mirror of https://github.com/cabaletta/baritone
58 lines
1.8 KiB
Java
58 lines
1.8 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import baritone.api.utils.input.Input;
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import net.minecraft.util.MovementInput;
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public class PlayerMovementInput extends MovementInput {
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private final InputOverrideHandler handler;
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public PlayerMovementInput(InputOverrideHandler handler) {
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this.handler = handler;
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}
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public void updatePlayerMoveState() {
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this.moveStrafe = 0.0F;
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this.moveForward = 0.0F;
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jump = handler.isInputForcedDown(Input.JUMP); // oppa
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if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
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this.moveForward++;
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}
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if (this.backKeyDown = handler.isInputForcedDown(Input.MOVE_BACK)) {
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this.moveForward--;
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}
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if (this.leftKeyDown = handler.isInputForcedDown(Input.MOVE_LEFT)) {
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this.moveStrafe++;
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}
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if (this.rightKeyDown = handler.isInputForcedDown(Input.MOVE_RIGHT)) {
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this.moveStrafe--;
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}
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if (this.sneak = handler.isInputForcedDown(Input.SNEAK)) {
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this.moveStrafe *= 0.3D;
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this.moveForward *= 0.3D;
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}
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}
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}
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