|
|
private boolean sameWithoutOrientation(IBlockState first, IBlockState second) {
|
|
if (first.getBlock() != second.getBlock()) {
|
|
return false;
|
|
}
|
|
ImmutableMap<IProperty<?>, Comparable<?>> map1 = first.getProperties();
|
|
ImmutableMap<IProperty<?>, Comparable<?>> map2 = second.getProperties();
|
|
for (IProperty<?> prop : map1.keySet()) {
|
|
if (map1.get(prop) != map2.get(prop) && !orientationProps.contains(prop)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private boolean valid(IBlockState current, IBlockState desired, boolean itemVerify) {
|
|
if (desired == null) {
|
|
return true;
|
|
}
|
|
if (current.getBlock() instanceof BlockLiquid && Baritone.settings().okIfWater.value) {
|
|
return true;
|
|
}
|
|
if (current.getBlock() instanceof BlockAir && Baritone.settings().okIfAir.value.contains(desired.getBlock())) {
|
|
return true;
|
|
}
|
|
if (desired.getBlock() instanceof BlockAir && Baritone.settings().buildIgnoreBlocks.value.contains(current.getBlock())) {
|
|
return true;
|
|
}
|
|
if (!(current.getBlock() instanceof BlockAir) && Baritone.settings().buildIgnoreExisting.value && !itemVerify) {
|
|
return true;
|
|
}
|
|
if (Baritone.settings().buildSkipBlocks.value.contains(desired.getBlock()) && !itemVerify) {
|
|
return true;
|
|
}
|
|
if (Baritone.settings().buildValidSubstitutes.value.getOrDefault(desired.getBlock(), Collections.emptyList()).contains(current.getBlock()) && !itemVerify) {
|
|
return true;
|
|
}
|
|
if (current.equals(desired)) {
|
|
return true;
|
|
}
|
|
return Baritone.settings().buildIgnoreDirection.value && sameWithoutOrientation(current, desired);
|
|
}
|
|
|
|
public class BuilderCalculationContext extends CalculationContext {
|
|
|
|
private final List<IBlockState> placeable;
|
|
private final ISchematic schematic;
|
|
private final int originX;
|
|
private final int originY;
|
|
private final int originZ;
|
|
|
|
public BuilderCalculationContext() {
|
|
super(BuilderProcess.this.baritone, true); // wew lad
|
|
this.placeable = approxPlaceable(9);
|
|
this.schematic = BuilderProcess.this.schematic;
|
|
this.originX = origin.getX();
|
|
this.originY = origin.getY();
|
|
this.originZ = origin.getZ();
|
|
|
|
this.jumpPenalty += 10;
|
|
this.backtrackCostFavoringCoefficient = 1;
|
|
}
|
|
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private IBlockState getSchematic(int x, int y, int z, IBlockState current) {
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if (schematic.inSchematic(x - originX, y - originY, z - originZ, current)) {
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return schematic.desiredState(x - originX, y - originY, z - originZ, current, BuilderProcess.this.approxPlaceable);
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} else {
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return null;
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}
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}
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@Override
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public double costOfPlacingAt(int x, int y, int z, IBlockState current) {
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if (isPossiblyProtected(x, y, z) || !worldBorder.canPlaceAt(x, z)) { // make calculation fail properly if we can't build
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return COST_INF;
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}
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IBlockState sch = getSchematic(x, y, z, current);
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if (sch != null && !Baritone.settings().buildSkipBlocks.value.contains(sch.getBlock())) {
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// TODO this can return true even when allowPlace is off.... is that an issue?
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if (sch.getBlock() == Blocks.AIR) {
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// we want this to be air, but they're asking if they can place here
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// this won't be a schematic block, this will be a throwaway
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return placeBlockCost * 2; // we're going to have to break it eventually
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}
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if (placeable.contains(sch)) {
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return 0; // thats right we gonna make it FREE to place a block where it should go in a structure
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// no place block penalty at all 😎
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// i'm such an idiot that i just tried to copy and paste the epic gamer moment emoji too
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// get added to unicode when?
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}
|
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if (!hasThrowaway) {
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return COST_INF;
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}
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// we want it to be something that we don't have
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// even more of a pain to place something wrong
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return placeBlockCost * 3;
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} else {
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if (hasThrowaway) {
|
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return placeBlockCost;
|
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} else {
|
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return COST_INF;
|
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}
|
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}
|
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}
|
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|
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@Override
|
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public double breakCostMultiplierAt(int x, int y, int z, IBlockState current) {
|
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if ((!allowBreak && !allowBreakAnyway.contains(current.getBlock())) || isPossiblyProtected(x, y, z)) {
|
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return COST_INF;
|
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}
|
|
IBlockState sch = getSchematic(x, y, z, current);
|
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if (sch != null && !Baritone.settings().buildSkipBlocks.value.contains(sch.getBlock())) {
|
|
if (sch.getBlock() == Blocks.AIR) {
|
|
// it should be air
|
|
// regardless of current contents, we can break it
|
|
return 1;
|
|
}
|
|
// it should be a real block
|
|
// is it already that block?
|
|
if (valid(bsi.get0(x, y, z), sch, false)) {
|
|
return Baritone.settings().breakCorrectBlockPenaltyMultiplier.value;
|
|
} else {
|
|
// can break if it's wrong
|
|
// would be great to return less than 1 here, but that would actually make the cost calculation messed up
|
|
// since we're breaking a block, if we underestimate the cost, then it'll fail when it really takes the correct amount of time
|
|
return 1;
|
|
|
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}
|
|
// TODO do blocks in render distace only?
|
|
// TODO allow breaking blocks that we have a tool to harvest and immediately place back?
|
|
} else {
|
|
return 1; // why not lol
|
|
}
|
|
}
|
|
}
|
|
}
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