baritone/src/main/java/baritone/pathing/movement/movements/MovementDiagonal.java

218 lines
9.6 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.movement.movements;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.input.Input;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
import java.util.List;
public class MovementDiagonal extends Movement {
private static final double SQRT_2 = Math.sqrt(2);
public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2, int dy) {
this(baritone, start, start.offset(dir1), start.offset(dir2), dir2, dy);
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
}
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2, int dy) {
this(baritone, start, dir1.offset(drr2).up(dy), dir1, dir2);
}
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos end, BetterBlockPos dir1, BetterBlockPos dir2) {
super(baritone, start, end, new BetterBlockPos[]{dir1, dir1.up(), dir2, dir2.up(), end, end.up()});
}
@Override
public double calculateCost(CalculationContext context) {
MutableMoveResult result = new MutableMoveResult();
cost(context, src.x, src.y, src.z, dest.x, dest.z, result);
if (result.y != dest.y) {
return COST_INF; // doesn't apply to us, this position is incorrect
}
return result.cost;
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
IBlockState destInto = context.get(destX, y, destZ);
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
return;
}
IBlockState destWalkOn = context.get(destX, y - 1, destZ);
boolean descend = false;
if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)) {
descend = true;
if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi, destX, y - 1, destZ, destWalkOn)) {
return;
}
}
double multiplier = WALK_ONE_BLOCK_COST;
// For either possible soul sand, that affects half of our walking
if (destWalkOn.getBlock() == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
} else if (destWalkOn.getBlock() == Blocks.WATER) {
multiplier += context.walkOnWaterOnePenalty * SQRT_2;
}
Block fromDown = context.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return;
}
if (fromDown == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock();
if (cuttingOver1 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver1)) {
return;
}
Block cuttingOver2 = context.get(destX, y - 1, z).getBlock();
if (cuttingOver2 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver2)) {
return;
}
IBlockState pb0 = context.get(x, y, destZ);
IBlockState pb2 = context.get(destX, y, z);
double optionA = MovementHelper.getMiningDurationTicks(context, x, y, destZ, pb0, false);
double optionB = MovementHelper.getMiningDurationTicks(context, destX, y, z, pb2, false);
if (optionA != 0 && optionB != 0) {
// check these one at a time -- if pb0 and pb2 were nonzero, we already know that (optionA != 0 && optionB != 0)
// so no need to check pb1 as well, might as well return early here
return;
}
IBlockState pb1 = context.get(x, y + 1, destZ);
optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
if (optionA != 0 && optionB != 0) {
// same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result
return;
}
IBlockState pb3 = context.get(destX, y + 1, z);
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2.getBlock()) && pb2.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb3.getBlock()) && pb3.getBlock() != Blocks.WATER))) {
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
return;
}
optionB += MovementHelper.getMiningDurationTicks(context, destX, y + 1, z, pb3, true);
if (optionA != 0 && optionB != 0) {
// and finally, if the cost is nonzero for both ways to approach this diagonal, it's not possible
return;
}
if (optionB == 0 && ((MovementHelper.avoidWalkingInto(pb0.getBlock()) && pb0.getBlock() != Blocks.WATER) || (MovementHelper.avoidWalkingInto(pb1.getBlock()) && pb1.getBlock() != Blocks.WATER))) {
// and now that option B is fully calculated, see if we can edge around that way
return;
}
boolean water = false;
Block startIn = context.getBlock(x, y, z);
if (MovementHelper.isWater(startIn) || MovementHelper.isWater(destInto.getBlock())) {
// Ignore previous multiplier
// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
// Not even touching the blocks below
multiplier = context.waterWalkSpeed;
water = true;
}
if (optionA != 0 || optionB != 0) {
multiplier *= SQRT_2 - 0.001; // TODO tune
if (startIn == Blocks.LADDER || startIn == Blocks.VINE) {
// edging around doesn't work if doing so would climb a ladder or vine instead of moving sideways
return;
}
} else {
// only can sprint if not edging around
if (context.canSprint && !water) {
// If we aren't edging around anything, and we aren't in water
// We can sprint =D
// Don't check for soul sand, since we can sprint on that too
multiplier *= SPRINT_MULTIPLIER;
}
}
res.cost = multiplier * SQRT_2;
if (descend) {
res.cost += Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
res.y = y - 1;
} else {
res.y = y;
}
res.x = destX;
res.z = destZ;
}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
if (state.getStatus() != MovementStatus.RUNNING) {
return state;
}
if (ctx.playerFeet().equals(dest)) {
state.setStatus(MovementStatus.SUCCESS);
return state;
}
if (!MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
state.setInput(Input.SPRINT, true);
}
MovementHelper.moveTowards(ctx, state, dest);
return state;
}
@Override
protected boolean prepared(MovementState state) {
return true;
}
@Override
public List<BlockPos> toBreak(BlockStateInterface bsi) {
if (toBreakCached != null) {
return toBreakCached;
}
List<BlockPos> result = new ArrayList<>();
for (int i = 4; i < 6; i++) {
if (!MovementHelper.canWalkThrough(bsi, positionsToBreak[i].x, positionsToBreak[i].y, positionsToBreak[i].z)) {
result.add(positionsToBreak[i]);
}
}
toBreakCached = result;
return result;
}
@Override
public List<BlockPos> toWalkInto(BlockStateInterface bsi) {
if (toWalkIntoCached == null) {
toWalkIntoCached = new ArrayList<>();
}
List<BlockPos> result = new ArrayList<>();
for (int i = 0; i < 4; i++) {
if (!MovementHelper.canWalkThrough(bsi, positionsToBreak[i].x, positionsToBreak[i].y, positionsToBreak[i].z)) {
result.add(positionsToBreak[i]);
}
}
toWalkIntoCached = result;
return toWalkIntoCached;
}
}