mirror of https://github.com/cabaletta/baritone
384 lines
18 KiB
Java
384 lines
18 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import baritone.Baritone;
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import baritone.api.BaritoneAPI;
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import baritone.api.event.events.RenderEvent;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.goals.*;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.interfaces.IGoalRenderPos;
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import baritone.behavior.PathingBehavior;
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import baritone.pathing.path.PathExecutor;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntityBeaconRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import java.awt.*;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import static org.lwjgl.opengl.GL11.*;
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/**
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* @author Brady
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* @since 8/9/2018
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*/
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public final class PathRenderer implements Helper {
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private static final Tessellator TESSELLATOR = Tessellator.getInstance();
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private static final BufferBuilder BUFFER = TESSELLATOR.getBuffer();
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private PathRenderer() {}
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public static void render(RenderEvent event, PathingBehavior behavior) {
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// System.out.println("Render passing");
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// System.out.println(event.getPartialTicks());
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float partialTicks = event.getPartialTicks();
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Goal goal = behavior.getGoal();
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int thisPlayerDimension = behavior.baritone.getPlayerContext().world().provider.getDimensionType().getId();
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int currentRenderViewDimension = BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().world().provider.getDimensionType().getId();
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if (thisPlayerDimension != currentRenderViewDimension) {
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// this is a path for a bot in a different dimension, don't render it
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return;
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}
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Entity renderView = mc.getRenderViewEntity();
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if (renderView.world != BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().world()) {
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System.out.println("I have no idea what's going on");
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System.out.println("The primary baritone is in a different world than the render view entity");
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System.out.println("Not rendering the path");
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return;
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}
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if (goal != null && Baritone.settings().renderGoal.value) {
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drawLitDankGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.get());
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}
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if (!Baritone.settings().renderPath.get()) {
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return;
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}
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//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
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//long start = System.nanoTime();
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PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
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PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
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// Render the current path, if there is one
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if (current != null && current.getPath() != null) {
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int renderBegin = Math.max(current.getPosition() - 3, 0);
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drawPath(current.getPath(), renderBegin, renderView, partialTicks, Baritone.settings().colorCurrentPath.get(), Baritone.settings().fadePath.get(), 10, 20);
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}
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if (next != null && next.getPath() != null) {
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drawPath(next.getPath(), 0, renderView, partialTicks, Baritone.settings().colorNextPath.get(), Baritone.settings().fadePath.get(), 10, 20);
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}
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//long split = System.nanoTime();
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if (current != null) {
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drawManySelectionBoxes(renderView, current.toBreak(), partialTicks, Baritone.settings().colorBlocksToBreak.get());
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drawManySelectionBoxes(renderView, current.toPlace(), partialTicks, Baritone.settings().colorBlocksToPlace.get());
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drawManySelectionBoxes(renderView, current.toWalkInto(), partialTicks, Baritone.settings().colorBlocksToWalkInto.get());
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}
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// If there is a path calculation currently running, render the path calculation process
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behavior.getInProgress().ifPresent(currentlyRunning -> {
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currentlyRunning.bestPathSoFar().ifPresent(p -> {
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drawPath(p, 0, renderView, partialTicks, Baritone.settings().colorBestPathSoFar.get(), Baritone.settings().fadePath.get(), 10, 20);
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});
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currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
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drawPath(mr, 0, renderView, partialTicks, Baritone.settings().colorMostRecentConsidered.get(), Baritone.settings().fadePath.get(), 10, 20);
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drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), partialTicks, Baritone.settings().colorMostRecentConsidered.get());
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});
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});
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//long end = System.nanoTime();
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//System.out.println((end - split) + " " + (split - start));
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// if (end - start > 0) {
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// System.out.println("Frame took " + (split - start) + " " + (end - split));
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//}
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}
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public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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if (Baritone.settings().renderPathIgnoreDepth.get()) {
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GlStateManager.disableDepth();
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}
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List<BetterBlockPos> positions = path.positions();
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int next;
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Tessellator tessellator = Tessellator.getInstance();
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int fadeStart = fadeStart0 + startIndex;
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int fadeEnd = fadeEnd0 + startIndex;
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for (int i = startIndex; i < positions.size() - 1; i = next) {
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BetterBlockPos start = positions.get(i);
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next = i + 1;
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BetterBlockPos end = positions.get(next);
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int dirX = end.x - start.x;
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int dirY = end.y - start.y;
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int dirZ = end.z - start.z;
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while (next + 1 < positions.size() && (!fadeOut || next + 1 < fadeStart) && (dirX == positions.get(next + 1).x - end.x && dirY == positions.get(next + 1).y - end.y && dirZ == positions.get(next + 1).z - end.z)) {
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next++;
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end = positions.get(next);
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}
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double x1 = start.x;
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double y1 = start.y;
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double z1 = start.z;
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double x2 = end.x;
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double y2 = end.y;
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double z2 = end.z;
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if (fadeOut) {
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float alpha;
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if (i <= fadeStart) {
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alpha = 0.4F;
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} else {
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if (i > fadeEnd) {
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break;
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}
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alpha = 0.4F * (1.0F - (float) (i - fadeStart) / (float) (fadeEnd - fadeStart));
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}
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GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], alpha);
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}
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drawLine(player, x1, y1, z1, x2, y2, z2, partialTicks);
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tessellator.draw();
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}
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if (Baritone.settings().renderPathIgnoreDepth.get()) {
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GlStateManager.enableDepth();
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}
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//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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}
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public static void drawLine(Entity player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) {
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double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
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double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
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double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
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BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
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BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
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BUFFER.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
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BUFFER.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex();
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BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex();
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BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
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}
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public static void drawManySelectionBoxes(Entity player, Collection<BlockPos> positions, float partialTicks, Color color) {
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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if (Baritone.settings().renderSelectionBoxesIgnoreDepth.get()) {
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GlStateManager.disableDepth();
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}
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float expand = 0.002F;
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//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
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double renderPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
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double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
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double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
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positions.forEach(pos -> {
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IBlockState state = BlockStateInterface.get(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext(), pos);
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AxisAlignedBB toDraw;
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if (state.getBlock().equals(Blocks.AIR)) {
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toDraw = Blocks.DIRT.getDefaultState().getSelectedBoundingBox(player.world, pos);
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} else {
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toDraw = state.getSelectedBoundingBox(player.world, pos);
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}
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toDraw = toDraw.expand(expand, expand, expand).offset(-renderPosX, -renderPosY, -renderPosZ);
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BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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TESSELLATOR.draw();
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BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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TESSELLATOR.draw();
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BUFFER.begin(GL_LINES, DefaultVertexFormats.POSITION);
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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TESSELLATOR.draw();
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});
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if (Baritone.settings().renderSelectionBoxesIgnoreDepth.get()) {
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GlStateManager.enableDepth();
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}
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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}
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public static void drawLitDankGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
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double renderPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
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double renderPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
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double renderPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
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double minX;
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double maxX;
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double minZ;
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double maxZ;
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double minY;
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double maxY;
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double y1;
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double y2;
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if (goal instanceof IGoalRenderPos) {
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BlockPos goalPos = ((IGoalRenderPos) goal).getGoalPos();
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minX = goalPos.getX() + 0.002 - renderPosX;
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maxX = goalPos.getX() + 1 - 0.002 - renderPosX;
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minZ = goalPos.getZ() + 0.002 - renderPosZ;
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maxZ = goalPos.getZ() + 1 - 0.002 - renderPosZ;
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double y = MathHelper.cos((float) (((float) ((System.nanoTime() / 100000L) % 20000L)) / 20000F * Math.PI * 2));
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if (goal instanceof GoalGetToBlock || goal instanceof GoalTwoBlocks) {
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y /= 2;
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}
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y1 = 1 + y + goalPos.getY() - renderPosY;
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y2 = 1 - y + goalPos.getY() - renderPosY;
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minY = goalPos.getY() - renderPosY;
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maxY = minY + 2;
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if (goal instanceof GoalGetToBlock || goal instanceof GoalTwoBlocks) {
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y1 -= 0.5;
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y2 -= 0.5;
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maxY--;
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}
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} else if (goal instanceof GoalXZ) {
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GoalXZ goalPos = (GoalXZ) goal;
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if (Baritone.settings().renderGoalXZBeacon.get()) {
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mc.getTextureManager().bindTexture(TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM);
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if (Baritone.settings().renderGoalIgnoreDepth.get()) {
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GlStateManager.disableDepth();
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}
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TileEntityBeaconRenderer.renderBeamSegment(
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goalPos.getX() - renderPosX,
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-renderPosY,
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goalPos.getZ() - renderPosZ,
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partialTicks,
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1.0,
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player.world.getTotalWorldTime(),
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0,
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256,
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color.getColorComponents(null)
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);
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if (Baritone.settings().renderGoalIgnoreDepth.get()) {
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GlStateManager.enableDepth();
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}
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return;
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}
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minX = goalPos.getX() + 0.002 - renderPosX;
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maxX = goalPos.getX() + 1 - 0.002 - renderPosX;
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minZ = goalPos.getZ() + 0.002 - renderPosZ;
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maxZ = goalPos.getZ() + 1 - 0.002 - renderPosZ;
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y1 = 0;
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y2 = 0;
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minY = 0 - renderPosY;
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maxY = 256 - renderPosY;
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} else if (goal instanceof GoalComposite) {
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for (Goal g : ((GoalComposite) goal).goals()) {
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drawLitDankGoalBox(player, g, partialTicks, color);
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}
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return;
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} else {
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return;
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}
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.6F);
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GlStateManager.glLineWidth(Baritone.settings().goalRenderLineWidthPixels.get());
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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if (Baritone.settings().renderGoalIgnoreDepth.get()) {
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GlStateManager.disableDepth();
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}
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renderHorizontalQuad(minX, maxX, minZ, maxZ, y1);
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renderHorizontalQuad(minX, maxX, minZ, maxZ, y2);
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BUFFER.begin(GL_LINES, DefaultVertexFormats.POSITION);
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BUFFER.pos(minX, minY, minZ).endVertex();
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BUFFER.pos(minX, maxY, minZ).endVertex();
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BUFFER.pos(maxX, minY, minZ).endVertex();
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BUFFER.pos(maxX, maxY, minZ).endVertex();
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BUFFER.pos(maxX, minY, maxZ).endVertex();
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BUFFER.pos(maxX, maxY, maxZ).endVertex();
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BUFFER.pos(minX, minY, maxZ).endVertex();
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BUFFER.pos(minX, maxY, maxZ).endVertex();
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TESSELLATOR.draw();
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if (Baritone.settings().renderGoalIgnoreDepth.get()) {
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GlStateManager.enableDepth();
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}
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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}
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private static void renderHorizontalQuad(double minX, double maxX, double minZ, double maxZ, double y) {
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if (y != 0) {
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BUFFER.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
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BUFFER.pos(minX, y, minZ).endVertex();
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BUFFER.pos(maxX, y, minZ).endVertex();
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BUFFER.pos(maxX, y, maxZ).endVertex();
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BUFFER.pos(minX, y, maxZ).endVertex();
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TESSELLATOR.draw();
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}
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}
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}
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