baritone/src/main/java/baritone/bot/pathing/movement/MovementState.java

79 lines
2.0 KiB
Java

package baritone.bot.pathing.movement;
import baritone.bot.InputOverrideHandler.Input;
import baritone.bot.utils.Rotation;
import net.minecraft.util.math.Vec3d;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
public class MovementState {
private MovementStatus status;
private MovementTarget goal = new MovementTarget(Optional.empty(), Optional.empty());
private MovementTarget target = new MovementTarget(Optional.empty(), Optional.empty());
protected final Map<Input, Boolean> inputState = new HashMap<>();
public MovementState setStatus(MovementStatus status) {
this.status = status;
return this;
}
public MovementStatus getStatus() {
return status;
}
public static class MovementTarget {
/**
* Necessary movement to achieve
* <p>
* TODO: Decide desiredMovement type
*/
public Optional<Vec3d> position;
/**
* Yaw and pitch angles that must be matched
* <p>
* getFirst() -> YAW
* getSecond() -> PITCH
*/
public Optional<Rotation> rotation;
public MovementTarget(Optional<Vec3d> position, Optional<Rotation> rotation) {
this.position = position;
this.rotation = rotation;
}
}
public MovementTarget getGoal() {
return goal;
}
public MovementState setGoal(MovementTarget goal) {
this.goal = goal;
return this;
}
public MovementTarget getTarget() {
return target;
}
public MovementState setTarget(MovementTarget target) {
this.target = target;
return this;
}
public MovementState setInput(Input input, boolean forced) {
inputState.put(input, forced);
return this;
}
public boolean getInput(Input input) {
return inputState.getOrDefault(input, false);
}
public enum MovementStatus {
PREPPING, WAITING, RUNNING, SUCCESS, UNREACHABLE, FAILED, CANCELED;
}
}